Pass WorldRenderer to Render().
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@@ -19,12 +19,13 @@ namespace OpenRA.Mods.RA.Effects
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{
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readonly Animation anim;
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readonly float2 pos;
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readonly PaletteReference palette;
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readonly RenderSimple rs;
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readonly Player p;
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public Corpse(Actor fromActor, string sequence)
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{
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var rs = fromActor.Trait<RenderSimple>();
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palette = rs.Palette(fromActor.Owner);
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p = fromActor.Owner;
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rs = fromActor.Trait<RenderSimple>();
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anim = new Animation(rs.GetImage(fromActor));
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anim.PlayThen(sequence,
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() => fromActor.World.AddFrameEndTask(w => w.Remove(this)));
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@@ -36,7 +37,7 @@ namespace OpenRA.Mods.RA.Effects
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, palette, (int)pos.Y);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, rs.Palette(p, wr), (int)pos.Y);
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}
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}
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}
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