Update RA rules.

This commit is contained in:
Paul Chote
2015-06-13 16:26:02 +01:00
parent 0fdc0f9bc2
commit 34f5482d26
13 changed files with 37 additions and 0 deletions

View File

@@ -1405,6 +1405,7 @@ Rules:
RenderSprites: RenderSprites:
Image: E7 Image: E7
PRISON: PRISON:
HiddenUnderShroud:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
BodyOrientation: BodyOrientation:

View File

@@ -1301,6 +1301,7 @@ Rules:
RenderSprites: RenderSprites:
Image: E7 Image: E7
PRISON: PRISON:
HiddenUnderShroud:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
BodyOrientation: BodyOrientation:
@@ -1321,6 +1322,7 @@ Rules:
RevealsShroud: RevealsShroud:
Range: 40c0 Range: 40c0
CAMERA.Jeep: CAMERA.Jeep:
AlwaysVisible:
Mobile: Mobile:
TerrainSpeeds: TerrainSpeeds:
RevealsShroud: RevealsShroud:

View File

@@ -1622,6 +1622,7 @@ Rules:
Tooltip: Tooltip:
ShowOwnerRow: false ShowOwnerRow: false
Camera.Truk: Camera.Truk:
AlwaysVisible:
Mobile: Mobile:
TerrainSpeeds: TerrainSpeeds:
RevealsShroud: RevealsShroud:
@@ -1674,6 +1675,7 @@ Rules:
CloakDelay: 0 CloakDelay: 0
Palette: Palette:
CloakUpgrade: CloakUpgrade:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
BodyOrientation: BodyOrientation:

View File

@@ -879,6 +879,7 @@ Rules:
Power: Power:
Amount: 0 Amount: 0
MINVV: MINVV:
HiddenUnderFog:
Building: Building:
Adjacent: 99 Adjacent: 99
TerrainTypes: Clear,Road TerrainTypes: Clear,Road

View File

@@ -1329,10 +1329,12 @@ Rules:
E7: E7:
-AnnounceOnKill: -AnnounceOnKill:
powerproxy.paratroopers: powerproxy.paratroopers:
AlwaysVisible:
ParatroopersPower: ParatroopersPower:
DisplayBeacon: false DisplayBeacon: false
DropItems: E1,E1,E2,E3,E4 DropItems: E1,E1,E2,E3,E4
powerproxy.parazombies: powerproxy.parazombies:
AlwaysVisible:
ParatroopersPower: ParatroopersPower:
DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE
QuantizedFacings: 8 QuantizedFacings: 8

View File

@@ -2258,6 +2258,7 @@ Rules:
ProvidesPrerequisite: ProvidesPrerequisite:
Prerequisite: givefix Prerequisite: givefix
MAINLAND: MAINLAND:
AlwaysVisible:
Tooltip: Tooltip:
Name: Reach the mainland Name: Reach the mainland
ProvidesPrerequisite: ProvidesPrerequisite:
@@ -2269,6 +2270,7 @@ Rules:
Buildable: Buildable:
Prerequisites: givefix Prerequisites: givefix
GIVEFIX: GIVEFIX:
AlwaysVisible:
Tooltip: Tooltip:
Name: Weapons Factory or Helipad Name: Weapons Factory or Helipad
MIG: MIG:

View File

@@ -1059,11 +1059,13 @@ Rules:
GenericStancePrefix: false GenericStancePrefix: false
ShowOwnerRow: false ShowOwnerRow: false
SovietSquad: SovietSquad:
AlwaysVisible:
ParatroopersPower: ParatroopersPower:
DropItems: E1,E1,E2,E4,E4 DropItems: E1,E1,E2,E4,E4
QuantizedFacings: 8 QuantizedFacings: 8
DisplayBeacon: false DisplayBeacon: false
SovietPlatoonUnits: SovietPlatoonUnits:
AlwaysVisible:
ParatroopersPower: ParatroopersPower:
DropItems: E1,E1,E2,E4,E4,E1,E1,E2,E4,E4 DropItems: E1,E1,E2,E4,E4,E1,E1,E2,E4,E4
QuantizedFacings: 8 QuantizedFacings: 8

View File

@@ -487,6 +487,7 @@ SBRIDGE4:
SpawnOffset: 2,1 SpawnOffset: 2,1
BRIDGEHUT: BRIDGEHUT:
HiddenUnderShroud:
Building: Building:
Footprint: __ __ Footprint: __ __
Dimensions: 2,2 Dimensions: 2,2
@@ -497,6 +498,7 @@ BRIDGEHUT:
TargetTypes: BridgeHut, C4 TargetTypes: BridgeHut, C4
BRIDGEHUT.small: BRIDGEHUT.small:
HiddenUnderShroud:
Building: Building:
Footprint: _ Footprint: _
Dimensions: 1,1 Dimensions: 1,1

