Add tooltip descriptions to support powers
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@@ -25,10 +25,15 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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widget.IsVisible = () => palette.TooltipPower != null;
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var nameLabel = widget.GetWidget<LabelWidget>("NAME");
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var timeLabel = widget.GetWidget<LabelWidget>("TIME");
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var descLabel = widget.GetWidget<LabelWidget>("DESC");
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var nameFont = Game.Renderer.Fonts[nameLabel.Font];
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var timeFont = Game.Renderer.Fonts[timeLabel.Font];
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var descFont = Game.Renderer.Fonts[descLabel.Font];
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var name = "";
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var time = "";
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var desc = "";
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var baseHeight = widget.Bounds.Height;
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var timeOffset = timeLabel.Bounds.X;
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SupportPowerManager.SupportPowerInstance lastPower = null;
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tooltipContainer.BeforeRender = () =>
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@@ -44,13 +49,19 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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return;
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name = sp.Info.Description;
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widget.Bounds.Width = 2*nameLabel.Bounds.X
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+ Math.Max(nameFont.Measure(name).X, timeFont.Measure(time).X);
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desc = sp.Info.LongDesc.Replace("\\n", "\n");
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var timeWidth = timeFont.Measure(time).X;
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var topWidth = nameFont.Measure(name).X + timeWidth + timeOffset;
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var descSize = descFont.Measure(desc);
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widget.Bounds.Width = 2*nameLabel.Bounds.X + Math.Max(topWidth, descSize.X);
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widget.Bounds.Height = baseHeight + descSize.Y;
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timeLabel.Bounds.X = widget.Bounds.Width - nameLabel.Bounds.X - timeWidth;
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lastPower = sp;
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};
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nameLabel.GetText = () => name;
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timeLabel.GetText = () => time;
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descLabel.GetText = () => desc;
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}
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}
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}
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@@ -87,21 +87,28 @@ Background@PRODUCTION_TOOLTIP:
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Y:39
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Height:23
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Font:Bold
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Background@SUPPORT_POWER_TOOLTIP:
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Id:SUPPORT_POWER_TOOLTIP
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Logic:SupportPowerTooltipLogic
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Background:panel-black
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Width:200
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Height:45
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Height:25
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Children:
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Label@NAME:
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Id:NAME
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X:5
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Height:23
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Height:20
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Font:Bold
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Label@TIME:
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Id:TIME
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X:20
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Y:6
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Font:TinyBold
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VAlign:Top
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Label@DESC:
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Id:DESC
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X:5
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Y:19
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Height:23
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Font:Bold
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Y:20
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Font:TinyBold
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VAlign:Top
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@@ -331,8 +331,8 @@ HQ:
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AirstrikePower:
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Image: bombicnh
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ChargeTime: 240
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Description: Airstrike
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LongDesc: Delivers a load of napalm on your target.
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Description: Air Strike
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LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line.
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EndChargeSound: airredy1.aud
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SelectTargetSound: select1.aud
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UnitType: a10
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@@ -459,7 +459,7 @@ EYE:
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Image: ionicnh
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ChargeTime: 180
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Description: Ion Cannon
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LongDesc: Discharges the orbital Ion Cannon at your target.
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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BeginChargeSound: ionchrg1.aud
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EndChargeSound: ionredy1.aud
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LaunchSound: ion1.aud
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@@ -492,8 +492,8 @@ TMPL:
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NukePower:
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Image: atomicnh
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ChargeTime: 300
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Description: Atom Bomb
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LongDesc: Launches a nuclear missile at a target location.
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Description: Nuclear Strike
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LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area.
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BeginChargeSound:
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EndChargeSound: nukavail.aud
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SelectTargetSound: select1.aud
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