Fixed regression from last PR.
This commit is contained in:
67
OpenRA.Game/SelectableExts.cs
Normal file
67
OpenRA.Game/SelectableExts.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace OpenRA.Traits
|
||||
{
|
||||
public static class SelectableExts
|
||||
{
|
||||
public static int SelectionPriority(this ActorInfo a)
|
||||
{
|
||||
var selectableInfo = a.Traits.GetOrDefault<SelectableInfo>();
|
||||
return selectableInfo != null ? selectableInfo.Priority : int.MinValue;
|
||||
}
|
||||
|
||||
const int PriorityRange = 30;
|
||||
|
||||
public static int SelectionPriority(this Actor a)
|
||||
{
|
||||
var basePriority = a.Info.Traits.Get<SelectableInfo>().Priority;
|
||||
var lp = a.World.LocalPlayer;
|
||||
|
||||
if (a.Owner == lp || lp == null)
|
||||
return basePriority;
|
||||
|
||||
switch (lp.Stances[a.Owner])
|
||||
{
|
||||
case Stance.Ally: return basePriority - PriorityRange;
|
||||
case Stance.Neutral: return basePriority - 2 * PriorityRange;
|
||||
case Stance.Enemy: return basePriority - 3 * PriorityRange;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException();
|
||||
}
|
||||
}
|
||||
|
||||
public static Actor WithHighestSelectionPriority(this IEnumerable<Actor> actors)
|
||||
{
|
||||
return actors.MaxByOrDefault(a => a.Info.SelectionPriority());
|
||||
}
|
||||
|
||||
public static FrozenActor WithHighestSelectionPriority(this IEnumerable<FrozenActor> actors)
|
||||
{
|
||||
return actors.MaxByOrDefault(a => a.Info.SelectionPriority());
|
||||
}
|
||||
|
||||
static readonly Actor[] NoActors = { };
|
||||
|
||||
public static IEnumerable<Actor> SubsetWithHighestSelectionPriority(this IEnumerable<Actor> actors)
|
||||
{
|
||||
return actors.GroupBy(x => x.SelectionPriority())
|
||||
.OrderByDescending(g => g.Key)
|
||||
.Select(g => g.AsEnumerable())
|
||||
.DefaultIfEmpty(NoActors)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user