removed SquishByTank

This commit is contained in:
Chris Forbes
2010-05-20 17:47:12 +12:00
parent a33bb7bd8a
commit 342ef2a498
6 changed files with 1 additions and 66 deletions

View File

@@ -241,7 +241,6 @@
<Compile Include="Traits\Repairable.cs" />
<Compile Include="Traits\Reservable.cs" />
<Compile Include="Traits\Selectable.cs" />
<Compile Include="Traits\SquishByTank.cs" />
<Compile Include="Traits\Plane.cs" />
<Compile Include="Traits\Player\ProductionQueue.cs" />
<Compile Include="Traits\ProductionSurround.cs" />

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@@ -22,8 +22,8 @@ using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.GameRules;
using OpenRA.Graphics;
namespace OpenRA.Traits
{

View File

@@ -1,58 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using OpenRA.GameRules;
namespace OpenRA.Traits
{
class SquishByTankInfo : ITraitInfo
{
public object Create(Actor self) { return new SquishByTank(self); }
}
class SquishByTank : ICrushable
{
readonly Actor self;
public SquishByTank(Actor self)
{
this.self = self;
}
public void OnCrush(Actor crusher)
{
// ... this wasnt working ANYWAY ...
// self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
}
public bool IsPathableCrush(UnitMovementType umt, Player player)
{
return IsCrushableBy(umt, player);
}
public bool IsCrushableBy(UnitMovementType umt, Player player)
{
if (player == self.Owner) return false;
switch (umt)
{
case UnitMovementType.Track: return true;
default: return false;
}
}
}
}

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@@ -137,7 +137,6 @@ SHOK:
AttackBase:
PrimaryWeapon: PortaTesla
TakeCover:
-SquishByTank:
MECH:
Inherits: ^Infantry
@@ -178,7 +177,6 @@ ANT1:
PrimaryWeapon: Mandible
RenderInfantry:
Image: ANT1
-SquishByTank:
-Passenger:
ANT2:
@@ -198,7 +196,6 @@ ANT2:
PrimaryWeapon: FireballLauncher
RenderInfantry:
Image: ANT2
-SquishByTank:
-Passenger:
ANT3:
@@ -218,5 +215,4 @@ ANT3:
PrimaryWeapon: TeslaZap
RenderInfantry:
Image: ANT3
-SquishByTank:
-Passenger:

View File

@@ -22,7 +22,6 @@
MovementType: Foot
Selectable:
RenderInfantry:
SquishByTank:
AutoTarget:
Passenger:
HiddenUnderFog:

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@@ -22,7 +22,6 @@
MovementType: Foot
Selectable:
RenderInfantry:
SquishByTank:
AutoTarget:
Passenger:
HiddenUnderFog: