Merge pull request #4852 from pchote/timer-fixup

Overhaul ingame timer displays.
This commit is contained in:
Chris Forbes
2014-03-12 22:40:21 +13:00
21 changed files with 265 additions and 176 deletions

View File

@@ -73,7 +73,8 @@ namespace OpenRA
public static int RenderFrame = 0;
public static int NetFrameNumber { get { return orderManager.NetFrameNumber; } }
public static int LocalTick { get { return orderManager.LocalFrameNumber; } }
public const int NetTickScale = 3; // 120ms net tick for 40ms local tick
public const int NetTickScale = 3; // 120ms net tick for 40ms local tick
public const int Timestep = 40;
public static event Action<OrderManager> ConnectionStateChanged = _ => { };
static ConnectionState lastConnectionState = ConnectionState.PreConnecting;
@@ -224,6 +225,7 @@ namespace OpenRA
var map = modData.PrepareMap(mapUID);
orderManager.world = new World(modData.Manifest, map, orderManager, isShellmap);
orderManager.world.Timestep = Timestep;
worldRenderer = new WorldRenderer(orderManager.world);
orderManager.world.LoadComplete(worldRenderer);

View File

@@ -200,7 +200,6 @@
<Compile Include="Widgets\ShpImageWidget.cs" />
<Compile Include="Widgets\SliderWidget.cs" />
<Compile Include="Widgets\TextFieldWidget.cs" />
<Compile Include="Widgets\TimerWidget.cs" />
<Compile Include="Widgets\VqaPlayerWidget.cs" />
<Compile Include="Widgets\Widget.cs" />
<Compile Include="Widgets\WidgetLoader.cs" />

View File

@@ -1,6 +1,6 @@
#region Copyright & License Information
/*
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
@@ -37,8 +37,8 @@ namespace OpenRA
if (filename.ToLowerInvariant().EndsWith("wav"))
return LoadWave(new WavLoader(FileSystem.Open(filename)));
else
return LoadSoundRaw(AudLoader.LoadSound(FileSystem.Open(filename)));
return LoadSoundRaw(AudLoader.LoadSound(FileSystem.Open(filename)));
}
static ISoundSource LoadWave(WavLoader wave)
@@ -55,12 +55,12 @@ namespace OpenRA
{
engine = Game.Settings.Server.Dedicated ? "Null" : engine;
switch (engine)
{ /* TODO: if someone cares about pluggable crap here, ship this out */
{
case "AL": return new OpenAlSoundEngine();
case "Null": return new NullSoundEngine();
default:
throw new InvalidOperationException("Unsupported sound engine: {0}".F (engine));
throw new InvalidOperationException("Unsupported sound engine: {0}".F(engine));
}
}
@@ -79,23 +79,26 @@ namespace OpenRA
public static SoundDevice[] AvailableDevices()
{
var defaultDevices = new []
var defaultDevices = new[]
{
new SoundDevice("AL", null, "Default Output"),
new SoundDevice("Null", null, "Output Disabled")
};
var alDevices = OpenAlSoundEngine.AvailableDevices()
var devices = OpenAlSoundEngine.AvailableDevices()
.Select(d => new SoundDevice("AL", d, d));
return defaultDevices.Concat(alDevices).ToArray();
return defaultDevices.Concat(devices).ToArray();
}
public static void SetListenerPosition(WPos position) { soundEngine.SetListenerPosition(position); }
public static void SetListenerPosition(WPos position)
{
soundEngine.SetListenerPosition(position);
}
static ISound Play(Player player, string name, bool headRelative, WPos pos, float volumeModifier)
{
if (String.IsNullOrEmpty(name))
if (string.IsNullOrEmpty(name))
return null;
if (player != null && player != player.World.LocalPlayer)
return null;
@@ -142,11 +145,11 @@ namespace OpenRA
if (MusicPlaying && !music.Playing)
{
StopMusic();
OnMusicComplete();
onMusicComplete();
}
}
static Action OnMusicComplete;
static Action onMusicComplete;
public static bool MusicPlaying { get; private set; }
public static MusicInfo CurrentMusic { get { return currentMusic; } }
@@ -160,7 +163,7 @@ namespace OpenRA
if (m == null || !m.Exists)
return;
OnMusicComplete = then;
onMusicComplete = then;
if (m == currentMusic && music != null)
{
@@ -168,6 +171,7 @@ namespace OpenRA
MusicPlaying = true;
return;
}
StopMusic();
var sound = sounds[m.Filename];
@@ -183,6 +187,7 @@ namespace OpenRA
{
if (music == null)
return;
MusicPlaying = true;
soundEngine.PauseSound(music, false);
}
@@ -220,7 +225,11 @@ namespace OpenRA
static float soundVolumeModifier = 1.0f;
public static float SoundVolumeModifier
{
get { return soundVolumeModifier; }
get
{
return soundVolumeModifier;
}
set
{
soundVolumeModifier = value;
@@ -231,7 +240,11 @@ namespace OpenRA
static float InternalSoundVolume { get { return SoundVolume * soundVolumeModifier; } }
public static float SoundVolume
{
get { return Game.Settings.Sound.SoundVolume; }
get
{
return Game.Settings.Sound.SoundVolume;
}
set
{
Game.Settings.Sound.SoundVolume = value;
@@ -241,7 +254,11 @@ namespace OpenRA
public static float MusicVolume
{
get { return Game.Settings.Sound.MusicVolume; }
get
{
return Game.Settings.Sound.MusicVolume;
}
set
{
Game.Settings.Sound.MusicVolume = value;
@@ -252,7 +269,11 @@ namespace OpenRA
public static float VideoVolume
{
get { return Game.Settings.Sound.VideoVolume; }
get
{
return Game.Settings.Sound.VideoVolume;
}
set
{
Game.Settings.Sound.VideoVolume = value;
@@ -263,25 +284,28 @@ namespace OpenRA
public static float MusicSeekPosition
{
get { return (music != null) ? music.SeekPosition : 0; }
get { return music != null ? music.SeekPosition : 0; }
}
public static float VideoSeekPosition
{
get { return (video != null) ? video.SeekPosition : 0; }
get { return video != null ? video.SeekPosition : 0; }
}
// Returns true if played successfully
public static bool PlayPredefined(Player p, Actor voicedUnit, string type, string definition, string variant, bool attenuateVolume)
{
if (definition == null) return false;
if (definition == null)
return false;
if (Rules.Voices == null || Rules.Notifications == null)
return false;
if (Rules.Voices == null) return false;
if (Rules.Notifications == null) return false;
var rules = (voicedUnit != null) ? Rules.Voices[type] : Rules.Notifications[type];
if (rules == null) return false;
if (rules == null)
return false;
var ID = (voicedUnit != null) ? voicedUnit.ActorID : 0;
var id = voicedUnit != null ? voicedUnit.ActorID : 0;
string clip;
var suffix = rules.DefaultVariant;
@@ -308,19 +332,20 @@ namespace OpenRA
clip = rules.NotificationsPools.Value[definition].GetNext();
}
if (String.IsNullOrEmpty(clip)) return false;
if (string.IsNullOrEmpty(clip))
return false;
if (variant != null)
{
if (rules.Variants.ContainsKey(variant) && !rules.DisableVariants.Contains(definition))
suffix = rules.Variants[variant][ID % rules.Variants[variant].Length];
suffix = rules.Variants[variant][id % rules.Variants[variant].Length];
if (rules.Prefixes.ContainsKey(variant) && !rules.DisablePrefixes.Contains(definition))
prefix = rules.Prefixes[variant][ID % rules.Prefixes[variant].Length];
prefix = rules.Prefixes[variant][id % rules.Prefixes[variant].Length];
}
var name = prefix + clip + suffix;
if (!String.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
if (!string.IsNullOrEmpty(name) && (p == null || p == p.World.LocalPlayer))
soundEngine.Play2D(sounds[name],
false, true, WPos.Zero,
InternalSoundVolume, attenuateVolume);
@@ -330,22 +355,21 @@ namespace OpenRA
public static bool PlayVoice(string phrase, Actor voicedUnit, string variant)
{
if (voicedUnit == null) return false;
if (phrase == null) return false;
if (voicedUnit == null || phrase == null)
return false;
var mi = voicedUnit.Info.Traits.GetOrDefault<SelectableInfo>();
if (mi == null) return false;
if (mi.Voice == null) return false;
if (mi == null || mi.Voice == null)
return false;
var type = mi.Voice.ToLowerInvariant();
return PlayPredefined(null, voicedUnit, type, phrase, variant, true);
}
public static bool PlayNotification(Player player, string type, string notification, string variant)
{
if (type == null) return false;
if (notification == null) return false;
if (type == null || notification == null)
return false;
return PlayPredefined(player, null, type.ToLowerInvariant(), notification, variant, false);
}
@@ -395,16 +419,20 @@ namespace OpenRA
{
class PoolSlot
{
public bool isActive;
public int frameStarted;
public WPos pos;
public bool isRelative;
public ISoundSource sound;
public bool IsActive;
public int FrameStarted;
public WPos Pos;
public bool IsRelative;
public ISoundSource Sound;
}
const int MaxInstancesPerFrame = 3;
const int GroupDistance = 2730;
const int GroupDistanceSqr = GroupDistance * GroupDistance;
const int PoolSize = 32;
float volume = 1f;
Dictionary<int, PoolSlot> sourcePool = new Dictionary<int, PoolSlot>();
const int POOL_SIZE = 32;
static string[] QueryDevices(string label, int type)
{
@@ -415,7 +443,7 @@ namespace OpenRA
if (Al.alGetError() != Al.AL_NO_ERROR)
{
Log.Write("sound", "Failed to query OpenAL device list using {0}", label);
return new string[] {};
return new string[] { };
}
return devices;
@@ -430,7 +458,7 @@ namespace OpenRA
if (Alc.alcIsExtensionPresent(IntPtr.Zero, "ALC_ENUMERATION_EXT") == Alc.ALC_TRUE)
return QueryDevices("ALC_ENUMERATION_EXT", Alc.ALC_DEVICE_SPECIFIER);
return new string[] {};
return new string[] { };
}
public OpenAlSoundEngine()
@@ -456,7 +484,7 @@ namespace OpenRA
throw new InvalidOperationException("Can't create OpenAL context");
Alc.alcMakeContextCurrent(ctx);
for (var i = 0; i < POOL_SIZE; i++)
for (var i = 0; i < PoolSize; i++)
{
var source = 0;
Al.alGenSources(1, out source);
@@ -466,7 +494,7 @@ namespace OpenRA
return;
}
sourcePool.Add(source, new PoolSlot() { isActive = false });
sourcePool.Add(source, new PoolSlot() { IsActive = false });
}
}
@@ -474,9 +502,9 @@ namespace OpenRA
{
foreach (var kvp in sourcePool)
{
if (!kvp.Value.isActive)
if (!kvp.Value.IsActive)
{
sourcePool[kvp.Key].isActive = true;
sourcePool[kvp.Key].IsActive = true;
return kvp.Key;
}
}
@@ -494,9 +522,9 @@ namespace OpenRA
return -1;
foreach (int i in freeSources)
sourcePool[i].isActive = false;
sourcePool[i].IsActive = false;
sourcePool[freeSources[0]].isActive = true;
sourcePool[freeSources[0]].IsActive = true;
return freeSources[0];
}
@@ -506,10 +534,6 @@ namespace OpenRA
return new OpenAlSoundSource(data, channels, sampleBits, sampleRate);
}
const int maxInstancesPerFrame = 3;
const int groupDistance = 2730;
const int groupDistanceSqr = groupDistance * groupDistance;
public ISound Play2D(ISoundSource sound, bool loop, bool relative, WPos pos, float volume, bool attenuateVolume)
{
if (sound == null)
@@ -518,9 +542,8 @@ namespace OpenRA
return null;
}
var world = Game.orderManager.world;
int currFrame = world != null ? world.FrameNumber : 0;
float atten = 1f;
var currFrame = Game.orderManager.LocalFrameNumber;
var atten = 1f;
// Check if max # of instances-per-location reached:
if (attenuateVolume)
@@ -528,40 +551,41 @@ namespace OpenRA
int instances = 0, activeCount = 0;
foreach (var s in sourcePool.Values)
{
if (!s.isActive)
if (!s.IsActive)
continue;
if (s.isRelative != relative)
if (s.IsRelative != relative)
continue;
++activeCount;
if (s.sound != sound)
if (s.Sound != sound)
continue;
if (currFrame - s.frameStarted >= 5)
if (currFrame - s.FrameStarted >= 5)
continue;
// Too far away to count?
var lensqr = (s.pos - pos).LengthSquared;
if (lensqr >= groupDistanceSqr)
var lensqr = (s.Pos - pos).LengthSquared;
if (lensqr >= GroupDistanceSqr)
continue;
// If we are starting too many instances of the same sound within a short time then stop this one:
if (++instances == maxInstancesPerFrame)
if (++instances == MaxInstancesPerFrame)
return null;
}
// Attenuate a little bit based on number of active sounds:
atten = 0.66f * ((POOL_SIZE - activeCount * 0.5f) / POOL_SIZE);
atten = 0.66f * ((PoolSize - activeCount * 0.5f) / PoolSize);
}
int source = GetSourceFromPool();
if (source == -1) return null;
var source = GetSourceFromPool();
if (source == -1)
return null;
var slot = sourcePool[source];
slot.pos = pos;
slot.frameStarted = currFrame;
slot.sound = sound;
slot.isRelative = relative;
return new OpenAlSound(source, (sound as OpenAlSoundSource).buffer, loop, relative, pos, volume * atten);
slot.Pos = pos;
slot.FrameStarted = currFrame;
slot.Sound = sound;
slot.IsRelative = relative;
return new OpenAlSound(source, (sound as OpenAlSoundSource).Buffer, loop, relative, pos, volume * atten);
}
public float Volume
@@ -575,7 +599,7 @@ namespace OpenRA
if (sound == null)
return;
int key = ((OpenAlSound)sound).source;
var key = ((OpenAlSound)sound).Source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING && paused)
@@ -586,7 +610,7 @@ namespace OpenRA
public void SetAllSoundsPaused(bool paused)
{
foreach (int key in sourcePool.Keys)
