simplify Strategic*

This commit is contained in:
Chris Forbes
2011-07-17 19:53:10 +12:00
parent 33704977b9
commit 3340e124e4
3 changed files with 19 additions and 120 deletions

View File

@@ -18,15 +18,11 @@ namespace OpenRA.Mods.RA
{ {
public class StrategicPointInfo : ITraitInfo public class StrategicPointInfo : ITraitInfo
{ {
public readonly bool Critical = false;
public object Create(ActorInitializer init) { return new StrategicPoint(init.self, this); } public object Create(ActorInitializer init) { return new StrategicPoint(init.self, this); }
} }
public class StrategicPoint : INotifyCapture, ITick, ISync public class StrategicPoint : INotifyCapture, ITick, ISync
{ {
[Sync] public Actor Self;
[Sync] public bool Critical;
[Sync] public Player OriginalOwner; [Sync] public Player OriginalOwner;
[Sync] public int TicksOwned = 0; [Sync] public int TicksOwned = 0;
@@ -34,11 +30,8 @@ namespace OpenRA.Mods.RA
public StrategicPoint(Actor self, StrategicPointInfo info) public StrategicPoint(Actor self, StrategicPointInfo info)
{ {
Self = self;
Info = info; Info = info;
OriginalOwner = self.Owner; OriginalOwner = self.Owner;
Critical = info.Critical;
} }
public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner) public void OnCapture(Actor self, Actor captor, Player oldOwner, Player newOwner)
@@ -49,7 +42,6 @@ namespace OpenRA.Mods.RA
public void Tick(Actor self) public void Tick(Actor self)
{ {
if (OriginalOwner == self.Owner || self.Owner.WinState != WinState.Undefined) return; if (OriginalOwner == self.Owner || self.Owner.WinState != WinState.Undefined) return;
TicksOwned++; TicksOwned++;
} }
} }

View File

@@ -15,16 +15,11 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA namespace OpenRA.Mods.RA
{ {
/// <summary>
/// Attach to players only kthx :)
/// </summary>
public class StrategicVictoryConditionsInfo : ITraitInfo, Requires<ConquestVictoryConditionsInfo> public class StrategicVictoryConditionsInfo : ITraitInfo, Requires<ConquestVictoryConditionsInfo>
{ {
public readonly int TicksToHold = 25 * 60 * 5; // ~5 minutes public readonly int TicksToHold = 25 * 60 * 5; // ~5 minutes
public readonly bool ResetOnHoldLost = true; public readonly bool ResetOnHoldLost = true;
public readonly float RatioRequired = 0.5f; // 50% required of all koth locations public readonly float RatioRequired = 0.5f; // 50% required of all koth locations
public readonly float CriticalRatioRequired = 1f; // if someone owns 100% of all critical locations
public readonly bool SplitHolds = true; // disallow or allow the 'holdsrequired' to include critical locations
public object Create(ActorInitializer init) { return new StrategicVictoryConditions(init.self, this); } public object Create(ActorInitializer init) { return new StrategicVictoryConditions(init.self, this); }
} }
@@ -34,102 +29,28 @@ namespace OpenRA.Mods.RA
Actor self; Actor self;
StrategicVictoryConditionsInfo info; StrategicVictoryConditionsInfo info;
[Sync] bool SplitHolds;
[Sync] public int TicksLeft = 0; [Sync] public int TicksLeft = 0;
[Sync] public int CriticalTicksLeft = 0;
public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo info) public StrategicVictoryConditions(Actor self, StrategicVictoryConditionsInfo info)
{ {
this.self = self; this.self = self;
this.info = info; this.info = info;
SplitHolds = info.SplitHolds;
} }
/// <summary> public IEnumerable<TraitPair<StrategicPoint>> AllPoints
/// Includes your allies as well
/// </summary>
int Owned
{
get { return CountOwnedPoints(false) + (SplitHolds ? 0 : OwnedCritical); }
}
/// <summary>
/// Includes your allies as well
/// </summary>
int OwnedCritical
{
get { return CountOwnedPoints(true); }
}
IEnumerable<TraitPair<StrategicPoint>> AllPoints
{ {
get { return self.World.ActorsWithTrait<StrategicPoint>(); } get { return self.World.ActorsWithTrait<StrategicPoint>(); }
} }
public int Total public int Total { get { return AllPoints.Count(); } }
{ int Owned { get { return AllPoints.Count( a => WorldUtils.AreMutualAllies( self.Owner, a.Actor.Owner )); } }
get
{
return SplitHolds
? AllPoints.Count( a => a.Trait.Critical )
: AllPoints.Count();
}
}
public int TotalCritical public bool Holding { get { return Owned >= info.RatioRequired * Total; } }
{
get
{
return AllPoints.Count( a => a.Trait.Critical );
}
}
int CountOwnedPoints(bool critical)
{
return AllPoints.Count( a => a.Trait.Critical == critical &&
WorldUtils.AreMutualAllies( self.Owner, a.Actor.Owner ));
}
public bool HoldingCritical
{
get
{
var criticalOwned = 1f / TotalCritical * OwnedCritical;
return criticalOwned >= info.CriticalRatioRequired;
}
}
public bool Holding
{
get
{
var owned = 1f / Total * Owned;
return owned >= info.RatioRequired;
}
}
public void Tick(Actor self) public void Tick(Actor self)
{ {
if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return; if (self.Owner.WinState != WinState.Undefined || self.Owner.NonCombatant) return;
// See if any of the conditions are met to increase the count
if (TotalCritical > 0)
{
if (HoldingCritical)
{
// Hah! We met ths critical owned condition
if (CriticalTicksLeft == 0)
CriticalTicksLeft = info.TicksToHold; // crap
else if (--CriticalTicksLeft == 0)
Won();
}
else if (CriticalTicksLeft != 0)
if (info.ResetOnHoldLost)
CriticalTicksLeft = info.TicksToHold; // Reset the time hold
}
// See if any of the conditions are met to increase the count // See if any of the conditions are met to increase the count
if (Total > 0) if (Total > 0)
{ {

