name order these properly
This commit is contained in:
@@ -69,23 +69,23 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Compile Include="ThrowsShrapnel.cs" />
|
<Compile Include="ThrowsShrapnel.cs" />
|
||||||
<Compile Include="Render\WithCrumbleOverlay.cs" />
|
|
||||||
<Compile Include="PaletteFromR8.cs" />
|
|
||||||
<Compile Include="D2kResourceLayer.cs" />
|
|
||||||
<Compile Include="FogPaletteFromR8.cs" />
|
|
||||||
<Compile Include="DamagedWithoutFoundation.cs" />
|
<Compile Include="DamagedWithoutFoundation.cs" />
|
||||||
<Compile Include="Render\WithBuildingPlacedOverlayInfo.cs" />
|
<Compile Include="SpriteLoaders\R8Loader.cs" />
|
||||||
|
<Compile Include="Render\WithBuildingPlacedOverlay.cs" />
|
||||||
|
<Compile Include="Render\WithCrumbleOverlay.cs" />
|
||||||
<Compile Include="Render\WithProductionOverlay.cs" />
|
<Compile Include="Render\WithProductionOverlay.cs" />
|
||||||
<Compile Include="Render\WithDockingOverlay.cs" />
|
<Compile Include="Render\WithDockingOverlay.cs" />
|
||||||
<Compile Include="Render\WithDeliveryOverlay.cs" />
|
<Compile Include="Render\WithDeliveryOverlay.cs" />
|
||||||
<Compile Include="PaletteFromScaledPalette.cs" />
|
|
||||||
<Compile Include="Widgets\MoneyBinWidget.cs" />
|
<Compile Include="Widgets\MoneyBinWidget.cs" />
|
||||||
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
|
<Compile Include="Widgets\SupportPowerBinWidget.cs" />
|
||||||
<Compile Include="Widgets\BuildPaletteWidget.cs" />
|
<Compile Include="Widgets\BuildPaletteWidget.cs" />
|
||||||
<Compile Include="Widgets\SlidingContainerWidget.cs" />
|
<Compile Include="Widgets\SlidingContainerWidget.cs" />
|
||||||
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
|
<Compile Include="Widgets\Logic\IngameChromeLogic.cs" />
|
||||||
<Compile Include="ChooseBuildTabOnSelect.cs" />
|
<Compile Include="World\ChooseBuildTabOnSelect.cs" />
|
||||||
<Compile Include="R8Loader.cs" />
|
<Compile Include="World\PaletteFromR8.cs" />
|
||||||
|
<Compile Include="World\FogPaletteFromR8.cs" />
|
||||||
|
<Compile Include="World\D2kResourceLayer.cs" />
|
||||||
|
<Compile Include="World\PaletteFromScaledPalette.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
|||||||
@@ -10,9 +10,10 @@
|
|||||||
|
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Mods.RA.Buildings;
|
using OpenRA.Mods.RA.Buildings;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.D2k.Render
|
||||||
{
|
{
|
||||||
[Desc("Rendered when the actor constructed a building.")]
|
[Desc("Rendered when the actor constructed a building.")]
|
||||||
public class WithBuildingPlacedOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
public class WithBuildingPlacedOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||||
@@ -9,9 +9,11 @@
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.RA;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.D2k.Render
|
||||||
{
|
{
|
||||||
[Desc("Rendered together with the \"make\" animation.")]
|
[Desc("Rendered together with the \"make\" animation.")]
|
||||||
public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
public class WithCrumbleOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>
|
||||||
|
|||||||
@@ -11,9 +11,10 @@
|
|||||||
using OpenRA.Effects;
|
using OpenRA.Effects;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Mods.RA.Buildings;
|
using OpenRA.Mods.RA.Buildings;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.D2k.Render
|
||||||
{
|
{
|
||||||
[Desc("Rendered when ProductionAirdrop is in progress.")]
|
[Desc("Rendered when ProductionAirdrop is in progress.")]
|
||||||
public class WithDeliveryOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
public class WithDeliveryOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||||
|
|||||||
@@ -11,9 +11,10 @@
|
|||||||
using OpenRA.Effects;
|
using OpenRA.Effects;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Mods.RA.Buildings;
|
using OpenRA.Mods.RA.Buildings;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.D2k.Render
|
||||||
{
|
{
|
||||||
[Desc("Rendered when a harvester is docked.")]
|
[Desc("Rendered when a harvester is docked.")]
|
||||||
public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
public class WithDockingOverlayInfo : ITraitInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
|
||||||
|
|||||||
@@ -11,10 +11,12 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
|
using OpenRA.Mods.RA;
|
||||||
using OpenRA.Mods.RA.Buildings;
|
using OpenRA.Mods.RA.Buildings;
|
||||||
|
using OpenRA.Mods.RA.Render;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA.Render
|
namespace OpenRA.Mods.D2k.Render
|
||||||
{
|
{
|
||||||
[Desc("Renders an animation when the Production trait of the actor is activated.",
|
[Desc("Renders an animation when the Production trait of the actor is activated.",
|
||||||
"Works both with per player ClassicProductionQueue and per building ProductionQueue, but needs any of these.")]
|
"Works both with per player ClassicProductionQueue and per building ProductionQueue, but needs any of these.")]
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ using OpenRA.FileSystem;
|
|||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.D2k
|
||||||
{
|
{
|
||||||
class FogPaletteFromR8Info : ITraitInfo
|
class FogPaletteFromR8Info : ITraitInfo
|
||||||
{
|
{
|
||||||
@@ -13,7 +13,7 @@ using OpenRA.FileSystem;
|
|||||||
using OpenRA.Graphics;
|
using OpenRA.Graphics;
|
||||||
using OpenRA.Traits;
|
using OpenRA.Traits;
|
||||||
|
|
||||||
namespace OpenRA.Mods.RA
|
namespace OpenRA.Mods.D2k
|
||||||
{
|
{
|
||||||
class PaletteFromR8Info : ITraitInfo
|
class PaletteFromR8Info : ITraitInfo
|
||||||
{
|
{
|
||||||
Reference in New Issue
Block a user