Fix unit descriptions having incorrect indentation
(cherry picked from commit 0bd139b061c735d79d6e79bf1d2adcdf39b1eb81)
This commit is contained in:
@@ -61,14 +61,16 @@ notification-structure-lost = Structure lost.
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## aircraft.yaml
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## aircraft.yaml
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actor-tran =
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actor-tran =
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.name = Chinook Transport
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.name = Chinook Transport
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.description = Fast Infantry Transport Helicopter.
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.description =
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Fast Infantry Transport Helicopter.
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Unarmed.
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Unarmed.
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.encyclopedia = The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
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.encyclopedia = The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
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Like all aircraft, it can be handy in a pinch to crush a commando by landing!
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Like all aircraft, it can be handy in a pinch to crush a commando by landing!
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actor-heli =
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actor-heli =
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.name = Apache Longbow
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.name = Apache Longbow
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.description = Helicopter Gunship with chainguns.
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.description =
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Helicopter Gunship with chainguns.
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Strong vs. Infantry, Light Vehicles and Aircraft.
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Strong vs. Infantry, Light Vehicles and Aircraft.
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Weak vs. Tanks.
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Weak vs. Tanks.
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.encyclopedia = Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
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.encyclopedia = Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
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@@ -76,7 +78,8 @@ actor-heli =
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actor-orca =
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actor-orca =
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.name = Orca
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.name = Orca
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.description = Helicopter gunship with AG missiles.
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.description =
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Helicopter gunship with AG missiles.
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Strong vs. Buildings and Tanks.
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Strong vs. Buildings and Tanks.
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Weak vs. Infantry.
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Weak vs. Infantry.
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.encyclopedia = Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
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.encyclopedia = Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
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@@ -220,7 +223,8 @@ actor-truck-husk-name = Supply Truck (Destroyed)
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## infantry.yaml
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## infantry.yaml
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actor-e1 =
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actor-e1 =
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.name = Minigunner
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.name = Minigunner
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.description = General-purpose infantry.
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.description =
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General-purpose infantry.
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Strong vs. Infantry.
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Strong vs. Infantry.
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Weak vs. Vehicles.
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Weak vs. Vehicles.
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.encyclopedia = The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
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.encyclopedia = The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
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@@ -228,14 +232,16 @@ actor-e1 =
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actor-e2 =
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actor-e2 =
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.name = Grenadier
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.name = Grenadier
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.description = Fast infantry with grenades.
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.description =
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Fast infantry with grenades.
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Strong vs. Buildings, slow-moving targets.
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Strong vs. Buildings, slow-moving targets.
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.encyclopedia = Fast and able to keep up with medium tanks, letting it work well with flanking armies.
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.encyclopedia = Fast and able to keep up with medium tanks, letting it work well with flanking armies.
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While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
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While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
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actor-e3 =
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actor-e3 =
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.name = Rocket Soldier
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.name = Rocket Soldier
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.description = Anti-tank/Anti-aircraft infantry.
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.description =
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Anti-tank/Anti-aircraft infantry.
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Strong vs. Tanks and Aircraft.
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Strong vs. Tanks and Aircraft.
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Weak vs. Infantry.
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Weak vs. Infantry.
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.encyclopedia = Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
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.encyclopedia = Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
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@@ -243,21 +249,24 @@ actor-e3 =
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actor-e4 =
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actor-e4 =
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.name = Flamethrower
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.name = Flamethrower
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.description = Advanced anti-infantry unit.
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.description =
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Advanced anti-infantry unit.
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Strong vs. Infantry and Buildings.
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Strong vs. Infantry and Buildings.
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Weak vs. Tanks.
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Weak vs. Tanks.
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.encyclopedia = Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
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.encyclopedia = Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
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actor-e5 =
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actor-e5 =
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.name = Chemical Warrior
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.name = Chemical Warrior
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.description = Advanced general-purpose infantry.
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.description =
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Advanced general-purpose infantry.
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Strong vs. all Ground units.
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Strong vs. all Ground units.
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.encyclopedia = Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
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.encyclopedia = Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
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It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
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It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
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actor-e6 =
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actor-e6 =
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.name = Engineer
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.name = Engineer
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.description = Damages and captures enemy structures.
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.description =
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Damages and captures enemy structures.
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Repairs destroyed vehicles.
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Repairs destroyed vehicles.
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Unarmed.
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Unarmed.
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.encyclopedia = Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
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.encyclopedia = Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
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@@ -266,14 +275,16 @@ actor-e6 =
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actor-rmbo =
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actor-rmbo =
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.name = Commando
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.name = Commando
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.description = Elite sniper infantry unit.
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.description =
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Elite sniper infantry unit.
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Strong vs Infantry and Buildings.
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Strong vs Infantry and Buildings.
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Weak vs Vehicles.
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Weak vs Vehicles.
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.encyclopedia = Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
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.encyclopedia = Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
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It carries C4, for surprise backline structure destruction.
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It carries C4, for surprise backline structure destruction.
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actor-pvice =
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actor-pvice =
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.description = Mutated abomination that spits liquid Tiberium.
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.description =
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Mutated abomination that spits liquid Tiberium.
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Strong vs Infantry and Buildings.
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Strong vs Infantry and Buildings.
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Weak vs Aircraft.
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Weak vs Aircraft.
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.encyclopedia = A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
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.encyclopedia = A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
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@@ -281,19 +292,27 @@ actor-pvice =
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actor-steg =
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actor-steg =
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.name = Stegosaurus
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.name = Stegosaurus
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.description = A large, heavily built, herbivorous quadruped.
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.description =
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A large, heavily built,
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herbivorous quadruped.
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actor-trex =
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actor-trex =
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.name = Tyrannosaurus rex
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.name = Tyrannosaurus rex
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.description = Bipedal carnivore with a massive skull.
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.description =
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Bipedal carnivore with
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a massive skull.
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actor-tric =
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actor-tric =
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.name = Triceratops
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.name = Triceratops
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.description = Quadruped with large bony frill and three horns.
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.description =
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Quadruped with large bony
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frill and three horns.
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actor-rapt =
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actor-rapt =
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.name = Velociraptor
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.name = Velociraptor
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.description = Bipedal with enlarged sickle-shaped claw on each hindfoot.
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.description =
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Bipedal with enlarged sickle-shaped
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claw on each hindfoot.
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## misc.yaml
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## misc.yaml
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actor-wcrate-name = Wooden Crate
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actor-wcrate-name = Wooden Crate
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@@ -341,13 +360,15 @@ actor-nuke =
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actor-nuk2 =
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actor-nuk2 =
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.name = Advanced Power Plant
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.name = Advanced Power Plant
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.description = Provides more power, cheaper than the
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.description =
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Provides more power, cheaper than the
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standard Power Plant.
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standard Power Plant.
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.encyclopedia = Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
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.encyclopedia = Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
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actor-proc =
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actor-proc =
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.name = Tiberium Refinery
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.name = Tiberium Refinery
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.description = Processes raw Tiberium
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.description =
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Processes raw Tiberium
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into usable resources.
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into usable resources.
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.encyclopedia = Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
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.encyclopedia = Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
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The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
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The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
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@@ -360,17 +381,18 @@ actor-silo =
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actor-pyle =
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actor-pyle =
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.name = Barracks
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.name = Barracks
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.description = Trains infantry
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.description = Trains infantry.
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.encyclopedia = Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
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.encyclopedia = Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
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actor-hand =
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actor-hand =
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.name = Hand of Nod
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.name = Hand of Nod
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.description = Trains infantry
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.description = Trains infantry.
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.encyclopedia = Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
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.encyclopedia = Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
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actor-afld =
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actor-afld =
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.name = Airstrip
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.name = Airstrip
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.description = Provides a dropzone
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.description =
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Provides a dropzone
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for vehicle reinforcements.
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for vehicle reinforcements.
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.encyclopedia = Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
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.encyclopedia = Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
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@@ -386,7 +408,8 @@ actor-hpad =
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actor-hq =
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actor-hq =
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.name = Communications Center
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.name = Communications Center
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.description = Provides radar and Air Strike support power
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.description =
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Provides radar and Air Strike support power
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Unlocks higher-tech units and buildings.
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Unlocks higher-tech units and buildings.
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Requires power to operate.
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Requires power to operate.
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.airstrikepower-name = Air Strike
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.airstrikepower-name = Air Strike
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@@ -401,7 +424,8 @@ actor-fix =
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actor-eye =
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actor-eye =
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.name = Advanced Communications Center
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.name = Advanced Communications Center
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.description = Provides radar and Orbital Ion Cannon support power.
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.description =
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Provides radar and Orbital Ion Cannon support power.
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Unlocks Mammoth Tank and Commando.
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Unlocks Mammoth Tank and Commando.
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Requires power to operate.
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Requires power to operate.
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.ioncannonpower-name = Ion Cannon
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.ioncannonpower-name = Ion Cannon
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@@ -411,7 +435,8 @@ actor-eye =
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actor-tmpl =
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actor-tmpl =
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.name = Temple of Nod
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.name = Temple of Nod
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.description = Provides Nuclear Strike support power.
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.description =
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Provides Nuclear Strike support power.
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Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
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Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
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Requires power to operate.
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Requires power to operate.
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.nukepower-name = Nuclear Strike
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.nukepower-name = Nuclear Strike
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@@ -421,21 +446,24 @@ actor-tmpl =
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actor-gun =
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actor-gun =
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.name = Turret
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.name = Turret
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.description = Basic Anti-Tank base defense.
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.description =
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Basic Anti-Tank base defense.
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Strong vs Tanks and Vehicles.
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Strong vs Tanks and Vehicles.
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Weak vs Infantry.
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Weak vs Infantry.
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.encyclopedia = Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
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.encyclopedia = Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
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actor-sam =
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actor-sam =
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.name = SAM Site
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.name = SAM Site
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.description = Anti-Aircraft base defense.
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.description =
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Anti-Aircraft base defense.
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Strong vs Aircraft.
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Strong vs Aircraft.
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Cannot target Ground units.
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Cannot target Ground units.
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.encyclopedia = Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
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.encyclopedia = Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
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actor-obli =
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actor-obli =
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.name = Obelisk of Light
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.name = Obelisk of Light
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.description = Advanced base defense.
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.description =
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Advanced base defense.
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Requires power to operate.
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Requires power to operate.
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Strong vs. all Ground units.
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Strong vs. all Ground units.
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Cannot target Aircraft.
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Cannot target Aircraft.
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@@ -443,35 +471,40 @@ actor-obli =
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actor-gtwr =
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actor-gtwr =
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.name = Guard Tower
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.name = Guard Tower
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.description = Basic defensive structure.
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.description =
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Basic defensive structure.
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Strong vs. Infantry.
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Strong vs. Infantry.
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Weak vs. Tanks.
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Weak vs. Tanks.
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.encyclopedia = Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
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.encyclopedia = Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
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actor-atwr =
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actor-atwr =
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.name = Advanced Guard Tower
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.name = Advanced Guard Tower
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.description = All-purpose defensive structure.
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.description =
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All-purpose defensive structure.
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Strong vs. Aircraft and Infantry.
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Strong vs. Aircraft and Infantry.
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Weak vs. Tanks.
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Weak vs. Tanks.
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.encyclopedia = Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
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.encyclopedia = Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
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actor-sbag =
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actor-sbag =
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.name = Sandbag Barrier
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.name = Sandbag Barrier
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.description = Stops infantry and light vehicles.
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.description =
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Stops infantry and light vehicles.
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Can be crushed by tanks.
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Can be crushed by tanks.
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.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
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.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
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This barrier can be built in multiple segments once an initial sandbag has been placed.
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This barrier can be built in multiple segments once an initial sandbag has been placed.
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actor-cycl =
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actor-cycl =
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.name = Chain Link Barrier
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.name = Chain Link Barrier
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.description = Stops infantry and light vehicles.
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.description =
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Stops infantry and light vehicles.
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Can be crushed by tanks.
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Can be crushed by tanks.
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.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
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.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
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This barrier can be built in multiple segments once an initial chain link has been placed.
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This barrier can be built in multiple segments once an initial chain link has been placed.
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actor-brik =
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actor-brik =
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.name = Concrete Barrier
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.name = Concrete Barrier
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.description = Stops infantry and most tanks.
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.description =
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Stops infantry and most tanks.
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Blocks some projectiles.
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Blocks some projectiles.
