cnc: Update cloaking, building destroyed sounds

- Use trans1.aud as the cloak sound, on both STNK and cloak
  given from crates

- Use crumble.aud rather than xplobig4.aud for building destruction
This commit is contained in:
Cody Brittain
2013-01-25 19:28:30 -05:00
committed by Chris Forbes
parent 750bdb7bba
commit 32daf025ab
3 changed files with 3 additions and 3 deletions

View File

@@ -223,7 +223,7 @@
TerrainTypes: Clear,Road TerrainTypes: Clear,Road
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSound: xplos.aud DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud DestroyedSound: crumble.aud
Buildable: Buildable:
Queue: Building Queue: Building
GivesBuildableArea: GivesBuildableArea:

View File

@@ -188,7 +188,7 @@ CRATE:
SelectionShares: 5 SelectionShares: 5
InitialDelay: 15 InitialDelay: 15
CloakDelay: 125 CloakDelay: 125
CloakSound: appear1.aud CloakSound: trans1.aud
UncloakSound: appear1.aud UncloakSound: appear1.aud
Effect: cloak Effect: cloak
GiveMcvCrateAction: GiveMcvCrateAction:

View File

@@ -482,7 +482,7 @@ STNK:
Cloak: Cloak:
InitialDelay: 125 InitialDelay: 125
CloakDelay: 125 CloakDelay: 125
CloakSound: appear1.aud CloakSound: trans1.aud
UncloakSound: appear1.aud UncloakSound: appear1.aud
AttackFrontal: AttackFrontal:
PrimaryWeapon: 227mm.stnk PrimaryWeapon: 227mm.stnk