Revert "Expose Plane turn-to-attack delay to yaml."
This reverts commit 02da41e5c5.
This commit is contained in:
@@ -63,8 +63,7 @@ namespace OpenRA.Mods.Cnc.Traits
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new FacingInit(64)
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});
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var plane = actor.Trait<Plane>();
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actor.QueueActivity(new Fly(actor, Target.FromCell(w, self.Location + new CVec(9, 0)), plane));
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actor.QueueActivity(new Fly(actor, Target.FromCell(w, self.Location + new CVec(9, 0))));
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actor.QueueActivity(new Land(actor, Target.FromActor(self)));
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actor.QueueActivity(new CallFunc(() =>
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{
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@@ -78,7 +77,7 @@ namespace OpenRA.Mods.Cnc.Traits
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Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.ReadyAudio, self.Owner.Country.Race);
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}));
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actor.QueueActivity(new Fly(actor, Target.FromCell(w, endPos), plane));
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actor.QueueActivity(new Fly(actor, Target.FromCell(w, endPos)));
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actor.QueueActivity(new RemoveSelf());
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});
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@@ -22,14 +22,14 @@ namespace OpenRA.Mods.Common.Activities
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readonly WRange maxRange;
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readonly WRange minRange;
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public Fly(Actor self, Target t, Plane plane)
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public Fly(Actor self, Target t)
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{
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plane = self.Trait<Plane>();
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target = t;
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this.plane = plane;
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}
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public Fly(Actor self, Target t, Plane plane, WRange minRange, WRange maxRange)
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: this(self, t, plane)
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public Fly(Actor self, Target t, WRange minRange, WRange maxRange)
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: this(self, t)
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{
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this.maxRange = maxRange;
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this.minRange = minRange;
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@@ -21,16 +21,13 @@ namespace OpenRA.Mods.Common.Activities
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{
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readonly Target target;
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readonly AttackPlane attackPlane;
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readonly Plane plane;
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readonly IEnumerable<AmmoPool> ammoPools;
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Activity inner;
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int ticksUntilTurn;
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int ticksUntilTurn = 50;
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public FlyAttack(Actor self, Target target, Plane plane)
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public FlyAttack(Actor self, Target target)
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{
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this.target = target;
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this.plane = plane;
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ticksUntilTurn = plane.Info.AttackTurnDelay;
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attackPlane = self.TraitOrDefault<AttackPlane>();
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ammoPools = self.TraitsImplementing<AmmoPool>();
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}
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@@ -55,9 +52,9 @@ namespace OpenRA.Mods.Common.Activities
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// TODO: This should fire each weapon at its maximum range
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if (target.IsInRange(self.CenterPosition, attackPlane.Armaments.Select(a => a.Weapon.MinRange).Min()))
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inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target, plane), new FlyTimed(ticksUntilTurn, self));
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inner = Util.SequenceActivities(new FlyTimed(ticksUntilTurn, self), new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
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else
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inner = Util.SequenceActivities(new Fly(self, target, plane), new FlyTimed(ticksUntilTurn, self));
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inner = Util.SequenceActivities(new Fly(self, target), new FlyTimed(ticksUntilTurn, self));
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}
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inner = Util.RunActivity(self, inner);
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@@ -21,10 +21,10 @@ namespace OpenRA.Mods.Common.Activities
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WRange minRange;
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WRange maxRange;
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public FlyFollow(Actor self, Target target, Plane plane, WRange minRange, WRange maxRange)
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public FlyFollow(Actor self, Target target, WRange minRange, WRange maxRange)
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{
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this.target = target;
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this.plane = plane;
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plane = self.Trait<Plane>();
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this.minRange = minRange;
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this.maxRange = maxRange;
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}
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@@ -40,7 +40,7 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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}
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return Util.SequenceActivities(new Fly(self, target, plane, minRange, maxRange), this);
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return Util.SequenceActivities(new Fly(self, target, minRange, maxRange), this);
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}
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}
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}
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@@ -24,11 +24,11 @@ namespace OpenRA.Mods.Common.Activities
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Actor dest;
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WPos w1, w2, w3;
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public ReturnToBase(Actor self, Actor dest, Plane plane)
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public ReturnToBase(Actor self, Actor dest)
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{
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this.dest = dest;
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this.plane = plane;
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planeInfo = plane.Info;
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plane = self.Trait<Plane>();
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planeInfo = self.Info.Traits.Get<PlaneInfo>();
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}
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public static Actor ChooseAirfield(Actor self, bool unreservedOnly)
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@@ -113,15 +113,15 @@ namespace OpenRA.Mods.Common.Activities
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self.CancelActivity();
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if (nearestAfld != null)
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return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld), plane), new FlyCircle(self));
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return Util.SequenceActivities(new Fly(self, Target.FromActor(nearestAfld)), new FlyCircle(self));
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else
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return new FlyCircle(self);
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}
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return Util.SequenceActivities(
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new Fly(self, Target.FromPos(w1), plane),
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new Fly(self, Target.FromPos(w2), plane),
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new Fly(self, Target.FromPos(w3), plane),
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new Fly(self, Target.FromPos(w1)),
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new Fly(self, Target.FromPos(w2)),
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new Fly(self, Target.FromPos(w3)),
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new Land(self, Target.FromActor(dest)),
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NextActivity);
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}
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@@ -25,14 +25,14 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Fly within the cell grid.")]