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.encyclopedia = Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
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.encyclopedia = Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
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This barrier can be built in multiple segments once an initial wall has been placed.
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This barrier can be built in multiple segments once an initial wall has been placed.
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@@ -518,7 +551,8 @@ actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
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## vehicles.yaml
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## vehicles.yaml
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actor-mcv =
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actor-mcv =
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.name = Mobile Construction Vehicle
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.name = Mobile Construction Vehicle
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.description = Deploys into a Construction Yard.
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.description =
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Deploys into a Construction Yard.
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Unarmed.
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Unarmed.
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.encyclopedia = Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
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.encyclopedia = Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
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If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
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If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
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@@ -526,7 +560,8 @@ actor-mcv =
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actor-harv =
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actor-harv =
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.name = Harvester
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.name = Harvester
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.generic-name = Harvester
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.generic-name = Harvester
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.description = Collects Tiberium for processing.
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.description =
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Collects Tiberium for processing.
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Unarmed.
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Unarmed.
|
||||||
.encyclopedia = Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
|
.encyclopedia = Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
|
||||||
|
|
||||||
@@ -534,7 +569,8 @@ notification-harvester-lost = Harvester lost.
|
|||||||
|
|
||||||
actor-apc =
|
actor-apc =
|
||||||
.name = APC
|
.name = APC
|
||||||
.description = Armed infantry transport.
|
.description =
|
||||||
|
Armed infantry transport.
|
||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
@@ -543,28 +579,32 @@ actor-apc =
|
|||||||
|
|
||||||
actor-arty =
|
actor-arty =
|
||||||
.name = Artillery
|
.name = Artillery
|
||||||
.description = Long-range artillery.
|
.description =
|
||||||
|
Long-range artillery.
|
||||||
Strong vs. Infantry, Vehicles and Buildings.
|
Strong vs. Infantry, Vehicles and Buildings.
|
||||||
.encyclopedia = Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
|
.encyclopedia = Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
|
||||||
Highly vulnerable when clumped due to its explosion on death.
|
Highly vulnerable when clumped due to its explosion on death.
|
||||||
|
|
||||||
actor-ftnk =
|
actor-ftnk =
|
||||||
.name = Flame Tank
|
.name = Flame Tank
|
||||||
.description = Heavily armored flame-throwing vehicle.
|
.description =
|
||||||
|
Heavily armored flame-throwing vehicle.
|
||||||
Strong vs. Infantry, Buildings and Vehicles.
|
Strong vs. Infantry, Buildings and Vehicles.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia = Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
|
.encyclopedia = Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
|
||||||
|
|
||||||
actor-bggy =
|
actor-bggy =
|
||||||
.name = Nod Buggy
|
.name = Nod Buggy
|
||||||
.description = Fast scout and anti-infantry vehicle.
|
.description =
|
||||||
|
Fast scout and anti-infantry vehicle.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia = Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
|
.encyclopedia = Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
|
||||||
|
|
||||||
actor-bike =
|
actor-bike =
|
||||||
.name = Recon Bike
|
.name = Recon Bike
|
||||||
.description = Fast scout vehicle with rockets.
|
.description =
|
||||||
|
Fast scout vehicle with rockets.
|
||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Strong vs. Vehicles and Tanks.
|
Strong vs. Vehicles and Tanks.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
@@ -573,7 +613,8 @@ actor-bike =
|
|||||||
|
|
||||||
actor-jeep =
|
actor-jeep =
|
||||||
.name = Hum-vee
|
.name = Hum-vee
|
||||||
.description = Fast scout and anti-infantry vehicle.
|
.description =
|
||||||
|
Fast scout and anti-infantry vehicle.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia = Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
|
.encyclopedia = Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
|
||||||
@@ -581,7 +622,8 @@ actor-jeep =
|
|||||||
|
|
||||||
actor-ltnk =
|
actor-ltnk =
|
||||||
.name = Light Tank
|
.name = Light Tank
|
||||||
.description = Fast, light tank.
|
.description =
|
||||||
|
Fast, light tank.
|
||||||
Strong vs. Vehicles and Tanks.
|
Strong vs. Vehicles and Tanks.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia = With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
|
.encyclopedia = With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
|
||||||
@@ -589,7 +631,8 @@ actor-ltnk =
|
|||||||
|
|
||||||
actor-mtnk =
|
actor-mtnk =
|
||||||
.name = Medium Tank
|
.name = Medium Tank
|
||||||
.description = General-Purpose GDI Tank.
|
.description =
|
||||||
|
General-Purpose GDI Tank.
|
||||||
Strong vs. Tanks and Vehicles.
|
Strong vs. Tanks and Vehicles.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia = The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
|
.encyclopedia = The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
|
||||||
@@ -597,7 +640,8 @@ actor-mtnk =
|
|||||||
|
|
||||||
actor-htnk =
|
actor-htnk =
|
||||||
.name = Mammoth Tank
|
.name = Mammoth Tank
|
||||||
.description = Heavily armored GDI Tank.
|
.description =
|
||||||
|
Heavily armored GDI Tank.
|
||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Strong vs. Everything.
|
Strong vs. Everything.
|
||||||
.encyclopedia = A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
|
.encyclopedia = A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
|
||||||
@@ -605,22 +649,26 @@ actor-htnk =
|
|||||||
|
|
||||||
actor-msam =
|
actor-msam =
|
||||||
.name = Rocket Launcher
|
.name = Rocket Launcher
|
||||||
.description = Long-range rocket artillery.
|
.description =
|
||||||
|
Long-range rocket artillery.
|
||||||
Strong vs. all ground units.
|
Strong vs. all ground units.
|
||||||
.encyclopedia = Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
.encyclopedia = Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
|
||||||
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
|
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
|
||||||
|
|
||||||
actor-mlrs =
|
actor-mlrs =
|
||||||
.name = Mobile SAM
|
.name = Mobile SAM
|
||||||
.description = Powerful anti-air unit.
|
.description =
|
||||||
|
Powerful anti-air unit.
|
||||||
Cannot attack ground units.
|
Cannot attack ground units.
|
||||||
.encyclopedia = Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
.encyclopedia = Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
|
||||||
|
|
||||||
actor-stnk =
|
actor-stnk =
|
||||||
.name = Stealth Tank
|
.name = Stealth Tank
|
||||||
.description = Long-range missile tank that can cloak.
|
.description =
|
||||||
|
Long-range missile tank that can cloak.
|
||||||
Can attack Aircraft.
|
Can attack Aircraft.
|
||||||
Has weak armor. Can be spotted by infantry and defense structures.
|
Has weak armor. Can be spotted by infantry and
|
||||||
|
defense structures.
|
||||||
Strong vs. Vehicles and Tanks.
|
Strong vs. Vehicles and Tanks.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia = Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
.encyclopedia = Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
|
||||||
@@ -628,11 +676,13 @@ actor-stnk =
|
|||||||
|
|
||||||
actor-mhq =
|
actor-mhq =
|
||||||
.name = Mobile HQ
|
.name = Mobile HQ
|
||||||
.description = Mobile base of operations.
|
.description =
|
||||||
|
Mobile base of operations.
|
||||||
|
|
||||||
actor-truck =
|
actor-truck =
|
||||||
.name = Supply Truck
|
.name = Supply Truck
|
||||||
.description = Transports cash to other players.
|
.description =
|
||||||
|
Transports cash to other players.
|
||||||
Builds quickly.
|
Builds quickly.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia = Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
.encyclopedia = Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.
|
||||||
|
|||||||
@@ -112,7 +112,8 @@ notification-primary-building-selected = Primary building selected.
|
|||||||
## aircraft.yaml
|
## aircraft.yaml
|
||||||
actor-carryall-reinforce =
|
actor-carryall-reinforce =
|
||||||
.name = Carryall
|
.name = Carryall
|
||||||
.description = Large winged, planet-bound ship
|
.description =
|
||||||
|
Large winged, planet-bound ship
|
||||||
Automatically lifts harvesters to and from Spice fields.
|
Automatically lifts harvesters to and from Spice fields.
|
||||||
Lifts vehicles to Repair Pads when ordered to.
|
Lifts vehicles to Repair Pads when ordered to.
|
||||||
|
|
||||||
@@ -159,7 +160,8 @@ meta-combat-tank-husk-name = Combat Tank (Destroyed)
|
|||||||
## infantry.yaml
|
## infantry.yaml
|
||||||
actor-light-inf =
|
actor-light-inf =
|
||||||
.name = Light Infantry
|
.name = Light Infantry
|
||||||
.description = General-purpose infantry.
|
.description =
|
||||||
|
General-purpose infantry.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Artillery.
|
Weak vs. Vehicles and Artillery.
|
||||||
.encyclopedia = Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
.encyclopedia = Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
|
||||||
@@ -168,7 +170,9 @@ actor-light-inf =
|
|||||||
|
|
||||||
actor-engineer =
|
actor-engineer =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description = Infiltrates and captures enemy structures.
|
.description =
|
||||||
|
Infiltrates and captures enemy
|
||||||
|
structures.
|
||||||
Strong vs. Buildings.
|
Strong vs. Buildings.
|
||||||
Weak vs. Everything.
|
Weak vs. Everything.
|
||||||
Repairs damaged cliffs.
|
Repairs damaged cliffs.
|
||||||
@@ -178,7 +182,8 @@ actor-engineer =
|
|||||||
|
|
||||||
actor-trooper =
|
actor-trooper =
|
||||||
.name = Trooper
|
.name = Trooper
|
||||||
.description = Anti-tank infantry.
|
.description =
|
||||||
|
Anti-tank infantry.
|
||||||
Strong vs. Tanks.
|
Strong vs. Tanks.
|
||||||
Weak vs. Infantry and Artillery.
|
Weak vs. Infantry and Artillery.
|
||||||
.encyclopedia = Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
.encyclopedia = Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
|
||||||
@@ -187,13 +192,15 @@ actor-trooper =
|
|||||||
|
|
||||||
actor-thumper =
|
actor-thumper =
|
||||||
.name = Thumper Infantry
|
.name = Thumper Infantry
|
||||||
.description = Attracts nearby worms when deployed.
|
.description =
|
||||||
|
Attracts nearby worms when deployed.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia = Deploys a loud hammering device that draws Sandworms to the area.
|
.encyclopedia = Deploys a loud hammering device that draws Sandworms to the area.
|
||||||
|
|
||||||
actor-fremen =
|
actor-fremen =
|
||||||
.name = Fremen
|
.name = Fremen
|
||||||
.description = Elite infantry unit with assault rifles and rockets.
|
.description =
|
||||||
|
Elite infantry unit with assault rifles and rockets.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
Special Ability: Invisibility.
|
Special Ability: Invisibility.
|
||||||
@@ -203,25 +210,29 @@ actor-fremen =
|
|||||||
|
|
||||||
actor-grenadier =
|
actor-grenadier =
|
||||||
.name = Grenadier
|
.name = Grenadier
|
||||||
.description = Infantry with grenades.
|
.description =
|
||||||
|
Infantry with grenades.
|
||||||
Strong vs. Buildings and Infantry.
|
Strong vs. Buildings and Infantry.
|
||||||
Weak vs. Vehicles.
|
Weak vs. Vehicles.
|
||||||
.encyclopedia = An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
.encyclopedia = An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
|
||||||
|
|
||||||
actor-sardaukar =
|
actor-sardaukar =
|
||||||
.name = Sardaukar
|
.name = Sardaukar
|
||||||
.description = Elite Corrino assault infantry.
|
.description =
|
||||||
|
Elite Corrino assault infantry.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
.encyclopedia = Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
.encyclopedia = Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
|
||||||
|
|
||||||
actor-mpsardaukar-description = Elite Harkonnen assault infantry.
|
actor-mpsardaukar-description =
|
||||||
|
Elite Harkonnen assault infantry.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
|
|
||||||
actor-saboteur =
|
actor-saboteur =
|
||||||
.name = Saboteur
|
.name = Saboteur
|
||||||
.description = Sneaky infantry with explosives.
|
.description =
|
||||||
|
Sneaky infantry with explosives.
|
||||||
Turns invisible for a limited time.
|
Turns invisible for a limited time.
|
||||||
Strong vs. Buildings.
|
Strong vs. Buildings.
|
||||||
Weak vs. Everything.
|
Weak vs. Everything.
