Replace Lazy trait lookups with INotifyCreated.
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@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Cnc.Traits
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protected override bool CanAttack(Actor self, Target target)
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{
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if (state == PopupState.Transitioning || !building.Value.BuildComplete)
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if (state == PopupState.Transitioning || !building.BuildComplete)
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return false;
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if (!base.CanAttack(self, target))
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
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inAttackRange = false;
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var f = facing.Value.Facing;
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var f = facing.Facing;
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var delta = target.CenterPosition - self.CenterPosition;
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var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;
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facingTarget = Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance;
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
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continue;
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inAttackRange = true;
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a.CheckFire(self, facing.Value, bombTarget);
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a.CheckFire(self, facing, bombTarget);
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}
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// Guns only fire when approaching the target
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
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var gunPos = self.CenterPosition - new WVec(0, a.MaxRange().Length / 2, 0).Rotate(WRot.FromFacing(f));
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var gunHeight = self.World.Map.DistanceAboveTerrain(gunPos);
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a.CheckFire(self, facing.Value, Target.FromPos(gunPos - new WVec(WDist.Zero, WDist.Zero, gunHeight)));
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a.CheckFire(self, facing, Target.FromPos(gunPos - new WVec(WDist.Zero, WDist.Zero, gunHeight)));
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}
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}
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
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public override abstract object Create(ActorInitializer init);
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}
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public abstract class AttackBase : ConditionalTrait<AttackBaseInfo>, IIssueOrder, IResolveOrder, IOrderVoice, ISync
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public abstract class AttackBase : ConditionalTrait<AttackBaseInfo>, INotifyCreated, IIssueOrder, IResolveOrder, IOrderVoice, ISync
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{
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readonly string attackOrderName = "Attack";
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readonly string forceAttackOrderName = "ForceAttack";
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@@ -47,9 +47,9 @@ namespace OpenRA.Mods.Common.Traits
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[Sync] public bool IsAttacking { get; internal set; }
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public IEnumerable<Armament> Armaments { get { return getArmaments(); } }
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protected Lazy<IFacing> facing;
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protected Lazy<Building> building;
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protected Lazy<IPositionable> positionable;
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protected IFacing facing;
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protected Building building;
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protected IPositionable positionable;
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protected Func<IEnumerable<Armament>> getArmaments;
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readonly Actor self;
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@@ -58,15 +58,23 @@ namespace OpenRA.Mods.Common.Traits
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: base(info)
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{
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this.self = self;
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}
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var armaments = Exts.Lazy(() => self.TraitsImplementing<Armament>()
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.Where(a => info.Armaments.Contains(a.Info.Name)).ToArray());
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void INotifyCreated.Created(Actor self)
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{
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facing = self.TraitOrDefault<IFacing>();
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building = self.TraitOrDefault<Building>();
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positionable = self.TraitOrDefault<IPositionable>();
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getArmaments = () => armaments.Value;
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getArmaments = InitializeGetArmaments(self);
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}
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facing = Exts.Lazy(() => self.TraitOrDefault<IFacing>());
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building = Exts.Lazy(() => self.TraitOrDefault<Building>());
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positionable = Exts.Lazy(() => self.Trait<IPositionable>());
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protected virtual Func<IEnumerable<Armament>> InitializeGetArmaments(Actor self)
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{
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var armaments = self.TraitsImplementing<Armament>()
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.Where(a => Info.Armaments.Contains(a.Info.Name)).ToArray();
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return () => armaments;
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}
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protected virtual bool CanAttack(Actor self, Target target)
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@@ -85,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
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return false;
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// Building is under construction or is being sold
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if (building.Value != null && !building.Value.BuildComplete)
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if (building != null && !building.BuildComplete)
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return false;
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if (Armaments.All(a => a.IsReloading))
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@@ -100,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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foreach (var a in armaments ?? Armaments)
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a.CheckFire(self, facing.Value, target);
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a.CheckFire(self, facing, target);
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}
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public IEnumerable<IOrderTargeter> Orders
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@@ -188,7 +196,7 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled)
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return false;
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if (Info.AttackRequiresEnteringCell && !positionable.Value.CanEnterCell(t.Actor.Location, null, false))
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if (Info.AttackRequiresEnteringCell && (positionable == null || !positionable.CanEnterCell(t.Actor.Location, null, false)))
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return false;
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// PERF: Avoid LINQ.
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!base.CanAttack(self, target))
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return false;
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var f = facing.Value.Facing;
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var f = facing.Facing;
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var delta = target.CenterPosition - self.CenterPosition;
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var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;
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@@ -92,8 +92,11 @@ namespace OpenRA.Mods.Common.Traits
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paxFacing = new Dictionary<Actor, IFacing>();
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paxPos = new Dictionary<Actor, IPositionable>();
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paxRender = new Dictionary<Actor, RenderSprites>();
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}
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getArmaments = () => armaments;
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protected override Func<IEnumerable<Armament>> InitializeGetArmaments(Actor self)
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{
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return () => armaments;
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}
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void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger)
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@@ -117,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
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FirePort SelectFirePort(Actor self, WAngle targetYaw)
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{
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// Pick a random port that faces the target
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var bodyYaw = facing.Value != null ? WAngle.FromFacing(facing.Value.Facing) : WAngle.Zero;
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var bodyYaw = facing != null ? WAngle.FromFacing(facing.Facing) : WAngle.Zero;
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var indices = Enumerable.Range(0, Info.Ports.Length).Shuffle(self.World.SharedRandom);
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foreach (var i in indices)
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{
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@@ -155,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
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paxFacing[a.Actor].Facing = muzzleFacing;
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paxPos[a.Actor].SetVisualPosition(a.Actor, pos + PortOffset(self, port));
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var barrel = a.CheckFire(a.Actor, facing.Value, target);
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var barrel = a.CheckFire(a.Actor, facing, target);
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if (barrel == null)
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continue;
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.D2k.Traits
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return;
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self.CancelActivity();
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self.QueueActivity(new SwallowActor(self, target, a, facing.Value));
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self.QueueActivity(new SwallowActor(self, target, a, facing));
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}
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}
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}
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