Prevent D2k AIs from building too many wind traps
While scaling minimum excess power with base size to make sure they don't build too few, either.
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@@ -2,7 +2,10 @@ Player:
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HackyAI@Omnius:
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Name: Omnius
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Type: omnius
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MinimumExcessPower: 60
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MinimumExcessPower: 50
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ExcessPowerIncrement: 50
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ExcessPowerIncreaseThreshold: 4
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MaximumExcessPower: 200
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
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BuildingCommonNames:
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@@ -30,7 +33,6 @@ Player:
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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wind_trap: 10%
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barracks: 0.1%
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refinery: 20.1%
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medium_gun_turret: 8%
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@@ -121,7 +123,10 @@ Player:
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HackyAI@Vidius:
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Name: Vidious
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Type: vidious
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MinimumExcessPower: 60
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MinimumExcessPower: 50
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ExcessPowerIncrement: 50
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ExcessPowerIncreaseThreshold: 4
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MaximumExcessPower: 200
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
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BuildingCommonNames:
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@@ -150,7 +155,6 @@ Player:
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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wind_trap: 12%
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barracks: 0.1%
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refinery: 20.1%
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medium_gun_turret: 5%
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@@ -242,7 +246,10 @@ Player:
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HackyAI@Gladius:
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Name: Gladius
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Type: gladius
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MinimumExcessPower: 60
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MinimumExcessPower: 50
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ExcessPowerIncrement: 50
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ExcessPowerIncreaseThreshold: 4
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MaximumExcessPower: 200
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BuildingQueues: Building, Upgrade
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UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
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BuildingCommonNames:
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@@ -271,7 +278,6 @@ Player:
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upgrade.heavy: 1
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upgrade.hightech: 1
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BuildingFractions:
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wind_trap: 10%
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barracks: 0.1%
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refinery: 20.1%
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medium_gun_turret: 4%
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