foreach (var key in sourcePool.Keys)
{
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
@@ -603,21 +627,21 @@ namespace OpenRA
{
int state;
Al.alGetSourcei(b, Al.AL_SOURCE_STATE, out state);
return ((state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
((music == null) || b != ((OpenAlSound)music).source) &&
((video == null) || b != ((OpenAlSound)video).source));
}).ToList();
return (state == Al.AL_PLAYING || state == Al.AL_PAUSED) &&
(music == null || b != ((OpenAlSound)music).Source) &&
(video == null || b != ((OpenAlSound)video).Source);
});
foreach (var s in sounds)
{
Al.alSourcef(s, Al.AL_GAIN, volume);
}
}
public void StopSound(ISound sound)
{
if (sound == null) return;
if (sound == null)
return;
int key = ((OpenAlSound)sound).source;
var key = ((OpenAlSound)sound).Source;
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
if (state == Al.AL_PLAYING || state == Al.AL_PAUSED)
@@ -626,7 +650,7 @@ namespace OpenRA
public void StopAllSounds()
{
foreach (int key in sourcePool.Keys)
foreach (var key in sourcePool.Keys)
{
int state;
Al.alGetSourcei(key, Al.AL_SOURCE_STATE, out state);
@@ -648,7 +672,7 @@ namespace OpenRA
class OpenAlSoundSource : ISoundSource
{
public readonly int buffer;
public readonly int Buffer;
static int MakeALFormat(int channels, int bits)
{
@@ -660,22 +684,25 @@ namespace OpenRA
public OpenAlSoundSource(byte[] data, int channels, int sampleBits, int sampleRate)
{
Al.alGenBuffers(1, out buffer);
Al.alBufferData(buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
Al.alGenBuffers(1, out Buffer);
Al.alBufferData(Buffer, MakeALFormat(channels, sampleBits), data, data.Length, sampleRate);
}
}
class OpenAlSound : ISound
{
public readonly int source = -1;
public readonly int Source = -1;
float volume = 1f;
public OpenAlSound(int source, int buffer, bool looping, bool relative, WPos pos, float volume)
{
if (source == -1) return;
this.source = source;
Al.alSourcef(source, Al.AL_PITCH, 1f);
if (source == -1)
return;
Source = source;
Volume = volume;
Al.alSourcef(source, Al.AL_PITCH, 1f);
Al.alSource3f(source, Al.AL_POSITION, pos.X, pos.Y, pos.Z);
Al.alSource3f(source, Al.AL_VELOCITY, 0f, 0f, 0f);
Al.alSourcei(source, Al.AL_BUFFER, buffer);
@@ -689,11 +716,15 @@ namespace OpenRA
public float Volume
{
get { return volume; }
get
{
return volume;
}
set
{
if (source != -1)
Al.alSourcef(source, Al.AL_GAIN, volume = value);
if (Source != -1)
Al.alSourcef(Source, Al.AL_GAIN, volume = value);
}
}
@@ -702,7 +733,7 @@ namespace OpenRA
get
{
float pos;
Al.alGetSourcef(source, Al.AL_SAMPLE_OFFSET, out pos);
Al.alGetSourcef(Source, Al.AL_SAMPLE_OFFSET, out pos);
return pos / 22050f;
}
}
@@ -712,7 +743,7 @@ namespace OpenRA
get
{
int state;
Al.alGetSourcei(source, Al.AL_SOURCE_STATE, out state);
Al.alGetSourcei(Source, Al.AL_SOURCE_STATE, out state);
return state == Al.AL_PLAYING;
}
}
@@ -735,17 +766,17 @@ namespace OpenRA
return new NullSound();
}
public void PauseSound(ISound sound, bool paused) {}
public void StopSound(ISound sound) {}
public void SetAllSoundsPaused(bool paused) {}
public void StopAllSounds() {}
public void SetListenerPosition(WPos position) {}
public void SetSoundVolume(float volume, ISound music, ISound video) {}
public void PauseSound(ISound sound, bool paused) { }
public void StopSound(ISound sound) { }
public void SetAllSoundsPaused(bool paused) { }
public void StopAllSounds() { }
public void SetListenerPosition(WPos position) { }
public void SetSoundVolume(float volume, ISound music, ISound video) { }
public float Volume { get; set; }
}
class NullSoundSource : ISoundSource {}
class NullSoundSource : ISoundSource { }
class NullSound : ISound
{

View File

@@ -61,7 +61,7 @@ namespace OpenRA.Traits
void Invalidate()
{
Hash = Sync.hash_player(self.Owner) + self.World.FrameNumber * 3;
Hash = Sync.hash_player(self.Owner) + self.World.WorldTick * 3;
}
static IEnumerable<CPos> FindVisibleTiles(World world, CPos position, WRange radius)

View File

@@ -1,36 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
namespace OpenRA.Widgets
{
public class TimerWidget : LabelWidget
{
public override void Draw()
{
var font = Game.Renderer.Fonts[Font];
var rb = RenderBounds;
var color = GetColor();
var contrast = GetContrastColor();
var s = WidgetUtils.FormatTime(Game.LocalTick) + (Game.orderManager.world.Paused?" (paused)":"");
var pos = new float2(rb.Left - font.Measure(s).X / 2, rb.Top);
if (Contrast)
font.DrawTextWithContrast(s, pos, color, contrast, 1);
else
font.DrawText(s, pos, color);
}
}
}

View File

@@ -30,7 +30,7 @@ namespace OpenRA
List<IEffect> effects = new List<IEffect>();
Queue<Action<World>> frameEndActions = new Queue<Action<World>>();
public int FrameNumber { get { return orderManager.LocalFrameNumber; } }
public int Timestep;
internal readonly OrderManager orderManager;
public Session LobbyInfo { get { return orderManager.LobbyInfo; } }
@@ -190,6 +190,7 @@ namespace OpenRA
public bool PredictedPaused { get; internal set; }
public bool PauseStateLocked { get; set; }
public bool IsShellmap = false;
public int WorldTick { get; private set; }
public void SetPauseState(bool paused)
{
@@ -209,6 +210,8 @@ namespace OpenRA
{
if (!Paused && (!IsShellmap || Game.Settings.Game.ShowShellmap))
{
WorldTick++;
using (new PerfSample("tick_idle"))
foreach (var ni in ActorsWithTrait<INotifyIdle>())
if (ni.Actor.IsIdle)

View File

@@ -21,7 +21,7 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
{
var shellmapDecorations = widget.Get("SHELLMAP_DECORATIONS");
shellmapDecorations.IsVisible = () => menuType != MenuType.None && Game.Settings.Game.ShowShellmap;
shellmapDecorations.Get<ImageWidget>("RECBLOCK").IsVisible = () => world.FrameNumber / 25 % 2 == 0;
shellmapDecorations.Get<ImageWidget>("RECBLOCK").IsVisible = () => world.WorldTick / 25 % 2 == 0;
var shellmapDisabledDecorations = widget.Get("SHELLMAP_DISABLED_DECORATIONS");
shellmapDisabledDecorations.IsVisible = () => !Game.Settings.Game.ShowShellmap;

View File

@@ -34,10 +34,10 @@ namespace OpenRA.Mods.RA.Activities
{
// Maybe we lost the owner-linked refinery:
harv.OwnerLinkedProc = null;
if (self.World.FrameNumber - chosenTicks > NextChooseTime)
if (self.World.WorldTick - chosenTicks > NextChooseTime)
{
harv.ChooseNewProc(self, null);
chosenTicks = self.World.FrameNumber;
chosenTicks = self.World.WorldTick;
}
}
else

View File

@@ -49,8 +49,8 @@ namespace OpenRA.Mods.RA.Move
var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.actor == self);
if (cached != null)
{
Log.Write("debug", "Actor {0} asked for a path from {1} tick(s) ago", self.ActorID, world.FrameNumber - cached.tick);
if (world.FrameNumber - cached.tick > MaxPathAge)
Log.Write("debug", "Actor {0} asked for a path from {1} tick(s) ago", self.ActorID, world.WorldTick - cached.tick);
if (world.WorldTick - cached.tick > MaxPathAge)
CachedPaths.Remove(cached);
return new List<CPos>(cached.result);
}
@@ -73,8 +73,8 @@ namespace OpenRA.Mods.RA.Move
CheckSanePath2(pb, from, target);
CachedPaths.RemoveAll(p => world.FrameNumber - p.tick > MaxPathAge);
CachedPaths.Add(new CachedPath { from = from, to = target, actor = self, result = pb, tick = world.FrameNumber });
CachedPaths.RemoveAll(p => world.WorldTick - p.tick > MaxPathAge);
CachedPaths.Add(new CachedPath { from = from, to = target, actor = self, result = pb, tick = world.WorldTick });
return new List<CPos>(pb);
}
}

