Merge pull request #12765 from pchote/mod-cleanup

Clean up stale metadata registrations.
This commit is contained in:
abcdefg30
2017-02-16 22:48:00 +01:00
committed by GitHub
2 changed files with 39 additions and 7 deletions

View File

@@ -111,6 +111,38 @@ namespace OpenRA
Directory.CreateDirectory(supportPath);
File.WriteAllLines(Path.Combine(supportPath, key + ".yaml"), yaml.ToLines(false).ToArray());
// Clean up stale mod registrations:
// - LaunchPath no longer exists (uninstalled)
// - LaunchPath and mod match the current mod, but version differs (newer version installed on top)
List<string> toRemove = null;
foreach (var kv in mods)
{
var k = kv.Key;
var m = kv.Value;
if (!File.Exists(m.LaunchPath) || (m.LaunchPath == launchPath && m.Id == mod.Id && k != key))
{
Log.Write("debug", "Removing stale mod metadata entry '{0}'", k);
if (toRemove == null)
toRemove = new List<string>();
toRemove.Add(k);
var path = Path.Combine(supportPath, k + ".yaml");
try
{
File.Delete(path);
}
catch (Exception e)
{
Log.Write("debug", "Failed to remove mod metadata file '{0}'", path);
Log.Write("debug", e.ToString());
}
}
}
if (toRemove != null)
foreach (var r in toRemove)
mods.Remove(r);
}
public ExternalMod this[string key] { get { return mods[key]; } }

View File

@@ -48,19 +48,19 @@ namespace OpenRA.Network
ModId = modVersion[0];
ModVersion = modVersion[1];
if (Game.Mods.TryGetValue(modVersion[0], out mod))
{
ModLabel = "{0} ({1})".F(mod.Metadata.Title, modVersion[1]);
IsCompatible = Game.Settings.Debug.IgnoreVersionMismatch || ModVersion == mod.Metadata.Version;
}
var externalKey = ExternalMod.MakeKey(modVersion[0], modVersion[1]);
if (!IsCompatible && Game.ExternalMods.TryGetValue(externalKey, out external)
if (Game.ExternalMods.TryGetValue(externalKey, out external)
&& external.Version == modVersion[1])
{
ModLabel = "{0} ({1})".F(external.Title, external.Version);
IsCompatible = true;
}
else if (Game.Mods.TryGetValue(modVersion[0], out mod))
{
// Use internal mod data to populate the section header, but
// on-connect switching must use the external mod plumbing.
ModLabel = "{0} ({1})".F(mod.Metadata.Title, modVersion[1]);
}
}
var mapAvailable = Game.Settings.Game.AllowDownloading || Game.ModData.MapCache[Map].Status == MapStatus.Available;