Fix unit descriptions having incorrect indentation
(cherry picked from commit 0bd139b061c735d79d6e79bf1d2adcdf39b1eb81)
This commit is contained in:
@@ -81,38 +81,43 @@ actor-dshp-name = Dropship
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actor-orca =
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.name = Orca Fighter
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.description = Fast assault gunship with
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.description =
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Fast assault gunship with
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dual missile launchers.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-orcab =
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.name = Orca Bomber
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.description = Heavy bomber.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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.description =
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Heavy bomber.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-orcatran-name = Orca Transport
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actor-trnsport =
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.name = Carryall
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.description = VTOL aircraft capable of lifting
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.description =
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VTOL aircraft capable of lifting
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and transporting vehicles.
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Unarmed.
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actor-scrin =
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.name = Banshee Fighter
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.description = Advanced fighter-bomber craft
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.description =
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Advanced fighter-bomber craft
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with twin plasma cannons.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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Strong vs. Buildings and Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-apache =
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.name = Harpy
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.description = Anti-personnel support gunship
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.description =
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Anti-personnel support gunship
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with dual chain guns.
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Strong vs. Infantry, Light armor and Aircraft.
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Weak vs. Vehicles.
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Strong vs. Infantry, Light armor and Aircraft.
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Weak vs. Vehicles.
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actor-hunter-name = Hunter-Seeker Droid
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@@ -231,7 +236,8 @@ actor-gaoldcc6-name = Old Silos
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actor-gasand =
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.name = Sandbags
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.description = Stops infantry and light vehicles.
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.description =
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Stops infantry and light vehicles.
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Can be crushed by tanks.
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actor-gaspot-name = Light Tower
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@@ -289,73 +295,87 @@ meta-gate-description = Automated gate that opens for allied units.
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## gdi-infantry.yaml
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actor-e2 =
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.name = Disc Thrower
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.description = Infantry with special explosive discs.
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Strong vs. Buildings and Infantry.
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Weak vs. Vehicles and Aircraft.
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.description =
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Infantry with special explosive discs.
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Strong vs. Buildings and Infantry.
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Weak vs. Vehicles and Aircraft.
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actor-medic =
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.name = Medic
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.description = Heals nearby infantry.
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Unarmed.
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.description =
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Heals nearby infantry.
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Unarmed.
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actor-jumpjet =
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.name = Jump Jet Infantry
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.description = Airborne soldiers.
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Strong vs. Infantry and Aircraft.
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Weak vs. Vehicles.
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.description =
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Airborne soldiers.
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Strong vs. Infantry and Aircraft.
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Weak vs. Vehicles.
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actor-jumpjet-husk-name = Jump Jet Infantry
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actor-ghost =
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.name = Ghost Stalker
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.description = Elite commando infantry with
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a railgun and C4.
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Strong vs. Infantry and Buildings.
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Weak vs. Vehicles and Aircraft.
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Special Ability: Destroy Building with C4.
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.description =
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Elite commando infantry with a railgun
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and C4.
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Only one can be trained at a time.
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Strong vs. Infantry and Buildings.
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Weak vs. Vehicles and Aircraft.
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Special Ability: Destroy Building with C4.
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## gdi-structures.yaml
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actor-gapowr =
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.name = GDI Power Plant
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.description = Provides power for other structures.
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.description =
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Provides power for other structures.
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actor-gapowr-socket-name = GDI Power Plant socket
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actor-gapowrup =
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.name = Power Turbine
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.description = Provides extra power generation.
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.description =
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Provides extra power generation.
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actor-gapile =
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.name = GDI Barracks
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.description = Produces infantry.
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.description =
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Produces infantry.
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actor-gaweap =
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.name = GDI War Factory
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.description = Produces vehicles.
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.description =
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Produces vehicles.
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actor-gahpad =
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.name = Helipad
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.description = Produces, rearms and
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.description =
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Produces, rearms and
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repairs helicopters.
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actor-gadept =
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.name = Service Depot
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.description = Repairs or sells vehicles and aircraft.
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.description =
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Repairs or sells vehicles and aircraft.
