Merge pull request #11373 from reaperrr/fix-footprints

Fixed footprints of several RA and TD base structures
This commit is contained in:
Oliver Brakmann
2016-06-22 20:51:36 +02:00
committed by GitHub
51 changed files with 338 additions and 267 deletions

View File

@@ -116,6 +116,17 @@ namespace OpenRA.Mods.Cnc.UtilityCommands
return input.Split(',')[0].ToLowerInvariant();
}
public override CPos ParseActorLocation(string input, int loc)
{
var newLoc = new CPos(loc % MapSize, loc / MapSize);
var vectorDown = new CVec(0, 1);
if (input == "obli" || input == "atwr" || input == "weap" || input == "hand" || input == "tmpl" || input == "split2" || input == "split3")
newLoc += vectorDown;
return newLoc;
}
public override void LoadPlayer(IniFile file, string section)
{
string color;

View File

@@ -365,7 +365,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
mapPlayers.Players[section] = pr;
}
public static void LoadActors(IniFile file, string section, List<string> players, int mapSize, Map map)
public virtual CPos ParseActorLocation(string input, int loc)
{
return new CPos(loc % MapSize, loc / MapSize);
}
public void LoadActors(IniFile file, string section, List<string> players, int mapSize, Map map)
{
foreach (var s in file.GetSection(section, true))
{
@@ -385,8 +390,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
var health = Exts.ParseIntegerInvariant(parts[2]) * 100 / 256;
var facing = (section == "INFANTRY") ? Exts.ParseIntegerInvariant(parts[6]) : Exts.ParseIntegerInvariant(parts[4]);
var actor = new ActorReference(parts[1].ToLowerInvariant()) {
new LocationInit(new CPos(loc % mapSize, loc / mapSize)),
var actorType = parts[1].ToLowerInvariant();
var actor = new ActorReference(actorType) {
new LocationInit(ParseActorLocation(actorType, loc)),
new OwnerInit(parts[0]),
};
@@ -424,9 +431,11 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var kv in terrain)
{
var loc = Exts.ParseIntegerInvariant(kv.Key);
var ar = new ActorReference(ParseTreeActor(kv.Value))
var treeActor = ParseTreeActor(kv.Value);
var ar = new ActorReference(treeActor)
{
new LocationInit(new CPos(loc % MapSize, loc / MapSize)),
new LocationInit(ParseActorLocation(treeActor, loc)),
new OwnerInit("Neutral")
};

View File

@@ -25,9 +25,9 @@ namespace OpenRA.Mods.Common.UtilityCommands
return args.Length >= 3;
}
delegate void UpgradeAction(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth);
delegate void UpgradeAction(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth);
static void ProcessYaml(Map map, MiniYaml yaml, int engineDate, UpgradeAction processYaml)
static void ProcessYaml(ModData modData, Map map, MiniYaml yaml, int engineDate, UpgradeAction processYaml)
{
if (yaml == null)
return;
@@ -38,12 +38,12 @@ namespace OpenRA.Mods.Common.UtilityCommands
foreach (var filename in files)
{
var fileNodes = MiniYaml.FromStream(map.Package.GetStream(filename), filename);
processYaml(engineDate, ref fileNodes, null, 0);
processYaml(modData, engineDate, ref fileNodes, null, 0);
((IReadWritePackage)map.Package).Update(filename, Encoding.ASCII.GetBytes(fileNodes.WriteToString()));
}
}
processYaml(engineDate, ref yaml.Nodes, null, 1);
processYaml(modData, engineDate, ref yaml.Nodes, null, 1);
}
public static void UpgradeMap(ModData modData, IReadWritePackage package, int engineDate)
@@ -58,10 +58,10 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
var map = new Map(modData, package);
ProcessYaml(map, map.WeaponDefinitions, engineDate, UpgradeRules.UpgradeWeaponRules);
ProcessYaml(map, map.RuleDefinitions, engineDate, UpgradeRules.UpgradeActorRules);
UpgradeRules.UpgradePlayers(engineDate, ref map.PlayerDefinitions, null, 0);
UpgradeRules.UpgradeActors(engineDate, ref map.ActorDefinitions, null, 0);
ProcessYaml(modData, map, map.WeaponDefinitions, engineDate, UpgradeRules.UpgradeWeaponRules);
ProcessYaml(modData, map, map.RuleDefinitions, engineDate, UpgradeRules.UpgradeActorRules);
UpgradeRules.UpgradePlayers(modData, engineDate, ref map.PlayerDefinitions, null, 0);
UpgradeRules.UpgradeActors(modData, engineDate, ref map.ActorDefinitions, null, 0);
map.Save(package);
}

View File

@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
return args.Length >= 2;
}
delegate void UpgradeAction(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth);
delegate void UpgradeAction(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth);
void ProcessYaml(string type, IEnumerable<string> files, ModData modData, int engineDate, UpgradeAction processFile)
{
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
var yaml = MiniYaml.FromStream(package.GetStream(name), name);
processFile(engineDate, ref yaml, null, 0);
processFile(modData, engineDate, ref yaml, null, 0);
// Generate the on-disk path
var path = Path.Combine(package.Name, name);

