Update NukePaletteEffect for premultiplied alpha.
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@@ -118,6 +118,18 @@ namespace OpenRA.Graphics
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return Color.FromArgb(c.A, (byte)(c.R * a + 0.5f), (byte)(c.G * a + 0.5f), (byte)(c.B * a + 0.5f));
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}
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public static Color PremultipliedColorLerp(float t, Color c1, Color c2)
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{
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// Colors must be lerped in a non-multiplied color space
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var a1 = 255f / c1.A;
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var a2 = 255f / c2.A;
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return PremultiplyAlpha(Color.FromArgb(
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(int)(t * c2.A + (1 - t) * c1.A),
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(int)((byte)(t * a2 * c2.R + 0.5f) + (1 - t) * (byte)(a1 * c1.R + 0.5f)),
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(int)((byte)(t * a2 * c2.G + 0.5f) + (1 - t) * (byte)(a1 * c1.G + 0.5f)),
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(int)((byte)(t * a2 * c2.B + 0.5f) + (1 - t) * (byte)(a1 * c1.B + 0.5f))));
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}
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public static float[] IdentityMatrix()
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{
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return Exts.MakeArray(16, j => (j % 5 == 0) ? 1.0f : 0);
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@@ -15,6 +15,8 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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using GUtil = OpenRA.Graphics.Util;
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[Desc("Apply palette full screen rotations during atom bomb explosions. Add this to the world actor.")]
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class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
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@@ -46,8 +48,8 @@ namespace OpenRA.Mods.Common.Traits
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for (var x = 0; x < Palette.Size; x++)
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{
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var orig = pal.Value.GetColor(x);
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var white = Color.FromArgb(orig.A, 255, 255, 255);
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pal.Value.SetColor(x, Exts.ColorLerp(frac, orig, white));
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var final = GUtil.PremultipliedColorLerp(frac, orig, GUtil.PremultiplyAlpha(Color.FromArgb(orig.A, Color.White)));
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pal.Value.SetColor(x, final);
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}
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}
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}
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