Merge pull request #8497 from reaperrr/inf-fix
Fixed infantry prone sequences
This commit is contained in:
@@ -48,16 +48,16 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class WithInfantryBody : UpgradableTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle
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public class WithInfantryBody : UpgradableTrait<WithInfantryBodyInfo>, ITick, INotifyAttack, INotifyIdle, INotifyCreated
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{
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readonly IMove move;
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readonly IRenderInfantrySequenceModifier rsm;
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protected readonly Animation DefaultAnimation;
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bool dirty;
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string idleSequence;
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int idleDelay;
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AnimationState state;
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IRenderInfantrySequenceModifier rsm;
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bool IsModifyingSequence { get { return rsm != null && rsm.IsModifyingSequence; } }
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bool wasModifying;
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@@ -74,7 +74,11 @@ namespace OpenRA.Mods.Common.Traits
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DefaultAnimation.PlayFetchIndex(NormalizeInfantrySequence(init.Self, info.StandSequences.Random(Game.CosmeticRandom)), () => 0);
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state = AnimationState.Waiting;
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move = init.Self.Trait<IMove>();
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rsm = init.Self.TraitOrDefault<IRenderInfantrySequenceModifier>();
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}
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public void Created(Actor self)
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{
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rsm = self.TraitOrDefault<IRenderInfantrySequenceModifier>();
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}
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protected virtual string NormalizeInfantrySequence(Actor self, string baseSequence)
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@@ -73,7 +73,11 @@ e1:
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Facings: 8
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prone-stand:
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Start: 144
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 144
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Stride: 4
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Facings: 8
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prone-run:
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Start: 144
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@@ -181,7 +185,11 @@ e2:
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Facings: 8
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prone-stand:
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Start: 240
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 240
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Stride: 4
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Facings: 8
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prone-run:
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Start: 240
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@@ -270,7 +278,11 @@ e3:
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Facings: 8
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prone-stand:
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Start: 144
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 144
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Stride: 4
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Facings: 8
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prone-run:
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Start: 144
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@@ -359,7 +371,11 @@ e4:
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Facings: 8
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prone-stand:
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Start: 208
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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@@ -472,7 +488,11 @@ e5:
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Facings: 8
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prone-stand:
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Start: 208
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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@@ -581,7 +601,11 @@ e6:
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Facings: 8
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prone-stand:
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Start: 82
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 82
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Stride: 4
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Facings: 8
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prone-run:
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Start: 82
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@@ -666,7 +690,11 @@ rmbo:
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Facings: 8
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prone-stand:
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Start: 112
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 112
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Stride: 4
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Facings: 8
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prone-run:
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Start: 112
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@@ -15,7 +15,6 @@ rifle:
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Armament:
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Weapon: LMG
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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AttractsWorms:
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@@ -39,8 +38,6 @@ engineer:
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Passenger:
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PipType: Yellow
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EngineerRepair:
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TakeCover:
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WithInfantryBody:
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ExternalCaptures:
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Type: building
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Captures:
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@@ -70,7 +67,6 @@ bazooka:
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Weapon: Bazooka
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LocalOffset: 0,0,555
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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AttractsWorms:
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@@ -97,7 +93,6 @@ medic:
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AttackMedic:
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Cursor: ability
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OutsideRangeCursor: ability
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TakeCover:
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WithInfantryBody:
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AttackSequence: heal
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Passenger:
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@@ -133,7 +128,6 @@ fremen:
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Armament@SECONDARY:
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Weapon: Slung
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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Cloak:
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@@ -165,7 +159,6 @@ grenadier:
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LocalOffset: 0,0,555
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FireDelay: 15
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AttackFrontal:
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TakeCover:
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WithInfantryBody:
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AttackSequence: throw
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IdleSequences: idle
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@@ -192,7 +185,6 @@ sardaukar:
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Speed: 42
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RevealsShroud:
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Range: 6c0
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TakeCover:
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WithInfantryBody:
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AttackSequence: shoot
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Armament@PRIMARY:
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@@ -222,8 +214,6 @@ saboteur:
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Speed: 64
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RevealsShroud:
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Range: 7c0
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TakeCover:
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WithInfantryBody:
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C4Demolition:
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C4Delay: 45
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-AutoTarget:
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@@ -15,7 +15,7 @@ rifle:
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Facings: -8
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Transpose: true
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prone-stand: DATA.R8
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Start: 302
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Start: 310
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Facings: -8
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Transpose: true
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prone-run: DATA.R8
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@@ -18,7 +18,11 @@ e1:
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Facings: 8
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prone-stand:
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Start: 144
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 144
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Stride: 4
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Facings: 8
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prone-run:
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Start: 144
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@@ -95,7 +99,11 @@ sniper:
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Length: 16
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prone-stand:
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Start: 208
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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@@ -207,7 +215,11 @@ e3:
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 144
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 144
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Stride: 4
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Facings: 8
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prone-run:
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Start: 144
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@@ -270,7 +282,11 @@ e6:
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 82
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 82
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Stride: 4
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Facings: 8
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prone-run:
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Start: 82
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@@ -282,8 +298,6 @@ e6:
