Merge pull request #5346 from reaperrr/heli-watercrash
Changed Combat WaterExplosion check to trigger below 0 as well
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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if (!world.Map.IsInMap(targetTile))
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return;
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var isWater = pos.Z == 0 && world.GetTerrainInfo(targetTile).IsWater;
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var isWater = pos.Z <= 0 && world.GetTerrainInfo(targetTile).IsWater;
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var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
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var explosionTypePalette = isWater ? warhead.WaterExplosionPalette : warhead.ExplosionPalette;
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@@ -1168,8 +1168,10 @@ UnitExplodeSmall:
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Light: 60%
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Heavy: 25%
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Explosion: large_explosion
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WaterExplosion: large_splash
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InfDeath: 4
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ImpactSound: kaboom15.aud
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WaterImpactSound: splash9.aud
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BarrelExplode:
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Warhead:
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