polish both rocket trucks
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@@ -9,13 +9,11 @@
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#endregion
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using System.Linq;
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using System.Drawing;
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using OpenRA.GameRules;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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using OpenRA.FileFormats;
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namespace OpenRA.Mods.Cnc
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{
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@@ -318,7 +318,7 @@ HTNK:
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AttackTurreted:
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PrimaryWeapon: 120mmDual
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SecondaryWeapon: MissilePack
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PrimaryLocalOffset: -4,-5,0,4,-5,0
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PrimaryLocalOffset: -5,0,0,5,0,0
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SecondaryLocalOffset: -9,2,25,9,2,-25
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Recoil: 4
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RenderUnitTurreted:
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@@ -387,8 +387,13 @@ MLRS:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: HonestJohn
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PrimaryOffset: 0,5,0,0
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RenderUnitTurreted:
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SecondaryWeapon: HonestJohn
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PrimaryOffset: 0,3,0,-3
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PrimaryLocalOffset: -4,0,0
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SecondaryLocalOffset: 4,0,0
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Recoil: 0
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AlignIdleTurrets: true
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RenderUnitTurretedAim:
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AutoTarget:
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LeavesHusk:
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HuskActor: MLRS.Husk
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@@ -324,13 +324,13 @@ MissilePack:
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227mm:
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ROF: 80
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Range: 6
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Range: 8
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Report: ROCKET1
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ValidTargets: Ground, Air
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Missile:
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Arm: 5
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High: yes
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Shadow: no
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Shadow: yes
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Proximity: yes
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Inaccuracy: 5
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Image: DRAGON
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@@ -485,14 +485,17 @@ HonestJohn:
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ROF: 200
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Range: 10
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Report: ROCKET1
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Missile:
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Bullet:
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Arm: 10
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High: yes
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Shadow: no
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Shadow: yes
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Proximity: yes
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Inaccuracy: 3
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Inaccuracy: 5
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Image: MISSILE
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Speed: 15
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Trail: smokey
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Speed: 11
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RangeLimit: 35
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Angle: .15
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Warhead:
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Spread: 6
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Verses: 90%,75%,60%,25%,100%
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