|
||||||
@@ -230,7 +241,8 @@ actor-saboteur =
|
|||||||
|
|
||||||
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
|
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
|
||||||
|
|
||||||
actor-nsfremen-description = Elite infantry unit with assault rifles and rockets.
|
actor-nsfremen-description =
|
||||||
|
Elite infantry unit with assault rifles and rockets.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
|
|
||||||
@@ -243,36 +255,48 @@ actor-wormspawner-name = (worm spawning location)
|
|||||||
|
|
||||||
actor-upgrade-conyard =
|
actor-upgrade-conyard =
|
||||||
.name = Construction Yard Upgrade
|
.name = Construction Yard Upgrade
|
||||||
.description = Unlocks additional construction options:
|
.description =
|
||||||
(Large Concrete Slab and Rocket Turret)
|
Unlocks additional construction options:
|
||||||
|
- Large Concrete Slab
|
||||||
|
- Rocket Turret
|
||||||
|
|
||||||
actor-upgrade-barracks =
|
actor-upgrade-barracks =
|
||||||
.name = Barracks Upgrade
|
.name = Barracks Upgrade
|
||||||
.description = Unlocks additional infantry:
|
.description =
|
||||||
(Trooper, Engineer and Thumper Infantry)
|
Unlocks additional infantry:
|
||||||
|
- Trooper
|
||||||
|
- Engineer
|
||||||
|
- Thumper Infantry
|
||||||
|
|
||||||
Required to unlock faction-specific infantry:
|
Required to unlock faction-specific infantry:
|
||||||
(Atreides: Grenadier, Harkonnen: Sardaukar)
|
- Atreides: Grenadier
|
||||||
|
- Harkonnen: Sardaukar
|
||||||
|
|
||||||
actor-upgrade-light =
|
actor-upgrade-light =
|
||||||
.name = Light Factory Upgrade
|
.name = Light Factory Upgrade
|
||||||
.description = Unlocks additional light units:
|
.description =
|
||||||
(Missile Quad)
|
Unlocks additional light units:
|
||||||
|
- Missile Quad
|
||||||
|
|
||||||
Required to unlock a faction-specific light unit:
|
Required to unlock a faction-specific light unit:
|
||||||
(Ordos: Stealth Raider Trike)
|
- Ordos: Stealth Raider Trike
|
||||||
|
|
||||||
actor-upgrade-heavy =
|
actor-upgrade-heavy =
|
||||||
.name = Heavy Factory Upgrade
|
.name = Heavy Factory Upgrade
|
||||||
.description = Unlocks additional construction options:
|
.description =
|
||||||
(Repair Pad and IX Research Center)
|
Unlocks additional construction options:
|
||||||
|
- Repair Pad
|
||||||
|
- IX Research Center
|
||||||
|
|
||||||
Unlocks additional heavy units:
|
Unlocks additional heavy units:
|
||||||
(Siege Tank, Missile Tank and MCV)
|
- Siege Tank
|
||||||
|
- Missile Tank
|
||||||
|
- MCV
|
||||||
|
|
||||||
actor-upgrade-hightech =
|
actor-upgrade-hightech =
|
||||||
.name = High Tech Factory Upgrade
|
.name = High Tech Factory Upgrade
|
||||||
.description = Unlocks the Atreides Air Strike superweapon.
|
.description =
|
||||||
|
Unlocks the Atreides Air Strike superweapon.
|
||||||
|
|
||||||
actor-deathhand =
|
actor-deathhand =
|
||||||
.name = Death Hand
|
.name = Death Hand
|
||||||
@@ -295,8 +319,9 @@ notification-saboteur-ready = Saboteur ready.
|
|||||||
|
|
||||||
meta-concrete =
|
meta-concrete =
|
||||||
.generic-name = Structure
|
.generic-name = Structure
|
||||||
.description = Provides a strong foundation that protects
|
.description =
|
||||||
against terrain damage.
|
Provides a strong foundation that
|
||||||
|
protects against terrain damage.
|
||||||
|
|
||||||
actor-concrete-a =
|
actor-concrete-a =
|
||||||
.name = Concrete Slab
|
.name = Concrete Slab
|
||||||
@@ -315,7 +340,9 @@ actor-construction-yard =
|
|||||||
|
|
||||||
actor-wind-trap =
|
actor-wind-trap =
|
||||||
.name = Wind Trap
|
.name = Wind Trap
|
||||||
.description = Supplies power to other structures.
|
.description =
|
||||||
|
Supplies power to other
|
||||||
|
structures.
|
||||||
.encyclopedia = Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
|
.encyclopedia = Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
|
||||||
|
|
||||||
Wind Traps are vulnerable to most weapons.
|
Wind Traps are vulnerable to most weapons.
|
||||||
@@ -329,7 +356,9 @@ actor-barracks =
|
|||||||
|
|
||||||
actor-refinery =
|
actor-refinery =
|
||||||
.name = Spice Refinery
|
.name = Spice Refinery
|
||||||
.description = Harvesters unload Spice here for processing.
|
.description =
|
||||||
|
Harvesters unload Spice here
|
||||||
|
for processing.
|
||||||
.encyclopedia = The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
|
.encyclopedia = The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
|
||||||
|
|
||||||
Refineries are vulnerable to most weapons.
|
Refineries are vulnerable to most weapons.
|
||||||
@@ -357,7 +386,8 @@ actor-heavy-factory =
|
|||||||
|
|
||||||
actor-outpost =
|
actor-outpost =
|
||||||
.name = Outpost
|
.name = Outpost
|
||||||
.description = Provides a radar map of the battlefield.
|
.description =
|
||||||
|
Provides a radar map of the battlefield.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
.encyclopedia = Once enough power is available, the Radar Outpost activates, providing a radar map.
|
.encyclopedia = Once enough power is available, the Radar Outpost activates, providing a radar map.
|
||||||
|
|
||||||
@@ -380,7 +410,8 @@ actor-wall =
|
|||||||
|
|
||||||
actor-medium-gun-turret =
|
actor-medium-gun-turret =
|
||||||
.name = Gun Turret
|
.name = Gun Turret
|
||||||
.description = Defensive structure.
|
.description =
|
||||||
|
Defensive structure.
|
||||||
Strong vs. Tanks.
|
Strong vs. Tanks.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
.encyclopedia = A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
.encyclopedia = A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
|
||||||
@@ -389,18 +420,19 @@ actor-medium-gun-turret =
|
|||||||
|
|
||||||
actor-large-gun-turret =
|
actor-large-gun-turret =
|
||||||
.name = Rocket Turret
|
.name = Rocket Turret
|
||||||
.description = Defensive structure.
|
.description =
|
||||||
|
Defensive structure.
|
||||||
|
Requires power to operate.
|
||||||
Strong vs. Infantry and Aircraft.
|
Strong vs. Infantry and Aircraft.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
|
|
||||||
Requires power to operate.
|
|
||||||
.encyclopedia = An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
.encyclopedia = An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
|
||||||
|
|
||||||
The Rocket Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
The Rocket Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
actor-repair-pad =
|
actor-repair-pad =
|
||||||
.name = Repair Pad
|
.name = Repair Pad
|
||||||
.description = Repairs vehicles.
|
.description =
|
||||||
|
Repairs vehicles.
|
||||||
Allows MCVs to be built.
|
Allows MCVs to be built.
|
||||||
.encyclopedia = Repairs units for a fraction of their production cost.
|
.encyclopedia = Repairs units for a fraction of their production cost.
|
||||||
|
|
||||||
@@ -408,7 +440,8 @@ actor-repair-pad =
|
|||||||
|
|
||||||
actor-high-tech-factory =
|
actor-high-tech-factory =
|
||||||
.name = High Tech Factory
|
.name = High Tech Factory
|
||||||
.description = Unlocks advanced technology.
|
.description =
|
||||||
|
Unlocks advanced technology.
|
||||||
.airstrikepower-name = Air Strike
|
.airstrikepower-name = Air Strike
|
||||||
.airstrikepower-description = Ornithopters bomb the target.
|
.airstrikepower-description = Ornithopters bomb the target.
|
||||||
.encyclopedia = Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
|
.encyclopedia = Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
|
||||||
@@ -445,7 +478,8 @@ actor-palace =
|
|||||||
## vehicles.yaml
|
## vehicles.yaml
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description = Deploys into a Construction Yard.
|
.description =
|
||||||
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia = Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
.encyclopedia = Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
|
||||||
|
|
||||||
@@ -453,7 +487,8 @@ actor-mcv =
|
|||||||
|
|
||||||
actor-harvester =
|
actor-harvester =
|
||||||
.name = Spice Harvester
|
.name = Spice Harvester
|
||||||
.description = Collects Spice for processing.
|
.description =
|
||||||
|
Collects Spice for processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
.encyclopedia = Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
.encyclopedia = Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
|
||||||
|
|
||||||
@@ -461,7 +496,8 @@ actor-harvester =
|
|||||||
|
|
||||||
actor-trike =
|
actor-trike =
|
||||||
.name = Trike
|
.name = Trike
|
||||||
.description = Fast scout.
|
.description =
|
||||||
|
Fast scout.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia = Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
.encyclopedia = Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
|
||||||
@@ -470,7 +506,8 @@ actor-trike =
|
|||||||
|
|
||||||
actor-quad =
|
actor-quad =
|
||||||
.name = Missile Quad
|
.name = Missile Quad
|
||||||
.description = Missile Scout.
|
.description =
|
||||||
|
Missile Scout.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia = Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
.encyclopedia = Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
|
||||||
@@ -479,7 +516,8 @@ actor-quad =
|
|||||||
|
|
||||||
actor-siege-tank =
|
actor-siege-tank =
|
||||||
.name = Siege Tank
|
.name = Siege Tank
|
||||||
.description = Siege Artillery.
|
.description =
|
||||||
|
Siege Artillery.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia = Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
.encyclopedia = Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
|
||||||
@@ -488,7 +526,8 @@ actor-siege-tank =
|
|||||||
|
|
||||||
actor-missile-tank =
|
actor-missile-tank =
|
||||||
.name = Missile Tank
|
.name = Missile Tank
|
||||||
.description = Rocket Artillery.
|
.description =
|
||||||
|
Rocket Artillery.
|
||||||
Strong vs. Vehicles, Buildings and Aircraft.
|
Strong vs. Vehicles, Buildings and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
.encyclopedia = Shoots down aircraft and is effective against most targets, except infantry.
|
.encyclopedia = Shoots down aircraft and is effective against most targets, except infantry.
|
||||||
@@ -497,7 +536,8 @@ actor-missile-tank =
|
|||||||
|
|
||||||
actor-sonic-tank =
|
actor-sonic-tank =
|
||||||
.name = Sonic Tank
|
.name = Sonic Tank
|
||||||
.description = Fires sonic shocks.
|
.description =
|
||||||
|
Fires sonic shocks.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
.encyclopedia = Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
.encyclopedia = Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
|
||||||
@@ -508,7 +548,8 @@ actor-sonic-tank =
|
|||||||
|
|
||||||
actor-devastator =
|
actor-devastator =
|
||||||
.name = Devastator
|
.name = Devastator
|
||||||
.description = Super Heavy Tank.
|
.description =
|
||||||
|
Super Heavy Tank.
|
||||||
Strong vs. Tanks.
|
Strong vs. Tanks.
|
||||||
Weak vs. Artillery.
|
Weak vs. Artillery.
|
||||||
.encyclopedia = As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
.encyclopedia = As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
|
||||||
@@ -517,7 +558,8 @@ actor-devastator =
|
|||||||
|
|
||||||
actor-raider =
|
actor-raider =
|
||||||
.name = Raider Trike
|
.name = Raider Trike
|
||||||
.description = Improved Scout.
|
.description =
|
||||||
|
Improved Scout.
|
||||||
Strong vs. Infantry and Light Vehicles.
|
Strong vs. Infantry and Light Vehicles.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia = Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
.encyclopedia = Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
|
||||||
@@ -526,20 +568,23 @@ actor-raider =
|
|||||||
|
|
||||||
actor-stealth-raider =
|
actor-stealth-raider =
|
||||||
.name = Stealth Raider Trike
|
.name = Stealth Raider Trike
|
||||||
.description = Invisible Raider Trike.
|
.description =
|
||||||
|
Invisible Raider Trike.
|
||||||
Strong vs. Infantry and Light Vehicles.