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actor-garadr =
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.name = GDI Radar
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.description = Provides an overview of the battlefield.
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.description =
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Provides an overview of the battlefield.
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Can detect cloaked units.
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Requires power to operate.
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actor-gatech =
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.name = GDI Tech Center
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.description = Provides access to advanced GDI technologies.
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.description =
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Provides access to advanced GDI technologies.
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actor-gaplug =
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.name = GDI Upgrade Center
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.description = Can be upgraded for additional technology.
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.description =
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Can be upgraded for additional technology.
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.ioncannonpower-name = Ion Cannon
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.ioncannonpower-description = Initiates an Ion Cannon strike.
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Applies instant damage to a small area.
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@@ -368,27 +388,32 @@ actor-gaplug =
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actor-gafire =
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.name = Firestorm Generator
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.description = Building that grants access to the Firestorm device.
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.description =
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Building that grants access to the Firestorm device.
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actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
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actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
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actor-gaplug2 =
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.name = Seeker Control
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.description = Unlocks the hunter-seeker droid.
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.description =
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Unlocks the hunter-seeker droid.
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actor-gaplug3 =
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.name = Ion Cannon Uplink
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.description = Unlocks the Ion Cannon.
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.description =
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Unlocks the Ion Cannon.
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actor-gaplug4 =
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.name = Drop Pod Node
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.description = Unlocks Drop Pod Reinforcements.
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.description =
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Unlocks Drop Pod Reinforcements.
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## gdi-support.yaml
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actor-gawall =
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.name = Concrete Wall
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.description = Stops infantry and blocks enemy fire
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.description =
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Stops infantry and blocks enemy fire
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Can NOT be crushed by tanks.
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actor-gagate-a-name = GDI Gate
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@@ -396,83 +421,95 @@ actor-gagate-b-name = GDI Gate
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actor-gactwr =
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.name = Component Tower
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.description = Modular tower for base defenses.
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.description =
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Modular tower for base defenses.
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actor-gactwr-socket-name = Component Tower (unupgraded)
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actor-gavulc =
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.name = Vulcan Tower
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.description = Basic base defense.
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.description =
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Basic base defense.
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Does not require power to operate.
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Strong vs. Infantry and Light armor.
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Weak vs. Aircraft.
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Strong vs. Infantry and Light armor.
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Weak vs. Aircraft.
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actor-garock =
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.name = RPG Upgrade
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.description = GDI Advanced base defense.
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.description =
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GDI Advanced base defense.
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Does not require power to operate.
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Strong vs. Armored ground units.
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Weak vs. Aircraft.
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Strong vs. Armored ground units.
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Weak vs. Aircraft.
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actor-gacsam =
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.name = SAM Upgrade
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.description = GDI Anti-Air base defense.
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.description =
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GDI Anti-Air base defense.
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Does not require power to operate.
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Strong vs. Aircraft.
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Weak vs. Ground units.
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Strong vs. Aircraft.
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Weak vs. Ground units.
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## gdi-vehicles.yaml
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actor-apc =
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.name = Amphibious APC
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.description = Armored infantry transport.
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.description =
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Armored infantry transport.
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Can move on water.
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Unarmed.
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Unarmed.
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actor-hvr =
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.name = Hover MLRS
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.description = Hovering vehicle with
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.description =
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Hovering vehicle with
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long-range missiles.
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Strong vs. Vehicles and Aircraft.
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Weak vs. Infantry.
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Strong vs. Vehicles and Aircraft.
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Weak vs. Infantry.
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actor-smech =
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.name = Wolverine
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.description = Anti-personnel walker.
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Strong vs. Infantry and Light armor.
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Weak vs. Vehicles and Aircraft.
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.description =
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Anti-personnel walker.
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Strong vs. Infantry and Light armor.
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Weak vs. Vehicles and Aircraft.
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actor-mmch =
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.name = Titan
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.description = General purpose mechanized walker.
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Strong vs. Vehicles.
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Weak vs. Infantry and Aircraft.
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.description =
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General purpose mechanized walker.
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Strong vs. Vehicles.
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Weak vs. Infantry and Aircraft.