View File

@@ -479,6 +479,8 @@
<Compile Include="Widgets\Logic\DisconnectWatcherLogic.cs" />
<Compile Include="Activities\FlyFollow.cs" />
<Compile Include="Modifiers\DisabledOverlay.cs" />
<Compile Include="Widgets\Logic\ReplayControlBarLogic.cs" />
<Compile Include="Widgets\Logic\GameTimerLogic.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.FileFormats\OpenRA.FileFormats.csproj">

View File

@@ -52,7 +52,7 @@ namespace OpenRA.Mods.RA
if (e.Attacker.Owner.IsAlliedWith(self.Owner) && e.Damage <= 0)
return;
if (self.World.FrameNumber - lastAttackTime > info.NotifyInterval * 25)
if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
{
Sound.PlayNotification(self.Owner, "Speech", "BaseAttack", self.Owner.Country.Race);
@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA
radarPings.Add(() => self.Owner == self.World.LocalPlayer, self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
}
lastAttackTime = self.World.FrameNumber;
lastAttackTime = self.World.WorldTick;
}
}
}

View File

@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
if (e.Attacker != null && e.Attacker.Owner == self.Owner)
return;
if (self.World.FrameNumber - lastAttackTime > info.NotifyInterval * 25)
if (self.World.WorldTick - lastAttackTime > info.NotifyInterval * 25)
{
Sound.PlayNotification(self.Owner, "Speech", "HarvesterAttack", self.Owner.Country.Race);
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA
radarPings.Add(() => self.Owner == self.World.LocalPlayer, self.CenterPosition, info.RadarPingColor, info.RadarPingDuration);
}
lastAttackTime = self.World.FrameNumber;
lastAttackTime = self.World.WorldTick;
}
}
}

View File

@@ -73,9 +73,9 @@ namespace OpenRA.Mods.RA
public void Tick(Actor self)
{
if (self.World.FrameNumber % 1500 == 1)
if (self.World.WorldTick % 1500 == 1)
UpdateEarnedThisMinute();
if (self.World.FrameNumber % 250 == 0)
if (self.World.WorldTick % 250 == 0)
UpdateMapControl();
}

View File

@@ -40,14 +40,14 @@ namespace OpenRA.Mods.RA
{
if (!Panicking)
Self.CancelActivity();
PanicStartedTick = Self.World.FrameNumber;
PanicStartedTick = Self.World.WorldTick;
}
public void Tick(Actor self)
{
if (!Panicking) return;
if (self.World.FrameNumber >= PanicStartedTick + Info.PanicLength)
if (self.World.WorldTick >= PanicStartedTick + Info.PanicLength)
{
self.CancelActivity();
PanicStartedTick = 0;

View File

@@ -0,0 +1,46 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using OpenRA.Network;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class GameTimerLogic
{
[ObjectCreator.UseCtor]
public GameTimerLogic(Widget widget, OrderManager orderManager, World world)
{
var timer = widget.GetOrNull<LabelWidget>("GAME_TIMER");
if (timer != null)
timer.GetText = () => WidgetUtils.FormatTime(world.WorldTick);
var status = widget.GetOrNull<LabelWidget>("GAME_TIMER_STATUS");
if (status != null)
{
// Blink the status line
status.IsVisible = () => (world.Paused || world.Timestep != Game.Timestep)
&& orderManager.LocalFrameNumber / 25 % 2 == 0;
status.GetText = () =>
{
if (world.Paused || world.Timestep == 0)
return "Paused";
if (world.Timestep == 1)
return "Max Speed";
return "{0:F1}x Speed".F(Game.Timestep * 1f / world.Timestep);
};
}
}
}
}

View File

@@ -291,7 +291,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
statusCheckbox.IsHighlighted = () => !statusCheckbox.IsChecked() &&
orderManager.LobbyInfo.FirstEmptySlot() == null &&
world.FrameNumber / 25 % 2 == 0;
orderManager.LocalFrameNumber / 25 % 2 == 0;
}
// Options panel