View File

@@ -35,35 +35,27 @@ namespace OpenRA.Mods.RA.Widgets
Init(); Init();
if (!IsVisible()) return; if (!IsVisible()) return;
int2 offset = int2.Zero;
var rb = RenderBounds;
var offset = int2.Zero;
var svc = world.Players.Select(p => p.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault(); var svc = world.Players.Select(p => p.PlayerActor.TraitOrDefault<StrategicVictoryConditions>()).FirstOrDefault();
var totalWidth = (svc.Total + svc.TotalCritical) * 32; var totalWidth = svc.Total * 32;
int curX = -(totalWidth / 2); var curX = -totalWidth / 2;
foreach (var a in world.ActorsWithTrait<StrategicPoint>().Where(a => a.Trait.Critical)) foreach (var a in svc.AllPoints)
{ {
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(rb.Left + curX, rb.Top));
if (WorldUtils.AreMutualAllies(a.Actor.Owner, world.LocalPlayer)) if (WorldUtils.AreMutualAllies(a.Actor.Owner, world.LocalPlayer))
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(rb.Left + curX, rb.Top));
else if (!a.Actor.Owner.NonCombatant) else if (!a.Actor.Owner.NonCombatant)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top)); WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(rb.Left + curX, rb.Top));
curX += 32;
}
foreach (var a in world.ActorsWithTrait<StrategicPoint>().Where(a => !a.Trait.Critical))
{
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "critical_unowned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
if (WorldUtils.AreMutualAllies(a.Actor.Owner, world.LocalPlayer))
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "player_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
else if (!a.Actor.Owner.NonCombatant)
WidgetUtils.DrawRGBA(ChromeProvider.GetImage("strategic", "enemy_owned"), offset + new float2(RenderBounds.Left + curX, RenderBounds.Top));
curX += 32; curX += 32;
} }
offset += new int2(0, 32); offset += new int2(0, 32);
if (world.LocalPlayer == null) return; if (world.LocalPlayer == null) return;
@@ -74,12 +66,12 @@ namespace OpenRA.Mods.RA.Widgets
var isVictory = pendingWinner == world.LocalPlayer || !WorldUtils.AreMutualAllies(pendingWinner, world.LocalPlayer); var isVictory = pendingWinner == world.LocalPlayer || !WorldUtils.AreMutualAllies(pendingWinner, world.LocalPlayer);
var tc = "Strategic {0} in {1}".F( var tc = "Strategic {0} in {1}".F(
isVictory ? "victory" : "defeat", isVictory ? "victory" : "defeat",
WidgetUtils.FormatTime(Math.Max(winnerSvc.CriticalTicksLeft, winnerSvc.TicksLeft))); WidgetUtils.FormatTime(winnerSvc.TicksLeft));
var size = Game.Renderer.Fonts["Bold"].Measure(tc); var font = Game.Renderer.Fonts["Bold"];
Game.Renderer.Fonts["Bold"].DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2 + 1, RenderBounds.Top + 1), Color.Black); var size = font.Measure(tc);
Game.Renderer.Fonts["Bold"].DrawText(tc, offset + new float2(RenderBounds.Left - size.X / 2, RenderBounds.Top), Color.WhiteSmoke); font.DrawTextWithContrast(tc, offset + new float2(rb.Left - size.X / 2 + 1, rb.Top + 1), Color.White, Color.Black, 1);
offset += new int2(0, size.Y + 1); offset += new int2(0, size.Y + 1);
} }
@@ -93,12 +85,6 @@ namespace OpenRA.Mods.RA.Widgets
{ {
var svc = p.PlayerActor.Trait<StrategicVictoryConditions>(); var svc = p.PlayerActor.Trait<StrategicVictoryConditions>();
if (svc.HoldingCritical && svc.CriticalTicksLeft > 0 && svc.CriticalTicksLeft < shortest)
{
shortest = svc.CriticalTicksLeft;
shortestPlayer = p;
}
if (svc.Holding && svc.TicksLeft > 0 && svc.TicksLeft < shortest) if (svc.Holding && svc.TicksLeft > 0 && svc.TicksLeft < shortest)
{ {
shortest = svc.TicksLeft; shortest = svc.TicksLeft;