|
Strong vs. Infantry and Light Vehicles.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
.encyclopedia = A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
.encyclopedia = A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
|
||||||
|
|
||||||
actor-deviator =
|
actor-deviator =
|
||||||
.name = Deviator
|
.name = Deviator
|
||||||
.description = Fires a warhead that changes
|
.description =
|
||||||
the allegiance of enemy vehicles.
|
Fires a warhead that changes the
|
||||||
|
allegiance of enemy vehicles.
|
||||||
.encyclopedia = Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
|
.encyclopedia = Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
|
||||||
|
|
||||||
The Deviator is vulnerable to most weapons, high-caliber guns are slightly less effective.
|
The Deviator is vulnerable to most weapons, high-caliber guns are slightly less effective.
|
||||||
|
|
||||||
meta-combat-tank-description = Main Battle Tank.
|
meta-combat-tank-description =
|
||||||
|
Main Battle Tank.
|
||||||
Strong vs. Tanks.
|
Strong vs. Tanks.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
|
|||||||
@@ -91,33 +91,35 @@ actor-badr-name = Badger
|
|||||||
|
|
||||||
actor-mig =
|
actor-mig =
|
||||||
.name = MiG Attack Plane
|
.name = MiG Attack Plane
|
||||||
.description = Fast Ground-Attack Plane.
|
.description =
|
||||||
|
Fast Ground-Attack Plane.
|
||||||
Strong vs. Buildings and Vehicles.
|
Strong vs. Buildings and Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-yak =
|
actor-yak =
|
||||||
.name = Yak Attack Plane
|
.name = Yak Attack Plane
|
||||||
.description = Attack Plane with
|
.description =
|
||||||
dual machine guns.
|
Attack Plane with dual machine guns.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-tran =
|
actor-tran =
|
||||||
.name = Chinook
|
.name = Chinook
|
||||||
.description = Fast infantry transport helicopter.
|
.description =
|
||||||
|
Fast infantry transport helicopter.
|
||||||
Unarmed
|
Unarmed
|
||||||
|
|
||||||
actor-heli =
|
actor-heli =
|
||||||
.name = Longbow
|
.name = Longbow
|
||||||
.description = Helicopter gunship
|
.description =
|
||||||
with multi-purpose missiles.
|
Helicopter gunship with multi-purpose missiles.
|
||||||
Strong vs. Buildings, Vehicles and Aircraft.
|
Strong vs. Buildings, Vehicles and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-hind =
|
actor-hind =
|
||||||
.name = Hind
|
.name = Hind
|
||||||
.description = Helicopter gunship
|
.description =
|
||||||
with dual chain guns.
|
Helicopter gunship with dual chain guns.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
@@ -125,8 +127,8 @@ actor-u2-name = Spy Plane
|
|||||||
|
|
||||||
actor-mh60 =
|
actor-mh60 =
|
||||||
.name = Black Hawk
|
.name = Black Hawk
|
||||||
.description = Helicopter gunship
|
.description =
|
||||||
with dual chain guns.
|
Helicopter gunship with dual chain guns.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
@@ -242,13 +244,15 @@ actor-atef =
|
|||||||
actor-pdof =
|
actor-pdof =
|
||||||
.name = Fake Chronosphere
|
.name = Fake Chronosphere
|
||||||
.generic-name = Chronosphere
|
.generic-name = Chronosphere
|
||||||
.description = Looks like a Chronosphere.
|
.description =
|
||||||
|
Looks like a Chronosphere.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
|
|
||||||
actor-mslf =
|
actor-mslf =
|
||||||
.name = Fake Missile Silo
|
.name = Fake Missile Silo
|
||||||
.generic-name = Missile Silo
|
.generic-name = Missile Silo
|
||||||
.description = Looks like a Missile Silo.
|
.description =
|
||||||
|
Looks like a Missile Silo.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
|
|
||||||
actor-facf =
|
actor-facf =
|
||||||
@@ -281,45 +285,52 @@ notification-building-infiltrated = Building infiltrated.
|
|||||||
actor-dog =
|
actor-dog =
|
||||||
.name = Attack Dog
|
.name = Attack Dog
|
||||||
.generic-name = Dog
|
.generic-name = Dog
|
||||||
.description = Anti-infantry unit.
|
.description =
|
||||||
|
Anti-infantry unit.
|
||||||
Can detect spies.
|
Can detect spies.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-e1 =
|
actor-e1 =
|
||||||
.name = Rifle Infantry
|
.name = Rifle Infantry
|
||||||
.description = General-purpose infantry.
|
.description =
|
||||||
|
General-purpose infantry.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-e2 =
|
actor-e2 =
|
||||||
.name = Grenadier
|
.name = Grenadier
|
||||||
.description = Infantry with grenades.
|
.description =
|
||||||
|
Infantry with grenades.
|
||||||
Strong vs. Buildings and Infantry.
|
Strong vs. Buildings and Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-e3 =
|
actor-e3 =
|
||||||
.name = Rocket Soldier
|
.name = Rocket Soldier
|
||||||
.description = Anti-tank/Anti-aircraft infantry.
|
.description =
|
||||||
|
Anti-tank/Anti-aircraft infantry.
|
||||||
Strong vs. Vehicles and Aircraft.
|
Strong vs. Vehicles and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-e4 =
|
actor-e4 =
|
||||||
.name = Flame Infantry
|
.name = Flame Infantry
|
||||||
.description = Advanced anti-structure unit.
|
.description =
|
||||||
|
Advanced anti-structure unit.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-e6 =
|
actor-e6 =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description = Infiltrates and captures
|
.description =
|
||||||
|
Infiltrates and captures
|
||||||
enemy structures.
|
enemy structures.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-spy =
|
actor-spy =
|
||||||
.disguisetooltip-name = Spy
|
.disguisetooltip-name = Spy
|
||||||
.disguisetooltip-generic-name = Soldier
|
.disguisetooltip-generic-name = Soldier
|
||||||
.description = Infiltrates enemy structures for intel or
|
.description =
|
||||||
|
Infiltrates enemy structures for intel or
|
||||||
sabotage. Exact effect depends on the
|
sabotage. Exact effect depends on the
|
||||||
building infiltrated.
|
building infiltrated.
|
||||||
Loses disguise when attacking.
|
Loses disguise when attacking.
|
||||||
@@ -332,8 +343,9 @@ actor-spy-england-disguisetooltip-name = British Spy
|
|||||||
|
|
||||||
actor-e7 =
|
actor-e7 =
|
||||||
.name = Tanya
|
.name = Tanya
|
||||||
.description = Elite commando infantry, with
|
.description =
|
||||||
dual pistols and C4.
|
Elite commando infantry, with dual pistols
|
||||||
|
and C4.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
@@ -341,13 +353,15 @@ actor-e7 =
|
|||||||
|
|
||||||
actor-medi =
|
actor-medi =
|
||||||
.name = Medic
|
.name = Medic
|
||||||
.description = Heals nearby infantry.
|
.description =
|
||||||
|
Heals nearby infantry.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-mech =
|
actor-mech =
|
||||||
.name = Mechanic
|
.name = Mechanic
|
||||||
.description = Repairs nearby vehicles and restores
|
.description =
|
||||||
husks to working condition by capturing them.
|
Repairs nearby vehicles and restores husks to
|
||||||
|
working condition by capturing them.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-einstein-name = Prof. Einstein
|
actor-einstein-name = Prof. Einstein
|
||||||
@@ -357,24 +371,28 @@ actor-gnrl-name = General
|
|||||||
|
|
||||||
actor-thf =
|
actor-thf =
|
||||||
.name = Thief
|
.name = Thief
|
||||||
.description = Steals enemy credits.
|
.description =
|
||||||
|
Steals enemy credits.
|
||||||
Hijacks enemy vehicles.
|
Hijacks enemy vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-shok =
|
actor-shok =
|
||||||
.name = Shock Trooper
|
.name = Shock Trooper
|
||||||
.description = Elite infantry with portable Tesla coils.
|
.description =
|
||||||
|
Elite infantry with portable Tesla coils.
|
||||||
Strong vs. Infantry and Vehicles.
|
Strong vs. Infantry and Vehicles.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-zombie =
|
actor-zombie =
|
||||||
.name = Zombie
|
.name = Zombie
|
||||||
.description = Slow-moving undead that attack in close combat.
|
.description =
|
||||||
|
Slow-moving undead that attack in close combat.
|
||||||
|
|
||||||
actor-ant =
|
actor-ant =
|
||||||
.name = Giant Ant
|
.name = Giant Ant
|
||||||
.generic-name = Ant
|
.generic-name = Ant
|
||||||
.description = Irradiated insect that grew to an abnormally large size.
|
.description =
|
||||||
|
Irradiated insect that grew to an abnormally large size.
|
||||||
|
|
||||||
actor-fireant-name = Fire Ant
|
actor-fireant-name = Fire Ant
|
||||||
actor-scoutant-name = Scout Ant
|
actor-scoutant-name = Scout Ant
|
||||||
@@ -405,8 +423,8 @@ actor-ctflag-name = Flag
|
|||||||
## ships.yaml
|
## ships.yaml
|
||||||
actor-ss =
|
actor-ss =
|
||||||
.name = Submarine
|
.name = Submarine
|
||||||
.description = Submerged anti-ship unit
|
.description =
|
||||||
with torpedoes.
|
Submerged anti-ship unit with torpedoes.
|
||||||
Can detect other submarines.
|
Can detect other submarines.
|
||||||
Strong vs. Naval units.
|
Strong vs. Naval units.
|
||||||
Weak vs. Ground units and Aircraft.
|
Weak vs. Ground units and Aircraft.
|
||||||
@@ -414,8 +432,9 @@ actor-ss =
|
|||||||
|
|
||||||
actor-msub =
|
actor-msub =
|
||||||
.name = Missile Submarine
|
.name = Missile Submarine
|
||||||
.description = Submerged anti-ground siege unit
|
.description =
|
||||||
with anti-air capabilities.
|
Submerged anti-ground siege unit with anti-air
|
||||||
|
capabilities.
|
||||||
Can detect other submarines.
|
Can detect other submarines.
|
||||||
Strong vs. Buildings, Ground units and Aircraft.
|
Strong vs. Buildings, Ground units and Aircraft.
|
||||||
Weak vs. Naval units.
|
Weak vs. Naval units.
|
||||||
@@ -423,26 +442,30 @@ actor-msub =
|
|||||||
|
|
||||||
actor-dd =
|
actor-dd =
|
||||||
.name = Destroyer
|
.name = Destroyer
|
||||||
.description = Fast multi-role ship.
|
.description =
|
||||||
|
Fast multi-role ship.
|
||||||
Can detect submarines.
|
Can detect submarines.
|
||||||
Strong vs. Naval units, Vehicles and Aircraft.
|
Strong vs. Naval units, Vehicles and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-ca =
|
actor-ca =
|
||||||
.name = Cruiser
|
.name = Cruiser
|
||||||
.description = Very slow long-range ship.
|
.description =
|
||||||
|
Very slow long-range ship.
|
||||||
Strong vs. Buildings and Ground units.
|
Strong vs. Buildings and Ground units.
|
||||||
Weak vs. Naval units and Aircraft.
|
Weak vs. Naval units and Aircraft.
|
||||||
|
|
||||||
actor-lst =
|
actor-lst =
|
||||||
.name = Transport
|
.name = Transport
|
||||||
.description = General-purpose naval transport.
|
.description =
|
||||||
|
General-purpose naval transport.
|
||||||
Carries infantry and tanks.
|
Carries infantry and tanks.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-pt =
|
actor-pt =
|
||||||
.name = Gunboat
|
.name = Gunboat
|
||||||
.description = Light scout and support ship.
|
.description =
|
||||||
|
Light scout and support ship.
|
||||||
Can detect submarines.
|
Can detect submarines.
|
||||||
Strong vs. Naval units.
|
Strong vs. Naval units.
|
||||||
Weak vs. Ground units and Aircraft.
|
Weak vs. Ground units and Aircraft.
|
||||||
@@ -470,7 +493,8 @@ notification-spy-plane-ready = Spy plane ready.
|
|||||||
|
|
||||||
actor-mslo =
|
actor-mslo =
|
||||||
.name = Missile Silo
|
.name = Missile Silo
|
||||||
.description = Provides an atomic bomb.
|
.description =
|
||||||
|
Provides an atomic bomb.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Special Ability: Atom Bomb.
