Fix unit descriptions having incorrect indentation

(cherry picked from commit 0bd139b061c735d79d6e79bf1d2adcdf39b1eb81)
This commit is contained in:
Gustas
2024-12-13 14:45:08 +02:00
committed by Pavel Penev
parent 2192a6b4f9
commit 34c29f872a
4 changed files with 605 additions and 354 deletions

View File

@@ -61,14 +61,16 @@ notification-structure-lost = Structure lost.
## aircraft.yaml
actor-tran =
.name = Chinook Transport
.description = Fast Infantry Transport Helicopter.
.description =
Fast Infantry Transport Helicopter.
Unarmed.
.encyclopedia = The chinook is a flying transport capable of carrying a detachement of infantry. It is mostly used to transport commandos or engineers for backline-destruction.
Like all aircraft, it can be handy in a pinch to crush a commando by landing!
actor-heli =
.name = Apache Longbow
.description = Helicopter Gunship with chainguns.
.description =
Helicopter Gunship with chainguns.
Strong vs. Infantry, Light Vehicles and Aircraft.
Weak vs. Tanks.
.encyclopedia = Has more health than the Orca and acts as a support unit. It works well with artillery, as it can kill approaching light vehicles.
@@ -76,7 +78,8 @@ actor-heli =
actor-orca =
.name = Orca
.description = Helicopter gunship with AG missiles.
.description =
Helicopter gunship with AG missiles.
Strong vs. Buildings and Tanks.
Weak vs. Infantry.
.encyclopedia = Fast but fragile, the Orca harasses enemy vehicles and aircraft with AT missiles. It is best used opportunistically, and can be kept alive longer with careful micro. Its AA missiles are effective but have a hard time hitting fast-moving air targets.
@@ -220,7 +223,8 @@ actor-truck-husk-name = Supply Truck (Destroyed)
## infantry.yaml
actor-e1 =
.name = Minigunner
.description = General-purpose infantry.
.description =
General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles.
.encyclopedia = The humble Minigunner is a highly specialized infantry unit designed to soak damage and kill other infantry.
@@ -228,14 +232,16 @@ actor-e1 =
actor-e2 =
.name = Grenadier
.description = Fast infantry with grenades.
.description =
Fast infantry with grenades.
Strong vs. Buildings, slow-moving targets.
.encyclopedia = Fast and able to keep up with medium tanks, letting it work well with flanking armies.
While not as powerful as the Minigunner or a Rocket soldier, its speed can be used to your advantage.
actor-e3 =
.name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry.
.description =
Anti-tank/Anti-aircraft infantry.
Strong vs. Tanks and Aircraft.
Weak vs. Infantry.
.encyclopedia = Highly vulnerable but excelling at eliminating enemy armor and aircraft. It is the slowest unit in the game, lagging behind other infantry and even mammoth tanks.
@@ -243,21 +249,24 @@ actor-e3 =
actor-e4 =
.name = Flamethrower
.description = Advanced anti-infantry unit.
.description =
Advanced anti-infantry unit.
Strong vs. Infantry and Buildings.
Weak vs. Tanks.
.encyclopedia = Good for flanking and burning down structures. It has more health than a standard Minigunner, but its short weapons range makes it difficult to use in large armies.
actor-e5 =
.name = Chemical Warrior
.description = Advanced general-purpose infantry.
.description =
Advanced general-purpose infantry.
Strong vs. all Ground units.
.encyclopedia = Similar stats to the Flamethrower but deals good damage vs. heavy armor. Great for stopping enemy armor from crushing your forces.
It can walk on Tiberium without taking damage, making it particularly useful for harvester harassment on certain maps.
actor-e6 =
.name = Engineer
.description = Damages and captures enemy structures.
.description =
Damages and captures enemy structures.
Repairs destroyed vehicles.
Unarmed.
.encyclopedia = Like the rocket soldier, the Engineer is slow and requires escorts to be used effectively. It can instantly capture structures but is consumed in the process.
@@ -266,14 +275,16 @@ actor-e6 =
actor-rmbo =
.name = Commando
.description = Elite sniper infantry unit.
.description =
Elite sniper infantry unit.
Strong vs Infantry and Buildings.
Weak vs Vehicles.
.encyclopedia = Equipped with a long-range sniper rifle, the Commando fires slowly but can eliminate enemy infantry from a distance when well-supported.
It carries C4, for surprise backline structure destruction.
actor-pvice =
.description = Mutated abomination that spits liquid Tiberium.
.description =
Mutated abomination that spits liquid Tiberium.
Strong vs Infantry and Buildings.
Weak vs Aircraft.
.encyclopedia = A mutated lifeform created from the strange properties of Tiberium, when infantry units are expose to it.
@@ -281,19 +292,27 @@ actor-pvice =
actor-steg =
.name = Stegosaurus
.description = A large, heavily built, herbivorous quadruped.
.description =
A large, heavily built,
herbivorous quadruped.
actor-trex =
.name = Tyrannosaurus rex
.description = Bipedal carnivore with a massive skull.
.description =
Bipedal carnivore with
a massive skull.
actor-tric =
.name = Triceratops
.description = Quadruped with large bony frill and three horns.
.description =
Quadruped with large bony
frill and three horns.
actor-rapt =
.name = Velociraptor
.description = Bipedal with enlarged sickle-shaped claw on each hindfoot.
.description =
Bipedal with enlarged sickle-shaped
claw on each hindfoot.
## misc.yaml
actor-wcrate-name = Wooden Crate
@@ -341,14 +360,16 @@ actor-nuke =
actor-nuk2 =
.name = Advanced Power Plant
.description = Provides more power, cheaper than the
.description =
Provides more power, cheaper than the
standard Power Plant.
.encyclopedia = Provides more power to the structures in your base, making it more cost-effective than the Power Plant. Power output is directly related to its condition, so protect it during battle.
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
into usable resources.
.description =
Processes raw Tiberium
into usable resources.
.encyclopedia = Stores and processes the alien material and resource, Tiberium. Harvesters collect Tiberium in the field and deposit it at the refinery, where it is converted into credits.
The refinery stores Tiberium and immediately deploys a harvester once constructed. 3 harvesters is the maximum it can handle for close refining.
@@ -360,18 +381,19 @@ actor-silo =
actor-pyle =
.name = Barracks
.description = Trains infantry
.description = Trains infantry.
.encyclopedia = Produces infantry for GDI. Once unlocked, advanced GDI infantry are hard-hitting and fast.
actor-hand =
.name = Hand of Nod
.description = Trains infantry
.description = Trains infantry.
.encyclopedia = Produces infantry for Nod. Once unlocked, advanced Nod infantry are slow but have high health pools.
actor-afld =
.name = Airstrip
.description = Provides a dropzone
for vehicle reinforcements.
.description =
Provides a dropzone
for vehicle reinforcements.
.encyclopedia = Delivers vehicles by plane for Nod. Nod vehicles are fast but fragile. Produce harvesters at the start to jumpstart your economy.
actor-weap =
@@ -386,7 +408,8 @@ actor-hpad =
actor-hq =
.name = Communications Center
.description = Provides radar and Air Strike support power
.description =
Provides radar and Air Strike support power
Unlocks higher-tech units and buildings.
Requires power to operate.
.airstrikepower-name = Air Strike
@@ -401,7 +424,8 @@ actor-fix =
actor-eye =
.name = Advanced Communications Center
.description = Provides radar and Orbital Ion Cannon support power.
.description =
Provides radar and Orbital Ion Cannon support power.
Unlocks Mammoth Tank and Commando.
Requires power to operate.
.ioncannonpower-name = Ion Cannon
@@ -411,7 +435,8 @@ actor-eye =
actor-tmpl =
.name = Temple of Nod
.description = Provides Nuclear Strike support power.