View File

@@ -92,7 +92,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
catch { }
}
internal static void UpgradeActorRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
internal static void UpgradeActorRules(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
var addNodes = new List<MiniYamlNode>();
@@ -185,14 +185,14 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}
foreach (var a in addNodes)
nodes.Add(a);
}
internal static void UpgradeWeaponRules(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
internal static void UpgradeWeaponRules(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
{
@@ -240,61 +240,83 @@ namespace OpenRA.Mods.Common.UtilityCommands
node.Key = "Speed";
}
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
UpgradeWeaponRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradeTileset(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
internal static void UpgradeTileset(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
{
// Add rules here
UpgradeTileset(engineVersion, ref node.Value.Nodes, node, depth + 1);
UpgradeTileset(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradeCursors(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
internal static void UpgradeCursors(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
{
// Add rules here
UpgradeCursors(engineVersion, ref node.Value.Nodes, node, depth + 1);
UpgradeCursors(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradePlayers(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
internal static void UpgradePlayers(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
{
// Add rules here
UpgradePlayers(engineVersion, ref node.Value.Nodes, node, depth + 1);
UpgradePlayers(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradeChromeMetrics(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
internal static void UpgradeChromeMetrics(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
{
// Add rules here
UpgradeChromeMetrics(engineVersion, ref node.Value.Nodes, node, depth + 1);
UpgradeChromeMetrics(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradeChromeLayout(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
internal static void UpgradeChromeLayout(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
{
// Add rules here
UpgradeChromeLayout(engineVersion, ref node.Value.Nodes, node, depth + 1);
UpgradeChromeLayout(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}
internal static void UpgradeActors(int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
internal static void ModifyCPos(ref string input, CVec vector)
{
var oldCPos = FieldLoader.GetValue<CPos>("(value)", input);
var newCPos = oldCPos + vector;
input = newCPos.ToString();
}
internal static void UpgradeActors(ModData modData, int engineVersion, ref List<MiniYamlNode> nodes, MiniYamlNode parent, int depth)
{
foreach (var node in nodes)
{
// Add rules here
UpgradeActors(engineVersion, ref node.Value.Nodes, node, depth + 1);
// Fix RA building footprints to not use _ when it's not necessary
if (engineVersion < 20160619 && modData.Manifest.Mod.Id == "ra" && depth == 1)
{
var buildings = new List<string>() { "tsla", "gap", "agun", "apwr", "fapw" };
if (buildings.Contains(parent.Value.Value) && node.Key == "Location")
ModifyCPos(ref node.Value.Value, new CVec(0, 1));
}
// Fix TD building footprints to not use _ when it's not necessary
if (engineVersion < 20160619 && modData.Manifest.Mod.Id == "cnc" && depth == 1)
{
var buildings = new List<string>() { "atwr", "obli", "tmpl", "weap", "hand" };
if (buildings.Contains(parent.Value.Value) && node.Key == "Location")
ModifyCPos(ref node.Value.Value, new CVec(0, 1));
}
UpgradeActors(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -126,6 +126,17 @@ namespace OpenRA.Mods.RA.UtilityCommands
return input.ToLowerInvariant();
}
public override CPos ParseActorLocation(string input, int loc)
{
var newLoc = new CPos(loc % MapSize, loc / MapSize);
var vectorDown = new CVec(0, 1);
if (input == "tsla" || input == "agun" || input == "gap" || input == "apwr" || input == "iron")
newLoc += vectorDown;
return newLoc;
}
public override void LoadPlayer(IniFile file, string section)
{
string color;

View File

@@ -474,10 +474,10 @@ Actors:
Location: 20,49
Owner: Nod
Actor142: obli
Location: 20,30
Location: 20,31
Owner: Nod
AttackTrigger4: obli
Location: 24,29
Location: 24,30
Owner: Nod
NodHQ: hq
Location: 47,46
@@ -533,13 +533,13 @@ Actors:
Location: 18,42
Owner: Nod
Obelisk01: obli
Location: 15,52
Location: 15,53
Owner: Nod
HandOfNod: hand
Location: 42,44
Location: 42,45
Owner: Nod
Actor163: obli
Location: 16,16
Location: 16,17
Owner: Nod
Actor164: nuk2
Location: 4,9

View File

@@ -379,7 +379,7 @@ Actors:
Location: 29,26
Owner: Nod
NodBarracks: hand
Location: 24,26
Location: 24,27
Owner: Nod
Actor112: silo
Location: 33,26

View File

@@ -414,7 +414,7 @@ Actors:
Facing: 192
SubCell: 3
HandOfNod: hand
Location: 30,52
Location: 30,53
Owner: Nod
Hunter1: bggy
Location: 35,43

View File

@@ -474,7 +474,7 @@ Actors:
Owner: Nod
Facing: 96
HandOfNod: hand
Location: 15,14
Location: 15,15
Owner: Nod
Hunter1: bggy
Location: 27,37

View File

@@ -674,7 +674,7 @@ Actors:
Owner: AbandonedBase
Facing: 64
GdiWeap: weap
Location: 50,54
Location: 50,55
Owner: AbandonedBase
Health: 27
GdiNuke1: nuke
@@ -705,7 +705,7 @@ Actors:
Owner: Nod
FreeActor: False
HandOfNod: hand
Location: 15,22
Location: 15,23
Owner: Nod
Airfield: afld
Location: 9,25

View File

@@ -551,7 +551,7 @@ Actors:
Location: 40,18
Owner: Nod
Hand1: hand
Location: 41,21
Location: 41,22
Owner: Nod
Nuke2: nuke
Location: 47,18
@@ -576,7 +576,7 @@ Actors:
Owner: AbandonedBase
Facing: 64
GdiWeap1: weap
Location: 35,51
Location: 35,52
Owner: AbandonedBase
Health: 41
GdiNuke2: nuke

View File

@@ -754,7 +754,7 @@ Actors:
Location: 51,14
Owner: Nod
HandOfNod: hand
Location: 44,12
Location: 44,13
Owner: Nod
Silo4: silo
Location: 44,16

View File

@@ -701,7 +701,7 @@ Actors:
Location: 46,20
Owner: Nod
handofnod: hand
Location: 44,12
Location: 44,13
Owner: Nod
Actor219: silo
Location: 44,16

View File

@@ -370,7 +370,7 @@ Actors:
Location: 18,14
Owner: GDI
Factory: weap
Location: 26,13
Location: 26,14
Owner: GDI
Rules: cnc|rules/campaign-maprules.yaml, cnc|rules/campaign-tooltips.yaml, cnc|rules/campaign-palettes.yaml, rules.yaml

View File

@@ -569,7 +569,7 @@ Actors:
Location: 51,18
Owner: GDI
Chn2Actor1: weap
Location: 51,21
Location: 51,22
Owner: GDI
Atk1Actor1: gtwr
Location: 39,25

View File

@@ -454,7 +454,7 @@ Actors:
Location: 24, 22
Owner: GDI
Factory: weap
Location: 20,23
Location: 20,24
Owner: GDI
Barracks: pyle
Location: 26,20

View File

@@ -542,7 +542,7 @@ Actors:
Owner: Neutral
Location: 30,60
GDIWeap: weap
Location: 27,54
Location: 27,55
Owner: GDI
NodBuilding1: fact
Location: 54,11

View File

@@ -16,7 +16,7 @@ BaseNuke1 = { type = "nuke", pos = CPos.New(16, 56), cost = 500, exists = true }
BaseNuke2 = { type = "nuke", pos = CPos.New(18, 57), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(27, 51), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(18, 54), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(27, 54), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(27, 55), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, InfantryProduction, VehicleProduction }

View File

@@ -920,7 +920,7 @@ Actors:
Location: 52,39
Owner: GDI
GDIWeap: weap
Location: 55,38
Location: 55,39
Owner: GDI
ReinforcementsBikesRally: waypoint
Owner: Neutral

View File

@@ -16,7 +16,7 @@ BaseNuke1 = { type = "nuke", pos = CPos.New(52, 36), cost = 500, exists = true }
BaseNuke2 = { type = "nuke", pos = CPos.New(54, 36), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(56, 36), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(52, 39), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(55, 38), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(55, 39), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, InfantryProduction, VehicleProduction }

View File

@@ -721,7 +721,7 @@ Actors:
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding8: weap
Location: 48,53
Location: 48,54
Owner: GDI
ScriptTags: GDIBuilding
GDIBuilding9: gtwr

View File

@@ -529,7 +529,7 @@ Actors:
Owner: GDI
GDIBuilding9: atwr
Owner: GDI
Location: 47,19
Location: 47,20
TurretFacing: 92
GDICYard: fact
Location: 59,13
@@ -569,7 +569,7 @@ Actors:
Location: 53,14
Owner: GDI
GDIWeap: weap
Location: 48,12
Location: 48,13
Owner: GDI
MoneyCrate: MoneyCrate
Owner: Neutral
@@ -579,7 +579,7 @@ Actors:
Owner: NodBase
Health: 37
NodHand: hand
Location: 59,55
Location: 59,56
Owner: NodBase
Health: 45
NodNuke: nuke

View File

@@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(59, 19), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(57, 18), cost = 500, exists = true }
BaseNuke4 = { type = "nuke", pos = CPos.New(58, 16), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(53, 14), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(48, 12), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(48, 13), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }

View File

@@ -644,7 +644,7 @@ Actors:
Owner: Neutral
Location: 48,27
GDIBuilding1: atwr
Location: 11,47
Location: 11,48
Owner: GDI
GDIBuilding2: gtwr
Location: 31,49
@@ -719,7 +719,7 @@ Actors:
Location: 12,52
Facing: 92
GDIWeap: weap
Location: 8,47
Location: 8,48
Owner: GDI
Gunboat1: boat
Location: 31,59
@@ -749,7 +749,7 @@ Actors:
Owner: NodBase
Health: 39
NodHand: hand
Location: 58,2
Location: 58,3
Owner: NodBase
Health: 31
NodNuke: nuke

View File

@@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(7, 52), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(11, 53), cost = 500, exists = true }
BaseNuke4 = { type = "nuke", pos = CPos.New(13, 52), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(15, 52), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(8, 47), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(8, 48), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }

View File

@@ -771,11 +771,11 @@ Actors:
Owner: GDI
GDIBuilding4: atwr
Owner: GDI
Location: 45,6
Location: 45,7
TurretFacing: 92
GDIBuilding5: atwr
Owner: GDI
Location: 45,10
Location: 45,11
TurretFacing: 92
GDIBuilding6: silo
Location: 59,13
@@ -836,7 +836,7 @@ Actors:
Location: 49,4
Owner: GDI
GDIWeap: weap
Location: 51,6
Location: 51,7
Owner: GDI
Gunboat: boat
Location: 60,58

View File

@@ -18,7 +18,7 @@ BaseNuke2 = { type = "nuke", pos = CPos.New(55, 7), cost = 500, exists = true }
BaseNuke3 = { type = "nuke", pos = CPos.New(59, 7), cost = 500, exists = true }
BaseNuke4 = { type = "nuke", pos = CPos.New(59, 10), cost = 500, exists = true }
InfantryProduction = { type = "pyle", pos = CPos.New(49, 4), cost = 500, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(51, 6), cost = 2000, exists = true }
VehicleProduction = { type = "weap", pos = CPos.New(51, 7), cost = 2000, exists = true }
BaseBuildings = { BaseProc, BaseNuke1, BaseNuke2, BaseNuke3, BaseNuke4, InfantryProduction, VehicleProduction }

View File

@@ -81,7 +81,7 @@ Actors:
Location: 56,44
Owner: GDI
Actor17: atwr
Location: 55,41
Location: 55,42
Owner: GDI
Actor18: nuke
Location: 70,45
@@ -108,7 +108,7 @@ Actors:
Location: 64,45
Owner: GDI
Actor26: atwr
Location: 66,41
Location: 66,42
Owner: GDI
Actor27: tc02
Location: 65,42
@@ -165,7 +165,7 @@ Actors:
Location: 79,5
Owner: Nod
Actor49: hand
Location: 15,7
Location: 15,8
Owner: Nod
Actor50: cycl
Location: 13,11

