name order these properly

This commit is contained in:
Matthias Mailänder
2014-10-12 17:16:28 +02:00
parent 02fabf8ce8
commit 337bcac045
12 changed files with 22 additions and 15 deletions

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@@ -69,23 +69,23 @@
</ItemGroup>
<ItemGroup>
<Compile Include="ThrowsShrapnel.cs" />
<Compile Include="Render\WithCrumbleOverlay.cs" />
<Compile Include="PaletteFromR8.cs" />
<Compile Include="D2kResourceLayer.cs" />
<Compile Include="FogPaletteFromR8.cs" />
<Compile Include="DamagedWithoutFoundation.cs" />
<Compile Include="Render\WithBuildingPlacedOverlayInfo.cs" />
<Compile Include="SpriteLoaders\R8Loader.cs" />
<Compile Include="Render\WithBuildingPlacedOverlay.cs" />
<Compile Include="Render\WithCrumbleOverlay.cs" />
<Compile Include="Render\WithProductionOverlay.cs" />
<Compile Include="Render\WithDockingOverlay.cs" />
<Compile Include="Render\WithDeliveryOverlay.cs" />
<Compile Include="PaletteFromScaledPalette.cs" />
<Compile Include="Widgets\MoneyBinWidget.cs" />
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
<Compile Include="Widgets\BuildPaletteWidget.cs" />
<Compile Include="Widgets\SlidingContainerWidget.cs" />
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
<Compile Include="ChooseBuildTabOnSelect.cs" />
<Compile Include="R8Loader.cs" />
<Compile Include="World\ChooseBuildTabOnSelect.cs" />
<Compile Include="World\PaletteFromR8.cs" />
<Compile Include="World\FogPaletteFromR8.cs" />
<Compile Include="World\D2kResourceLayer.cs" />
<Compile Include="World\PaletteFromScaledPalette.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<PropertyGroup>

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@@ -10,9 +10,10 @@
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
namespace OpenRA.Mods.D2k.Render
{
[Desc("Rendered when the actor constructed a building.")]
public class WithBuildingPlacedOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>

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@@ -9,9 +9,11 @@
#endregion
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
namespace OpenRA.Mods.D2k.Render
{
[Desc("Rendered together with the \"make\" animation.")]
public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>

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@@ -11,9 +11,10 @@
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
namespace OpenRA.Mods.D2k.Render
{
[Desc("Rendered when ProductionAirdrop is in progress.")]
public class WithDeliveryOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>

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@@ -11,9 +11,10 @@
using OpenRA.Effects;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
namespace OpenRA.Mods.D2k.Render
{
[Desc("Rendered when a harvester is docked.")]
public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>

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@@ -11,10 +11,12 @@
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Buildings;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
namespace OpenRA.Mods.D2k.Render
{
[Desc("Renders an animation when the Production trait of the actor is activated.",
"Works both with per player ClassicProductionQueue and per building ProductionQueue, but needs any of these.")]

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@@ -13,7 +13,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.D2k
{
class FogPaletteFromR8Info : ITraitInfo
{

View File

@@ -13,7 +13,7 @@ using OpenRA.FileSystem;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.D2k
{
class PaletteFromR8Info : ITraitInfo
{