add ColorRamp type; change everything to use it; maps not yet upgraded
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64
OpenRA.FileFormats/ColorHSLR.cs
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64
OpenRA.FileFormats/ColorHSLR.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Drawing;
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namespace OpenRA.FileFormats
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{
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public struct ColorRamp
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{
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public byte H,S,L,R;
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public ColorRamp(byte h, byte s, byte l, byte r)
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{
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H = h; S = s; L = l; R = r;
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}
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/* returns a color along the Lum ramp */
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public Color GetColor( float t )
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{
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return ColorFromHSL( H / 255f, S / 255f, float2.Lerp( L, R, t ) / 255f );
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}
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public override string ToString()
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{
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return "{0},{1},{2},{3}".F(H, S, L, R);
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}
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// hk is hue in the range [0,1] instead of [0,360]
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public static Color ColorFromHSL(float hk, float s, float l)
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{
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// Convert from HSL to RGB
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var q = (l < 0.5f) ? l * (1 + s) : l + s - (l * s);
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var p = 2 * l - q;
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float[] trgb = { hk + 1 / 3.0f,
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hk,
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hk - 1/3.0f };
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float[] rgb = { 0, 0, 0 };
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for (int k = 0; k < 3; k++)
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{
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while (trgb[k] < 0) trgb[k] += 1.0f;
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while (trgb[k] > 1) trgb[k] -= 1.0f;
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}
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for (int k = 0; k < 3; k++)
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{
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if (trgb[k] < 1 / 6.0f) { rgb[k] = (p + ((q - p) * 6 * trgb[k])); }
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else if (trgb[k] >= 1 / 6.0f && trgb[k] < 0.5) { rgb[k] = q; }
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else if (trgb[k] >= 0.5f && trgb[k] < 2.0f / 3) { rgb[k] = (p + ((q - p) * 6 * (2.0f / 3 - trgb[k]))); }
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else { rgb[k] = p; }
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}
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return Color.FromArgb((int)(rgb[0] * 255), (int)(rgb[1] * 255), (int)(rgb[2] * 255));
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}
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}
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}
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