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public void Move(CPos cell)
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{
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Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell), Self.Trait<Plane>()));
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Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
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}
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[ScriptActorPropertyActivity]
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[Desc("Return to the base, which is either the airfield given, or an auto-selected one otherwise.")]
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public void ReturnToBase(Actor airfield = null)
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{
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Self.QueueActivity(new ReturnToBase(Self, airfield, Self.Trait<Plane>()));
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Self.QueueActivity(new ReturnToBase(Self, airfield));
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}
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}
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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Scripting
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[Desc("Fly an attack against the target actor.")]
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public void Attack(Actor target)
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{
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Self.QueueActivity(new FlyAttack(Self, Target.FromActor(target), Self.Trait<Plane>()));
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Self.QueueActivity(new FlyAttack(Self, Target.FromActor(target)));
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}
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}
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}
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@@ -14,24 +14,19 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class AttackPlaneInfo : AttackFrontalInfo, Requires<PlaneInfo>
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public class AttackPlaneInfo : AttackFrontalInfo
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{
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public override object Create(ActorInitializer init) { return new AttackPlane(init.Self, this); }
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}
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public class AttackPlane : AttackFrontal
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{
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readonly Plane plane;
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public AttackPlane(Actor self, AttackPlaneInfo info)
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: base(self, info)
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{
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plane = self.Trait<Plane>();
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}
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: base(self, info) { }
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public override Activity GetAttackActivity(Actor self, Target newTarget, bool allowMove)
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{
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return new FlyAttack(self, newTarget, plane);
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return new FlyAttack(self, newTarget);
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}
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protected override bool CanAttack(Actor self, Target target)
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@@ -20,9 +20,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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public readonly WAngle MaximumPitch = WAngle.FromDegrees(10);
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[Desc("Delay, in game ticks, before turning to attack.")]
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public readonly int AttackTurnDelay = 50;
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public override object Create(ActorInitializer init) { return new Plane(init, this); }
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}
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@@ -91,7 +88,7 @@ namespace OpenRA.Mods.Common.Traits
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var target = Target.FromCell(self.World, cell);
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self.SetTargetLine(target, Color.Green);
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self.CancelActivity();
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self.QueueActivity(new Fly(self, target, this));
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self.QueueActivity(new Fly(self, target));
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self.QueueActivity(new FlyCircle(self));
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}
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else if (order.OrderString == "Enter")
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@@ -103,7 +100,7 @@ namespace OpenRA.Mods.Common.Traits
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self.SetTargetLine(Target.FromOrder(self.World, order), Color.Green);
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self.CancelActivity();
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self.QueueActivity(new ReturnToBase(self, order.TargetActor, this));
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self.QueueActivity(new ReturnToBase(self, order.TargetActor));
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self.QueueActivity(new ResupplyAircraft(self));
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}
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else if (order.OrderString == "Stop")
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@@ -119,7 +116,7 @@ namespace OpenRA.Mods.Common.Traits
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UnReserve();
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self.CancelActivity();
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self.SetTargetLine(Target.FromActor(airfield), Color.Green);
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self.QueueActivity(new ReturnToBase(self, airfield, this));
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self.QueueActivity(new ReturnToBase(self, airfield));
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self.QueueActivity(new ResupplyAircraft(self));
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}
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else
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@@ -129,24 +126,24 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public Activity MoveTo(CPos cell, int nearEnough) { return Util.SequenceActivities(new Fly(self, Target.FromCell(self.World, cell), this), new FlyCircle(self)); }
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public Activity MoveTo(CPos cell, Actor ignoredActor) { return Util.SequenceActivities(new Fly(self, Target.FromCell(self.World, cell), this), new FlyCircle(self)); }
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public Activity MoveWithinRange(Target target, WRange range) { return Util.SequenceActivities(new Fly(self, target, this, WRange.Zero, range), new FlyCircle(self)); }