|
Special Ability: Atom Bomb.
|
||||||
@@ -480,22 +504,26 @@ actor-mslo =
|
|||||||
|
|
||||||
actor-gap =
|
actor-gap =
|
||||||
.name = Gap Generator
|
.name = Gap Generator
|
||||||
.description = Obscures the enemy's view with shroud.
|
.description =
|
||||||
|
Obscures the enemy's view with shroud.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
|
|
||||||
actor-spen =
|
actor-spen =
|
||||||
.name = Sub Pen
|
.name = Sub Pen
|
||||||
.description = Produces and repairs
|
.description =
|
||||||
submarines and transports.
|
Produces and repairs submarines
|
||||||
|
and transports.
|
||||||
|
|
||||||
actor-syrd =
|
actor-syrd =
|
||||||
.name = Naval Yard
|
.name = Naval Yard
|
||||||
.description = Produces and repairs
|
.description =
|
||||||
ships and transports.
|
Produces and repairs ships and
|
||||||
|
transports.
|
||||||
|
|
||||||
actor-iron =
|
actor-iron =
|
||||||
.name = Iron Curtain
|
.name = Iron Curtain
|
||||||
.description = Grants a group of units temporary
|
.description =
|
||||||
|
Grants a group of units temporary
|
||||||
invulnerability.
|
invulnerability.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
@@ -506,8 +534,9 @@ actor-iron =
|
|||||||
|
|
||||||
actor-pdox =
|
actor-pdox =
|
||||||
.name = Chronosphere
|
.name = Chronosphere
|
||||||
.description = Teleports a group of units across the
|
.description =
|
||||||
map for a short time.
|
Teleports a group of units across
|
||||||
|
the map for a short time.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
Special Ability: Chronoshift
|
Special Ability: Chronoshift
|
||||||
@@ -520,7 +549,8 @@ actor-pdox =
|
|||||||
|
|
||||||
actor-tsla =
|
actor-tsla =
|
||||||
.name = Tesla Coil
|
.name = Tesla Coil
|
||||||
.description = Advanced base defense.
|
.description =
|
||||||
|
Advanced base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs. Vehicles and Infantry.
|
Strong vs. Vehicles and Infantry.
|
||||||
@@ -528,20 +558,23 @@ actor-tsla =
|
|||||||
|
|
||||||
actor-agun =
|
actor-agun =
|
||||||
.name = AA Gun
|
.name = AA Gun
|
||||||
.description = Anti-Air base defense.
|
.description =
|
||||||
|
Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Aircraft.
|
Strong vs. Aircraft.
|
||||||
Weak vs. Ground units.
|
Weak vs. Ground units.
|
||||||
|
|
||||||
actor-dome =
|
actor-dome =
|
||||||
.name = Radar Dome
|
.name = Radar Dome
|
||||||
.description = Provides an overview
|
.description =
|
||||||
of the battlefield.
|
Provides an overview of
|
||||||
|
the battlefield.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
|
|
||||||
actor-pbox =
|
actor-pbox =
|
||||||
.name = Pillbox
|
.name = Pillbox
|
||||||
.description = Static defense with a fireport for
|
.description =
|
||||||
|
Static defense with a fireport for
|
||||||
a garrisoned soldier.
|
a garrisoned soldier.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
@@ -549,7 +582,8 @@ actor-pbox =
|
|||||||
|
|
||||||
actor-hbox =
|
actor-hbox =
|
||||||
.name = Camo Pillbox
|
.name = Camo Pillbox
|
||||||
.description = Camouflaged static defense with a fireport
|
.description =
|
||||||
|
Camouflaged static defense with a fireport
|
||||||
for a garrisoned soldier.
|
for a garrisoned soldier.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
@@ -557,59 +591,69 @@ actor-hbox =
|
|||||||
|
|
||||||
actor-gun =
|
actor-gun =
|
||||||
.name = Turret
|
.name = Turret
|
||||||
.description = Anti-Armor base defense.
|
.description =
|
||||||
|
Anti-Armor base defense.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-ftur =
|
actor-ftur =
|
||||||
.name = Flame Tower
|
.name = Flame Tower
|
||||||
.description = Anti-Infantry base defense.
|
.description =
|
||||||
|
Anti-Infantry base defense.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-sam =
|
actor-sam =
|
||||||
.name = SAM Site
|
.name = SAM Site
|
||||||
.description = Anti-Air base defense.
|
.description =
|
||||||
|
Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Aircraft.
|
Strong vs. Aircraft.
|
||||||
Weak vs. Ground units.
|
Weak vs. Ground units.
|
||||||
|
|
||||||
actor-atek =
|
actor-atek =
|
||||||
.name = Allied Tech Center
|
.name = Allied Tech Center
|
||||||
.description = Provides advanced Allied technology.
|
.description =
|
||||||
|
Provides advanced Allied technology.
|
||||||
Special Ability: GPS Satellite.
|
Special Ability: GPS Satellite.
|
||||||
.gpspower-name = GPS Satellite
|
.gpspower-name = GPS Satellite
|
||||||
.gpspower-description = Reveals map terrain and provides tactical information.
|
.gpspower-description =
|
||||||
|
Reveals map terrain and provides tactical information.
|
||||||
Requires power and active radar.
|
Requires power and active radar.
|
||||||
|
|
||||||
actor-weap =
|
actor-weap =
|
||||||
.name = War Factory
|
.name = War Factory
|
||||||
.description = Produces vehicles.
|
.description =
|
||||||
|
Produces vehicles.
|
||||||
|
|
||||||
actor-fact =
|
actor-fact =
|
||||||
.name = Construction Yard
|
.name = Construction Yard
|
||||||
.description = Produces structures.
|
.description =
|
||||||
|
Produces structures.
|
||||||
|
|
||||||
actor-proc =
|
actor-proc =
|
||||||
.name = Ore Refinery
|
.name = Ore Refinery
|
||||||
.description = Refines Ore and Gems
|
.description =
|
||||||
into credits.
|
Refines Ore and Gems into
|
||||||
|
credits.
|
||||||
|
|
||||||
actor-silo =
|
actor-silo =
|
||||||
.name = Silo
|
.name = Silo
|
||||||
.description = Stores excess refined
|
.description =
|
||||||
|
Stores excess refined
|
||||||
Ore and Gems.
|
Ore and Gems.
|
||||||
|
|
||||||
actor-hpad =
|
actor-hpad =
|
||||||
.name = Helipad
|
.name = Helipad
|
||||||
.description = Produces and reloads
|
.description =
|
||||||
helicopters.
|
Produces and reloads helicopters.
|
||||||
|
|
||||||
actor-afld =
|
actor-afld =
|
||||||
.name = Airfield
|
.name = Airfield
|
||||||
.description = Produces and reloads aircraft.
|
.description =
|
||||||
|
Produces and reloads aircraft.
|
||||||
Special Ability: Spy Plane.
|
Special Ability: Spy Plane.
|
||||||
Special Ability: Paratroopers.
|
Special Ability: Paratroopers.
|
||||||
.airstrikepower-spyplane-name = Spy Plane
|
.airstrikepower-spyplane-name = Spy Plane
|
||||||
@@ -621,53 +665,65 @@ actor-afld =
|
|||||||
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
|
||||||
at the selected location.
|
at the selected location.
|
||||||
|
|
||||||
actor-afld-ukraine-description = Produces and reloads aircraft.
|
actor-afld-ukraine-description =
|
||||||
|
Produces and reloads aircraft.
|
||||||
Special Ability: Spy Plane
|
Special Ability: Spy Plane
|
||||||
Special Ability: Paratroopers
|
Special Ability: Paratroopers
|
||||||
Special Ability: Parabombs
|
Special Ability: Parabombs
|
||||||
|
|
||||||
actor-powr =
|
actor-powr =
|
||||||
.name = Power Plant
|
.name = Power Plant
|
||||||
.description = Provides power for other structures.
|
.description =
|
||||||
|
Provides power for other
|
||||||
|
structures.
|
||||||
|
|
||||||
actor-apwr =
|
actor-apwr =
|
||||||
.name = Advanced Power Plant
|
.name = Advanced Power Plant
|
||||||
.description = Provides double the power of
|
.description =
|
||||||
a standard Power Plant.
|
Provides double the power of a standard
|
||||||
|
Power Plant.
|
||||||
|
|
||||||
actor-stek =
|
actor-stek =
|
||||||
.name = Soviet Tech Center
|
.name = Soviet Tech Center
|
||||||
.description = Provides advanced Soviet technology.
|
.description =
|
||||||
|
Provides advanced Soviet technology.
|
||||||
|
|
||||||
actor-barr =
|
actor-barr =
|
||||||
.name = Soviet Barracks
|
.name = Soviet Barracks
|
||||||
.description = Trains infantry units.
|
.description =
|
||||||
|
Trains infantry units.
|
||||||
|
|
||||||
actor-kenn =
|
actor-kenn =
|
||||||
.name = Kennel
|
.name = Kennel
|
||||||
.description = Trains Attack Dogs.
|
.description =
|
||||||
|
Trains Attack Dogs.
|
||||||
|
|
||||||
actor-tent =
|
actor-tent =
|
||||||
.name = Allied Barracks
|
.name = Allied Barracks
|
||||||
.description = Trains infantry.
|
.description =
|
||||||
|
Trains infantry.
|
||||||
|
|
||||||
actor-fix =
|
actor-fix =
|
||||||
.name = Service Depot
|
.name = Service Depot
|
||||||
.description = Repairs vehicles for credits.
|
.description =
|
||||||
|
Repairs vehicles for credits.
|
||||||
|
|
||||||
actor-sbag =
|
actor-sbag =
|
||||||
.name = Sandbag Wall
|
.name = Sandbag Wall
|
||||||
.description = Stops infantry and light vehicles.
|
.description =
|
||||||
|
Stops infantry and light vehicles.
|
||||||
Can be crushed by tanks.
|
Can be crushed by tanks.
|
||||||
|
|
||||||
actor-fenc =
|
actor-fenc =
|
||||||
.name = Wire Fence
|
.name = Wire Fence
|
||||||
.description = Stops infantry and light vehicles.
|
.description =
|
||||||
|
Stops infantry and light vehicles.
|
||||||
Can be crushed by tanks.
|
Can be crushed by tanks.
|
||||||
|
|
||||||
actor-brik =
|
actor-brik =
|
||||||
.name = Concrete Wall
|
.name = Concrete Wall
|
||||||
.description = Stops units and blocks enemy fire.
|
.description =
|
||||||
|
Stops units and blocks enemy fire.
|
||||||
|
|
||||||
actor-cycl-name = Chain-Link Barrier
|
actor-cycl-name = Chain-Link Barrier
|
||||||
actor-barb-name = Barbed-Wire Fence
|
actor-barb-name = Barbed-Wire Fence
|
||||||
@@ -679,114 +735,133 @@ actor-anypower-name = Any Power Generation
|
|||||||
## vehicles.yaml
|
## vehicles.yaml
|
||||||
actor-v2rl =
|
actor-v2rl =
|
||||||
.name = V2 Rocket Launcher
|
.name = V2 Rocket Launcher
|
||||||
.description = Long-range rocket artillery.
|
.description =
|
||||||
|
Long-range rocket artillery.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-1tnk =
|
actor-1tnk =
|
||||||
.name = Light Tank
|
.name = Light Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description = Fast tank; good for scouting.
|
.description =
|
||||||
|
Fast tank; good for scouting.
|
||||||
Strong vs. Light armor.
|
Strong vs. Light armor.
|
||||||
Weak vs. Infantry, Tanks and Aircraft.
|
Weak vs. Infantry, Tanks and Aircraft.
|
||||||
|
|
||||||
actor-2tnk =
|
actor-2tnk =
|
||||||
.name = Medium Tank
|
.name = Medium Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description = Allied Main Battle Tank.
|
.description =
|
||||||
|
Allied Main Battle Tank.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-3tnk =
|
actor-3tnk =
|
||||||
.name = Heavy Tank
|
.name = Heavy Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description = Soviet Main Battle Tank with dual cannons.
|
.description =
|
||||||
|
Soviet Main Battle Tank with dual cannons.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-4tnk =
|
actor-4tnk =
|
||||||
.name = Mammoth Tank
|
.name = Mammoth Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description = Large, slow tank with anti-air capabilities.
|
.description =
|
||||||
|
Large, slow tank with anti-air capabilities.
|
||||||
Can crush concrete walls.
|
Can crush concrete walls.
|
||||||
Strong vs. Vehicles, Infantry and Aircraft.
|
Strong vs. Vehicles, Infantry and Aircraft.
|
||||||
Weak vs. Nothing.
|
Weak vs. Nothing.
|
||||||
|
|
||||||
actor-arty =
|
actor-arty =
|
||||||
.name = Artillery
|
.name = Artillery
|
||||||
.description = Long-range artillery.
|
.description =
|
||||||
|
Long-range artillery.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-harv =
|
actor-harv =
|
||||||
.name = Ore Truck
|
.name = Ore Truck
|
||||||
.generic-name = Harvester
|
.generic-name = Harvester
|
||||||
.description = Collects Ore and Gems for processing.
|
.description =
|
||||||
|
Collects Ore and Gems for
|
||||||
|
processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description = Deploys into a Construction Yard.
|
.description =
|
||||||
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-jeep =
|
actor-jeep =
|
||||||
.name = Ranger
|
.name = Ranger
|
||||||
.description = Fast scout and anti-infantry vehicle.
|
.description =
|
||||||
|
Fast scout and anti-infantry vehicle.
|
||||||
Can carry just one infantry unit.
|
Can carry just one infantry unit.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-apc =
|
actor-apc =
|
||||||
.name = Armored Personnel Carrier
|
.name = Armored Personnel Carrier
|
||||||
.description = Tough infantry transport.
|
.description =
|
||||||
|
Tough infantry transport.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-mnly =
|
actor-mnly =
|
||||||
.name = Minelayer
|
.name = Minelayer
|
||||||
.description = Lays mines to destroy
|
.description =
|
||||||
|
Lays mines to destroy
|
||||||
unwary enemy units.
|
unwary enemy units.
|
||||||
Can detect mines.
|
Can detect mines.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-truk =
|
actor-truk =
|
||||||
.name = Supply Truck
|
.name = Supply Truck
|
||||||
.description = Transports cash to other players.
|
.description =
|
||||||
|
Transports cash to other players.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-mgg =
|
actor-mgg =
|
||||||
.name = Mobile Gap Generator
|
.name = Mobile Gap Generator
|
||||||
.description = Regenerates shroud to obscure nearby areas.
|
.description =
|
||||||
|
Regenerates shroud to obscure nearby areas.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-mrj =
|
actor-mrj =
|
||||||
.name = Mobile Radar Jammer
|
.name = Mobile Radar Jammer
|
||||||
.description = Jams nearby enemy Radar Domes
|
.description =
|
||||||
|
Jams nearby enemy Radar Domes
|
||||||
and deflects incoming missiles.
|
and deflects incoming missiles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-ttnk =
|
actor-ttnk =
|
||||||
.name = Tesla Tank
|
.name = Tesla Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description = Tank with mounted Tesla coil.
|
.description =
|
||||||
|
Tank with mounted Tesla coil.
|
||||||
Strong vs. Infantry, Vehicles and Buildings.
|
Strong vs. Infantry, Vehicles and Buildings.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-ftrk =
|
actor-ftrk =
|
||||||
.name = Mobile Flak
|
.name = Mobile Flak
|
||||||
.description = Mobile unit with a Flak cannon.
|
.description =
|
||||||
|
Mobile unit with a Flak cannon.
|
||||||
Strong vs. Infantry, Light armor and Aircraft.
|
Strong vs. Infantry, Light armor and Aircraft.
|
||||||
Weak vs. Tanks.
|
Weak vs. Tanks.
|
||||||
|
|
||||||
actor-dtrk =
|
actor-dtrk =
|
||||||
.name = Demolition Truck
|
.name = Demolition Truck
|
||||||
.description = Truck carrying armed nuclear explosives,
|
.description =
|
||||||
|
Truck carrying armed nuclear explosives,
|
||||||
with very weak armor.
|
with very weak armor.
|
||||||
|
|
||||||
actor-ctnk =
|
actor-ctnk =
|
||||||
.name = Chrono Tank
|
.name = Chrono Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description = Armed with anti-ground missiles.
|
.description =
|
||||||
|
Armed with anti-ground missiles.
|
||||||
Teleports to any area within range.
|
Teleports to any area within range.
|
||||||
Strong vs. Vehicles and Buildings.
|
Strong vs. Vehicles and Buildings.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
@@ -795,15 +870,17 @@ actor-ctnk =
|
|||||||
actor-qtnk =
|
actor-qtnk =
|
||||||
.name = MAD Tank
|
.name = MAD Tank
|
||||||
.generic-name = Tank
|
.generic-name = Tank
|
||||||
.description = Deals seismic damage to nearby vehicles
|
.description =
|
||||||
|
Deals seismic damage to nearby vehicles
|
||||||
and structures.
|
and structures.
|
||||||
Strong vs. Vehicles and Buildings.
|
Strong vs. Vehicles and Buildings.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-stnk =
|
actor-stnk =
|
||||||
.name = Phase Transport
|
.name = Phase Transport
|
||||||
.description = Light armored infantry transport which
|
.description =
|
||||||
can cloak. Armed with anti-ground missiles.
|
Light armored infantry transport which can
|
||||||
|
cloak. Armed with anti-ground missiles.
|
||||||
Strong vs. Light armor.
|
Strong vs. Light armor.
|
||||||
Weak vs. Infantry, Tanks and Aircraft.
|
Weak vs. Infantry, Tanks and Aircraft.
|
||||||
|
|
||||||
@@ -836,17 +913,20 @@ actor-oilb =
|
|||||||
## misc.yaml
|
## misc.yaml
|
||||||
actor-powerproxy-parabombs =
|
actor-powerproxy-parabombs =
|
||||||
.name = Parabombs (Single Use)
|
.name = Parabombs (Single Use)
|
||||||
.description = A Badger drops parachuted bombs
|
.description =
|
||||||
|
A Badger drops parachuted bombs
|
||||||
over a selected location.
|
over a selected location.
|
||||||
|
|
||||||
actor-powerproxy-sonarpulse =
|
actor-powerproxy-sonarpulse =
|
||||||
.name = Sonar Pulse
|
.name = Sonar Pulse
|
||||||
.description = Reveals all submarines in the vicinity for a
|
.description =
|
||||||
|
Reveals all submarines in the vicinity for a
|
||||||
short time.
|
short time.
|
||||||
|
|
||||||
actor-powerproxy-paratroopers =
|
actor-powerproxy-paratroopers =
|
||||||
.name = Paratroopers
|
.name = Paratroopers
|
||||||
.description = A Badger drops a squad of infantry
|
.description =
|
||||||
|
A Badger drops a squad of infantry
|
||||||
anywhere on the map.
|
anywhere on the map.
|
||||||
|
|
||||||
## ai.yaml
|
## ai.yaml
|
||||||
|
|||||||
@@ -81,14 +81,16 @@ actor-dshp-name = Dropship
|
|||||||
|
|
||||||
actor-orca =
|
actor-orca =
|
||||||
.name = Orca Fighter
|
.name = Orca Fighter
|
||||||
.description = Fast assault gunship with
|
.description =
|
||||||
|
Fast assault gunship with
|
||||||
dual missile launchers.
|
dual missile launchers.
|
||||||
Strong vs. Buildings and Vehicles.
|
Strong vs. Buildings and Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-orcab =
|
actor-orcab =
|
||||||
.name = Orca Bomber
|
.name = Orca Bomber
|
||||||
.description = Heavy bomber.
|
.description =
|
||||||
|
Heavy bomber.
|
||||||
Strong vs. Buildings and Vehicles.
|
Strong vs. Buildings and Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
@@ -96,20 +98,23 @@ actor-orcatran-name = Orca Transport
|
|||||||
|
|
||||||
actor-trnsport =
|
actor-trnsport =
|
||||||
.name = Carryall
|
.name = Carryall
|
||||||
.description = VTOL aircraft capable of lifting
|
.description =
|
||||||
|
VTOL aircraft capable of lifting
|
||||||
and transporting vehicles.
|
and transporting vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-scrin =
|
actor-scrin =
|
||||||
.name = Banshee Fighter
|
.name = Banshee Fighter
|
||||||
.description = Advanced fighter-bomber craft
|
.description =
|
||||||
|
Advanced fighter-bomber craft
|
||||||
with twin plasma cannons.
|
with twin plasma cannons.
|
||||||
Strong vs. Buildings and Vehicles.
|
Strong vs. Buildings and Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-apache =
|
actor-apache =
|
||||||
.name = Harpy
|
.name = Harpy
|
||||||
.description = Anti-personnel support gunship
|
.description =
|
||||||
|
Anti-personnel support gunship
|
||||||
with dual chain guns.
|
with dual chain guns.
|
||||||
Strong vs. Infantry, Light armor and Aircraft.
|
Strong vs. Infantry, Light armor and Aircraft.
|
||||||
Weak vs. Vehicles.
|
Weak vs. Vehicles.
|
||||||
@@ -231,7 +236,8 @@ actor-gaoldcc6-name = Old Silos
|
|||||||
|
|
||||||
actor-gasand =
|
actor-gasand =
|
||||||
.name = Sandbags
|
.name = Sandbags
|
||||||
.description = Stops infantry and light vehicles.
|
.description =
|
||||||
|
Stops infantry and light vehicles.
|
||||||
Can be crushed by tanks.
|
Can be crushed by tanks.
|
||||||
|
|
||||||
actor-gaspot-name = Light Tower
|
actor-gaspot-name = Light Tower
|
||||||
@@ -289,18 +295,21 @@ meta-gate-description = Automated gate that opens for allied units.
|
|||||||
## gdi-infantry.yaml
|
## gdi-infantry.yaml
|
||||||
actor-e2 =
|
actor-e2 =
|
||||||
.name = Disc Thrower
|
.name = Disc Thrower
|
||||||
.description = Infantry with special explosive discs.
|
.description =
|
||||||
|
Infantry with special explosive discs.
|
||||||
Strong vs. Buildings and Infantry.
|
Strong vs. Buildings and Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-medic =
|
actor-medic =
|
||||||
.name = Medic
|
.name = Medic
|
||||||
.description = Heals nearby infantry.
|
.description =
|
||||||
|
Heals nearby infantry.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-jumpjet =
|
actor-jumpjet =
|
||||||
.name = Jump Jet Infantry
|
.name = Jump Jet Infantry
|
||||||
.description = Airborne soldiers.
|
.description =
|
||||||
|
Airborne soldiers.
|
||||||
Strong vs. Infantry and Aircraft.
|
Strong vs. Infantry and Aircraft.
|
||||||
Weak vs. Vehicles.
|
Weak vs. Vehicles.
|
||||||
|
|
||||||
@@ -308,54 +317,65 @@ actor-jumpjet-husk-name = Jump Jet Infantry
|
|||||||
|
|
||||||
actor-ghost =
|
actor-ghost =
|
||||||
.name = Ghost Stalker
|
.name = Ghost Stalker
|
||||||
.description = Elite commando infantry with
|
.description =
|
||||||
a railgun and C4.
|
Elite commando infantry with a railgun
|
||||||
|
and C4.
|
||||||
|
Only one can be trained at a time.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
Special Ability: Destroy Building with C4.
|
Special Ability: Destroy Building with C4.
|
||||||
Only one can be trained at a time.
|
|
||||||
|
|
||||||
## gdi-structures.yaml
|
## gdi-structures.yaml
|
||||||
actor-gapowr =
|
actor-gapowr =
|
||||||
.name = GDI Power Plant
|
.name = GDI Power Plant
|
||||||
.description = Provides power for other structures.
|
.description =
|
||||||
|
Provides power for other structures.
|
||||||
|
|
||||||
actor-gapowr-socket-name = GDI Power Plant socket
|
actor-gapowr-socket-name = GDI Power Plant socket
|
||||||
|
|
||||||
actor-gapowrup =
|
actor-gapowrup =
|
||||||
.name = Power Turbine
|
.name = Power Turbine
|
||||||
.description = Provides extra power generation.
|
.description =
|
||||||
|
Provides extra power generation.
|
||||||
|
|
||||||
actor-gapile =
|
actor-gapile =
|
||||||
.name = GDI Barracks
|
.name = GDI Barracks
|
||||||
.description = Produces infantry.
|
.description =
|
||||||
|
Produces infantry.
|
||||||
|
|
||||||
actor-gaweap =
|
actor-gaweap =
|
||||||
.name = GDI War Factory
|
.name = GDI War Factory
|
||||||
.description = Produces vehicles.
|
.description =
|
||||||
|
Produces vehicles.
|
||||||
|
|
||||||
actor-gahpad =
|
actor-gahpad =
|
||||||
.name = Helipad
|
.name = Helipad
|
||||||
.description = Produces, rearms and
|
.description =
|
||||||
|
Produces, rearms and
|
||||||
repairs helicopters.
|
repairs helicopters.
|
||||||
|
|
||||||
actor-gadept =
|
actor-gadept =
|
||||||
.name = Service Depot
|
.name = Service Depot
|
||||||
.description = Repairs or sells vehicles and aircraft.
|
.description =
|
||||||
|
Repairs or sells vehicles and aircraft.
|
||||||
|
|
||||||
actor-garadr =
|
actor-garadr =
|
||||||
.name = GDI Radar
|
.name = GDI Radar
|
||||||
.description = Provides an overview of the battlefield.
|
.description =
|
||||||
|
Provides an overview of the battlefield.
|
||||||
Can detect cloaked units.
|
Can detect cloaked units.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
|
|
||||||
actor-gatech =
|
actor-gatech =
|
||||||
.name = GDI Tech Center
|
.name = GDI Tech Center
|
||||||
.description = Provides access to advanced GDI technologies.
|
.description =
|
||||||
|
Provides access to advanced GDI technologies.
|
||||||
|
|
||||||
actor-gaplug =
|
actor-gaplug =
|
||||||
.name = GDI Upgrade Center
|
.name = GDI Upgrade Center
|
||||||
.description = Can be upgraded for additional technology.
|
.description =
|
||||||
|
Can be upgraded for additional technology.
|
||||||
.ioncannonpower-name = Ion Cannon
|
.ioncannonpower-name = Ion Cannon
|
||||||
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
.ioncannonpower-description = Initiates an Ion Cannon strike.
|
||||||
Applies instant damage to a small area.
|
Applies instant damage to a small area.
|
||||||
@@ -368,27 +388,32 @@ actor-gaplug =
|
|||||||
|
|
||||||
actor-gafire =
|
actor-gafire =
|
||||||
.name = Firestorm Generator
|
.name = Firestorm Generator
|
||||||
.description = Building that grants access to the Firestorm device.
|
.description =
|
||||||
|
Building that grants access to the Firestorm device.
|
||||||
|
|
||||||
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
|
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
|
||||||
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
|
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
|
||||||
|
|
||||||
actor-gaplug2 =
|
actor-gaplug2 =
|
||||||
.name = Seeker Control
|
.name = Seeker Control
|
||||||
.description = Unlocks the hunter-seeker droid.
|
.description =
|
||||||
|
Unlocks the hunter-seeker droid.
|
||||||
|
|
||||||
actor-gaplug3 =
|
actor-gaplug3 =
|
||||||
.name = Ion Cannon Uplink
|
.name = Ion Cannon Uplink
|
||||||
.description = Unlocks the Ion Cannon.
|
.description =
|
||||||
|
Unlocks the Ion Cannon.
|
||||||
|
|
||||||
actor-gaplug4 =
|
actor-gaplug4 =
|
||||||
.name = Drop Pod Node
|
.name = Drop Pod Node
|
||||||
.description = Unlocks Drop Pod Reinforcements.
|
.description =
|
||||||
|
Unlocks Drop Pod Reinforcements.
|
||||||
|
|
||||||
## gdi-support.yaml
|
## gdi-support.yaml
|
||||||
actor-gawall =
|
actor-gawall =
|
||||||
.name = Concrete Wall
|
.name = Concrete Wall
|
||||||
.description = Stops infantry and blocks enemy fire
|
.description =
|
||||||
|
Stops infantry and blocks enemy fire
|
||||||
Can NOT be crushed by tanks.
|
Can NOT be crushed by tanks.
|
||||||
|
|
||||||
actor-gagate-a-name = GDI Gate
|
actor-gagate-a-name = GDI Gate
|
||||||
@@ -396,27 +421,31 @@ actor-gagate-b-name = GDI Gate
|
|||||||
|
|
||||||
actor-gactwr =
|
actor-gactwr =
|
||||||
.name = Component Tower
|
.name = Component Tower
|
||||||
.description = Modular tower for base defenses.
|
.description =
|
||||||
|
Modular tower for base defenses.
|
||||||
|
|
||||||
actor-gactwr-socket-name = Component Tower (unupgraded)
|
actor-gactwr-socket-name = Component Tower (unupgraded)
|
||||||
|
|
||||||
actor-gavulc =
|
actor-gavulc =
|
||||||
.name = Vulcan Tower
|
.name = Vulcan Tower
|
||||||
.description = Basic base defense.
|
.description =
|
||||||
|
Basic base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-garock =
|
actor-garock =
|
||||||
.name = RPG Upgrade
|
.name = RPG Upgrade
|
||||||
.description = GDI Advanced base defense.
|
.description =
|
||||||
|
GDI Advanced base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs. Armored ground units.
|
Strong vs. Armored ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-gacsam =
|
actor-gacsam =
|
||||||
.name = SAM Upgrade
|
.name = SAM Upgrade
|
||||||
.description = GDI Anti-Air base defense.
|
.description =
|
||||||
|
GDI Anti-Air base defense.
|
||||||
Does not require power to operate.
|
Does not require power to operate.
|
||||||
Strong vs. Aircraft.
|
Strong vs. Aircraft.
|
||||||
Weak vs. Ground units.
|
Weak vs. Ground units.
|
||||||
@@ -424,40 +453,46 @@ actor-gacsam =
|
|||||||
## gdi-vehicles.yaml
|
## gdi-vehicles.yaml
|
||||||
actor-apc =
|
actor-apc =
|
||||||
.name = Amphibious APC
|
.name = Amphibious APC
|
||||||
.description = Armored infantry transport.
|
.description =
|
||||||
|
Armored infantry transport.
|
||||||
Can move on water.
|
Can move on water.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-hvr =
|
actor-hvr =
|
||||||
.name = Hover MLRS
|
.name = Hover MLRS
|
||||||
.description = Hovering vehicle with
|
.description =
|
||||||
|
Hovering vehicle with
|
||||||
long-range missiles.
|
long-range missiles.
|
||||||
Strong vs. Vehicles and Aircraft.
|
Strong vs. Vehicles and Aircraft.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-smech =
|
actor-smech =
|
||||||
.name = Wolverine
|
.name = Wolverine
|
||||||
.description = Anti-personnel walker.
|
.description =
|
||||||
|
Anti-personnel walker.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-mmch =
|
actor-mmch =
|
||||||
.name = Titan
|
.name = Titan
|
||||||
.description = General purpose mechanized walker.
|
.description =
|
||||||
|
General purpose mechanized walker.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-hmec =
|
actor-hmec =
|
||||||
.name = Mammoth Mk. II
|
.name = Mammoth Mk. II
|
||||||
.description = Slow, heavily armored walker.
|
.description =
|
||||||
|
Slow, heavily armored walker.
|
||||||
|
Maximum of one can be built.
|
||||||
Armed with dual railguns and rocket launchers.
|
Armed with dual railguns and rocket launchers.
|
||||||
Strong vs. Infantry, Vehicles, Aircraft and Buildings.
|
Strong vs. Infantry, Vehicles, Aircraft and Buildings.
|
||||||
Weak vs. Nothing.
|
Weak vs. Nothing.
|
||||||
Maximum of one can be built.
|
|
||||||
|
|
||||||
actor-sonic =
|
actor-sonic =
|
||||||
.name = Disruptor
|
.name = Disruptor
|
||||||
.description = Armored high-tech vehicle with
|
.description =
|
||||||
|
Armored high-tech vehicle with
|
||||||
long-range and sonic armament.
|
long-range and sonic armament.
|
||||||
Strong vs. Infantry, Vehicles and Buildings.
|
Strong vs. Infantry, Vehicles and Buildings.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
@@ -465,14 +500,16 @@ actor-sonic =
|
|||||||
actor-jugg =
|
actor-jugg =
|
||||||
.name = Juggernaut
|
.name = Juggernaut
|
||||||
.deployed-name = Juggernaut (deployed)
|
.deployed-name = Juggernaut (deployed)
|
||||||
.description = Mobile Artillery Mech.
|
.description =
|
||||||
|
Mobile Artillery Mech.
|
||||||
Must be deployed in order to shoot.
|
Must be deployed in order to shoot.
|
||||||
Strong vs. Ground units.
|
Strong vs. Ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-mobilemp =
|
actor-mobilemp =
|
||||||
.name = Mobile EMP Cannon
|
.name = Mobile EMP Cannon
|
||||||
.description = Fires a pulse blast which disables
|
.description =
|
||||||
|
Fires a pulse blast which disables
|
||||||
all mechanical units in the area.
|
all mechanical units in the area.
|
||||||
|
|
||||||
## husks.yaml
|
## husks.yaml
|
||||||
@@ -492,74 +529,88 @@ actor-camera-name = (reveals area to owner)
|
|||||||
## nod-infantry.yaml
|
## nod-infantry.yaml
|
||||||
actor-e3 =
|
actor-e3 =
|
||||||
.name = Rocket Infantry
|
.name = Rocket Infantry
|
||||||
.description = Anti-tank infantry.
|
.description =
|
||||||
|
Anti-tank infantry.
|
||||||
Strong vs. Vehicles, Aircraft and Buildings.
|
Strong vs. Vehicles, Aircraft and Buildings.
|
||||||
Weak vs. Infantry.
|
Weak vs. Infantry.
|
||||||
|
|
||||||
actor-cyborg =
|
actor-cyborg =
|
||||||
.name = Cyborg Infantry
|
.name = Cyborg Infantry
|
||||||
.description = Cybernetic infantry unit.
|
.description =
|
||||||
|
Cybernetic infantry unit.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-cyc2 =
|
actor-cyc2 =
|
||||||
.name = Cyborg Commando
|
.name = Cyborg Commando
|
||||||
.description = Elite cybernetic infantry unit.
|
.description =
|
||||||
|
Elite cybernetic infantry unit.
|
||||||
|
Maximum of one can be built.
|
||||||
Strong vs. Infantry, Vehicles and Buildings.
|
Strong vs. Infantry, Vehicles and Buildings.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
Maximum of one can be built.
|
|
||||||
|
|
||||||
actor-mhijack =
|
actor-mhijack =
|
||||||
.name = Mutant Hijacker
|
.name = Mutant Hijacker
|
||||||
.description = Hijacks enemy vehicles.
|
.description =
|
||||||
|
Hijacks enemy vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
## nod-structures.yaml
|
## nod-structures.yaml
|
||||||
actor-napowr =
|
actor-napowr =
|
||||||
.name = Nod Power Plant
|
.name = Nod Power Plant
|
||||||
.description = Provides power to other structures.
|
.description =
|
||||||
|
Provides power to other structures.
|
||||||
|
|
||||||
actor-naapwr =
|
actor-naapwr =
|
||||||
.name = Nod Advanced Power Plant
|
.name = Nod Advanced Power Plant
|
||||||
.description = Provides twice as much power as a Power Plant.
|
.description =
|
||||||
|
Provides twice as much power as a Power Plant.
|
||||||
|
|
||||||
actor-nahand =
|
actor-nahand =
|
||||||
.name = Hand of Nod
|
.name = Hand of Nod
|
||||||
.description = Produces infantry.
|
.description =
|
||||||
|
Produces infantry.
|
||||||
|
|
||||||
actor-naweap =
|
actor-naweap =
|
||||||
.name = Nod War Factory
|
.name = Nod War Factory
|
||||||
.description = Produces vehicles.
|
.description =
|
||||||
|
Produces vehicles.
|
||||||
|
|
||||||
actor-nahpad =
|
actor-nahpad =
|
||||||
.name = Helipad
|
.name = Helipad
|
||||||
.description = Produces, rearms and
|
.description =
|
||||||
|
Produces, rearms and
|
||||||
repairs helicopters.
|
repairs helicopters.
|
||||||
|
|
||||||
actor-naradr =
|
actor-naradr =
|
||||||
.name = Nod Radar
|
.name = Nod Radar
|
||||||
.description = Provides an overview of the battlefield.