View File

@@ -283,14 +283,15 @@ HAND:
Prerequisites: anypower
Queue: Building.Nod
Building:
Footprint: __ xx xx
Dimensions: 2,3
Footprint: xx xx
Dimensions: 2,2
Health:
HP: 500
RevealsShroud:
Range: 5c0
Bib:
RallyPoint:
Offset: 1,2
Exit@1:
SpawnOffset: 512,1024,0
ExitCell: 1,2
@@ -307,7 +308,9 @@ HAND:
Amount: -20
ProvidesPrerequisite@buildingname:
Selectable:
Bounds: 48,60,0,-3
Bounds: 48,48
SelectionDecorations:
VisualBounds: 48,68,0,-10
AFLD:
Inherits: ^BaseBuilding
@@ -366,12 +369,12 @@ WEAP:
Prerequisites: proc
Queue: Building.GDI
Building:
Footprint: ___ xxx ===
Dimensions: 3,3
Footprint: xxx ===
Dimensions: 3,2
Selectable:
Bounds: 72,54,0,5
Bounds: 72,48
SelectionDecorations:
VisualBounds: 72,64,0,-5
VisualBounds: 72,64,0,-16
Health:
HP: 1000
RevealsShroud:
@@ -380,10 +383,10 @@ WEAP:
WithProductionDoorOverlay:
Sequence: build-top
RallyPoint:
Offset: 0,3
Offset: 0,2
Exit@1:
SpawnOffset: -341,-341,0
ExitCell: 0,2
SpawnOffset: -512,-512,0
ExitCell: 0,1
ExitDelay: 3
Production:
Produces: Vehicle.GDI
@@ -604,12 +607,12 @@ TMPL:
Prerequisites: anyhq, ~techlevel.high
Queue: Building.Nod
Building:
Footprint: ___ xxx xxx
Dimensions: 3,3
Footprint: xxx xxx
Dimensions: 3,2
Selectable:
Bounds: 72,60,0,9
Bounds: 72,48
SelectionDecorations:
VisualBounds: 72,72,0,-3
VisualBounds: 72,68,0,-12
RequiresPower:
CanPowerDown:
PowerupSound: EnablePower
@@ -740,13 +743,10 @@ OBLI:
BuildPaletteOrder: 60
Prerequisites: tmpl, ~techlevel.high
Queue: Defence.Nod
Building:
Footprint: _ x
Dimensions: 1,2
Selectable:
Bounds: 24,24,0,12
Bounds: 24,24
SelectionDecorations:
VisualBounds: 22,42
VisualBounds: 22,44,0,-10
RequiresPower:
DisabledOverlay:
Health:
@@ -760,7 +760,7 @@ OBLI:
WithChargeAnimation:
Armament:
Weapon: Laser
LocalOffset: 0,0,725
LocalOffset: 0,-85,1280
FireDelay: 0
AttackCharge:
ChargeAudio: obelpowr.aud
@@ -820,13 +820,10 @@ ATWR:
BuildPaletteOrder: 60
Prerequisites: anyhq, ~techlevel.medium
Queue: Defence.GDI
Building:
Footprint: _ x
Dimensions: 1,2
Selectable:
Bounds: 24,24,0,12
Bounds: 24,24
SelectionDecorations:
VisualBounds: 24,48,0,-3
VisualBounds: 22,48,0,-12
RequiresPower:
DisabledOverlay:
Health:
@@ -839,7 +836,7 @@ ATWR:
HasMinibib: Yes
Turreted:
TurnSpeed: 255
Offset: 128,128,0
Offset: 128,128,384
Armament@PRIMARY:
Weapon: TowerMissle
LocalOffset: 256,128,0, 256,-128,0

View File

@@ -109,6 +109,8 @@ silo:
AddExtension: False
hand:
Defaults:
Offset: 0,-8
idle:
damaged-idle:
Start: 1
@@ -121,8 +123,10 @@ hand:
bib: bib3
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: handicnh.tem
AddExtension: False
Offset: 0,0
pyle:
idle:
@@ -145,9 +149,13 @@ pyle:
AddExtension: False
weap:
Defaults:
Offset: 0,-12
idle:
ZOffset: -511
damaged-idle:
Start: 1
ZOffset: -511
dead:
Start: 2
Tick: 800
@@ -164,8 +172,10 @@ weap:
bib: bib2
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: weapicnh.tem
AddExtension: False
Offset: 0,0
afld:
idle:
@@ -322,6 +332,8 @@ eye:
AddExtension: False
tmpl:
Defaults:
Offset: 0,-12
idle:
damaged-idle:
Start: 5
@@ -339,10 +351,14 @@ tmpl:
bib: bib2
UseTilesetExtension: true
Length: *
Offset: 0,0
icon: tmplicnh.tem
AddExtension: False
Offset: 0,0
obli:
Defaults:
Offset: 0,-12
idle:
damaged-idle:
Start: 4
@@ -369,6 +385,7 @@ obli:
Offset: -1,-3
icon: obliicnh.tem
AddExtension: False
Offset: 0,0
brik:
idle:
@@ -514,22 +531,19 @@ gtwr:
AddExtension: False
atwr:
Defaults:
Offset: 0,-13
idle:
Offset: 0,-1
damaged-idle:
Start: 1
Offset: 0,-1
dead:
Start: 2
Offset: 0,-1
Tick: 800
make: atwrmake
Length: *
Tick: 80
Offset: 0,-1
muzzle: gunfire2
Length: *
Offset: 0,-1
bib: mbGTWR
UseTilesetExtension: true
TilesetOverrides:
@@ -540,6 +554,7 @@ atwr:
Offset: -3,0
icon: atwricnh.tem
AddExtension: False
Offset: 0,0
hosp:
idle:

View File

@@ -117,7 +117,7 @@ Actors:
Location: 54,45
Owner: Neutral
Actor22: tsla
Location: 71,59
Location: 71,60
Owner: USSR
Actor23: powr
Location: 75,64
@@ -138,10 +138,10 @@ Actors:
Location: 61,64
Owner: USSR
Actor30: tsla
Location: 67,67
Location: 67,68
Owner: USSR
Actor31: tsla
Location: 60,66
Location: 60,67
Owner: USSR
Actor32: weap
Location: 65,62

View File

@@ -1133,7 +1133,7 @@ Actors:
Location: 81,77
Owner: USSR
USSRAdvancedPowerPlant: apwr
Location: 81,80
Location: 81,81
Owner: USSR
USSRRadarDome: dome
Location: 78,80

View File

@@ -968,10 +968,10 @@ Actors:
Location: 83,79
Owner: USSR
Actor302: apwr
Location: 5,5
Location: 5,6
Owner: USSR
Actor304: apwr
Location: 5,5
Location: 5,6
Owner: USSR
ExplosiveBarrel: brl3
Location: 55,40

View File

@@ -938,10 +938,10 @@ Actors:
Location: 53,85
Owner: USSR
Actor314: tsla
Location: 40,73
Location: 40,74
Owner: USSR
Actor315: tsla
Location: 48,73
Location: 48,74
Owner: USSR
Actor317: powr
Location: 46,49

View File

@@ -571,7 +571,7 @@ Actors:
Location: 65,66
Owner: Creeps
Actor178: agun
Location: 67,69
Location: 67,70
Owner: Creeps
Actor180: v2rl
Location: 73,65
@@ -778,7 +778,7 @@ Actors:
Location: 64,62
Owner: Neutral
Actor174: agun
Location: 67,61
Location: 67,62
Owner: Creeps
Actor248: brl3
Location: 71,63
@@ -874,10 +874,10 @@ Actors:
Location: 67,60
Owner: Creeps
Actor233: apwr
Location: 121,91
Location: 121,92
Owner: Creeps
Actor232: apwr
Location: 121,96
Location: 121,97
Owner: Creeps
Rules: rules.yaml

