Prevent TickRender from running before the world's first Tick.

This commit is contained in:
Paul Chote
2016-10-02 00:46:20 +01:00
parent 45f779e9c0
commit 31bdb1495d

View File

@@ -567,7 +567,9 @@ namespace OpenRA
else else
PerfHistory.Tick(); PerfHistory.Tick();
Sync.CheckSyncUnchanged(world, () => world.TickRender(worldRenderer)); // Wait until we have done our first world Tick before TickRendering
if (orderManager.LocalFrameNumber > 0)
Sync.CheckSyncUnchanged(world, () => world.TickRender(worldRenderer));
} }
} }
} }