Support loading mods from arbitrary locations.
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@@ -244,6 +244,16 @@ namespace OpenRA
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{
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Console.WriteLine("Platform is {0}", Platform.CurrentPlatform);
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// Special case handling of Game.Mod argument: if it matches a real filesystem path
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// then we use this to override the mod search path, and replace it with the mod id
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var modArgument = args.GetValue("Game.Mod", null);
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string customModPath = null;
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if (modArgument != null && (File.Exists(modArgument) || Directory.Exists(modArgument)))
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{
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customModPath = modArgument;
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args.ReplaceValue("Game.Mod", Path.GetFileNameWithoutExtension(modArgument));
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}
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InitializeSettings(args);
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Log.AddChannel("perf", "perf.log");
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@@ -303,7 +313,7 @@ namespace OpenRA
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GlobalChat = new GlobalChat();
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Mods = new InstalledMods();
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Mods = new InstalledMods(customModPath);
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Console.WriteLine("Available mods:");
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foreach (var mod in Mods)
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Console.WriteLine("\t{0}: {1} ({2})", mod.Key, mod.Value.Metadata.Title, mod.Value.Metadata.Version);
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