View File

@@ -285,12 +285,12 @@ namespace OpenRA.Mods.RA.Widgets.Logic
string AverageOrdersPerMinute(double orders)
{
return (world.FrameNumber == 0 ? 0 : orders / (world.FrameNumber / 1500.0)).ToString("F1");
return (world.WorldTick == 0 ? 0 : orders / (world.WorldTick / 1500.0)).ToString("F1");
}
string AverageEarnedPerMinute(double earned)
{
return "$" + (world.FrameNumber == 0 ? 0 : earned / (world.FrameNumber / 1500.0)).ToString("F2");
return "$" + (world.WorldTick == 0 ? 0 : earned / (world.WorldTick / 1500.0)).ToString("F2");
}
static Color GetPowerColor(PowerState state)

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@@ -56,8 +56,8 @@ namespace OpenRA.Mods.RA
return;
var qr = Game.Renderer.WorldQuadRenderer;
var doDim = refreshTick - world.FrameNumber <= 0;
if (doDim) refreshTick = world.FrameNumber + 20;
var doDim = refreshTick - world.WorldTick <= 0;
if (doDim) refreshTick = world.WorldTick + 20;
var viewBounds = wr.Viewport.CellBounds;
foreach (var pair in layers)

View File

@@ -3,11 +3,25 @@ Container@INGAME_ROOT:
Children:
LogicTicker@DISCONNECT_WATCHER:
Logic:DisconnectWatcherLogic
Timer@GAME_TIMER:
X: WINDOW_RIGHT/2
Y: 0
Font: Title
Contrast: true
Container@GAME_TIMER_BLOCK:
Logic:GameTimerLogic
X:WINDOW_RIGHT/2 - WIDTH
Width:100
Height:55
Children:
Label@GAME_TIMER:
Width:PARENT_RIGHT
Height:30
Align:Center
Font:Title
Contrast:true
Label@GAME_TIMER_STATUS:
Y:35
Width:PARENT_RIGHT
Height:15
Align:Center
Font:Bold
Contrast:true
StrategicProgress@STRATEGIC_PROGRESS:
X: WINDOW_RIGHT/2
Y: 40

View File

@@ -19,11 +19,25 @@ Container@INGAME_ROOT:
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
X: WINDOW_RIGHT/2
Y: 0
Font: Title
Contrast: true
Container@GAME_TIMER_BLOCK:
Logic:GameTimerLogic
X:WINDOW_RIGHT/2 - WIDTH
Width:100
Height:55
Children:
Label@GAME_TIMER:
Width:PARENT_RIGHT
Height:30
Align:Center
Font:Title
Contrast:true
Label@GAME_TIMER_STATUS:
Y:32
Width:PARENT_RIGHT
Height:15
Align:Center
Font:Bold
Contrast:true
StrategicProgress@STRATEGIC_PROGRESS:
X: WINDOW_RIGHT/2
Y: 40

View File

@@ -19,11 +19,25 @@ Container@INGAME_ROOT:
Y:0
Width:WINDOW_RIGHT
Height:WINDOW_BOTTOM
Timer@GAME_TIMER:
X: WINDOW_RIGHT/2
Y: 0-10
Font: Title
Contrast: true
Container@GAME_TIMER_BLOCK:
Logic:GameTimerLogic
X:WINDOW_RIGHT/2 - WIDTH
Width:100
Height:55
Children:
Label@GAME_TIMER:
Width:PARENT_RIGHT
Height:15
Align:Center
Font:Title
Contrast:true
Label@GAME_TIMER_STATUS:
Y:35
Width:PARENT_RIGHT
Height:15
Align:Center
Font:Bold
Contrast:true
StrategicProgress@STRATEGIC_PROGRESS:
X: WINDOW_RIGHT/2
Y: 40