View File

@@ -132,7 +132,7 @@ Actors:
Location: 64,63
Owner: Allies
Actor153: apwr
Location: 93,87
Location: 93,88
Owner: Allies
Actor49: brik
Location: 71,63
@@ -156,10 +156,10 @@ Actors:
Location: 74,67
Owner: Allies
Actor50: apwr
Location: 51,14
Location: 51,15
Owner: Soviets
Actor63: tsla
Location: 48,31
Location: 48,32
Owner: Soviets
Actor56: v23
Location: 24,36
@@ -231,7 +231,7 @@ Actors:
Location: 14,56
Owner: Neutral
Actor62: apwr
Location: 38,17
Location: 38,18
Owner: Soviets
Actor72: brik
Location: 87,70
@@ -287,10 +287,10 @@ Actors:
Location: 94,28
Owner: Soviets
Actor103: apwr
Location: 118,36
Location: 118,37
Owner: Soviets
Actor101: apwr
Location: 115,38
Location: 115,39
Owner: Soviets
Actor110: fcom
Location: 106,44
@@ -299,13 +299,13 @@ Actors:
Location: 114,43
Owner: Soviets
Actor104: apwr
Location: 115,35
Location: 115,36
Owner: Soviets
Actor91: apwr
Location: 118,39
Location: 118,40
Owner: Soviets
Actor108: tsla
Location: 95,33
Location: 95,34
Owner: Soviets
Actor112: ftur
Location: 93,29
@@ -317,7 +317,7 @@ Actors:
Location: 37,28
Owner: Soviets
Actor115: tsla
Location: 40,24
Location: 40,25
Owner: Soviets
Actor117: fix
Location: 106,34
@@ -333,13 +333,13 @@ Actors:
Location: 112,49
Owner: Soviets
Actor126: tsla
Location: 110,27
Location: 110,28
Owner: Soviets
Actor124: dome
Location: 118,46
Owner: Soviets
Actor125: tsla
Location: 111,43
Location: 111,44
Owner: Soviets
Actor127: rock2
Location: 103,54
@@ -351,13 +351,13 @@ Actors:
Location: 99,28
Owner: Soviets
Actor130: apwr
Location: 119,33
Location: 119,34
Owner: Soviets
Actor131: t08
Location: 121,43
Owner: Neutral
Actor132: apwr
Location: 116,32
Location: 116,33
Owner: Soviets
Actor133: oilb
Location: 76,37
@@ -418,7 +418,7 @@ Actors:
Owner: Allies
Facing: 110
Actor150: apwr
Location: 94,90
Location: 94,91
Owner: Allies
Actor35: pbox
Location: 68,85
@@ -476,11 +476,11 @@ Actors:
Location: 107,52
Owner: Soviets
Actor54: agun
Location: 76,92
Location: 76,93
Owner: Allies
Facing: 150
Actor155: apwr
Location: 90,87
Location: 90,88
Owner: Allies
Actor213: brik
Location: 60,80
@@ -503,34 +503,34 @@ Actors:
Location: 72,83
Owner: Allies
Actor89: apwr
Location: 93,84
Location: 93,85
Owner: Allies
Actor161: powr
Location: 89,90
Owner: Allies
Actor84: apwr
Location: 38,9
Location: 38,10
Owner: Soviets
Actor96: apwr
Location: 38,12
Location: 38,13
Owner: Soviets
Actor98: apwr
Location: 34,12
Location: 34,13
Owner: Soviets
Actor99: apwr
Location: 34,9
Location: 34,10
Owner: Soviets
Actor100: apwr
Location: 30,12
Location: 30,13
Owner: Soviets
Actor189: apwr
Location: 30,9
Location: 30,10
Owner: Soviets
Actor190: apwr
Location: 26,12
Location: 26,13
Owner: Soviets
Actor191: apwr
Location: 26,9
Location: 26,10
Owner: Soviets
Actor120: brik
Location: 95,70
@@ -551,7 +551,7 @@ Actors:
Location: 59,80
Owner: Allies
Actor149: apwr
Location: 92,93
Location: 92,94
Owner: Allies
Actor38: brik
Location: 72,67
@@ -610,7 +610,7 @@ Actors:
Location: 53,62
Owner: Allies
Actor151: apwr
Location: 91,90
Location: 91,91
Owner: Allies
Actor31: t08
Location: 56,58
@@ -665,7 +665,7 @@ Actors:
Location: 44,67
Owner: Allies
Actor66: gap
Location: 62,70
Location: 62,71
Owner: Allies
Actor218: sbag
Location: 43,68
@@ -858,7 +858,7 @@ Actors:
Location: 49,77
Owner: Allies
Actor256: gap
Location: 74,75
Location: 74,76
Owner: Allies
Actor313: brik
Location: 37,70
@@ -921,7 +921,7 @@ Actors:
Location: 63,81
Owner: Allies
Actor148: apwr
Location: 95,93
Location: 95,94
Owner: Allies
Actor324: e3
Location: 73,68
@@ -1065,7 +1065,7 @@ Actors:
Location: 81,91
Owner: Allies
Actor364: gap
Location: 77,90
Location: 77,91
Owner: Allies
Actor366: brik
Location: 59,60
@@ -1134,10 +1134,10 @@ Actors:
Location: 96,79
Owner: Allies
Actor79: agun
Location: 70,65
Location: 70,66
Owner: Allies
Actor118: agun
Location: 47,69
Location: 47,70
Owner: Allies
Facing: 64
SovietWarFactory1: weap