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medi:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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run:
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Start: 8
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Length: 6
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@@ -336,7 +350,7 @@ medi:
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 130
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Length: 4
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Stride: 4
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Facings: 8
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prone-run:
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Start: 130
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@@ -348,8 +362,6 @@ medi:
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mech:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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run:
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Start: 8
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Length: 6
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@@ -402,7 +414,7 @@ mech:
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 130
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Length: 4
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Stride: 4
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Facings: 8
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prone-run:
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Start: 130
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@@ -464,8 +476,12 @@ e2:
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DESERT: TEMPERAT
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 240
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Length: 4
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Start: 144
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 144
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Stride: 4
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Facings: 8
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prone-run:
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Start: 240
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@@ -481,8 +497,6 @@ e2:
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dog:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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run:
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Start: 8
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Length: 6
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@@ -580,7 +594,11 @@ spy:
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 144
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 144
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Stride: 4
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Facings: 8
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prone-run:
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Start: 144
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@@ -596,8 +614,6 @@ spy:
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thf:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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run:
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Start: 8
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Length: 6
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@@ -634,7 +650,7 @@ thf:
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 72
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Length: 4
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Stride: 4
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Facings: 8
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prone-run:
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Start: 72
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@@ -646,8 +662,6 @@ thf:
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hijacker:
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stand: thf
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Facings: 8
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stand2: thf
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Facings: 8
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run: thf
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Start: 8
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Length: 6
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@@ -684,7 +698,7 @@ hijacker:
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INTERIOR: TEMPERAT
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prone-stand: thf
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Start: 72
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Length: 4
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Stride: 4
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Facings: 8
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prone-run: thf
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Start: 72
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@@ -696,8 +710,6 @@ hijacker:
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e7:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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run:
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Start: 8
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Length: 6
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@@ -746,7 +758,7 @@ e7:
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 128
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Length: 4
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Stride: 4
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Facings: 8
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prone-run:
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Start: 128
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@@ -817,7 +829,11 @@ e4:
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INTERIOR: TEMPERAT
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prone-stand:
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Start: 208
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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@@ -833,8 +849,6 @@ e4:
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gnrl:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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run:
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Start: 8
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Length: 5
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@@ -846,7 +860,7 @@ gnrl:
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Facings: 8
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prone-stand:
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Start: 88
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Length: 2
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Stride: 2
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Facings: 8
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prone-run:
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Start: 104
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@@ -914,7 +928,11 @@ shok:
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Length: 16
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prone-stand:
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Start: 208
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Length: 4
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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@@ -971,11 +989,9 @@ shok:
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c1:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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panic-stand:
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Start: 8
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Length: 6
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Stride: 6
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Facings: 8
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panic-run:
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Start: 8
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@@ -1023,11 +1039,9 @@ c1:
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c2:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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panic-stand:
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Start: 8
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Length: 6
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Stride: 6
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Facings: 8
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panic-run:
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Start: 8
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@@ -1075,11 +1089,9 @@ c2:
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c3:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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panic-stand:
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Start: 8
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Length: 6
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Stride: 6
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Facings: 8
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panic-run:
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Start: 8
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@@ -1127,15 +1139,13 @@ c3:
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einstein:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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panic-run:
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Start: 8
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Length: 6
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Facings: 8
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panic-stand:
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Start: 8
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Length: 6
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Stride: 6
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Facings: 8
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run:
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Start: 56
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@@ -1175,15 +1185,13 @@ einstein:
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delphi:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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panic-run:
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Start: 8
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Length: 6
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Facings: 8
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panic-stand:
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Start: 8
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Length: 6
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Stride: 6
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Facings: 8
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run:
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Start: 56
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@@ -1223,15 +1231,13 @@ delphi:
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chan:
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stand:
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Facings: 8
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stand2:
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Facings: 8
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panic-run:
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Start: 8
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Length: 6
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Facings: 8
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panic-stand:
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Start: 8
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Length: 6
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Stride: 6
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Facings: 8
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run:
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Start: 56
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