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actor-hmec =
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.name = Mammoth Mk. II
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.description = Slow, heavily armored walker.
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Armed with dual railguns and rocket launchers.
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Strong vs. Infantry, Vehicles, Aircraft and Buildings.
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Weak vs. Nothing.
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.description =
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Slow, heavily armored walker.
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Maximum of one can be built.
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Armed with dual railguns and rocket launchers.
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Strong vs. Infantry, Vehicles, Aircraft and Buildings.
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Weak vs. Nothing.
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actor-sonic =
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.name = Disruptor
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.description = Armored high-tech vehicle with
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.description =
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Armored high-tech vehicle with
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long-range and sonic armament.
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Strong vs. Infantry, Vehicles and Buildings.
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Weak vs. Aircraft.
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Strong vs. Infantry, Vehicles and Buildings.
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Weak vs. Aircraft.
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actor-jugg =
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.name = Juggernaut
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.deployed-name = Juggernaut (deployed)
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.description = Mobile Artillery Mech.
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.description =
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Mobile Artillery Mech.
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Must be deployed in order to shoot.
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Strong vs. Ground units.
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Weak vs. Aircraft.
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Strong vs. Ground units.
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Weak vs. Aircraft.
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actor-mobilemp =
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.name = Mobile EMP Cannon
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.description = Fires a pulse blast which disables
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.description =
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Fires a pulse blast which disables
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all mechanical units in the area.
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## husks.yaml
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@@ -492,74 +529,88 @@ actor-camera-name = (reveals area to owner)
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## nod-infantry.yaml
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actor-e3 =
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.name = Rocket Infantry
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.description = Anti-tank infantry.
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Strong vs. Vehicles, Aircraft and Buildings.
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Weak vs. Infantry.
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.description =
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Anti-tank infantry.
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Strong vs. Vehicles, Aircraft and Buildings.
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Weak vs. Infantry.
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actor-cyborg =
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.name = Cyborg Infantry
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.description = Cybernetic infantry unit.
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Strong vs. Infantry and Light armor.
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Weak vs. Vehicles and Aircraft.
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.description =
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Cybernetic infantry unit.
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Strong vs. Infantry and Light armor.
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Weak vs. Vehicles and Aircraft.
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actor-cyc2 =
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.name = Cyborg Commando
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.description = Elite cybernetic infantry unit.
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Strong vs. Infantry, Vehicles and Buildings.
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Weak vs. Aircraft.
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.description =
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Elite cybernetic infantry unit.
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Maximum of one can be built.
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Strong vs. Infantry, Vehicles and Buildings.
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Weak vs. Aircraft.
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actor-mhijack =
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.name = Mutant Hijacker
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.description = Hijacks enemy vehicles.
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Unarmed.
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.description =
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Hijacks enemy vehicles.
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Unarmed.
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## nod-structures.yaml
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actor-napowr =
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.name = Nod Power Plant
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.description = Provides power to other structures.
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.description =
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Provides power to other structures.
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actor-naapwr =
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.name = Nod Advanced Power Plant
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.description = Provides twice as much power as a Power Plant.
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.description =
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Provides twice as much power as a Power Plant.
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actor-nahand =
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.name = Hand of Nod
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.description = Produces infantry.
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.description =
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Produces infantry.
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actor-naweap =
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.name = Nod War Factory
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.description = Produces vehicles.
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.description =
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Produces vehicles.
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actor-nahpad =
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.name = Helipad
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.description = Produces, rearms and
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.description =
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Produces, rearms and
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repairs helicopters.
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actor-naradr =
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.name = Nod Radar
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.description = Provides an overview of the battlefield.
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.description =
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Provides an overview of the battlefield.
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Detects cloaked units.
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Requires power to operate.
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actor-natech =
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.name = Nod Tech Center
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.description = Provides access to advanced Nod technologies.
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.description =
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Provides access to advanced Nod technologies.
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actor-nastlh =
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.name = Stealth Generator
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.description = Generates a cloaking field
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.description =
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Generates a cloaking field
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to hide your forces from the enemy.
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actor-natmpl =
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.name = Temple of Nod
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.description = Provides access to advanced Nod technologies.
