cleaning
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@@ -90,11 +90,7 @@ namespace OpenRa.Game
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}
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if (mi.Button == MouseButtons.None && mi.Event == MouseInputEvent.Move)
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{
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/* update the cursor to reflect the thing under us - note this
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* needs to also happen when the *thing* changes, so per-frame hook */
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dragStart = dragEnd = xy;
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}
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if (mi.Button == MouseButtons.Right && mi.Event == MouseInputEvent.Down)
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ApplyOrders(xy, false);
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