Support loading mods from arbitrary locations.
This commit is contained in:
@@ -244,6 +244,16 @@ namespace OpenRA
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{
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Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
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// Special case handling of Game.Mod argument: if it matches a real filesystem path
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// then we use this to override the mod search path, and replace it with the mod id
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var modArgument = args.GetValue("Game.Mod", null);
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string customModPath = null;
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if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
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{
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customModPath = modArgument;
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args.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
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}
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InitializeSettings(args);
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Log.AddChannel("perf", "perf.log");
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@@ -303,7 +313,7 @@ namespace OpenRA
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GlobalChat = new GlobalChat();
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Mods = new InstalledMods();
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Mods = new InstalledMods(customModPath);
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Console.WriteLine("Available mods:");
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foreach (var mod in Mods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
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@@ -23,9 +23,9 @@ namespace OpenRA
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{
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readonly Dictionary<string, Manifest> mods;
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public InstalledMods()
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public InstalledMods(string customModPath)
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{
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mods = GetInstalledMods();
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mods = GetInstalledMods(customModPath);
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}
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static IEnumerable<Pair<string, string>> GetCandidateMods()
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@@ -89,10 +89,14 @@ namespace OpenRA
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}
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}
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static Dictionary<string, Manifest> GetInstalledMods()
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static Dictionary<string, Manifest> GetInstalledMods(string customModPath)
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{
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var ret = new Dictionary<string, Manifest>();
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foreach (var pair in GetCandidateMods())
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var candidates = GetCandidateMods();
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if (customModPath != null)
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candidates = candidates.Append(Pair.New(Path.GetFileNameWithoutExtension(customModPath), customModPath));
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foreach (var pair in candidates)
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{
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var mod = LoadMod(pair.First, pair.Second);
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@@ -35,5 +35,6 @@ namespace OpenRA
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public bool Contains(string key) { return args.ContainsKey(key); }
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public string GetValue(string key, string defaultValue) { return Contains(key) ? args[key] : defaultValue; }
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public void ReplaceValue(string key, string value) { args[key] = value; }
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}
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}
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@@ -10,6 +10,7 @@
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#endregion
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using System;
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using System.IO;
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using System.Net;
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using System.Threading;
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using OpenRA.Support;
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@@ -20,18 +21,29 @@ namespace OpenRA.Server
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{
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static void Main(string[] args)
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{
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var arguments = new Arguments(args);
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Log.AddChannel("debug", "dedicated-debug.log");
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Log.AddChannel("perf", "dedicated-perf.log");
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Log.AddChannel("server", "dedicated-server.log");
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Log.AddChannel("nat", "dedicated-nat.log");
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// Special case handling of Game.Mod argument: if it matches a real filesystem path
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// then we use this to override the mod search path, and replace it with the mod id
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var modArgument = arguments.GetValue("Game.Mod", null);
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string customModPath = null;
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if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
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{
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customModPath = modArgument;
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arguments.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
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}
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// HACK: The engine code assumes that Game.Settings is set.
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// This isn't nearly as bad as ModData, but is still not very nice.
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Game.InitializeSettings(new Arguments(args));
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Game.InitializeSettings(arguments);
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var settings = Game.Settings.Server;
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var mod = Game.Settings.Game.Mod;
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var mods = new InstalledMods();
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var mods = new InstalledMods(customModPath);
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// HACK: The engine code *still* assumes that Game.ModData is set
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var modData = Game.ModData = new ModData(mods[mod], mods);
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@@ -11,6 +11,7 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.Serialization;
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@@ -43,22 +44,29 @@ namespace OpenRA
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Log.AddChannel("debug", null);
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Game.InitializeSettings(Arguments.Empty);
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var mods = new InstalledMods();
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if (args.Length == 0)
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{
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PrintUsage(mods, null);
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PrintUsage(new InstalledMods(null), null);
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return;
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}
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var modName = args[0];
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if (!mods.Keys.Contains(modName))
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var modId = args[0];
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string customModPath = null;
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if (File.Exists(modId) || Directory.Exists(modId))
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{
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customModPath = modId;
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modId = Path.GetFileNameWithoutExtension(modId);
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}
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var mods = new InstalledMods(customModPath);
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if (!mods.Keys.Contains(modId))
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{
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PrintUsage(mods, null);
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return;
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}
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var modData = new ModData(mods[modName], mods);
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var modData = new ModData(mods[modId], mods);
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var utility = new Utility(modData, mods);
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args = args.Skip(1).ToArray();
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var actions = new UtilityActions();
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