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.description =
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Provides access to advanced Nod technologies.
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.produceactorpower-name = Hunter Seeker
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.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
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actor-namisl =
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.nukepower-name = Cluster Missile
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.description = Launches a devastating missile
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.description =
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Launches a devastating missile
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at a target location.
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Requires power to operate.
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Maximum of one can be built.
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@@ -569,14 +620,16 @@ actor-namisl =
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actor-nawast =
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.name = Waste Refinery
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.description = Processes Veins
|
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.description =
|
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Processes Veins
|
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into usable resources.
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Maximum of one can be built.
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## nod-support.yaml
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actor-nawall =
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.name = Concrete Wall
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.description = Stops infantry and blocks enemy fire.
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.description =
|
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Stops infantry and blocks enemy fire.
|
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Can NOT be crushed by tanks.
|
||||
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actor-nagate-a-name = Nod Gate
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@@ -584,123 +637,142 @@ actor-nagate-b-name = Nod Gate
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actor-napost =
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.name = Laser Fence
|
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.description = Stops infantry and blocks enemy fire.
|
||||
.description =
|
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Stops infantry and blocks enemy fire.
|
||||
Can NOT be crushed by tanks.
|
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actor-nafnce-name = Laser Fence
|
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actor-nalasr =
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.name = Laser Turret
|
||||
.description = Basic base defense.
|
||||
.description =
|
||||
Basic base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Ground units.
|
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Weak vs. Aircraft.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
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actor-naobel =
|
||||
.name = Obelisk of Light
|
||||
.description = Advanced base defense.
|
||||
.description =
|
||||
Advanced base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Ground units.
|
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Weak vs. Aircraft.
|
||||
Strong vs. Ground units.
|
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Weak vs. Aircraft.
|
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|
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actor-nasam =
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||||
.name = S.A.M. Site
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||||
.description = Nod Anti-Air base defense.
|
||||
.description =
|
||||
Nod Anti-Air base defense.
|
||||
Requires power to operate.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
Strong vs. Aircraft.
|
||||
Weak vs. Ground units.
|
||||
|
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## nod-vehicles.yaml
|
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actor-bggy =
|
||||
.name = Attack Buggy
|
||||
.description = Fast scout and anti-infantry vehicle.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
.description =
|
||||
Fast scout and anti-infantry vehicle.
|
||||
Strong vs. Infantry and Light armor.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
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actor-bike =
|
||||
.name = Attack Cycle
|
||||
.description = Fast scout vehicle with rockets.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
.description =
|
||||
Fast scout vehicle with rockets.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-ttnk =
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||||
.name = Tick Tank
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||||
.deployed-name = Tick Tank (deployed)
|
||||
.description = Nod's main battle tank.
|
||||
.description =
|
||||
Nod's main battle tank.
|
||||
Can deploy to gain extra protection.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
Strong vs. Vehicles.
|
||||
Weak vs. Infantry and Aircraft.
|
||||
|
||||
actor-art2 =
|
||||
.name = Artillery
|
||||
.deployed-name = Artillery (deployed)
|
||||
.description = Mobile Artillery.
|
||||
.description =
|
||||
Mobile Artillery.
|
||||
Needs to be deployed in order to shoot.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
Strong vs. Ground units.
|
||||
Weak vs. Aircraft.
|
||||
|
||||
actor-repair =
|
||||
.name = Mobile Repair Vehicle
|
||||
.description = Repairs nearby vehicles.
|
||||
Unarmed.
|
||||
.description =
|
||||
Repairs nearby vehicles.
|
||||
Unarmed.
|
||||
|
||||
actor-weed =
|
||||
.name = Weed Eater
|
||||
.description = Collects Tiberium veins for processing.
|
||||
Unarmed.
|
||||
.description =
|
||||
Collects Tiberium veins for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-sapc =
|
||||
.name = Subterranean APC
|
||||
.description = Troop transport capable of moving
|
||||
.description =
|
||||
Troop transport capable of moving
|
||||
underground to avoid detection.
|
||||
Unarmed.
|
||||
Unarmed.
