Play all IonCannonPower launch sounds using the new helper method
This commit is contained in:
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Cnc.Traits
|
||||
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
Game.Sound.Play(Info.LaunchSound);
|
||||
PlayLaunchSounds();
|
||||
Game.Sound.Play(info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation));
|
||||
w.Add(new IonCannon(self.Owner, info.WeaponInfo, w, self.CenterPosition, order.TargetLocation,
|
||||
info.Effect, info.EffectSequence, info.EffectPalette, info.WeaponDelay));
|
||||
|
||||
Reference in New Issue
Block a user