.description =
Provides Nuclear Strike support power.
Unlocks Stealth Tank, Chem. Warrior and Obelisk of Light.
Requires power to operate.
.nukepower-name = Nuclear Strike
@@ -421,57 +446,65 @@ actor-tmpl =
actor-gun =
.name = Turret
.description = Basic Anti-Tank base defense.
.description =
Basic Anti-Tank base defense.
Strong vs Tanks and Vehicles.
Weak vs Infantry.
.encyclopedia = Base defense armed with an armor-piercing cannon, it deals significant damage to vehicles in range.
actor-sam =
.name = SAM Site
.description = Anti-Aircraft base defense.
.description =
Anti-Aircraft base defense.
Strong vs Aircraft.
Cannot target Ground units.
.encyclopedia = Nod anti-air base defense. It remains protected when closed and opens to engage aircraft.
actor-obli =
.name = Obelisk of Light
.description = Advanced base defense.
Requires power to operate.
.description =
Advanced base defense.
Requires power to operate.
Strong vs. all Ground units.
Cannot target Aircraft.
.encyclopedia = Advanced defense for Nod that quickly destroys ground targets with a powerful laser.
actor-gtwr =
.name = Guard Tower
.description = Basic defensive structure.
.description =
Basic defensive structure.
Strong vs. Infantry.
Weak vs. Tanks.
.encyclopedia = Base defense armed with a high-velocity machine gun, it shreds infantry and light vehicles within range with its large area of effect.
actor-atwr =
.name = Advanced Guard Tower
.description = All-purpose defensive structure.
.description =
All-purpose defensive structure.
Strong vs. Aircraft and Infantry.
Weak vs. Tanks.
.encyclopedia = Advanced defense for GDI that fires volleys of high explosive missiles at both ground and air targets. Effective versus everything.
actor-sbag =
.name = Sandbag Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
This barrier can be built in multiple segments once an initial sandbag has been placed.
actor-cycl =
.name = Chain Link Barrier
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
.encyclopedia = Blocks movement of infantry and light vehicles, but can be crushed by tanks. Immune to small arms fire.
This barrier can be built in multiple segments once an initial chain link has been placed.
actor-brik =
.name = Concrete Barrier
.description = Stops infantry and most tanks.
.description =
Stops infantry and most tanks.
Blocks some projectiles.
.encyclopedia = Blocks all unit movement, except for Mammoth Tanks which can crush it. Immune to small arms fire.
This barrier can be built in multiple segments once an initial wall has been placed.
@@ -518,7 +551,8 @@ actor-t13-transformable-name = (Tree that can transform into a Blossom Tree)
## vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into a Construction Yard.
.description =
Deploys into a Construction Yard.
Unarmed.
.encyclopedia = Deploying an MCV changes it into a Construction Yard. The MCV has more health in its deployed form, but undeploying can be helpful to escape infantry.
If you have a teammate, they can “gift” you an MCV by destroying an undeployed one near your base, allowing you to reclaim it with an engineer.
@@ -526,7 +560,8 @@ actor-mcv =
actor-harv =
.name = Harvester
.generic-name = Harvester
.description = Collects Tiberium for processing.
.description =
Collects Tiberium for processing.
Unarmed.
.encyclopedia = Harvesters slowly mine Tiberium and deposit it in your refinery, where it is converted into credits. They can also be sent to allied refineries to provide funds.
@@ -534,7 +569,8 @@ notification-harvester-lost = Harvester lost.
actor-apc =
.name = APC
.description = Armed infantry transport.
.description =
Armed infantry transport.
Can attack Aircraft.
Strong vs. Vehicles.
Weak vs. Infantry.
@@ -543,28 +579,32 @@ actor-apc =
actor-arty =
.name = Artillery
.description = Long-range artillery.
.description =
Long-range artillery.
Strong vs. Infantry, Vehicles and Buildings.
.encyclopedia = Nod's artillery is a glass cannon, fragile but dealing large amounts of damage at long range. Particularly strong vs structures and infantry, it can destroy stationary tanks.
Highly vulnerable when clumped due to its explosion on death.
actor-ftnk =
.name = Flame Tank
.description = Heavily armored flame-throwing vehicle.
.description =
Heavily armored flame-throwing vehicle.
Strong vs. Infantry, Buildings and Vehicles.
Weak vs. Tanks.
.encyclopedia = Roast infantry and structures alike, making them great for surprise attacks. Be wary of their splash damage on death, but be aware it can also be used to your advantage.
actor-bggy =
.name = Nod Buggy
.description = Fast scout and anti-infantry vehicle.
.description =
Fast scout and anti-infantry vehicle.
Strong vs. Infantry.
Weak vs. Tanks.
.encyclopedia = Strong versus light vehicles and infantry, Buggies are great at scouting and killing isolated infantry. Though it is a little cheaper and faster than the GDI Hum-vee, they are more fragile.
actor-bike =
.name = Recon Bike
.description = Fast scout vehicle with rockets.
.description =
Fast scout vehicle with rockets.
Can attack Aircraft.
Strong vs. Vehicles and Tanks.
Weak vs. Infantry.
@@ -573,7 +613,8 @@ actor-bike =
actor-jeep =
.name = Hum-vee
.description = Fast scout and anti-infantry vehicle.
.description =
Fast scout and anti-infantry vehicle.
Strong vs. Infantry.
Weak vs. Tanks.
.encyclopedia = Strong versus light vehicles and infantry, Hum-vees are great at scouting and eliminating isolated infantry.
@@ -581,7 +622,8 @@ actor-jeep =
actor-ltnk =
.name = Light Tank
.description = Fast, light tank.
.description =
Fast, light tank.
Strong vs. Vehicles and Tanks.
Weak vs. Infantry.
.encyclopedia = With its great speed and high health pool, the light tank works great as a frontline unit in various compositions despite its damage output.
@@ -589,7 +631,8 @@ actor-ltnk =
actor-mtnk =
.name = Medium Tank
.description = General-Purpose GDI Tank.
.description =
General-Purpose GDI Tank.
Strong vs. Tanks and Vehicles.
Weak vs. Infantry.
.encyclopedia = The workhorse of GDI, offering a good balance of speed, durability and firepower. It will easily destroy Nod light tanks and can tear through structures if it sneaks into a base.
@@ -597,7 +640,8 @@ actor-mtnk =
actor-htnk =
.name = Mammoth Tank
.description = Heavily armored GDI Tank.
.description =
Heavily armored GDI Tank.
Can attack Aircraft.
Strong vs. Everything.
.encyclopedia = A crawling battle station, capable of self-repair and engaging any threat. It is particularly effective against enemy armor, but can also destroy small amounts of infantry or aircraft.
@@ -605,22 +649,26 @@ actor-htnk =
actor-msam =
.name = Rocket Launcher
.description = Long-range rocket artillery.
.description =
Long-range rocket artillery.
Strong vs. all ground units.
.encyclopedia = Referred to as “MLRS” by players (Multiple Launch Rocket System), this artillery platform fires volleys of rockets at distant targets. It is particularly effective against light vehicles and does moderate damage vs infantry, buildings, and heavy armor.
A strong unit to build vs enemy artillery, its high bullet velocity and damage to light vehicles makes it the perfect counter to Nod artillery.
actor-mlrs =
.name = Mobile SAM
.description = Powerful anti-air unit.
.description =
Powerful anti-air unit.
Cannot attack ground units.
.encyclopedia = Generally referred to as “MSAM” by players, this Nod vehicle is a dedicated anti-air vehicle when their bikes do not cut it. It fires slow-moving missiles with powerful splash damage.
actor-stnk =
.name = Stealth Tank
.description = Long-range missile tank that can cloak.
.description =
Long-range missile tank that can cloak.
Can attack Aircraft.
Has weak armor. Can be spotted by infantry and defense structures.
Has weak armor. Can be spotted by infantry and
defense structures.
Strong vs. Vehicles and Tanks.
Weak vs. Infantry.
.encyclopedia = Cloaked units that become visible when damaged or firing their weapons. They can also be detected by defenses within a small radius or infantry at a one-cell range.
@@ -628,12 +676,14 @@ actor-stnk =
actor-mhq =
.name = Mobile HQ
.description = Mobile base of operations.
.description =
Mobile base of operations.
actor-truck =
.name = Supply Truck
.description = Transports cash to other players.
Builds quickly.
.description =
Transports cash to other players.
Builds quickly.
Unarmed.
.encyclopedia = Supply trucks are a convenient way to share cash when your ally is out of money, or you can't spend yours fast enough. They build far quicker than their cost suggests.

View File

@@ -112,9 +112,10 @@ notification-primary-building-selected = Primary building selected.
## aircraft.yaml
actor-carryall-reinforce =
.name = Carryall
.description = Large winged, planet-bound ship
Automatically lifts harvesters to and from Spice fields.
Lifts vehicles to Repair Pads when ordered to.
.description =
Large winged, planet-bound ship
Automatically lifts harvesters to and from Spice fields.
Lifts vehicles to Repair Pads when ordered to.
actor-carryall-encyclopedia = Automatically transport Harvesters between the Spice Fields and Refineries. They can also pick up units and deliver them to the Repair Pad when ordered to.
@@ -159,7 +160,8 @@ meta-combat-tank-husk-name = Combat Tank (Destroyed)
## infantry.yaml
actor-light-inf =
.name = Light Infantry
.description = General-purpose infantry.
.description =
General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles and Artillery.
.encyclopedia = Lightly armored foot soldiers, equipped with 9mm RP assault rifles. They are effective against infantry and lightly armored vehicles.
@@ -168,7 +170,9 @@ actor-light-inf =
actor-engineer =
.name = Engineer
.description = Infiltrates and captures enemy structures.
.description =
Infiltrates and captures enemy
structures.
Strong vs. Buildings.
Weak vs. Everything.
Repairs damaged cliffs.
@@ -178,7 +182,8 @@ actor-engineer =
actor-trooper =
.name = Trooper
.description = Anti-tank infantry.
.description =
Anti-tank infantry.
Strong vs. Tanks.
Weak vs. Infantry and Artillery.
.encyclopedia = Armed with wire-guided, armor-piercing missile warheads, Troopers are very effective against vehicles and buildings but struggle against infantry.
@@ -187,13 +192,15 @@ actor-trooper =
actor-thumper =
.name = Thumper Infantry
.description = Attracts nearby worms when deployed.
.description =
Attracts nearby worms when deployed.
Unarmed.
.encyclopedia = Deploys a loud hammering device that draws Sandworms to the area.
actor-fremen =
.name = Fremen
.description = Elite infantry unit with assault rifles and rockets.
.description =
Elite infantry unit with assault rifles and rockets.
Strong vs. Infantry and Vehicles.
Weak vs. Artillery.
Special Ability: Invisibility.
@@ -203,25 +210,29 @@ actor-fremen =
actor-grenadier =
.name = Grenadier
.description = Infantry with grenades.
.description =
Infantry with grenades.
Strong vs. Buildings and Infantry.
Weak vs. Vehicles.
.encyclopedia = An infantry artillery unit strong against buildings. They have a chance of exploding when killed, so should not be grouped together.
actor-sardaukar =
.name = Sardaukar
.description = Elite Corrino assault infantry.
.description =
Elite Corrino assault infantry.
Strong vs. Infantry and Vehicles.
Weak vs. Artillery.
.encyclopedia = Powerful heavy troopers equipped with a machine gun that is effective against infantry and a rocket launcher for targeting vehicles.
actor-mpsardaukar-description = Elite Harkonnen assault infantry.
actor-mpsardaukar-description =
Elite Harkonnen assault infantry.
Strong vs. Infantry and Vehicles.
Weak vs. Artillery.
actor-saboteur =
.name = Saboteur
.description = Sneaky infantry with explosives.
.description =
Sneaky infantry with explosives.
Turns invisible for a limited time.
Strong vs. Buildings.
Weak vs. Everything.
@@ -230,7 +241,8 @@ actor-saboteur =
The Saboteur is resistant to anti-tank weaponry, but very vulnerable to high-explosives, fire, and bullet weapons.
actor-nsfremen-description = Elite infantry unit with assault rifles and rockets.
actor-nsfremen-description =
Elite infantry unit with assault rifles and rockets.
Strong vs. Infantry and Vehicles.
Weak vs. Artillery.
@@ -243,36 +255,48 @@ actor-wormspawner-name = (worm spawning location)
actor-upgrade-conyard =
.name = Construction Yard Upgrade
.description = Unlocks additional construction options:
(Large Concrete Slab and Rocket Turret)
.description =
Unlocks additional construction options:
- Large Concrete Slab
- Rocket Turret
actor-upgrade-barracks =
.name = Barracks Upgrade
.description = Unlocks additional infantry:
(Trooper, Engineer and Thumper Infantry)
.description =
Unlocks additional infantry:
- Trooper
- Engineer
- Thumper Infantry
Required to unlock faction-specific infantry:
(Atreides: Grenadier, Harkonnen: Sardaukar)
- Atreides: Grenadier
- Harkonnen: Sardaukar
actor-upgrade-light =
.name = Light Factory Upgrade
.description = Unlocks additional light units:
(Missile Quad)
.description =
Unlocks additional light units:
- Missile Quad
Required to unlock a faction-specific light unit:
(Ordos: Stealth Raider Trike)
- Ordos: Stealth Raider Trike
actor-upgrade-heavy =
.name = Heavy Factory Upgrade
.description = Unlocks additional construction options:
(Repair Pad and IX Research Center)
.description =
Unlocks additional construction options:
- Repair Pad
- IX Research Center
Unlocks additional heavy units:
(Siege Tank, Missile Tank and MCV)
- Siege Tank
- Missile Tank
- MCV
actor-upgrade-hightech =
.name = High Tech Factory Upgrade
.description = Unlocks the Atreides Air Strike superweapon.
.description =
Unlocks the Atreides Air Strike superweapon.
actor-deathhand =
.name = Death Hand
@@ -295,8 +319,9 @@ notification-saboteur-ready = Saboteur ready.
meta-concrete =
.generic-name = Structure
.description = Provides a strong foundation that protects
against terrain damage.
.description =
Provides a strong foundation that
protects against terrain damage.
actor-concrete-a =
.name = Concrete Slab
@@ -315,7 +340,9 @@ actor-construction-yard =
actor-wind-trap =
.name = Wind Trap
.description = Supplies power to other structures.
.description =
Supplies power to other
structures.
.encyclopedia = Produces power and water for your base. Large, above-ground ducts funnel wind currents underground into massive turbines, which drive power generators and humidity extractors.
Wind Traps are vulnerable to most weapons.
@@ -329,7 +356,9 @@ actor-barracks =
actor-refinery =
.name = Spice Refinery
.description = Harvesters unload Spice here for processing.
.description =
Harvesters unload Spice here
for processing.
.encyclopedia = The basis of all Spice production on Dune. Harvesters transport mined Spice to the Refinery where it is converted into credits. Refined Spice is automatically distributed to Silos and Refineries for storage. Each refinery can store Spice. A Spice Harvester is delivered by Carryall once a Refinery is built.
Refineries are vulnerable to most weapons.
@@ -357,8 +386,9 @@ actor-heavy-factory =
actor-outpost =
.name = Outpost
.description = Provides a radar map of the battlefield.
Requires power to operate.
.description =
Provides a radar map of the battlefield.
Requires power to operate.
.encyclopedia = Once enough power is available, the Radar Outpost activates, providing a radar map.
The Radar Outpost is vulnerable to most weapons.
@@ -380,7 +410,8 @@ actor-wall =
actor-medium-gun-turret =
.name = Gun Turret
.description = Defensive structure.
.description =
Defensive structure.
Strong vs. Tanks.
Weak vs. Infantry and Aircraft.
.encyclopedia = A medium-range weapon that is effective against all types of vehicle, particularly heavily armored ones. It automatically fires upon any enemy unit within its range and requires power to operate.
@@ -389,26 +420,28 @@ actor-medium-gun-turret =
actor-large-gun-turret =
.name = Rocket Turret
.description = Defensive structure.
.description =
Defensive structure.
Requires power to operate.
Strong vs. Infantry and Aircraft.
Weak vs. Tanks.
Requires power to operate.
.encyclopedia = An enhanced defensive structure with a longer range and faster rate of fire than the Gun Turret. Its advanced targeting system requires power to operate.
The Rocket Turret is resistant to firearms and explosive weapons, but vulnerable to missiles and high-caliber guns.
actor-repair-pad =
.name = Repair Pad
.description = Repairs vehicles.
Allows MCVs to be built.
.description =
Repairs vehicles.
Allows MCVs to be built.
.encyclopedia = Repairs units for a fraction of their production cost.
The Repair Pad is vulnerable to most weapons.
actor-high-tech-factory =
.name = High Tech Factory
.description = Unlocks advanced technology.
.description =
Unlocks advanced technology.
.airstrikepower-name = Air Strike
.airstrikepower-description = Ornithopters bomb the target.
.encyclopedia = Produces airborne units, and is required to build Carryalls. House Atreides can upgrade this facility to build Ornithopters for air strikes in later missions.
@@ -445,7 +478,8 @@ actor-palace =
## vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into a Construction Yard.
.description =
Deploys into a Construction Yard.
Unarmed.
.encyclopedia = Must be driven to an area where it can be deployed. After finding a suitable rock surface, the MCV can be transformed into a Construction Yard.
@@ -453,7 +487,8 @@ actor-mcv =
actor-harvester =
.name = Spice Harvester
.description = Collects Spice for processing.
.description =
Collects Spice for processing.
Unarmed.
.encyclopedia = Resistant to bullets, and to some degree, high explosives. They are vulnerable to missiles and high-caliber guns.
@@ -461,7 +496,8 @@ actor-harvester =
actor-trike =
.name = Trike
.description = Fast scout.
.description =
Fast scout.
Strong vs. Infantry.
Weak vs. Tanks.
.encyclopedia = Lightly armored, three-wheeled vehicles armed with heavy machine guns, effective against infantry and lightly armored vehicles.
@@ -470,7 +506,8 @@ actor-trike =
actor-quad =
.name = Missile Quad
.description = Missile Scout.
.description =
Missile Scout.
Strong vs. Vehicles.
Weak vs. Infantry.
.encyclopedia = Superior to the Trike in both armor and firepower, the Quad is a four-wheeled vehicle firing armor-piercing rockets. It is effective against most vehicles.
@@ -479,7 +516,8 @@ actor-quad =
actor-siege-tank =
.name = Siege Tank
.description = Siege Artillery.
.description =
Siege Artillery.
Strong vs. Infantry and Buildings.
Weak vs. Tanks.
.encyclopedia = Incredibly effective against infantry and lightly armored vehicles, but struggles against heavily armored targets. It has a long firing range.
@@ -488,7 +526,8 @@ actor-siege-tank =
actor-missile-tank =
.name = Missile Tank
.description = Rocket Artillery.
.description =
Rocket Artillery.
Strong vs. Vehicles, Buildings and Aircraft.
Weak vs. Infantry.
.encyclopedia = Shoots down aircraft and is effective against most targets, except infantry.
@@ -497,7 +536,8 @@ actor-missile-tank =
actor-sonic-tank =
.name = Sonic Tank
.description = Fires sonic shocks.
.description =
Fires sonic shocks.
Strong vs. Infantry and Vehicles.
Weak vs. Artillery.
.encyclopedia = Most effective against infantry and lightly armored vehicles, but weaker against armored targets.
@@ -508,7 +548,8 @@ actor-sonic-tank =
actor-devastator =
.name = Devastator
.description = Super Heavy Tank.
.description =
Super Heavy Tank.
Strong vs. Tanks.
Weak vs. Artillery.
.encyclopedia = As the most powerful tank on Dune, the Devastator is slow but highly effective against most units. It fires dual plasma charges and can self-destruct on command, damaging nearby units and structures.
@@ -517,7 +558,8 @@ actor-devastator =
actor-raider =
.name = Raider Trike
.description = Improved Scout.
.description =
Improved Scout.
Strong vs. Infantry and Light Vehicles.
Weak vs. Tanks.
.encyclopedia = Raider Trikes, upgraded by House Ordos, have enhanced firepower, speed, and armor. Equipped with dual 20mm cannons, they are strong against infantry and lightly armored vehicles.
@@ -526,20 +568,23 @@ actor-raider =
actor-stealth-raider =
.name = Stealth Raider Trike
.description = Invisible Raider Trike.
.description =
Invisible Raider Trike.
Strong vs. Infantry and Light Vehicles.
Weak vs. Tanks.
.encyclopedia = A cloaked version of the Raider, good for stealth attacks. It uncloaks when it fires its machine guns.
actor-deviator =
.name = Deviator
.description = Fires a warhead that changes
the allegiance of enemy vehicles.
.description =
Fires a warhead that changes the
allegiance of enemy vehicles.
.encyclopedia = Fires missiles that release a silicon cloud, temporarily altering the allegiance of targeted vehicles. Personnel are only slightly affected by the cloud.
The Deviator is vulnerable to most weapons, high-caliber guns are slightly less effective.
meta-combat-tank-description = Main Battle Tank.
meta-combat-tank-description =
Main Battle Tank.
Strong vs. Tanks.
Weak vs. Infantry.

View File

@@ -91,33 +91,35 @@ actor-badr-name = Badger
actor-mig =
.name = MiG Attack Plane
.description = Fast Ground-Attack Plane.
.description =
Fast Ground-Attack Plane.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-yak =
.name = Yak Attack Plane
.description = Attack Plane with
dual machine guns.
.description =
Attack Plane with dual machine guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-tran =
.name = Chinook
.description = Fast infantry transport helicopter.
.description =
Fast infantry transport helicopter.
Unarmed
actor-heli =
.name = Longbow
.description = Helicopter gunship
with multi-purpose missiles.
.description =
Helicopter gunship with multi-purpose missiles.
Strong vs. Buildings, Vehicles and Aircraft.
Weak vs. Infantry.
actor-hind =
.name = Hind
.description = Helicopter gunship
with dual chain guns.
.description =
Helicopter gunship with dual chain guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
@@ -125,8 +127,8 @@ actor-u2-name = Spy Plane
actor-mh60 =
.name = Black Hawk
.description = Helicopter gunship
with dual chain guns.
.description =
Helicopter gunship with dual chain guns.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
@@ -242,13 +244,15 @@ actor-atef =
actor-pdof =
.name = Fake Chronosphere
.generic-name = Chronosphere
.description = Looks like a Chronosphere.
.description =
Looks like a Chronosphere.
Maximum of one can be built.
actor-mslf =
.name = Fake Missile Silo
.generic-name = Missile Silo
.description = Looks like a Missile Silo.
.description =
Looks like a Missile Silo.
Maximum of one can be built.
actor-facf =
@@ -281,45 +285,52 @@ notification-building-infiltrated = Building infiltrated.
actor-dog =
.name = Attack Dog
.generic-name = Dog
.description = Anti-infantry unit.
.description =
Anti-infantry unit.
Can detect spies.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-e1 =
.name = Rifle Infantry
.description = General-purpose infantry.
.description =
General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-e2 =
.name = Grenadier
.description = Infantry with grenades.
.description =
Infantry with grenades.
Strong vs. Buildings and Infantry.
Weak vs. Vehicles and Aircraft.
actor-e3 =
.name = Rocket Soldier
.description = Anti-tank/Anti-aircraft infantry.
.description =
Anti-tank/Anti-aircraft infantry.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
actor-e4 =
.name = Flame Infantry
.description = Advanced anti-structure unit.
.description =
Advanced anti-structure unit.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-e6 =
.name = Engineer
.description = Infiltrates and captures
.description =
Infiltrates and captures
enemy structures.
Unarmed.
actor-spy =
.disguisetooltip-name = Spy
.disguisetooltip-generic-name = Soldier
.description = Infiltrates enemy structures for intel or
.description =
Infiltrates enemy structures for intel or
sabotage. Exact effect depends on the
building infiltrated.
Loses disguise when attacking.
@@ -332,8 +343,9 @@ actor-spy-england-disguisetooltip-name = British Spy
actor-e7 =
.name = Tanya
.description = Elite commando infantry, with
dual pistols and C4.
.description =
Elite commando infantry, with dual pistols
and C4.
Maximum of one can be built.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
@@ -341,13 +353,15 @@ actor-e7 =
actor-medi =
.name = Medic
.description = Heals nearby infantry.
.description =
Heals nearby infantry.
Unarmed.
actor-mech =
.name = Mechanic
.description = Repairs nearby vehicles and restores
husks to working condition by capturing them.
.description =
Repairs nearby vehicles and restores husks to
working condition by capturing them.
Unarmed.
actor-einstein-name = Prof. Einstein
@@ -357,24 +371,28 @@ actor-gnrl-name = General
actor-thf =
.name = Thief
.description = Steals enemy credits.
.description =
Steals enemy credits.
Hijacks enemy vehicles.
Unarmed.
actor-shok =
.name = Shock Trooper
.description = Elite infantry with portable Tesla coils.
.description =
Elite infantry with portable Tesla coils.
Strong vs. Infantry and Vehicles.
Weak vs. Aircraft.
actor-zombie =
.name = Zombie
.description = Slow-moving undead that attack in close combat.
.description =
Slow-moving undead that attack in close combat.
actor-ant =
.name = Giant Ant
.generic-name = Ant
.description = Irradiated insect that grew to an abnormally large size.
.description =
Irradiated insect that grew to an abnormally large size.
actor-fireant-name = Fire Ant
actor-scoutant-name = Scout Ant
@@ -405,8 +423,8 @@ actor-ctflag-name = Flag
## ships.yaml
actor-ss =
.name = Submarine
.description = Submerged anti-ship unit
with torpedoes.
.description =
Submerged anti-ship unit with torpedoes.
Can detect other submarines.
Strong vs. Naval units.
Weak vs. Ground units and Aircraft.
@@ -414,8 +432,9 @@ actor-ss =
actor-msub =
.name = Missile Submarine
.description = Submerged anti-ground siege unit
with anti-air capabilities.
.description =
Submerged anti-ground siege unit with anti-air
capabilities.
Can detect other submarines.
Strong vs. Buildings, Ground units and Aircraft.
Weak vs. Naval units.
@@ -423,26 +442,30 @@ actor-msub =
actor-dd =
.name = Destroyer
.description = Fast multi-role ship.
.description =
Fast multi-role ship.
Can detect submarines.
Strong vs. Naval units, Vehicles and Aircraft.
Weak vs. Infantry.
actor-ca =
.name = Cruiser
.description = Very slow long-range ship.
.description =
Very slow long-range ship.
Strong vs. Buildings and Ground units.
Weak vs. Naval units and Aircraft.
actor-lst =
.name = Transport
.description = General-purpose naval transport.
.description =
General-purpose naval transport.
Carries infantry and tanks.
Unarmed.
actor-pt =
.name = Gunboat
.description = Light scout and support ship.
.description =
Light scout and support ship.
Can detect submarines.
Strong vs. Naval units.
Weak vs. Ground units and Aircraft.
@@ -470,7 +493,8 @@ notification-spy-plane-ready = Spy plane ready.
actor-mslo =
.name = Missile Silo
.description = Provides an atomic bomb.
.description =
Provides an atomic bomb.
Requires power to operate.
Maximum of one can be built.
Special Ability: Atom Bomb.
@@ -480,22 +504,26 @@ actor-mslo =
actor-gap =
.name = Gap Generator
.description = Obscures the enemy's view with shroud.
.description =
Obscures the enemy's view with shroud.
Requires power to operate.
actor-spen =
.name = Sub Pen
.description = Produces and repairs
submarines and transports.
.description =
Produces and repairs submarines
and transports.
actor-syrd =
.name = Naval Yard
.description = Produces and repairs
ships and transports.
.description =
Produces and repairs ships and
transports.
actor-iron =
.name = Iron Curtain
.description = Grants a group of units temporary
.description =
Grants a group of units temporary
invulnerability.
Requires power to operate.
Maximum of one can be built.
@@ -506,8 +534,9 @@ actor-iron =
actor-pdox =
.name = Chronosphere
.description = Teleports a group of units across the
map for a short time.
.description =
Teleports a group of units across
the map for a short time.
Requires power to operate.
Maximum of one can be built.
Special Ability: Chronoshift
@@ -520,7 +549,8 @@ actor-pdox =
actor-tsla =
.name = Tesla Coil
.description = Advanced base defense.
.description =
Advanced base defense.
Requires power to operate.
Can detect cloaked units.
Strong vs. Vehicles and Infantry.
@@ -528,20 +558,23 @@ actor-tsla =
actor-agun =
.name = AA Gun
.description = Anti-Air base defense.
.description =
Anti-Air base defense.
Requires power to operate.
Strong vs. Aircraft.
Weak vs. Ground units.
actor-dome =
.name = Radar Dome
.description = Provides an overview
of the battlefield.
.description =
Provides an overview of
the battlefield.
Requires power to operate.
actor-pbox =
.name = Pillbox
.description = Static defense with a fireport for
.description =
Static defense with a fireport for
a garrisoned soldier.
Can detect cloaked units.
Strong vs. Infantry and Light armor.
@@ -549,7 +582,8 @@ actor-pbox =
actor-hbox =
.name = Camo Pillbox
.description = Camouflaged static defense with a fireport
.description =
Camouflaged static defense with a fireport
for a garrisoned soldier.
Can detect cloaked units.
Strong vs. Infantry and Light armor.
@@ -557,59 +591,69 @@ actor-hbox =
actor-gun =
.name = Turret
.description = Anti-Armor base defense.
.description =
Anti-Armor base defense.
Can detect cloaked units.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-ftur =
.name = Flame Tower
.description = Anti-Infantry base defense.
.description =
Anti-Infantry base defense.
Can detect cloaked units.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-sam =
.name = SAM Site
.description = Anti-Air base defense.
.description =
Anti-Air base defense.
Requires power to operate.
Strong vs. Aircraft.
Weak vs. Ground units.
actor-atek =
.name = Allied Tech Center
.description = Provides advanced Allied technology.
.description =
Provides advanced Allied technology.
Special Ability: GPS Satellite.
.gpspower-name = GPS Satellite
.gpspower-description = Reveals map terrain and provides tactical information.
.gpspower-description =
Reveals map terrain and provides tactical information.
Requires power and active radar.
actor-weap =
.name = War Factory
.description = Produces vehicles.
.description =
Produces vehicles.
actor-fact =
.name = Construction Yard
.description = Produces structures.
.description =
Produces structures.
actor-proc =
.name = Ore Refinery
.description = Refines Ore and Gems
into credits.
.description =
Refines Ore and Gems into
credits.
actor-silo =
.name = Silo
.description = Stores excess refined
.description =
Stores excess refined
Ore and Gems.
actor-hpad =
.name = Helipad
.description = Produces and reloads
helicopters.
.description =
Produces and reloads helicopters.
actor-afld =
.name = Airfield
.description = Produces and reloads aircraft.
.description =
Produces and reloads aircraft.
Special Ability: Spy Plane.
Special Ability: Paratroopers.
.airstrikepower-spyplane-name = Spy Plane
@@ -621,53 +665,65 @@ actor-afld =
.airstrikepower-parabombs-description = A Badger drops parachuted bombs
at the selected location.
actor-afld-ukraine-description = Produces and reloads aircraft.
actor-afld-ukraine-description =
Produces and reloads aircraft.
Special Ability: Spy Plane
Special Ability: Paratroopers
Special Ability: Parabombs
actor-powr =
.name = Power Plant
.description = Provides power for other structures.
.description =
Provides power for other
structures.
actor-apwr =
.name = Advanced Power Plant
.description = Provides double the power of
a standard Power Plant.
.description =
Provides double the power of a standard
Power Plant.
actor-stek =
.name = Soviet Tech Center
.description = Provides advanced Soviet technology.
.description =
Provides advanced Soviet technology.
actor-barr =
.name = Soviet Barracks
.description = Trains infantry units.
.description =
Trains infantry units.
actor-kenn =
.name = Kennel
.description = Trains Attack Dogs.
.description =
Trains Attack Dogs.
actor-tent =
.name = Allied Barracks
.description = Trains infantry.
.description =
Trains infantry.
actor-fix =
.name = Service Depot
.description = Repairs vehicles for credits.
.description =
Repairs vehicles for credits.
actor-sbag =
.name = Sandbag Wall
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
actor-fenc =
.name = Wire Fence
.description = Stops infantry and light vehicles.
Can be crushed by tanks.
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
actor-brik =
.name = Concrete Wall
.description = Stops units and blocks enemy fire.
.description =
Stops units and blocks enemy fire.
actor-cycl-name = Chain-Link Barrier
actor-barb-name = Barbed-Wire Fence
@@ -679,115 +735,134 @@ actor-anypower-name = Any Power Generation
## vehicles.yaml
actor-v2rl =
.name = V2 Rocket Launcher
.description = Long-range rocket artillery.
.description =
Long-range rocket artillery.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-1tnk =
.name = Light Tank
.generic-name = Tank
.description = Fast tank; good for scouting.
.description =
Fast tank; good for scouting.
Strong vs. Light armor.
Weak vs. Infantry, Tanks and Aircraft.
actor-2tnk =
.name = Medium Tank
.generic-name = Tank
.description = Allied Main Battle Tank.
.description =
Allied Main Battle Tank.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-3tnk =
.name = Heavy Tank
.generic-name = Tank
.description = Soviet Main Battle Tank with dual cannons.
.description =
Soviet Main Battle Tank with dual cannons.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-4tnk =
.name = Mammoth Tank
.generic-name = Tank
.description = Large, slow tank with anti-air capabilities.
.description =
Large, slow tank with anti-air capabilities.
Can crush concrete walls.
Strong vs. Vehicles, Infantry and Aircraft.
Weak vs. Nothing.
actor-arty =
.name = Artillery
.description = Long-range artillery.
.description =
Long-range artillery.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
actor-harv =
.name = Ore Truck
.generic-name = Harvester
.description = Collects Ore and Gems for processing.
.description =
Collects Ore and Gems for
processing.
Unarmed.
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into a Construction Yard.
.description =
Deploys into a Construction Yard.
Unarmed.
actor-jeep =
.name = Ranger
.description = Fast scout and anti-infantry vehicle.
.description =
Fast scout and anti-infantry vehicle.
Can carry just one infantry unit.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-apc =
.name = Armored Personnel Carrier
.description = Tough infantry transport.
.description =
Tough infantry transport.
Strong vs. Infantry and Light armor.
Weak vs. Tanks and Aircraft.
actor-mnly =
.name = Minelayer
.description = Lays mines to destroy
.description =
Lays mines to destroy
unwary enemy units.
Can detect mines.
Unarmed.
actor-truk =
.name = Supply Truck
.description = Transports cash to other players.
.description =
Transports cash to other players.
Unarmed.
actor-mgg =
.name = Mobile Gap Generator
.description = Regenerates shroud to obscure nearby areas.
.description =
Regenerates shroud to obscure nearby areas.
Unarmed.
actor-mrj =
.name = Mobile Radar Jammer
.description = Jams nearby enemy Radar Domes
.description =
Jams nearby enemy Radar Domes
and deflects incoming missiles.
Unarmed.
actor-ttnk =
.name = Tesla Tank
.generic-name = Tank
.description = Tank with mounted Tesla coil.
.description =
Tank with mounted Tesla coil.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
actor-ftrk =
.name = Mobile Flak
.description = Mobile unit with a Flak cannon.
.description =
Mobile unit with a Flak cannon.
Strong vs. Infantry, Light armor and Aircraft.
Weak vs. Tanks.
actor-dtrk =
.name = Demolition Truck
.description = Truck carrying armed nuclear explosives,
.description =
Truck carrying armed nuclear explosives,
with very weak armor.
actor-ctnk =
.name = Chrono Tank
.generic-name = Tank
.description = Armed with anti-ground missiles.
Teleports to any area within range.
.description =
Armed with anti-ground missiles.
Teleports to any area within range.
Strong vs. Vehicles and Buildings.
Weak vs. Infantry and Aircraft.
Special ability: Can teleport.
@@ -795,15 +870,17 @@ actor-ctnk =
actor-qtnk =
.name = MAD Tank
.generic-name = Tank
.description = Deals seismic damage to nearby vehicles
.description =
Deals seismic damage to nearby vehicles
and structures.
Strong vs. Vehicles and Buildings.
Weak vs. Infantry and Aircraft.
actor-stnk =
.name = Phase Transport
.description = Light armored infantry transport which
can cloak. Armed with anti-ground missiles.
.description =
Light armored infantry transport which can
cloak. Armed with anti-ground missiles.
Strong vs. Light armor.
Weak vs. Infantry, Tanks and Aircraft.
@@ -836,17 +913,20 @@ actor-oilb =
## misc.yaml
actor-powerproxy-parabombs =
.name = Parabombs (Single Use)
.description = A Badger drops parachuted bombs
.description =
A Badger drops parachuted bombs
over a selected location.
actor-powerproxy-sonarpulse =
.name = Sonar Pulse
.description = Reveals all submarines in the vicinity for a
.description =
Reveals all submarines in the vicinity for a
short time.
actor-powerproxy-paratroopers =
.name = Paratroopers
.description = A Badger drops a squad of infantry
.description =
A Badger drops a squad of infantry
anywhere on the map.
## ai.yaml

View File

@@ -81,38 +81,43 @@ actor-dshp-name = Dropship
actor-orca =
.name = Orca Fighter
.description = Fast assault gunship with
.description =
Fast assault gunship with
dual missile launchers.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-orcab =
.name = Orca Bomber
.description = Heavy bomber.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
.description =
Heavy bomber.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-orcatran-name = Orca Transport
actor-trnsport =
.name = Carryall
.description = VTOL aircraft capable of lifting
.description =
VTOL aircraft capable of lifting
and transporting vehicles.
Unarmed.
actor-scrin =
.name = Banshee Fighter
.description = Advanced fighter-bomber craft
.description =
Advanced fighter-bomber craft
with twin plasma cannons.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
Strong vs. Buildings and Vehicles.
Weak vs. Infantry and Aircraft.
actor-apache =
.name = Harpy
.description = Anti-personnel support gunship
.description =
Anti-personnel support gunship
with dual chain guns.
Strong vs. Infantry, Light armor and Aircraft.
Weak vs. Vehicles.
Strong vs. Infantry, Light armor and Aircraft.
Weak vs. Vehicles.
actor-hunter-name = Hunter-Seeker Droid
@@ -231,7 +236,8 @@ actor-gaoldcc6-name = Old Silos
actor-gasand =
.name = Sandbags
.description = Stops infantry and light vehicles.
.description =
Stops infantry and light vehicles.
Can be crushed by tanks.
actor-gaspot-name = Light Tower
@@ -289,73 +295,87 @@ meta-gate-description = Automated gate that opens for allied units.
## gdi-infantry.yaml
actor-e2 =
.name = Disc Thrower
.description = Infantry with special explosive discs.
Strong vs. Buildings and Infantry.
Weak vs. Vehicles and Aircraft.
.description =
Infantry with special explosive discs.
Strong vs. Buildings and Infantry.
Weak vs. Vehicles and Aircraft.
actor-medic =
.name = Medic
.description = Heals nearby infantry.
Unarmed.
.description =
Heals nearby infantry.
Unarmed.
actor-jumpjet =
.name = Jump Jet Infantry
.description = Airborne soldiers.
Strong vs. Infantry and Aircraft.
Weak vs. Vehicles.
.description =
Airborne soldiers.
Strong vs. Infantry and Aircraft.
Weak vs. Vehicles.
actor-jumpjet-husk-name = Jump Jet Infantry
actor-ghost =
.name = Ghost Stalker
.description = Elite commando infantry with
a railgun and C4.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
Special Ability: Destroy Building with C4.
.description =
Elite commando infantry with a railgun
and C4.
Only one can be trained at a time.
Strong vs. Infantry and Buildings.
Weak vs. Vehicles and Aircraft.
Special Ability: Destroy Building with C4.
## gdi-structures.yaml
actor-gapowr =
.name = GDI Power Plant
.description = Provides power for other structures.
.description =
Provides power for other structures.
actor-gapowr-socket-name = GDI Power Plant socket
actor-gapowrup =
.name = Power Turbine
.description = Provides extra power generation.
.description =
Provides extra power generation.
actor-gapile =
.name = GDI Barracks
.description = Produces infantry.
.description =
Produces infantry.
actor-gaweap =
.name = GDI War Factory
.description = Produces vehicles.
.description =
Produces vehicles.
actor-gahpad =
.name = Helipad
.description = Produces, rearms and
.description =
Produces, rearms and
repairs helicopters.
actor-gadept =
.name = Service Depot
.description = Repairs or sells vehicles and aircraft.
.description =
Repairs or sells vehicles and aircraft.
actor-garadr =
.name = GDI Radar
.description = Provides an overview of the battlefield.
.description =
Provides an overview of the battlefield.
Can detect cloaked units.
Requires power to operate.
actor-gatech =
.name = GDI Tech Center
.description = Provides access to advanced GDI technologies.
.description =
Provides access to advanced GDI technologies.
actor-gaplug =
.name = GDI Upgrade Center
.description = Can be upgraded for additional technology.
.description =
Can be upgraded for additional technology.
.ioncannonpower-name = Ion Cannon
.ioncannonpower-description = Initiates an Ion Cannon strike.
Applies instant damage to a small area.
@@ -368,27 +388,32 @@ actor-gaplug =
actor-gafire =
.name = Firestorm Generator
.description = Building that grants access to the Firestorm device.
.description =
Building that grants access to the Firestorm device.
actor-gaplug-socket-ioncannon-name = GDI Upgrade Center socket
actor-gaplug-socket-hunterseeker-name = GDI Upgrade Center socket
actor-gaplug2 =
.name = Seeker Control
.description = Unlocks the hunter-seeker droid.
.description =
Unlocks the hunter-seeker droid.
actor-gaplug3 =
.name = Ion Cannon Uplink
.description = Unlocks the Ion Cannon.
.description =
Unlocks the Ion Cannon.
actor-gaplug4 =
.name = Drop Pod Node
.description = Unlocks Drop Pod Reinforcements.
.description =
Unlocks Drop Pod Reinforcements.
## gdi-support.yaml
actor-gawall =
.name = Concrete Wall
.description = Stops infantry and blocks enemy fire
.description =
Stops infantry and blocks enemy fire
Can NOT be crushed by tanks.
actor-gagate-a-name = GDI Gate
@@ -396,83 +421,95 @@ actor-gagate-b-name = GDI Gate
actor-gactwr =
.name = Component Tower
.description = Modular tower for base defenses.
.description =
Modular tower for base defenses.
actor-gactwr-socket-name = Component Tower (unupgraded)
actor-gavulc =
.name = Vulcan Tower
.description = Basic base defense.
.description =
Basic base defense.
Does not require power to operate.
Strong vs. Infantry and Light armor.
Weak vs. Aircraft.
Strong vs. Infantry and Light armor.
Weak vs. Aircraft.
actor-garock =
.name = RPG Upgrade
.description = GDI Advanced base defense.
.description =
GDI Advanced base defense.
Does not require power to operate.
Strong vs. Armored ground units.
Weak vs. Aircraft.
Strong vs. Armored ground units.
Weak vs. Aircraft.
actor-gacsam =
.name = SAM Upgrade
.description = GDI Anti-Air base defense.
.description =
GDI Anti-Air base defense.
Does not require power to operate.
Strong vs. Aircraft.
Weak vs. Ground units.
Strong vs. Aircraft.
Weak vs. Ground units.
## gdi-vehicles.yaml
actor-apc =
.name = Amphibious APC
.description = Armored infantry transport.
.description =
Armored infantry transport.
Can move on water.
Unarmed.
Unarmed.
actor-hvr =
.name = Hover MLRS
.description = Hovering vehicle with
.description =
Hovering vehicle with
long-range missiles.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
actor-smech =
.name = Wolverine
.description = Anti-personnel walker.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
.description =
Anti-personnel walker.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-mmch =
.name = Titan
.description = General purpose mechanized walker.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
.description =
General purpose mechanized walker.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-hmec =
.name = Mammoth Mk. II
.description = Slow, heavily armored walker.
Armed with dual railguns and rocket launchers.
Strong vs. Infantry, Vehicles, Aircraft and Buildings.
Weak vs. Nothing.
.description =
Slow, heavily armored walker.
Maximum of one can be built.
Armed with dual railguns and rocket launchers.
Strong vs. Infantry, Vehicles, Aircraft and Buildings.
Weak vs. Nothing.
actor-sonic =
.name = Disruptor
.description = Armored high-tech vehicle with
.description =
Armored high-tech vehicle with
long-range and sonic armament.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
actor-jugg =
.name = Juggernaut
.deployed-name = Juggernaut (deployed)
.description = Mobile Artillery Mech.
.description =
Mobile Artillery Mech.
Must be deployed in order to shoot.
Strong vs. Ground units.
Weak vs. Aircraft.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-mobilemp =
.name = Mobile EMP Cannon
.description = Fires a pulse blast which disables
.description =
Fires a pulse blast which disables
all mechanical units in the area.
## husks.yaml
@@ -492,74 +529,88 @@ actor-camera-name = (reveals area to owner)
## nod-infantry.yaml
actor-e3 =
.name = Rocket Infantry
.description = Anti-tank infantry.
Strong vs. Vehicles, Aircraft and Buildings.
Weak vs. Infantry.
.description =
Anti-tank infantry.
Strong vs. Vehicles, Aircraft and Buildings.
Weak vs. Infantry.
actor-cyborg =
.name = Cyborg Infantry
.description = Cybernetic infantry unit.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
.description =
Cybernetic infantry unit.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-cyc2 =
.name = Cyborg Commando
.description = Elite cybernetic infantry unit.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
.description =
Elite cybernetic infantry unit.
Maximum of one can be built.
Strong vs. Infantry, Vehicles and Buildings.
Weak vs. Aircraft.
actor-mhijack =
.name = Mutant Hijacker
.description = Hijacks enemy vehicles.
Unarmed.
.description =
Hijacks enemy vehicles.
Unarmed.
## nod-structures.yaml
actor-napowr =
.name = Nod Power Plant
.description = Provides power to other structures.
.description =
Provides power to other structures.
actor-naapwr =
.name = Nod Advanced Power Plant
.description = Provides twice as much power as a Power Plant.
.description =
Provides twice as much power as a Power Plant.
actor-nahand =
.name = Hand of Nod
.description = Produces infantry.
.description =
Produces infantry.
actor-naweap =
.name = Nod War Factory
.description = Produces vehicles.
.description =
Produces vehicles.
actor-nahpad =
.name = Helipad
.description = Produces, rearms and
.description =
Produces, rearms and
repairs helicopters.
actor-naradr =
.name = Nod Radar
.description = Provides an overview of the battlefield.
.description =
Provides an overview of the battlefield.
Detects cloaked units.
Requires power to operate.
actor-natech =
.name = Nod Tech Center
.description = Provides access to advanced Nod technologies.
.description =
Provides access to advanced Nod technologies.
actor-nastlh =
.name = Stealth Generator
.description = Generates a cloaking field
.description =
Generates a cloaking field
to hide your forces from the enemy.
actor-natmpl =
.name = Temple of Nod
.description = Provides access to advanced Nod technologies.
.description =
Provides access to advanced Nod technologies.
.produceactorpower-name = Hunter Seeker
.produceactorpower-description = Releases a drone that seeks and destroys the enemy target.
actor-namisl =
.nukepower-name = Cluster Missile
.description = Launches a devastating missile
.description =
Launches a devastating missile
at a target location.
Requires power to operate.
Maximum of one can be built.
@@ -569,14 +620,16 @@ actor-namisl =
actor-nawast =
.name = Waste Refinery
.description = Processes Veins
.description =
Processes Veins
into usable resources.
Maximum of one can be built.
## nod-support.yaml
actor-nawall =
.name = Concrete Wall
.description = Stops infantry and blocks enemy fire.
.description =
Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
actor-nagate-a-name = Nod Gate
@@ -584,123 +637,142 @@ actor-nagate-b-name = Nod Gate
actor-napost =
.name = Laser Fence
.description = Stops infantry and blocks enemy fire.
.description =
Stops infantry and blocks enemy fire.
Can NOT be crushed by tanks.
actor-nafnce-name = Laser Fence
actor-nalasr =
.name = Laser Turret
.description = Basic base defense.
.description =
Basic base defense.
Requires power to operate.
Strong vs. Ground units.
Weak vs. Aircraft.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-naobel =
.name = Obelisk of Light
.description = Advanced base defense.
.description =
Advanced base defense.
Requires power to operate.
Strong vs. Ground units.
Weak vs. Aircraft.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-nasam =
.name = S.A.M. Site
.description = Nod Anti-Air base defense.
.description =
Nod Anti-Air base defense.
Requires power to operate.
Strong vs. Aircraft.
Weak vs. Ground units.
Strong vs. Aircraft.
Weak vs. Ground units.
## nod-vehicles.yaml
actor-bggy =
.name = Attack Buggy
.description = Fast scout and anti-infantry vehicle.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
.description =
Fast scout and anti-infantry vehicle.
Strong vs. Infantry and Light armor.
Weak vs. Vehicles and Aircraft.
actor-bike =
.name = Attack Cycle
.description = Fast scout vehicle with rockets.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
.description =
Fast scout vehicle with rockets.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-ttnk =
.name = Tick Tank
.deployed-name = Tick Tank (deployed)
.description = Nod's main battle tank.
.description =
Nod's main battle tank.
Can deploy to gain extra protection.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
Strong vs. Vehicles.
Weak vs. Infantry and Aircraft.
actor-art2 =
.name = Artillery
.deployed-name = Artillery (deployed)
.description = Mobile Artillery.
.description =
Mobile Artillery.
Needs to be deployed in order to shoot.
Strong vs. Ground units.
Weak vs. Aircraft.
Strong vs. Ground units.
Weak vs. Aircraft.
actor-repair =
.name = Mobile Repair Vehicle
.description = Repairs nearby vehicles.
Unarmed.
.description =
Repairs nearby vehicles.
Unarmed.
actor-weed =
.name = Weed Eater
.description = Collects Tiberium veins for processing.
Unarmed.
.description =
Collects Tiberium veins for processing.
Unarmed.
actor-sapc =
.name = Subterranean APC
.description = Troop transport capable of moving
.description =
Troop transport capable of moving
underground to avoid detection.
Unarmed.
Unarmed.
actor-subtank =
.name = Devil's Tongue
.description = Subterranean Flame Tank
.description =
Subterranean Flame Tank
with the ability to move underground.
Strong vs. Infantry and Buildings.
Weak vs. Tanks and Aircraft.
Strong vs. Infantry and Buildings.
Weak vs. Tanks and Aircraft.
actor-stnk =
.name = Stealth Tank
.description = Lightly armored tank equipped with a personal
.description =
Lightly armored tank equipped with a personal
stealth generator. Armed with missiles.
Visible to infantry at close range.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
Strong vs. Vehicles and Aircraft.
Weak vs. Infantry.
actor-sgen =
.name = Mobile Stealth Generator
.deployed-name = Mobile Stealth Generator (deployed)
.description = Able to cloak units once deployed.
Unarmed.
.description =
Able to cloak units once deployed.
Unarmed.
## shared-infantry.yaml
actor-e1 =
.name = Light Infantry
.description = General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
.description =
General-purpose infantry.
Strong vs. Infantry.
Weak vs. Vehicles and Aircraft.
actor-engineer =
.name = Engineer
.description = Infiltrates and captures enemy structures.
Unarmed.
.description =
Infiltrates and captures enemy structures.
Unarmed.
## shared-structures.yaml
actor-gacnst =
.name = Construction Yard
.description = Builds base structures.
.description =
Builds base structures.
actor-proc =
.name = Tiberium Refinery
.description = Processes raw Tiberium
.description =
Processes raw Tiberium
into usable resources.
actor-gasilo =
.name = Silo
.description = Stores excess Tiberium.
.description =
Stores excess Tiberium.
actor-anypower-name = Power Generation
actor-barracks-name = Infantry Production
@@ -711,7 +783,8 @@ actor-tech-name = Tech Center
## shared-support.yaml
actor-napuls =
.name = EMP Cannon
.description = Disables mechanical units in an area.
.description =
Disables mechanical units in an area.
Requires power to operate.
.attackorderpower-name = EMP
.attackorderpower-description = Fires a pulse blast that disables
@@ -720,20 +793,23 @@ actor-napuls =
## shared-vehicles.yaml
actor-mcv =
.name = Mobile Construction Vehicle
.description = Deploys into a Construction Yard.
.description =
Deploys into a Construction Yard.
Unarmed.
actor-harv =
.name = Harvester
.description = Collects Tiberium for processing.
Unarmed.
.description =
Collects Tiberium for processing.
Unarmed.
actor-lpst =
.name = Mobile Sensor Array
.deployed-name = Mobile Sensor Array (deployed)
.description = Detects cloaked and subterranean
.description =
Detects cloaked and subterranean
units when deployed.
Unarmed.
Unarmed.
## trees.yaml
actor-bigblue-name = Large Blue Tiberium Crystal