Update RA rules.
This commit is contained in:
@@ -1405,6 +1405,7 @@ Rules:
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RenderSprites:
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RenderSprites:
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Image: E7
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Image: E7
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PRISON:
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PRISON:
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HiddenUnderShroud:
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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BodyOrientation:
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BodyOrientation:
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@@ -1301,6 +1301,7 @@ Rules:
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RenderSprites:
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RenderSprites:
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Image: E7
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Image: E7
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PRISON:
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PRISON:
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HiddenUnderShroud:
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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BodyOrientation:
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BodyOrientation:
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@@ -1321,6 +1322,7 @@ Rules:
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RevealsShroud:
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RevealsShroud:
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Range: 40c0
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Range: 40c0
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CAMERA.Jeep:
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CAMERA.Jeep:
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AlwaysVisible:
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Mobile:
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Mobile:
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TerrainSpeeds:
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TerrainSpeeds:
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RevealsShroud:
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RevealsShroud:
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@@ -1622,6 +1622,7 @@ Rules:
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Tooltip:
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Tooltip:
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ShowOwnerRow: false
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ShowOwnerRow: false
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Camera.Truk:
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Camera.Truk:
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AlwaysVisible:
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Mobile:
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Mobile:
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TerrainSpeeds:
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TerrainSpeeds:
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RevealsShroud:
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RevealsShroud:
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@@ -1674,6 +1675,7 @@ Rules:
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CloakDelay: 0
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CloakDelay: 0
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Palette:
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Palette:
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CloakUpgrade:
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CloakUpgrade:
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AlwaysVisible:
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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BodyOrientation:
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BodyOrientation:
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@@ -879,6 +879,7 @@ Rules:
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Power:
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Power:
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Amount: 0
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Amount: 0
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MINVV:
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MINVV:
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HiddenUnderFog:
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Building:
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Building:
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Adjacent: 99
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Adjacent: 99
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TerrainTypes: Clear,Road
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TerrainTypes: Clear,Road
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@@ -1329,10 +1329,12 @@ Rules:
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E7:
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E7:
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-AnnounceOnKill:
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-AnnounceOnKill:
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powerproxy.paratroopers:
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powerproxy.paratroopers:
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AlwaysVisible:
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ParatroopersPower:
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ParatroopersPower:
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DisplayBeacon: false
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DisplayBeacon: false
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DropItems: E1,E1,E2,E3,E4
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DropItems: E1,E1,E2,E3,E4
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powerproxy.parazombies:
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powerproxy.parazombies:
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AlwaysVisible:
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ParatroopersPower:
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ParatroopersPower:
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DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE
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DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE
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QuantizedFacings: 8
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QuantizedFacings: 8
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@@ -2258,6 +2258,7 @@ Rules:
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ProvidesPrerequisite:
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ProvidesPrerequisite:
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Prerequisite: givefix
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Prerequisite: givefix
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MAINLAND:
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MAINLAND:
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AlwaysVisible:
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Tooltip:
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Tooltip:
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Name: Reach the mainland
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Name: Reach the mainland
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ProvidesPrerequisite:
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ProvidesPrerequisite:
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@@ -2269,6 +2270,7 @@ Rules:
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Buildable:
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Buildable:
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Prerequisites: givefix
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Prerequisites: givefix
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GIVEFIX:
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GIVEFIX:
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AlwaysVisible:
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Tooltip:
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Tooltip:
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Name: Weapons Factory or Helipad
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Name: Weapons Factory or Helipad
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MIG:
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MIG:
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@@ -1059,11 +1059,13 @@ Rules:
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GenericStancePrefix: false
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GenericStancePrefix: false
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ShowOwnerRow: false
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ShowOwnerRow: false
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SovietSquad:
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SovietSquad:
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AlwaysVisible:
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ParatroopersPower:
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ParatroopersPower:
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DropItems: E1,E1,E2,E4,E4
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DropItems: E1,E1,E2,E4,E4
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QuantizedFacings: 8
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QuantizedFacings: 8
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DisplayBeacon: false
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DisplayBeacon: false
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SovietPlatoonUnits:
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SovietPlatoonUnits:
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AlwaysVisible:
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ParatroopersPower:
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ParatroopersPower:
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DropItems: E1,E1,E2,E4,E4,E1,E1,E2,E4,E4
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DropItems: E1,E1,E2,E4,E4,E1,E1,E2,E4,E4
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QuantizedFacings: 8
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QuantizedFacings: 8
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@@ -487,6 +487,7 @@ SBRIDGE4:
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SpawnOffset: 2,1
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SpawnOffset: 2,1
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BRIDGEHUT:
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BRIDGEHUT:
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HiddenUnderShroud:
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Building:
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Building:
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Footprint: __ __
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Footprint: __ __
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Dimensions: 2,2
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Dimensions: 2,2
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@@ -497,6 +498,7 @@ BRIDGEHUT:
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TargetTypes: BridgeHut, C4
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TargetTypes: BridgeHut, C4
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BRIDGEHUT.small:
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BRIDGEHUT.small:
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HiddenUnderShroud:
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Building:
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Building:
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Footprint: _
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Footprint: _
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Dimensions: 1,1
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Dimensions: 1,1
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@@ -604,6 +604,7 @@
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-TransformOnCapture:
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-TransformOnCapture:
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^Bridge:
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^Bridge:
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HiddenUnderShroud:
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Tooltip:
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Tooltip:
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Name: Bridge
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Name: Bridge
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TargetableBuilding:
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TargetableBuilding:
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@@ -653,6 +654,7 @@
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RequireTilesets: DESERT
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RequireTilesets: DESERT
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^Crate:
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^Crate:
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HiddenUnderShroud:
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Tooltip:
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Tooltip:
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Name: Crate
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Name: Crate
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GenericName: Crate
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GenericName: Crate
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@@ -1,4 +1,5 @@
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MINP:
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MINP:
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HiddenUnderShroud:
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Mine:
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Mine:
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CrushClasses: mine
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CrushClasses: mine
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DetonateClasses: mine
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DetonateClasses: mine
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@@ -27,6 +28,7 @@ MINP:
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OccupiesSpace: true
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OccupiesSpace: true
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MINV:
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MINV:
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HiddenUnderShroud:
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Mine:
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Mine:
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CrushClasses: mine
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CrushClasses: mine
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DetonateClasses: mine
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DetonateClasses: mine
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@@ -165,6 +167,7 @@ HEALCRATE:
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Effect: heal
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Effect: heal
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CAMERA:
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CAMERA:
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AlwaysVisible:
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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Health:
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Health:
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@@ -180,6 +183,7 @@ CAMERA:
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Image: camera
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Image: camera
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camera.paradrop:
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camera.paradrop:
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AlwaysVisible:
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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Health:
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Health:
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@@ -191,6 +195,7 @@ camera.paradrop:
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BodyOrientation:
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BodyOrientation:
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SONAR:
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SONAR:
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AlwaysVisible:
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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Health:
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Health:
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@@ -220,6 +225,7 @@ FLARE:
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BodyOrientation:
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BodyOrientation:
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MINE:
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MINE:
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HiddenUnderShroud:
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Tooltip:
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Tooltip:
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Name: Ore Mine
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Name: Ore Mine
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RenderBuilding:
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RenderBuilding:
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@@ -238,6 +244,7 @@ MINE:
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SeedsResource:
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SeedsResource:
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GMINE:
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GMINE:
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HiddenUnderShroud:
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Tooltip:
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Tooltip:
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Name: Gem Mine
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Name: Gem Mine
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RenderBuilding:
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RenderBuilding:
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@@ -257,6 +264,7 @@ GMINE:
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ResourceType: Gems
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ResourceType: Gems
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RAILMINE:
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RAILMINE:
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HiddenUnderShroud:
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Tooltip:
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Tooltip:
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Name: Abandoned Mine
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Name: Abandoned Mine
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RenderBuilding:
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RenderBuilding:
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@@ -273,6 +281,7 @@ RAILMINE:
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ExcludeTilesets: INTERIOR
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ExcludeTilesets: INTERIOR
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QUEE:
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QUEE:
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HiddenUnderShroud:
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Tooltip:
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Tooltip:
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Name: Queen Ant
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Name: Queen Ant
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Building:
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Building:
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@@ -288,6 +297,7 @@ QUEE:
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UseTerrainPalette: true
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UseTerrainPalette: true
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LAR1:
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LAR1:
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HiddenUnderShroud:
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Tooltip:
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Tooltip:
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Name: Ant Larva
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Name: Ant Larva
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Building:
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Building:
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@@ -304,6 +314,7 @@ LAR1:
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UseTerrainPalette: true
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UseTerrainPalette: true
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LAR2:
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LAR2:
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HiddenUnderShroud:
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Tooltip:
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Tooltip:
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Name: Ant Larvae
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Name: Ant Larvae
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Building:
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Building:
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@@ -320,6 +331,7 @@ LAR2:
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UseTerrainPalette: true
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UseTerrainPalette: true
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powerproxy.parabombs:
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powerproxy.parabombs:
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AlwaysVisible:
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AirstrikePower:
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AirstrikePower:
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Icon: parabombs
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Icon: parabombs
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Description: Parabombs (Single Use)
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Description: Parabombs (Single Use)
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@@ -334,6 +346,7 @@ powerproxy.parabombs:
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CameraActor: camera
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CameraActor: camera
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powerproxy.sonarpulse:
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powerproxy.sonarpulse:
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AlwaysVisible:
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SpawnActorPower:
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SpawnActorPower:
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Icon: sonar
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Icon: sonar
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Description: Sonar Pulse
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Description: Sonar Pulse
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@@ -348,6 +361,7 @@ powerproxy.sonarpulse:
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EffectPalette: moveflash
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EffectPalette: moveflash
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powerproxy.paratroopers:
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powerproxy.paratroopers:
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AlwaysVisible:
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ParatroopersPower:
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ParatroopersPower:
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Icon: paratroopers
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Icon: paratroopers
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Description: Paratroopers
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Description: Paratroopers
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@@ -361,12 +375,14 @@ powerproxy.paratroopers:
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BeaconPoster: pinficon
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BeaconPoster: pinficon
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mpspawn:
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mpspawn:
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AlwaysVisible:
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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RenderEditorOnly:
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RenderEditorOnly:
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BodyOrientation:
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BodyOrientation:
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waypoint:
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waypoint:
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AlwaysVisible:
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Immobile:
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Immobile:
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OccupiesSpace: false
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OccupiesSpace: false
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RenderEditorOnly:
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RenderEditorOnly:
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@@ -1,4 +1,5 @@
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Player:
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Player:
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AlwaysVisible:
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TechTree:
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TechTree:
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ClassicProductionQueue@Building:
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ClassicProductionQueue@Building:
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Type: Building
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Type: Building
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@@ -1617,16 +1617,19 @@ WOOD:
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Type: woodfence
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Type: woodfence
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BARRACKS:
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BARRACKS:
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AlwaysVisible:
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Tooltip:
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Tooltip:
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Name: Infantry Production
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Name: Infantry Production
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Description: Infantry Production
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Description: Infantry Production
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TECHCENTER:
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TECHCENTER:
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AlwaysVisible:
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Tooltip:
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Tooltip:
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Name: Tech Center
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Name: Tech Center
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Description: Tech Center
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Description: Tech Center
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ANYPOWER:
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ANYPOWER:
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AlwaysVisible:
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Tooltip:
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Tooltip:
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Name: Power Plant
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Name: Power Plant
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Description: Power Plant
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Description: Power Plant
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@@ -1,5 +1,6 @@
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^BaseWorld:
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^BaseWorld:
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Inherits: ^Palettes
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Inherits: ^Palettes
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AlwaysVisible:
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ActorMap:
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ActorMap:
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ScreenMap:
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ScreenMap:
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TerrainGeometryOverlay:
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TerrainGeometryOverlay:
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Reference in New Issue
Block a user