Replace Lazy trait lookups with INotifyCreated.

This commit is contained in:
Paul Chote
2017-05-28 14:25:11 +01:00
committed by atlimit8
parent 69587a2128
commit 34844e87a3
6 changed files with 33 additions and 22 deletions

View File

@@ -62,7 +62,7 @@ namespace OpenRA.Mods.Cnc.Traits
protected override bool CanAttack(Actor self, Target target)
{
if (state == PopupState.Transitioning || !building.Value.BuildComplete)
if (state == PopupState.Transitioning || !building.BuildComplete)
return false;
if (!base.CanAttack(self, target))

View File

@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Traits
inAttackRange = false;
var f = facing.Value.Facing;
var f = facing.Facing;
var delta = target.CenterPosition - self.CenterPosition;
var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;
facingTarget = Math.Abs(facingToTarget - f) % 256 <= info.FacingTolerance;
@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Common.Traits
continue;
inAttackRange = true;
a.CheckFire(self, facing.Value, bombTarget);
a.CheckFire(self, facing, bombTarget);
}
// Guns only fire when approaching the target
@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.Traits
var gunPos = self.CenterPosition - new WVec(0, a.MaxRange().Length / 2, 0).Rotate(WRot.FromFacing(f));
var gunHeight = self.World.Map.DistanceAboveTerrain(gunPos);
a.CheckFire(self, facing.Value, Target.FromPos(gunPos - new WVec(WDist.Zero, WDist.Zero, gunHeight)));
a.CheckFire(self, facing, Target.FromPos(gunPos - new WVec(WDist.Zero, WDist.Zero, gunHeight)));
}
}

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.Common.Traits
public override abstract object Create(ActorInitializer init);
}
public abstract class AttackBase : ConditionalTrait<AttackBaseInfo>, IIssueOrder, IResolveOrder, IOrderVoice, ISync
public abstract class AttackBase : ConditionalTrait<AttackBaseInfo>, INotifyCreated, IIssueOrder, IResolveOrder, IOrderVoice, ISync
{
readonly string attackOrderName = "Attack";
readonly string forceAttackOrderName = "ForceAttack";
@@ -47,9 +47,9 @@ namespace OpenRA.Mods.Common.Traits
[Sync] public bool IsAttacking { get; internal set; }
public IEnumerable<Armament> Armaments { get { return getArmaments(); } }
protected Lazy<IFacing> facing;
protected Lazy<Building> building;
protected Lazy<IPositionable> positionable;
protected IFacing facing;
protected Building building;
protected IPositionable positionable;
protected Func<IEnumerable<Armament>> getArmaments;
readonly Actor self;
@@ -58,15 +58,23 @@ namespace OpenRA.Mods.Common.Traits
: base(info)
{
this.self = self;
}
var armaments = Exts.Lazy(() => self.TraitsImplementing<Armament>()
.Where(a => info.Armaments.Contains(a.Info.Name)).ToArray());
void INotifyCreated.Created(Actor self)
{
facing = self.TraitOrDefault<IFacing>();
building = self.TraitOrDefault<Building>();
positionable = self.TraitOrDefault<IPositionable>();
getArmaments = () => armaments.Value;
getArmaments = InitializeGetArmaments(self);
}
facing = Exts.Lazy(() => self.TraitOrDefault<IFacing>());
building = Exts.Lazy(() => self.TraitOrDefault<Building>());
positionable = Exts.Lazy(() => self.Trait<IPositionable>());
protected virtual Func<IEnumerable<Armament>> InitializeGetArmaments(Actor self)
{
var armaments = self.TraitsImplementing<Armament>()
.Where(a => Info.Armaments.Contains(a.Info.Name)).ToArray();
return () => armaments;
}
protected virtual bool CanAttack(Actor self, Target target)
@@ -85,7 +93,7 @@ namespace OpenRA.Mods.Common.Traits
return false;
// Building is under construction or is being sold
if (building.Value != null && !building.Value.BuildComplete)
if (building != null && !building.BuildComplete)
return false;
if (Armaments.All(a => a.IsReloading))
@@ -100,7 +108,7 @@ namespace OpenRA.Mods.Common.Traits
return;
foreach (var a in armaments ?? Armaments)
a.CheckFire(self, facing.Value, target);
a.CheckFire(self, facing, target);
}
public IEnumerable<IOrderTargeter> Orders
@@ -188,7 +196,7 @@ namespace OpenRA.Mods.Common.Traits
if (IsTraitDisabled)
return false;
if (Info.AttackRequiresEnteringCell && !positionable.Value.CanEnterCell(t.Actor.Location, null, false))
if (Info.AttackRequiresEnteringCell && (positionable == null || !positionable.CanEnterCell(t.Actor.Location, null, false)))
return false;
// PERF: Avoid LINQ.

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
if (!base.CanAttack(self, target))
return false;
var f = facing.Value.Facing;
var f = facing.Facing;
var delta = target.CenterPosition - self.CenterPosition;
var facingToTarget = delta.HorizontalLengthSquared != 0 ? delta.Yaw.Facing : f;

View File

@@ -92,8 +92,11 @@ namespace OpenRA.Mods.Common.Traits
paxFacing = new Dictionary<Actor, IFacing>();
paxPos = new Dictionary<Actor, IPositionable>();
paxRender = new Dictionary<Actor, RenderSprites>();
}
getArmaments = () => armaments;
protected override Func<IEnumerable<Armament>> InitializeGetArmaments(Actor self)
{
return () => armaments;
}
void INotifyPassengerEntered.OnPassengerEntered(Actor self, Actor passenger)
@@ -117,7 +120,7 @@ namespace OpenRA.Mods.Common.Traits
FirePort SelectFirePort(Actor self, WAngle targetYaw)
{
// Pick a random port that faces the target
var bodyYaw = facing.Value != null ? WAngle.FromFacing(facing.Value.Facing) : WAngle.Zero;
var bodyYaw = facing != null ? WAngle.FromFacing(facing.Facing) : WAngle.Zero;
var indices = Enumerable.Range(0, Info.Ports.Length).Shuffle(self.World.SharedRandom);
foreach (var i in indices)
{
@@ -155,7 +158,7 @@ namespace OpenRA.Mods.Common.Traits
paxFacing[a.Actor].Facing = muzzleFacing;
paxPos[a.Actor].SetVisualPosition(a.Actor, pos + PortOffset(self, port));
var barrel = a.CheckFire(a.Actor, facing.Value, target);
var barrel = a.CheckFire(a.Actor, facing, target);
if (barrel == null)
continue;

View File

@@ -64,7 +64,7 @@ namespace OpenRA.Mods.D2k.Traits
return;
self.CancelActivity();
self.QueueActivity(new SwallowActor(self, target, a, facing.Value));
self.QueueActivity(new SwallowActor(self, target, a, facing));
}
}
}