Prevent D2k AIs from building too many wind traps

While scaling minimum excess power with base size to make sure they don't build too few, either.
This commit is contained in:
reaperrr
2017-12-28 09:09:23 +01:00
committed by abcdefg30
parent 7c79d20083
commit 342114878c

View File

@@ -2,7 +2,10 @@ Player:
HackyAI@Omnius:
Name: Omnius
Type: omnius
MinimumExcessPower: 60
MinimumExcessPower: 50
ExcessPowerIncrement: 50
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 200
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
@@ -30,7 +33,6 @@ Player:
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions:
wind_trap: 10%
barracks: 0.1%
refinery: 20.1%
medium_gun_turret: 8%
@@ -121,7 +123,10 @@ Player:
HackyAI@Vidius:
Name: Vidious
Type: vidious
MinimumExcessPower: 60
MinimumExcessPower: 50
ExcessPowerIncrement: 50
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 200
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
@@ -150,7 +155,6 @@ Player:
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions:
wind_trap: 12%
barracks: 0.1%
refinery: 20.1%
medium_gun_turret: 5%
@@ -242,7 +246,10 @@ Player:
HackyAI@Gladius:
Name: Gladius
Type: gladius
MinimumExcessPower: 60
MinimumExcessPower: 50
ExcessPowerIncrement: 50
ExcessPowerIncreaseThreshold: 4
MaximumExcessPower: 200
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
@@ -271,7 +278,6 @@ Player:
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions:
wind_trap: 10%
barracks: 0.1%
refinery: 20.1%
medium_gun_turret: 4%