removed SquishByTank
This commit is contained in:
@@ -241,7 +241,6 @@
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\Repairable.cs" />
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<Compile Include="Traits\Reservable.cs" />
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<Compile Include="Traits\Reservable.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\Selectable.cs" />
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<Compile Include="Traits\SquishByTank.cs" />
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<Compile Include="Traits\Plane.cs" />
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<Compile Include="Traits\Plane.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\Player\ProductionQueue.cs" />
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<Compile Include="Traits\ProductionSurround.cs" />
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<Compile Include="Traits\ProductionSurround.cs" />
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@@ -22,8 +22,8 @@ using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.GameRules;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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namespace OpenRA.Traits
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namespace OpenRA.Traits
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{
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{
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@@ -1,58 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.GameRules;
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namespace OpenRA.Traits
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{
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class SquishByTankInfo : ITraitInfo
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{
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public object Create(Actor self) { return new SquishByTank(self); }
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}
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class SquishByTank : ICrushable
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{
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readonly Actor self;
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public SquishByTank(Actor self)
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{
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this.self = self;
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}
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public void OnCrush(Actor crusher)
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{
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// ... this wasnt working ANYWAY ...
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// self.InflictDamage(crusher, self.Health, Rules.WarheadInfo["Crush"]);
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}
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public bool IsPathableCrush(UnitMovementType umt, Player player)
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{
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return IsCrushableBy(umt, player);
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}
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public bool IsCrushableBy(UnitMovementType umt, Player player)
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{
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if (player == self.Owner) return false;
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switch (umt)
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{
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case UnitMovementType.Track: return true;
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default: return false;
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}
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}
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}
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}
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@@ -137,7 +137,6 @@ SHOK:
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AttackBase:
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AttackBase:
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PrimaryWeapon: PortaTesla
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PrimaryWeapon: PortaTesla
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TakeCover:
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TakeCover:
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-SquishByTank:
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MECH:
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MECH:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -178,7 +177,6 @@ ANT1:
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PrimaryWeapon: Mandible
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PrimaryWeapon: Mandible
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RenderInfantry:
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RenderInfantry:
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Image: ANT1
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Image: ANT1
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-SquishByTank:
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-Passenger:
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-Passenger:
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ANT2:
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ANT2:
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@@ -198,7 +196,6 @@ ANT2:
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PrimaryWeapon: FireballLauncher
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PrimaryWeapon: FireballLauncher
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RenderInfantry:
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RenderInfantry:
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Image: ANT2
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Image: ANT2
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-SquishByTank:
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-Passenger:
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-Passenger:
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ANT3:
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ANT3:
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@@ -218,5 +215,4 @@ ANT3:
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PrimaryWeapon: TeslaZap
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PrimaryWeapon: TeslaZap
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RenderInfantry:
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RenderInfantry:
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Image: ANT3
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Image: ANT3
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-SquishByTank:
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-Passenger:
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-Passenger:
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@@ -22,7 +22,6 @@
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MovementType: Foot
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MovementType: Foot
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Selectable:
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Selectable:
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RenderInfantry:
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RenderInfantry:
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SquishByTank:
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AutoTarget:
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AutoTarget:
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Passenger:
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Passenger:
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HiddenUnderFog:
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HiddenUnderFog:
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@@ -22,7 +22,6 @@
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MovementType: Foot
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MovementType: Foot
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Selectable:
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Selectable:
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RenderInfantry:
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RenderInfantry:
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SquishByTank:
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AutoTarget:
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AutoTarget:
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Passenger:
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Passenger:
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HiddenUnderFog:
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HiddenUnderFog:
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