|
||||
|
||||
actor-subtank =
|
||||
.name = Devil's Tongue
|
||||
.description = Subterranean Flame Tank
|
||||
.description =
|
||||
Subterranean Flame Tank
|
||||
with the ability to move underground.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
Strong vs. Infantry and Buildings.
|
||||
Weak vs. Tanks and Aircraft.
|
||||
|
||||
actor-stnk =
|
||||
.name = Stealth Tank
|
||||
.description = Lightly armored tank equipped with a personal
|
||||
.description =
|
||||
Lightly armored tank equipped with a personal
|
||||
stealth generator. Armed with missiles.
|
||||
Visible to infantry at close range.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
Strong vs. Vehicles and Aircraft.
|
||||
Weak vs. Infantry.
|
||||
|
||||
actor-sgen =
|
||||
.name = Mobile Stealth Generator
|
||||
.deployed-name = Mobile Stealth Generator (deployed)
|
||||
.description = Able to cloak units once deployed.
|
||||
Unarmed.
|
||||
.description =
|
||||
Able to cloak units once deployed.
|
||||
Unarmed.
|
||||
|
||||
## shared-infantry.yaml
|
||||
actor-e1 =
|
||||
.name = Light Infantry
|
||||
.description = General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
.description =
|
||||
General-purpose infantry.
|
||||
Strong vs. Infantry.
|
||||
Weak vs. Vehicles and Aircraft.
|
||||
|
||||
actor-engineer =
|
||||
.name = Engineer
|
||||
.description = Infiltrates and captures enemy structures.
|
||||
Unarmed.
|
||||
.description =
|
||||
Infiltrates and captures enemy structures.
|
||||
Unarmed.
|
||||
|
||||
## shared-structures.yaml
|
||||
actor-gacnst =
|
||||
.name = Construction Yard
|
||||
.description = Builds base structures.
|
||||
.description =
|
||||
Builds base structures.
|
||||
|
||||
actor-proc =
|
||||
.name = Tiberium Refinery
|
||||
.description = Processes raw Tiberium
|
||||
.description =
|
||||
Processes raw Tiberium
|
||||
into usable resources.
|
||||
|
||||
actor-gasilo =
|
||||
.name = Silo
|
||||
.description = Stores excess Tiberium.
|
||||
.description =
|
||||
Stores excess Tiberium.
|
||||
|
||||
actor-anypower-name = Power Generation
|
||||
actor-barracks-name = Infantry Production
|
||||
@@ -711,7 +783,8 @@ actor-tech-name = Tech Center
|
||||
## shared-support.yaml
|
||||
actor-napuls =
|
||||
.name = EMP Cannon
|
||||
.description = Disables mechanical units in an area.
|
||||
.description =
|
||||
Disables mechanical units in an area.
|
||||
Requires power to operate.
|
||||
.attackorderpower-name = EMP
|
||||
.attackorderpower-description = Fires a pulse blast that disables
|
||||
@@ -720,20 +793,23 @@ actor-napuls =
|
||||
## shared-vehicles.yaml
|
||||
actor-mcv =
|
||||
.name = Mobile Construction Vehicle
|
||||
.description = Deploys into a Construction Yard.
|
||||
.description =
|
||||
Deploys into a Construction Yard.
|
||||
Unarmed.
|
||||
|
||||
actor-harv =
|
||||
.name = Harvester
|
||||
.description = Collects Tiberium for processing.
|
||||
Unarmed.
|
||||
.description =
|
||||
Collects Tiberium for processing.
|
||||
Unarmed.
|
||||
|
||||
actor-lpst =
|
||||
.name = Mobile Sensor Array
|
||||
.deployed-name = Mobile Sensor Array (deployed)
|
||||
.description = Detects cloaked and subterranean
|
||||
.description =
|
||||
Detects cloaked and subterranean
|
||||
units when deployed.
|
||||
Unarmed.
|
||||
Unarmed.
|
||||
|
||||
## trees.yaml
|
||||
actor-bigblue-name = Large Blue Tiberium Crystal
|
||||
|
||||
Reference in New Issue
Block a user