|
.description =
|
||||||
|
Provides an overview of the battlefield.
|
||||||
Detects cloaked units.
|
Detects cloaked units.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
|
|
||||||
actor-natech =
|
actor-natech =
|
||||||
.name = Nod Tech Center
|
.name = Nod Tech Center
|
||||||
.description = Provides access to advanced Nod technologies.
|
.description =
|
||||||
|
Provides access to advanced Nod technologies.
|
||||||
|
|
||||||
actor-nastlh =
|
actor-nastlh =
|
||||||
.name = Stealth Generator
|
.name = Stealth Generator
|
||||||
.description = Generates a cloaking field
|
.description =
|
||||||
|
Generates a cloaking field
|
||||||
to hide your forces from the enemy.
|
to hide your forces from the enemy.
|
||||||
|
|
||||||
actor-natmpl =
|
actor-natmpl =
|
||||||
.name = Temple of Nod
|
.name = Temple of Nod
|
||||||
.description = Provides access to advanced Nod technologies.
|
.description =
|
||||||
|
Provides access to advanced Nod technologies.
|
||||||
.produceactorpower-name = Hunter Seeker
|
.produceactorpower-name = Hunter Seeker
|
||||||
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
|
||||||
|
|
||||||
actor-namisl =
|
actor-namisl =
|
||||||
.nukepower-name = Cluster Missile
|
.nukepower-name = Cluster Missile
|
||||||
.description = Launches a devastating missile
|
.description =
|
||||||
|
Launches a devastating missile
|
||||||
at a target location.
|
at a target location.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
@@ -569,14 +620,16 @@ actor-namisl =
|
|||||||
|
|
||||||
actor-nawast =
|
actor-nawast =
|
||||||
.name = Waste Refinery
|
.name = Waste Refinery
|
||||||
.description = Processes Veins
|
.description =
|
||||||
|
Processes Veins
|
||||||
into usable resources.
|
into usable resources.
|
||||||
Maximum of one can be built.
|
Maximum of one can be built.
|
||||||
|
|
||||||
## nod-support.yaml
|
## nod-support.yaml
|
||||||
actor-nawall =
|
actor-nawall =
|
||||||
.name = Concrete Wall
|
.name = Concrete Wall
|
||||||
.description = Stops infantry and blocks enemy fire.
|
.description =
|
||||||
|
Stops infantry and blocks enemy fire.
|
||||||
Can NOT be crushed by tanks.
|
Can NOT be crushed by tanks.
|
||||||
|
|
||||||
actor-nagate-a-name = Nod Gate
|
actor-nagate-a-name = Nod Gate
|
||||||
@@ -584,28 +637,32 @@ actor-nagate-b-name = Nod Gate
|
|||||||
|
|
||||||
actor-napost =
|
actor-napost =
|
||||||
.name = Laser Fence
|
.name = Laser Fence
|
||||||
.description = Stops infantry and blocks enemy fire.
|
.description =
|
||||||
|
Stops infantry and blocks enemy fire.
|
||||||
Can NOT be crushed by tanks.
|
Can NOT be crushed by tanks.
|
||||||
|
|
||||||
actor-nafnce-name = Laser Fence
|
actor-nafnce-name = Laser Fence
|
||||||
|
|
||||||
actor-nalasr =
|
actor-nalasr =
|
||||||
.name = Laser Turret
|
.name = Laser Turret
|
||||||
.description = Basic base defense.
|
.description =
|
||||||
|
Basic base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Ground units.
|
Strong vs. Ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-naobel =
|
actor-naobel =
|
||||||
.name = Obelisk of Light
|
.name = Obelisk of Light
|
||||||
.description = Advanced base defense.
|
.description =
|
||||||
|
Advanced base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Ground units.
|
Strong vs. Ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-nasam =
|
actor-nasam =
|
||||||
.name = S.A.M. Site
|
.name = S.A.M. Site
|
||||||
.description = Nod Anti-Air base defense.
|
.description =
|
||||||
|
Nod Anti-Air base defense.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
Strong vs. Aircraft.
|
Strong vs. Aircraft.
|
||||||
Weak vs. Ground units.
|
Weak vs. Ground units.
|
||||||
@@ -613,20 +670,23 @@ actor-nasam =
|
|||||||
## nod-vehicles.yaml
|
## nod-vehicles.yaml
|
||||||
actor-bggy =
|
actor-bggy =
|
||||||
.name = Attack Buggy
|
.name = Attack Buggy
|
||||||
.description = Fast scout and anti-infantry vehicle.
|
.description =
|
||||||
|
Fast scout and anti-infantry vehicle.
|
||||||
Strong vs. Infantry and Light armor.
|
Strong vs. Infantry and Light armor.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-bike =
|
actor-bike =
|
||||||
.name = Attack Cycle
|
.name = Attack Cycle
|
||||||
.description = Fast scout vehicle with rockets.
|
.description =
|
||||||
|
Fast scout vehicle with rockets.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
|
|
||||||
actor-ttnk =
|
actor-ttnk =
|
||||||
.name = Tick Tank
|
.name = Tick Tank
|
||||||
.deployed-name = Tick Tank (deployed)
|
.deployed-name = Tick Tank (deployed)
|
||||||
.description = Nod's main battle tank.
|
.description =
|
||||||
|
Nod's main battle tank.
|
||||||
Can deploy to gain extra protection.
|
Can deploy to gain extra protection.
|
||||||
Strong vs. Vehicles.
|
Strong vs. Vehicles.
|
||||||
Weak vs. Infantry and Aircraft.
|
Weak vs. Infantry and Aircraft.
|
||||||
@@ -634,37 +694,43 @@ actor-ttnk =
|
|||||||
actor-art2 =
|
actor-art2 =
|
||||||
.name = Artillery
|
.name = Artillery
|
||||||
.deployed-name = Artillery (deployed)
|
.deployed-name = Artillery (deployed)
|
||||||
.description = Mobile Artillery.
|
.description =
|
||||||
|
Mobile Artillery.
|
||||||
Needs to be deployed in order to shoot.
|
Needs to be deployed in order to shoot.
|
||||||
Strong vs. Ground units.
|
Strong vs. Ground units.
|
||||||
Weak vs. Aircraft.
|
Weak vs. Aircraft.
|
||||||
|
|
||||||
actor-repair =
|
actor-repair =
|
||||||
.name = Mobile Repair Vehicle
|
.name = Mobile Repair Vehicle
|
||||||
.description = Repairs nearby vehicles.
|
.description =
|
||||||
|
Repairs nearby vehicles.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-weed =
|
actor-weed =
|
||||||
.name = Weed Eater
|
.name = Weed Eater
|
||||||
.description = Collects Tiberium veins for processing.
|
.description =
|
||||||
|
Collects Tiberium veins for processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-sapc =
|
actor-sapc =
|
||||||
.name = Subterranean APC
|
.name = Subterranean APC
|
||||||
.description = Troop transport capable of moving
|
.description =
|
||||||
|
Troop transport capable of moving
|
||||||
underground to avoid detection.
|
underground to avoid detection.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-subtank =
|
actor-subtank =
|
||||||
.name = Devil's Tongue
|
.name = Devil's Tongue
|
||||||
.description = Subterranean Flame Tank
|
.description =
|
||||||
|
Subterranean Flame Tank
|
||||||
with the ability to move underground.
|
with the ability to move underground.
|
||||||
Strong vs. Infantry and Buildings.
|
Strong vs. Infantry and Buildings.
|
||||||
Weak vs. Tanks and Aircraft.
|
Weak vs. Tanks and Aircraft.
|
||||||
|
|
||||||
actor-stnk =
|
actor-stnk =
|
||||||
.name = Stealth Tank
|
.name = Stealth Tank
|
||||||
.description = Lightly armored tank equipped with a personal
|
.description =
|
||||||
|
Lightly armored tank equipped with a personal
|
||||||
stealth generator. Armed with missiles.
|
stealth generator. Armed with missiles.
|
||||||
Visible to infantry at close range.
|
Visible to infantry at close range.
|
||||||
Strong vs. Vehicles and Aircraft.
|
Strong vs. Vehicles and Aircraft.
|
||||||
@@ -673,34 +739,40 @@ actor-stnk =
|
|||||||
actor-sgen =
|
actor-sgen =
|
||||||
.name = Mobile Stealth Generator
|
.name = Mobile Stealth Generator
|
||||||
.deployed-name = Mobile Stealth Generator (deployed)
|
.deployed-name = Mobile Stealth Generator (deployed)
|
||||||
.description = Able to cloak units once deployed.
|
.description =
|
||||||
|
Able to cloak units once deployed.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
## shared-infantry.yaml
|
## shared-infantry.yaml
|
||||||
actor-e1 =
|
actor-e1 =
|
||||||
.name = Light Infantry
|
.name = Light Infantry
|
||||||
.description = General-purpose infantry.
|
.description =
|
||||||
|
General-purpose infantry.
|
||||||
Strong vs. Infantry.
|
Strong vs. Infantry.
|
||||||
Weak vs. Vehicles and Aircraft.
|
Weak vs. Vehicles and Aircraft.
|
||||||
|
|
||||||
actor-engineer =
|
actor-engineer =
|
||||||
.name = Engineer
|
.name = Engineer
|
||||||
.description = Infiltrates and captures enemy structures.
|
.description =
|
||||||
|
Infiltrates and captures enemy structures.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
## shared-structures.yaml
|
## shared-structures.yaml
|
||||||
actor-gacnst =
|
actor-gacnst =
|
||||||
.name = Construction Yard
|
.name = Construction Yard
|
||||||
.description = Builds base structures.
|
.description =
|
||||||
|
Builds base structures.
|
||||||
|
|
||||||
actor-proc =
|
actor-proc =
|
||||||
.name = Tiberium Refinery
|
.name = Tiberium Refinery
|
||||||
.description = Processes raw Tiberium
|
.description =
|
||||||
|
Processes raw Tiberium
|
||||||
into usable resources.
|
into usable resources.
|
||||||
|
|
||||||
actor-gasilo =
|
actor-gasilo =
|
||||||
.name = Silo
|
.name = Silo
|
||||||
.description = Stores excess Tiberium.
|
.description =
|
||||||
|
Stores excess Tiberium.
|
||||||
|
|
||||||
actor-anypower-name = Power Generation
|
actor-anypower-name = Power Generation
|
||||||
actor-barracks-name = Infantry Production
|
actor-barracks-name = Infantry Production
|
||||||
@@ -711,7 +783,8 @@ actor-tech-name = Tech Center
|
|||||||
## shared-support.yaml
|
## shared-support.yaml
|
||||||
actor-napuls =
|
actor-napuls =
|
||||||
.name = EMP Cannon
|
.name = EMP Cannon
|
||||||
.description = Disables mechanical units in an area.
|
.description =
|
||||||
|
Disables mechanical units in an area.
|
||||||
Requires power to operate.
|
Requires power to operate.
|
||||||
.attackorderpower-name = EMP
|
.attackorderpower-name = EMP
|
||||||
.attackorderpower-description = Fires a pulse blast that disables
|
.attackorderpower-description = Fires a pulse blast that disables
|
||||||
@@ -720,18 +793,21 @@ actor-napuls =
|
|||||||
## shared-vehicles.yaml
|
## shared-vehicles.yaml
|
||||||
actor-mcv =
|
actor-mcv =
|
||||||
.name = Mobile Construction Vehicle
|
.name = Mobile Construction Vehicle
|
||||||
.description = Deploys into a Construction Yard.
|
.description =
|
||||||
|
Deploys into a Construction Yard.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-harv =
|
actor-harv =
|
||||||
.name = Harvester
|
.name = Harvester
|
||||||
.description = Collects Tiberium for processing.
|
.description =
|
||||||
|
Collects Tiberium for processing.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
actor-lpst =
|
actor-lpst =
|
||||||
.name = Mobile Sensor Array
|
.name = Mobile Sensor Array
|
||||||
.deployed-name = Mobile Sensor Array (deployed)
|
.deployed-name = Mobile Sensor Array (deployed)
|
||||||
.description = Detects cloaked and subterranean
|
.description =
|
||||||
|
Detects cloaked and subterranean
|
||||||
units when deployed.
|
units when deployed.
|
||||||
Unarmed.
|
Unarmed.
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user