add ColorRamp type; change everything to use it; maps not yet upgraded
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64
OpenRA.FileFormats/ColorHSLR.cs
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64
OpenRA.FileFormats/ColorHSLR.cs
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@@ -0,0 +1,64 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.FileFormats
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{
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public struct ColorRamp
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{
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public byte H,S,L,R;
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public ColorRamp(byte h, byte s, byte l, byte r)
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{
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H = h; S = s; L = l; R = r;
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}
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/* returns a color along the Lum ramp */
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public Color GetColor( float t )
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{
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return ColorFromHSL( H / 255f, S / 255f, float2.Lerp( L, R, t ) / 255f );
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}
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public override string ToString()
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{
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return "{0},{1},{2},{3}".F(H, S, L, R);
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}
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// hk is hue in the range [0,1] instead of [0,360]
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public static Color ColorFromHSL(float hk, float s, float l)
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{
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// Convert from HSL to RGB
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var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
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var p = 2 * l - q;
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float[] trgb = { hk + 1 / 3.0f,
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hk,
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hk - 1/3.0f };
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float[] rgb = { 0, 0, 0 };
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for (int k = 0; k < 3; k++)
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{
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while (trgb[k] < 0) trgb[k] += 1.0f;
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while (trgb[k] > 1) trgb[k] -= 1.0f;
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}
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for (int k = 0; k < 3; k++)
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{
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if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
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else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
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else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
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else { rgb[k] = p; }
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}
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return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
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}
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}
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}
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@@ -126,45 +126,58 @@ namespace OpenRA.FileFormats
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return InvalidValueAction(x,fieldType, field);
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}
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else if (fieldType.IsEnum)
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{
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if (!Enum.GetNames(fieldType).Select(a => a.ToLower()).Contains(x.ToLower()))
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return InvalidValueAction(x,fieldType, field);
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return Enum.Parse(fieldType, x, true);
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}
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else if (fieldType == typeof(ColorRamp))
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{
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var parts = x.Split(',');
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if (parts.Length == 4)
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return new ColorRamp(
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(byte)int.Parse(parts[0]).Clamp(0, 255),
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(byte)int.Parse(parts[1]).Clamp(0, 255),
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(byte)int.Parse(parts[2]).Clamp(0, 255),
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(byte)int.Parse(parts[3]).Clamp(0, 255));
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else if (fieldType == typeof(bool))
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return ParseYesNo(x, fieldType, field);
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return InvalidValueAction(x, fieldType, field);
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}
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else if (fieldType.IsArray)
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{
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if (x == null)
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return Array.CreateInstance(fieldType.GetElementType(), 0);
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else if (fieldType.IsEnum)
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{
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if (!Enum.GetNames(fieldType).Select(a => a.ToLower()).Contains(x.ToLower()))
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return InvalidValueAction(x, fieldType, field);
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return Enum.Parse(fieldType, x, true);
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}
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var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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else if (fieldType == typeof(bool))
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return ParseYesNo(x, fieldType, field);
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var ret = Array.CreateInstance(fieldType.GetElementType(), parts.Length);
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for (int i = 0; i < parts.Length; i++)
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ret.SetValue(GetValue(field, fieldType.GetElementType(), parts[i].Trim()), i);
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return ret;
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}
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else if (fieldType == typeof(int2))
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{
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var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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return new int2(int.Parse(parts[0]), int.Parse(parts[1]));
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}
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else if (fieldType == typeof(float2))
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{
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var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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float xx = 0;
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float yy = 0;
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float res;
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if (float.TryParse(parts[0].Replace("%",""), out res))
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xx = res * (parts[0].Contains( '%' ) ? 0.01f : 1f);
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if (float.TryParse(parts[1].Replace("%",""), out res))
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yy = res * (parts[1].Contains( '%' ) ? 0.01f : 1f);
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return new float2(xx,yy);
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}
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else if (fieldType.IsArray)
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{
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if (x == null)
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return Array.CreateInstance(fieldType.GetElementType(), 0);
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var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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var ret = Array.CreateInstance(fieldType.GetElementType(), parts.Length);
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for (int i = 0; i < parts.Length; i++)
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ret.SetValue(GetValue(field, fieldType.GetElementType(), parts[i].Trim()), i);
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return ret;
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}
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else if (fieldType == typeof(int2))
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{
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var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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return new int2(int.Parse(parts[0]), int.Parse(parts[1]));
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}
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else if (fieldType == typeof(float2))
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{
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var parts = x.Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries);
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float xx = 0;
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float yy = 0;
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float res;
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if (float.TryParse(parts[0].Replace("%", ""), out res))
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xx = res * (parts[0].Contains('%') ? 0.01f : 1f);
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if (float.TryParse(parts[1].Replace("%", ""), out res))
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yy = res * (parts[1].Contains('%') ? 0.01f : 1f);
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return new float2(xx, yy);
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}
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UnknownFieldAction("[Type] {0}".F(x),fieldType);
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return null;
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@@ -8,7 +8,8 @@
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*/
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#endregion
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using System.Drawing;
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using System.Drawing;
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using System;
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namespace OpenRA.FileFormats
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{
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@@ -26,8 +27,9 @@ namespace OpenRA.FileFormats
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public string Race;
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public bool LockColor = false;
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public Color Color = Color.FromArgb(238,238,238);
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public Color Color2 = Color.FromArgb(44,28,24);
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[Obsolete] public Color Color = Color.FromArgb(238,238,238);
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[Obsolete] public Color Color2 = Color.FromArgb(44,28,24);
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public ColorRamp ColorRamp = new ColorRamp(75, 255, 180, 25);
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public int InitialCash = 0;
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public string[] Allies = {};
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@@ -60,6 +60,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="ColorHSLR.cs" />
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<Compile Include="Evaluator.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="FieldLoader.cs" />
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@@ -21,8 +21,11 @@ namespace OpenRA.FileFormats
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{
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Dictionary<int, Color> remapColors;
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public PlayerColorRemap(Color c1, Color c2, PaletteFormat fmt)
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public PlayerColorRemap(ColorRamp c, PaletteFormat fmt)
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{
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var c1 = c.GetColor(0);
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var c2 = c.GetColor(1); /* temptemp: this can be expressed better */
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var baseIndex = (fmt == PaletteFormat.cnc) ? 0xb0 : (fmt == PaletteFormat.d2k) ? 240 : 80;
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var ramp = (fmt == PaletteFormat.cnc)
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? new[] { 0, 2, 4, 6, 8, 10, 13, 15, 1, 3, 5, 7, 9, 11, 12, 14 }
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@@ -46,34 +49,5 @@ namespace OpenRA.FileFormats
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return remapColors.TryGetValue(index, out c)
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? c : original;
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}
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// hk is hue in the range [0,1] instead of [0,360]
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public static Color ColorFromHSL(float hk, float s, float l)
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{
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// Convert from HSL to RGB
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var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
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var p = 2 * l - q;
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float[] trgb = { hk + 1 / 3.0f,
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hk,
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hk - 1/3.0f };
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float[] rgb = { 0, 0, 0 };
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for (int k = 0; k < 3; k++)
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{
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while (trgb[k] < 0) trgb[k] += 1.0f;
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while (trgb[k] > 1) trgb[k] -= 1.0f;
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}
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for (int k = 0; k < 3; k++)
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{
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if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
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else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
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else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
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else { rgb[k] = p; }
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}
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return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
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}
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}
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}
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