cnc: Update cloaking, building destroyed sounds
- Use trans1.aud as the cloak sound, on both STNK and cloak given from crates - Use crumble.aud rather than xplobig4.aud for building destruction
This commit is contained in:
committed by
Chris Forbes
parent
750bdb7bba
commit
32daf025ab
@@ -223,7 +223,7 @@
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TerrainTypes: Clear,Road
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TerrainTypes: Clear,Road
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SoundOnDamageTransition:
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SoundOnDamageTransition:
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DamagedSound: xplos.aud
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DamagedSound: xplos.aud
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DestroyedSound: xplobig4.aud
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DestroyedSound: crumble.aud
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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GivesBuildableArea:
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GivesBuildableArea:
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@@ -188,7 +188,7 @@ CRATE:
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SelectionShares: 5
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SelectionShares: 5
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InitialDelay: 15
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InitialDelay: 15
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CloakDelay: 125
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CloakDelay: 125
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CloakSound: appear1.aud
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CloakSound: trans1.aud
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UncloakSound: appear1.aud
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UncloakSound: appear1.aud
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Effect: cloak
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Effect: cloak
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GiveMcvCrateAction:
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GiveMcvCrateAction:
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@@ -482,7 +482,7 @@ STNK:
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Cloak:
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Cloak:
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InitialDelay: 125
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InitialDelay: 125
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CloakDelay: 125
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CloakDelay: 125
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CloakSound: appear1.aud
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CloakSound: trans1.aud
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UncloakSound: appear1.aud
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UncloakSound: appear1.aud
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AttackFrontal:
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AttackFrontal:
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PrimaryWeapon: 227mm.stnk
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PrimaryWeapon: 227mm.stnk
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