better fix for chrono bug
This commit is contained in:
@@ -40,14 +40,14 @@ namespace OpenRA.Mods.RA
|
||||
}
|
||||
}
|
||||
|
||||
// Can't be used in synced code
|
||||
public virtual bool CanChronoshiftTo(Actor self, int2 targetLocation)
|
||||
{
|
||||
// Todo: Allow enemy units to be chronoshifted into bad terrain to kill them
|
||||
return self.HasTrait<ITeleportable>() &&
|
||||
self.Trait<ITeleportable>().CanEnterCell(targetLocation) &&
|
||||
(self.World.LocalShroud.IsExplored(targetLocation));
|
||||
}
|
||||
// Can't be used in synced code, except with ignoreVis.
|
||||
public virtual bool CanChronoshiftTo(Actor self, int2 targetLocation, bool ignoreVis)
|
||||
{
|
||||
// Todo: Allow enemy units to be chronoshifted into bad terrain to kill them
|
||||
return self.HasTrait<ITeleportable>() &&
|
||||
self.Trait<ITeleportable>().CanEnterCell(targetLocation) &&
|
||||
(ignoreVis || self.World.LocalShroud.IsExplored(targetLocation));
|
||||
}
|
||||
|
||||
public virtual bool Teleport(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
|
||||
{
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Scripting
|
||||
var target = kv.First;
|
||||
var targetCell = kv.Second;
|
||||
var cs = target.Trait<Chronoshiftable>();
|
||||
if (cs.CanChronoshiftTo(target, targetCell))
|
||||
if (cs.CanChronoshiftTo(target, targetCell, true))
|
||||
target.Trait<Chronoshiftable>().Teleport(target,
|
||||
targetCell,
|
||||
duration,
|
||||
|
||||
@@ -51,13 +51,11 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
var cs = target.Trait<Chronoshiftable>();
|
||||
var targetCell = target.Location + order.TargetLocation - order.ExtraLocation;
|
||||
// TODO: CanChronoshiftTo() can't be used in synced code, but not checking this here
|
||||
// leaves it open to exploitation.
|
||||
// if (cs.CanChronoshiftTo(target, targetCell)) ...
|
||||
|
||||
var cpi = Info as ChronoshiftPowerInfo;
|
||||
cs.Teleport(target, targetCell,
|
||||
cpi.Duration * 25, cpi.KillCargo, self);
|
||||
|
||||
if (cs.CanChronoshiftTo(target, targetCell, true))
|
||||
cs.Teleport(target, targetCell,
|
||||
cpi.Duration * 25, cpi.KillCargo, self);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,7 +215,7 @@ namespace OpenRA.Mods.RA
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
var targetCell = unit.Location + xy - sourceLocation;
|
||||
var canEnter = unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell);
|
||||
var canEnter = unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell, false);
|
||||
var tile = canEnter ? validTile : invalidTile;
|
||||
tile.DrawAt( wr, Game.CellSize * targetCell, "terrain" );
|
||||
}
|
||||
@@ -229,7 +227,7 @@ namespace OpenRA.Mods.RA
|
||||
foreach (var unit in power.UnitsInRange(sourceLocation))
|
||||
{
|
||||
var targetCell = unit.Location + xy - sourceLocation;
|
||||
if (unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell))
|
||||
if (unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit,targetCell, false))
|
||||
{
|
||||
canTeleport = true;
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user