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public Activity MoveTo(CPos cell, int nearEnough) { return Util.SequenceActivities(new Fly(self, Target.FromCell(self.World, cell)), new FlyCircle(self)); }
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public Activity MoveTo(CPos cell, Actor ignoredActor) { return Util.SequenceActivities(new Fly(self, Target.FromCell(self.World, cell)), new FlyCircle(self)); }
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public Activity MoveWithinRange(Target target, WRange range) { return Util.SequenceActivities(new Fly(self, target, WRange.Zero, range), new FlyCircle(self)); }
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public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange)
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{
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return Util.SequenceActivities(new Fly(self, target, this, minRange, maxRange), new FlyCircle(self));
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return Util.SequenceActivities(new Fly(self, target, minRange, maxRange), new FlyCircle(self));
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}
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public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new FlyFollow(self, target, this, minRange, maxRange); }
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public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new FlyFollow(self, target, minRange, maxRange); }
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public CPos NearestMoveableCell(CPos cell) { return cell; }
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public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any) { return new Fly(self, Target.FromCell(self.World, cell), this); }
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public Activity MoveIntoWorld(Actor self, CPos cell, SubCell subCell = SubCell.Any) { return new Fly(self, Target.FromCell(self.World, cell)); }
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public Activity VisualMove(Actor self, WPos fromPos, WPos toPos)
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{
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return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new Fly(self, Target.FromPos(toPos), this));
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return Util.SequenceActivities(new CallFunc(() => SetVisualPosition(self, fromPos)), new Fly(self, Target.FromPos(toPos)));
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}
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public Activity MoveToTarget(Actor self, Target target) { return new Fly(self, target, this, WRange.FromCells(3), WRange.FromCells(5)); }
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public Activity MoveToTarget(Actor self, Target target) { return new Fly(self, target, WRange.FromCells(3), WRange.FromCells(5)); }
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public Activity MoveIntoTarget(Actor self, Target target) { return new Land(self, target); }
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}
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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var airfield = ReturnToBase.ChooseAirfield(self, true);
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if (airfield != null)
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{
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self.QueueActivity(new ReturnToBase(self, airfield, self.Trait<Plane>()));
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self.QueueActivity(new ReturnToBase(self, airfield));
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self.QueueActivity(new ResupplyAircraft(self));
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}
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else
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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}
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self.QueueActivity(new Fly(self, Target.FromActor(someBuilding), self.Trait<Plane>()));
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self.QueueActivity(new Fly(self, Target.FromActor(someBuilding)));
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self.QueueActivity(new FlyCircle(self));
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}
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}
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@@ -155,10 +155,8 @@ namespace OpenRA.Mods.Common.Traits
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attack.OnExitedAttackRange += onExitRange;
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attack.OnRemovedFromWorld += onExitRange;
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var plane = a.Trait<Plane>();
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset), plane));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset), plane));
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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distanceTestActor = a;
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@@ -123,7 +123,7 @@ namespace OpenRA.Mods.Common.Traits
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plane.Trait<Cargo>().Load(plane, crate);
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plane.CancelActivity();
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plane.QueueActivity(new Fly(plane, Target.FromPos(finishEdge), plane.Trait<Plane>()));
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plane.QueueActivity(new Fly(plane, Target.FromPos(finishEdge)));
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plane.QueueActivity(new RemoveSelf());
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}
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else
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Scripting
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public void Paradrop(CPos cell)
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{
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paradrop.SetLZ(cell, true);
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Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell), Self.Trait<Plane>()));
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Self.QueueActivity(new Fly(Self, Target.FromCell(Self.World, cell)));
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Self.QueueActivity(new FlyOffMap(Self));
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Self.QueueActivity(new RemoveSelf());
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}
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@@ -184,9 +184,8 @@ namespace OpenRA.Mods.RA.Traits
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foreach (var p in passengers)
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cargo.Load(a, p);
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var plane = a.Trait<Plane>();
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset), plane));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset), plane));
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a.QueueActivity(new Fly(a, Target.FromPos(target + spawnOffset)));
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a.QueueActivity(new Fly(a, Target.FromPos(finishEdge + spawnOffset)));
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a.QueueActivity(new RemoveSelf());
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aircraftInRange.Add(a, false);
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distanceTestActor = a;
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