View File

@@ -604,6 +604,7 @@
-TransformOnCapture: -TransformOnCapture:
^Bridge: ^Bridge:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Bridge Name: Bridge
TargetableBuilding: TargetableBuilding:
@@ -653,6 +654,7 @@
RequireTilesets: DESERT RequireTilesets: DESERT
^Crate: ^Crate:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Crate Name: Crate
GenericName: Crate GenericName: Crate

View File

@@ -1,4 +1,5 @@
MINP: MINP:
HiddenUnderShroud:
Mine: Mine:
CrushClasses: mine CrushClasses: mine
DetonateClasses: mine DetonateClasses: mine
@@ -27,6 +28,7 @@ MINP:
OccupiesSpace: true OccupiesSpace: true
MINV: MINV:
HiddenUnderShroud:
Mine: Mine:
CrushClasses: mine CrushClasses: mine
DetonateClasses: mine DetonateClasses: mine
@@ -165,6 +167,7 @@ HEALCRATE:
Effect: heal Effect: heal
CAMERA: CAMERA:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:
@@ -180,6 +183,7 @@ CAMERA:
Image: camera Image: camera
camera.paradrop: camera.paradrop:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:
@@ -191,6 +195,7 @@ camera.paradrop:
BodyOrientation: BodyOrientation:
SONAR: SONAR:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:
@@ -220,6 +225,7 @@ FLARE:
BodyOrientation: BodyOrientation:
MINE: MINE:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Ore Mine Name: Ore Mine
RenderBuilding: RenderBuilding:
@@ -238,6 +244,7 @@ MINE:
SeedsResource: SeedsResource:
GMINE: GMINE:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Gem Mine Name: Gem Mine
RenderBuilding: RenderBuilding:
@@ -257,6 +264,7 @@ GMINE:
ResourceType: Gems ResourceType: Gems
RAILMINE: RAILMINE:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Abandoned Mine Name: Abandoned Mine
RenderBuilding: RenderBuilding:
@@ -273,6 +281,7 @@ RAILMINE:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
QUEE: QUEE:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Queen Ant Name: Queen Ant
Building: Building:
@@ -288,6 +297,7 @@ QUEE:
UseTerrainPalette: true UseTerrainPalette: true
LAR1: LAR1:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Ant Larva Name: Ant Larva
Building: Building:
@@ -304,6 +314,7 @@ LAR1:
UseTerrainPalette: true UseTerrainPalette: true
LAR2: LAR2:
HiddenUnderShroud:
Tooltip: Tooltip:
Name: Ant Larvae Name: Ant Larvae
Building: Building:
@@ -320,6 +331,7 @@ LAR2:
UseTerrainPalette: true UseTerrainPalette: true
powerproxy.parabombs: powerproxy.parabombs:
AlwaysVisible:
AirstrikePower: AirstrikePower:
Icon: parabombs Icon: parabombs
Description: Parabombs (Single Use) Description: Parabombs (Single Use)
@@ -334,6 +346,7 @@ powerproxy.parabombs:
CameraActor: camera CameraActor: camera
powerproxy.sonarpulse: powerproxy.sonarpulse:
AlwaysVisible:
SpawnActorPower: SpawnActorPower:
Icon: sonar Icon: sonar
Description: Sonar Pulse Description: Sonar Pulse
@@ -348,6 +361,7 @@ powerproxy.sonarpulse:
EffectPalette: moveflash EffectPalette: moveflash
powerproxy.paratroopers: powerproxy.paratroopers:
AlwaysVisible:
ParatroopersPower: ParatroopersPower:
Icon: paratroopers Icon: paratroopers
Description: Paratroopers Description: Paratroopers
@@ -361,12 +375,14 @@ powerproxy.paratroopers:
BeaconPoster: pinficon BeaconPoster: pinficon
mpspawn: mpspawn:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
RenderEditorOnly: RenderEditorOnly:
BodyOrientation: BodyOrientation:
waypoint: waypoint:
AlwaysVisible:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
RenderEditorOnly: RenderEditorOnly:

View File

@@ -1,4 +1,5 @@
Player: Player:
AlwaysVisible:
TechTree: TechTree:
ClassicProductionQueue@Building: ClassicProductionQueue@Building:
Type: Building Type: Building

View File

@@ -1617,16 +1617,19 @@ WOOD:
Type: woodfence Type: woodfence
BARRACKS: BARRACKS:
AlwaysVisible:
Tooltip: Tooltip:
Name: Infantry Production Name: Infantry Production
Description: Infantry Production Description: Infantry Production
TECHCENTER: TECHCENTER:
AlwaysVisible:
Tooltip: Tooltip:
Name: Tech Center Name: Tech Center
Description: Tech Center Description: Tech Center
ANYPOWER: ANYPOWER:
AlwaysVisible:
Tooltip: Tooltip:
Name: Power Plant Name: Power Plant
Description: Power Plant Description: Power Plant

View File

@@ -1,5 +1,6 @@
^BaseWorld: ^BaseWorld:
Inherits: ^Palettes Inherits: ^Palettes
AlwaysVisible:
ActorMap: ActorMap:
ScreenMap: ScreenMap:
TerrainGeometryOverlay: TerrainGeometryOverlay: