Merge pull request #11456 from obrakmann/disable-singleplayer-by-default-for-dedicateds
Disable single-player games by default on dedicated servers
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@@ -195,7 +195,7 @@ namespace OpenRA.Network
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public string GameSpeedType = "default";
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public bool AllowVersionMismatch;
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public string GameUid;
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public bool DisableSingleplayer;
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public bool EnableSingleplayer;
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[FieldLoader.Ignore]
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public Dictionary<string, LobbyOptionState> LobbyOptions = new Dictionary<string, LobbyOptionState>();
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@@ -149,7 +149,7 @@ namespace OpenRA.Server
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RandomSeed = randomSeed,
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Map = settings.Map,
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ServerName = settings.Name,
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DisableSingleplayer = settings.DisableSinglePlayer,
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EnableSingleplayer = settings.EnableSingleplayer || !dedicated,
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}
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};
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@@ -394,8 +394,8 @@ namespace OpenRA.Server
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if (!LobbyInfo.IsSinglePlayer && Map.DefinesUnsafeCustomRules)
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SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change.");
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if (Settings.DisableSinglePlayer)
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SendOrderTo(newConn, "Message", "Singleplayer games have been disabled on this server.");
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if (!LobbyInfo.GlobalSettings.EnableSingleplayer)
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SendOrderTo(newConn, "Message", "This server requires at least two human players to start a match.");
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else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots))
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SendOrderTo(newConn, "Message", "Bots have been disabled on this map.");
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@@ -76,8 +76,8 @@ namespace OpenRA
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[Desc("Value in milliseconds when to terminate the game. Needs to be at least 10000 (10 s) to enable the timer.")]
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public int TimeOut = 0;
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[Desc("Disallow games where only one player plays with bots.")]
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public bool DisableSinglePlayer = false;
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[Desc("For dedicated servers only, controls whether a game can be started with just one human player in the lobby.")]
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public bool EnableSingleplayer = false;
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[Desc("Query map information from the Resource Center if they are not available locally.")]
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public bool QueryMapRepository = true;
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