Update TD rules.

This commit is contained in:
Paul Chote
2015-06-13 16:15:03 +01:00
parent 6dae4da8f1
commit 0fdc0f9bc2
9 changed files with 16 additions and 0 deletions

View File

@@ -826,6 +826,7 @@ Rules:
Description: Provides an overview of the battlefield.\n Requires power to operate.
-AirstrikePower:
airstrike.proxy:
AlwaysVisible:
AirstrikePower:
Icon: airstrike
StartFullyCharged: True

View File

@@ -921,6 +921,7 @@ Rules:
Amount: 500
UseCashTick: yes
airstrike.proxy:
AlwaysVisible:
AirstrikePower:
Icon: airstrike
StartFullyCharged: True

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@@ -753,6 +753,7 @@ Rules:
Buildable:
Prerequisites: ~disabled
airstrike.proxy:
AlwaysVisible:
AirstrikePower:
Icon: airstrike
StartFullyCharged: True

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@@ -367,6 +367,7 @@ BRIDGE4:
SpawnOffset: 3,2
BRIDGEHUT:
HiddenUnderShroud:
Building:
Footprint: __ __
Dimensions: 2,2

View File

@@ -642,6 +642,7 @@
-TargetableUnit:
^Bridge:
HiddenUnderShroud:
Tooltip:
Name: Bridge
TargetableBuilding:
@@ -656,6 +657,7 @@
ScriptTriggers:
^Crate:
HiddenUnderShroud:
Tooltip:
Name: Crate
GenericName: Crate

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@@ -31,6 +31,7 @@ CRATE:
Units: mcv
mpspawn:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
@@ -38,6 +39,7 @@ mpspawn:
BodyOrientation:
waypoint:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
@@ -51,6 +53,7 @@ waypoint:
Palette: colorpicker
CAMERA:
AlwaysVisible:
Immobile:
OccupiesSpace: false
Health:
@@ -60,6 +63,7 @@ CAMERA:
BodyOrientation:
CAMERA.small:
AlwaysVisible:
Immobile:
OccupiesSpace: false
Health:

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@@ -1,4 +1,5 @@
Player:
AlwaysVisible:
PlaceBuilding:
TechTree:
SupportPowerManager:

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@@ -938,21 +938,25 @@ BRIK:
Type: concrete
BARRACKS:
AlwaysVisible:
Tooltip:
Name: Infantry Production
Description: Infantry Production
VEHICLEPRODUCTION:
AlwaysVisible:
Tooltip:
Name: Vehicle Production
Description: Vehicle Production
ANYPOWER:
AlwaysVisible:
Tooltip:
Name: Power Plant
Description: Power Plant
ANYHQ:
AlwaysVisible:
Tooltip:
Name: a communications center
Description: a communications center

View File

@@ -1,4 +1,5 @@
^BaseWorld:
AlwaysVisible:
Inherits: ^Palettes
ScreenMap:
ActorMap: