Update CHANGELOG

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ScottNZ
2013-10-19 18:23:18 +13:00
parent bb8f4494f5
commit 349ee8cfbf

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@@ -1,3 +1,51 @@
NEW:
All mods:
Added global chat to the server browser.
Fixed dead units sometimes exploding or leaving husks when they weren't in the world.
Added hover and disabled button states [RA / D2K / TS]
Added double click start support to the replay browser.
Fixed low projectiles not colliding with walls.
Improved UI decorations (selection boxes, target lines, etc) in pixel double mode.
Red Alert:
Fixed a crash in Monster Tank Madness.
Fixed medics sometimes healing enemies.
Reduced Giant Ant selection box size.
Fixed paradrop description.
Various balance adjustments:
Uparmored Mobile Radar Jammer to heavy.
Uparmored Mobile Gap Generator to heavy, increased its shroud generation range from 4 to 6, and reduced its price from $1500 to $1200.
Reduced Gap Generator price from $1000 to $800.
Made Construction Yard sellable again.
Reduced MCV build time from 1 minute to 32 seconds.
No-base MCV crate chance reduced from ~100% to ~70%.
Introduced a maximum build radius of 16 cells from the nearest friendly Construction Yard.
Increased movement speeds of Rocket Soldier, Flamethrower, and Tesla Trooper from 3 to 4.
Reduced Tesla Trooper price from $500 to $400.
Increased Artillery price from $600 to $800, and increased its health from 75 to 100.
Increased V2 Rocket price from $700 to $900, reduced its movement speed from 7 to 6, increased its health from 150 to 200, reduced its warhead damage against primary base structures, and increased its rate of fire.
Increased Hind damage from 20 to 30, and introduced a small additional damage bonus against infantry.
Increased Longbow health from 120 to 150, increased its missile damage against ground targets from 40 to 60, increased its missile rate of turn from 5 to 10, and introduced a slight delay between missile launches.
Increased Grenadier projectile speed.
Reduced Medic price from $300 to $200.
Reduced Mechanic price from $800 to $500.
Added a 20% chance to eject a driver from destroyed vehicles.
Athena:
Reduced strategic victory timer to 3 minutes.
Increased the size of the starting islands.
Dune 2000:
Added buildable concrete walls.
Fixed some cliffs being passable.
Fixed infantry sometimes using the wrong animation when standing.
Fixed A* debug overlay.
Engine:
Replays are now saved in per-mod and per-version folders.
Added password protection support for servers.
Added language translation support.
Added game ID and version information to exception and sync reports.
Build system and packages:
Added GeoIP to Makefile so it is installed properly.
Added desktop shortcut creation support to the Makefile and Windows installer.
20130915:
All mods:
Overhauled Fog of War to freeze the state of resource, smudge, and structures.