View File

@@ -392,7 +392,7 @@ Actors:
Location: 74,36
Owner: Soviets
Actor306: apwr
Location: 54,65
Location: 54,67
Owner: Soviets
Actor134: tc03
Location: 110,107
@@ -717,7 +717,7 @@ Actors:
Location: 93,18
Owner: Soviets
Actor489: apwr
Location: 76,19
Location: 76,20
Owner: Soviets
Actor517: sbag
Location: 96,17
@@ -726,7 +726,7 @@ Actors:
Location: 93,19
Owner: Soviets
Actor488: apwr
Location: 80,19
Location: 80,20
Owner: Soviets
Actor116: cycl
Location: 74,20
@@ -744,7 +744,7 @@ Actors:
Location: 101,35
Owner: Soviets
Actor487: apwr
Location: 80,16
Location: 80,17
Owner: Soviets
Actor523: t17
Location: 85,20
@@ -786,13 +786,13 @@ Actors:
Location: 96,18
Owner: Soviets
Actor486: apwr
Location: 76,16
Location: 76,17
Owner: Soviets
Actor514: tc03
Location: 104,20
Owner: Neutral
Actor307: apwr
Location: 54,59
Location: 54,60
Owner: Soviets
Actor91: cycl
Location: 74,17
@@ -861,7 +861,7 @@ Actors:
Location: 35,99
Owner: Allies
Actor204: apwr
Location: 37,107
Location: 37,108
Owner: Allies
Actor92: powr
Location: 101,46
@@ -870,7 +870,7 @@ Actors:
Location: 110,93
Owner: Soviets
Actor83: apwr
Location: 37,104
Location: 37,105
Owner: Allies
Actor162: mine
Location: 20,91
@@ -923,7 +923,7 @@ Actors:
Location: 45,79
Owner: Neutral
Actor171: tsla
Location: 41,56
Location: 41,57
Owner: Soviets
Actor570: oilb
Location: 43,80
@@ -1010,7 +1010,7 @@ Actors:
Location: 102,78
Owner: Soviets
Actor283: apwr
Location: 51,58
Location: 51,59
Owner: Soviets
Actor72: dog
Location: 81,71
@@ -1079,7 +1079,7 @@ Actors:
Location: 64,63
Owner: Neutral
Actor265: tsla
Location: 61,64
Location: 61,65
Owner: Soviets
Actor257: proc
Location: 35,28
@@ -1124,7 +1124,7 @@ Actors:
Location: 81,97
Owner: Neutral
Actor176: tsla
Location: 56,36
Location: 56,37
Owner: Soviets
Actor681: wood
Location: 70,100
@@ -1133,7 +1133,7 @@ Actors:
Location: 69,100
Owner: Neutral
Actor308: apwr
Location: 54,62
Location: 54,63
Owner: Soviets
Actor262: t06
Location: 20,51
@@ -1175,13 +1175,13 @@ Actors:
Location: 45,44
Owner: Soviets
Actor179: tsla
Location: 25,52
Location: 25,53
Owner: Soviets
Actor180: ftur
Location: 32,25
Owner: Soviets
Actor700: tsla
Location: 55,17
Location: 55,18
Owner: Soviets
Actor183: ftur
Location: 22,40
@@ -1283,7 +1283,7 @@ Actors:
Location: 102,68
Owner: Soviets
Actor309: apwr
Location: 51,64
Location: 51,65
Owner: Soviets
Actor316: fact
Location: 59,61
@@ -1295,7 +1295,7 @@ Actors:
Location: 67,52
Owner: Neutral
Actor763: tsla
Location: 79,24
Location: 79,25
Owner: Soviets
Actor764: e1
Location: 95,59
@@ -1349,7 +1349,7 @@ Actors:
Location: 40,24
Owner: Neutral
Actor322: tsla
Location: 48,64
Location: 48,65
Owner: Soviets
Actor255: gun
Location: 42,91
@@ -1418,13 +1418,13 @@ Actors:
Location: 65,44
Owner: Soviets
Actor197: tsla
Location: 55,44
Location: 55,45
Owner: Soviets
Actor277: fenc
Location: 57,39
Owner: Soviets
Actor288: apwr
Location: 51,61
Location: 51,62
Owner: Soviets
Actor278: fenc
Location: 56,39

View File

@@ -485,22 +485,22 @@ Actors:
Location: 23,30
Owner: Neutral
Actor160: apwr
Location: 32,88
Location: 32,89
Owner: Soviets
Actor162: apwr
Location: 41,92
Location: 41,93
Owner: Soviets
Actor161: apwr
Location: 24,96
Location: 24,97
Owner: Soviets
Actor128: apwr
Location: 37,90
Location: 37,91
Owner: Soviets
Actor159: apwr
Location: 28,92
Location: 28,93
Owner: Soviets
Actor127: apwr
Location: 34,94
Location: 34,95
Owner: Soviets
Actor174: brik
Location: 47,85
@@ -522,10 +522,10 @@ Actors:
Location: 37,84
Owner: Soviets
Actor172: tsla
Location: 46,84
Location: 46,85
Owner: Soviets
Actor176: tsla
Location: 37,84
Location: 37,85
Owner: Soviets
Actor178: brik
Location: 38,84
@@ -792,7 +792,7 @@ Actors:
Location: 66,80
Owner: Soviets
Actor261: tsla
Location: 72,79
Location: 72,80
Owner: Soviets
Actor360: brik
Location: 57,62
@@ -894,7 +894,7 @@ Actors:
Location: 21,57
Owner: Neutral
Actor299: tsla
Location: 78,64
Location: 78,65
Owner: Soviets
Actor302: wood
Location: 18,58
@@ -1040,7 +1040,7 @@ Actors:
Owner: Soviets
FreeActor: False
Actor343: tsla
Location: 65,79
Location: 65,80
Owner: Soviets
Actor344: fact
Location: 64,68
@@ -1206,22 +1206,22 @@ Actors:
Location: 34,100
Owner: Soviets
Actor400: apwr
Location: 24,104
Location: 24,105
Owner: Soviets
Actor399: apwr
Location: 24,100
Location: 24,101
Owner: Soviets
Actor398: apwr
Location: 24,92
Location: 24,93
Owner: Soviets
Actor406: apwr
Location: 59,69
Location: 59,70
Owner: Soviets
Actor405: apwr
Location: 59,65
Location: 59,66
Owner: Soviets
Actor404: apwr
Location: 59,61
Location: 59,62
Owner: Soviets
Actor407: sam
Location: 77,61

View File

@@ -1403,10 +1403,10 @@ Actors:
Location: 76,37
Owner: BadGuy
Actor439: apwr
Location: 98,32
Location: 98,33
Owner: BadGuy
Actor440: apwr
Location: 94,34
Location: 94,35
Owner: BadGuy
Actor441: barr
Location: 97,40
@@ -1424,13 +1424,13 @@ Actors:
Location: 86,31
Owner: BadGuy
Actor447: tsla
Location: 93,44
Location: 93,45
Owner: BadGuy
Actor448: tsla
Location: 80,44
Location: 80,45
Owner: BadGuy
Actor449: apwr
Location: 95,31
Location: 95,32
Owner: BadGuy
Actor450: spen
Location: 102,47
@@ -1461,16 +1461,16 @@ Actors:
Location: 80,74
Owner: USSR
Actor459: apwr
Location: 73,84
Location: 73,85
Owner: USSR
Actor460: apwr
Location: 89,75
Location: 89,76
Owner: USSR
Actor461: apwr
Location: 69,86
Location: 69,87
Owner: USSR
Actor462: apwr
Location: 86,76
Location: 86,77
Owner: USSR
Actor463: barr
Location: 66,76
@@ -1479,16 +1479,16 @@ Actors:
Location: 91,86
Owner: USSR
Actor465: tsla
Location: 78,73
Location: 78,74
Owner: USSR
Actor466: tsla
Location: 83,73
Location: 83,74
Owner: USSR
Actor467: tsla
Location: 62,75
Location: 62,76
Owner: USSR
Actor468: tsla
Location: 62,86
Location: 62,87
Owner: USSR
Actor469: weap
Location: 81,82
@@ -1515,7 +1515,7 @@ Actors:
Location: 78,87
Owner: USSR
Actor477: apwr
Location: 89,78
Location: 89,79
Owner: USSR
Actor480: powr
Location: 34,61
@@ -1599,11 +1599,11 @@ Actors:
Owner: Outpost
Health: 33
Actor511: apwr
Location: 26,20
Location: 26,21
Owner: Outpost
Health: 25
Actor512: apwr
Location: 23,23
Location: 23,24
Owner: Outpost
Health: 14
Actor515: v02
@@ -1628,7 +1628,7 @@ Actors:
Location: 21,99
Owner: Neutral
Actor522: apwr
Location: 72,87
Location: 72,88
Owner: USSR
Actor523: v02
Location: 42,47

View File

@@ -967,10 +967,10 @@ Actors:
Location: 79,32
Owner: Soviet
BaseBuilding3: apwr
Location: 71,22
Location: 71,23
Owner: Soviet
BaseBuilding4: apwr
Location: 86,26
Location: 86,27
Owner: Soviet
BaseBuilding5: barl
Location: 74,24

View File

@@ -501,10 +501,10 @@ Actors:
Location: 67,45
Owner: Greece
Gap1: gap
Location: 83,51
Location: 83,52
Owner: Greece
Gap2: gap
Location: 59,65
Location: 59,66
Owner: Greece
Powr1: powr
Location: 47,47
@@ -516,7 +516,7 @@ Actors:
Location: 96,45
Owner: Greece
APwr: apwr
Location: 49,56
Location: 49,57
Owner: Greece
Fix1: fix
Location: 56,55

View File

@@ -535,10 +535,10 @@ Actors:
Location: 96,54
Owner: Greece
Gap1: gap
Location: 86,50
Location: 86,51
Owner: Greece
Gap2: gap
Location: 90,62
Location: 90,63
Owner: Greece
Weap: weap
Location: 92,50

View File

@@ -213,7 +213,7 @@ Actors:
Location: 78,61
Owner: Neutral
Actor54: agun
Location: 73,45
Location: 73,46
Owner: Greece
Actor55: gun
Location: 69,49
@@ -261,7 +261,7 @@ Actors:
Owner: Greece
Facing: 160
Actor69: agun
Location: 68,46
Location: 68,47
Owner: Greece
Actor70: proc
Location: 63,42

View File

@@ -526,7 +526,7 @@ Actors:
Owner: Greece
Facing: 128
Actor163: gap
Location: 24,21
Location: 24,22
Owner: Greece
Actor164: syrd
Location: 35,14
@@ -716,7 +716,7 @@ Actors:
Owner: Neutral
AGun: agun
Owner: Greece
Location: 25,4
Location: 25,5
TurretFacing: 92
APCWaypoint1: waypoint
Location: 52,50
@@ -725,11 +725,11 @@ Actors:
Location: 58,51
Owner: Neutral
Apwr: apwr
Location: 18,11
Location: 18,12
Owner: Greece
Apwr2: apwr
Owner: Greece
Location: 27,5
Location: 27,6
AttackWaypoint1: waypoint
Owner: Neutral
Location: 24,30

View File

@@ -433,7 +433,7 @@ Actors:
Owner: Neutral
AGun: agun
Owner: Greece
Location: 69,48
Location: 69,49
TurretFacing: 92
APCWaypoint1: waypoint
Location: 39,62
@@ -442,10 +442,10 @@ Actors:
Location: 46,66
Owner: Neutral
Apwr: apwr
Location: 76,40
Location: 76,41
Owner: Greece
Apwr2: apwr
Location: 77,44
Location: 77,45
Owner: Greece
AttackWaypoint1: waypoint
Owner: Neutral

View File

@@ -254,7 +254,7 @@ Actors:
Location: 65,57
Owner: Allies
Actor80: apwr
Location: 68,53
Location: 68,54
Owner: Allies
Actor81: powr
Location: 65,53
@@ -356,7 +356,7 @@ Actors:
Location: 58,41
Owner: Allies
Actor104: apwr
Location: 71,47
Location: 71,48
Owner: Allies
Actor105: fact
Location: 59,51
@@ -1040,7 +1040,7 @@ Actors:
Location: 78,17
Owner: Soviets
AdvancedPowerPlant3: apwr
Location: 88,12
Location: 88,13
Owner: Soviets
Silo1: silo
Location: 84,13
@@ -1091,10 +1091,10 @@ Actors:
Location: 22,12
Owner: Soviets
AdvancedPowerPlant1: apwr
Location: 24,5
Location: 24,6
Owner: Soviets
AdvancedPowerPlant2: apwr
Location: 16,13
Location: 16,14
Owner: Soviets
BadgerEntryPoint1: waypoint
Location: 1,54

View File

@@ -215,10 +215,10 @@ Actors:
Location: 14,17
Owner: Soviets
Actor69: apwr
Location: 75,6
Location: 75,7
Owner: Soviets
Actor73: tsla
Location: 16,12
Location: 16,13
Owner: Soviets
Actor67: barb
Location: 19,11
@@ -413,7 +413,7 @@ Actors:
Location: 34,47
Owner: Neutral
Actor134: agun
Location: 35,42
Location: 35,43
Owner: Allies
Health: 40
Actor135: gun
@@ -437,7 +437,7 @@ Actors:
Owner: Allies
Health: 50
Actor141: agun
Location: 32,31
Location: 32,32
Owner: Allies
Health: 40
Actor143: fenc
@@ -518,7 +518,7 @@ Actors:
Location: 45,32
Owner: Allies
Actor166: agun
Location: 46,37
Location: 46,38
Owner: Allies
Health: 50
Actor167: e1
@@ -576,7 +576,7 @@ Actors:
Location: 29,15
Owner: Neutral
Actor182: apwr
Location: 22,2
Location: 22,3
Owner: Soviets
Actor77: v2rl
Location: 40,23
@@ -632,7 +632,7 @@ Actors:
Location: 62,75
Owner: Soviets
Actor196: tsla
Location: 60,8
Location: 60,9
Owner: Soviets
Actor235: barl
Location: 64,70
@@ -728,7 +728,7 @@ Actors:
Location: 23,6
Owner: Neutral
Actor190: apwr
Location: 25,4
Location: 25,5
Owner: Soviets
Actor83: barl
Location: 63,69
@@ -908,7 +908,7 @@ Actors:
Location: 58,71
Owner: Soviets
boom1: apwr
Location: 56,72
Location: 56,73
Owner: Soviets
boom2: barr
Location: 65,69

View File

@@ -183,8 +183,8 @@ FAPW:
GenericVisibility: Enemy
GenericStancePrefix: False
Building:
Footprint: ___ xxx xxx
Dimensions: 3,3
Footprint: xxx xxx
Dimensions: 3,2
Health:
HP: 700
Armor:
@@ -192,6 +192,10 @@ FAPW:
Bib:
RenderSprites:
Image: APWR
Selectable:
Bounds: 72,48
SelectionDecorations:
VisualBounds: 72,68,0,-10
Valued:
Cost: 60

View File

@@ -61,13 +61,10 @@ GAP:
Queue: Defense
BuildPaletteOrder: 110
Prerequisites: atek, ~structures.allies, ~techlevel.high
Building:
Footprint: _ x
Dimensions: 1,2
Selectable:
Bounds: 24,28,0,12
Bounds: 24,24
SelectionDecorations:
VisualBounds: 24,40,0,0
VisualBounds: 24,48,0,-12
RequiresPower:
CanPowerDown:
DisabledOverlay:
@@ -407,14 +404,11 @@ TSLA:
Tooltip:
Name: Tesla Coil
Description: Advanced base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry\n Weak vs Aircraft
Building:
Footprint: _ x
Dimensions: 1,2
RequiresPower:
Selectable:
Bounds: 24,24,0,16
Bounds: 24,24
SelectionDecorations:
VisualBounds: 24,36,0,4
VisualBounds: 24,40,0,-8
CanPowerDown:
PowerupSound: EnablePower
PowerdownSound: DisablePower
@@ -430,7 +424,7 @@ TSLA:
WithChargeAnimation:
Armament:
Weapon: TeslaZap
LocalOffset: 0,0,427
LocalOffset: 0,0,896
AttackCharge:
ChargeAudio: tslachg2.aud
MaxCharges: 3
@@ -454,13 +448,10 @@ AGUN:
Tooltip:
Name: AA Gun
Description: Anti-Air base defense.\nRequires power to operate.\nCan detect cloaked units.\n Strong vs Aircraft\n Weak vs Ground units
Building:
Footprint: _ x
Dimensions: 1,2
Selectable:
Bounds: 24,28,0,16
Bounds: 24,24
SelectionDecorations:
VisualBounds: 24,36,0,12
VisualBounds: 24,32,0,-4
RequiresPower:
CanPowerDown:
PowerupSound: EnablePower
@@ -1146,7 +1137,6 @@ AFLD:
RevealsShroud:
Range: 7c0
Exit@1:
SpawnOffset: 0,170,0
ExitCell: 1,1
Facing: 192
MoveIntoWorld: false
@@ -1293,12 +1283,12 @@ APWR:
ProvidesPrerequisite:
Prerequisite: anypower
Building:
Footprint: ___ xxx xxx
Dimensions: 3,3
Footprint: xxx xxx
Dimensions: 3,2
Selectable:
Bounds: 72,48,0,12
Bounds: 72,48
SelectionDecorations:
VisualBounds: 72,64,0,-2
VisualBounds: 72,68,0,-10
Health:
HP: 700
Armor:

View File

@@ -131,12 +131,16 @@ powr:
apwr:
idle:
Offset: 0,-10
damaged-idle:
Start: 1
Offset: 0,-10
make: apwrmake
Length: *
Offset: 0,-10
dead: apwrdead
Tick: 800
Offset: 0,-10
bib: bib2
Length: *
UseTilesetExtension: true
@@ -148,11 +152,14 @@ apwr:
barr:
idle:
Length: 10
Offset: 0,-6
damaged-idle:
Start: 10
Length: 10
Offset: 0,-6
make: barrmake
Length: *
Offset: 0,-6
bib: bib3
Length: *
UseTilesetExtension: true
@@ -279,22 +286,27 @@ afld:
Length: 8
Tick: 160
ZOffset: -1023
Offset: 0,-4
damaged-idle: afldidle
Start: 8
Length: 8
Tick: 160
ZOffset: -1023
Offset: 0,-4
active:
Length: 8
Tick: 160
ZOffset: -1023
Offset: 0,-4
damaged-active:
Start: 8
Length: 8
Tick: 160
ZOffset: -1023
Offset: 0,-4
make: afldmake
Length: *
Offset: 0,-4
icon: afldicon
spen:
@@ -374,29 +386,29 @@ agun:
idle:
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
recoil:
Start: 32
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
make: agunmake
Length: *
Offset: 0,-1
Offset: 0,-13
damaged-idle:
Start: 64
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
damaged-recoil:
Start: 96
Facings: 32
UseClassicFacingFudge: True
Offset: 0,-1
Offset: 0,-13
muzzle: gunfire2
Start: 1
Length: 4
Offset: 0,-1
Offset: 0,-13
bib: mbAGUN
Length: *
UseTilesetExtension: true
@@ -441,23 +453,23 @@ ftur:
tsla:
idle:
Offset: 0,-1
Offset: 0,-13
damaged-idle:
Start: 10
Offset: 0,-1
Offset: 0,-13
make: tslamake
Length: *
Offset: 0,-1
Offset: 0,-13
active:
Start: 1
Length: 9
Tick: 100
Offset: 0,-1
Offset: 0,-13
damaged-active:
Start: 11
Length: 9
Tick: 100
Offset: 0,-1
Offset: 0,-13
bib: mbTSLA
Length: *
UseTilesetExtension: true
@@ -498,14 +510,14 @@ hbox:
gap:
idle:
Length: 32
Offset: 0,-2
Offset: 0,-14
damaged-idle:
Start: 32
Length: 32
Offset: 0,-2
Offset: 0,-14
make: gapmake
Length: *
Offset: 0,-2
Offset: 0,-14
bib: mbGAP
Length: *
UseTilesetExtension: true