Update TD rules.
This commit is contained in:
@@ -826,6 +826,7 @@ Rules:
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Description: Provides an overview of the battlefield.\n Requires power to operate.
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-AirstrikePower:
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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@@ -921,6 +921,7 @@ Rules:
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Amount: 500
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UseCashTick: yes
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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@@ -753,6 +753,7 @@ Rules:
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Buildable:
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Prerequisites: ~disabled
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airstrike.proxy:
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AlwaysVisible:
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AirstrikePower:
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Icon: airstrike
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StartFullyCharged: True
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@@ -367,6 +367,7 @@ BRIDGE4:
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SpawnOffset: 3,2
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BRIDGEHUT:
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HiddenUnderShroud:
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Building:
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Footprint: __ __
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Dimensions: 2,2
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@@ -642,6 +642,7 @@
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-TargetableUnit:
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^Bridge:
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HiddenUnderShroud:
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Tooltip:
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Name: Bridge
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TargetableBuilding:
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@@ -656,6 +657,7 @@
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ScriptTriggers:
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^Crate:
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HiddenUnderShroud:
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Tooltip:
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Name: Crate
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GenericName: Crate
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@@ -31,6 +31,7 @@ CRATE:
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Units: mcv
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mpspawn:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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@@ -38,6 +39,7 @@ mpspawn:
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BodyOrientation:
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waypoint:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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@@ -51,6 +53,7 @@ waypoint:
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Palette: colorpicker
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CAMERA:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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Health:
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@@ -60,6 +63,7 @@ CAMERA:
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BodyOrientation:
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CAMERA.small:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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Health:
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@@ -1,4 +1,5 @@
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Player:
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AlwaysVisible:
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PlaceBuilding:
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TechTree:
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SupportPowerManager:
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@@ -938,21 +938,25 @@ BRIK:
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Type: concrete
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BARRACKS:
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AlwaysVisible:
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Tooltip:
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Name: Infantry Production
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Description: Infantry Production
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VEHICLEPRODUCTION:
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AlwaysVisible:
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Tooltip:
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Name: Vehicle Production
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Description: Vehicle Production
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ANYPOWER:
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AlwaysVisible:
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Tooltip:
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Name: Power Plant
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Description: Power Plant
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ANYHQ:
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AlwaysVisible:
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Tooltip:
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Name: a communications center
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Description: a communications center
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@@ -1,4 +1,5 @@
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^BaseWorld:
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AlwaysVisible:
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Inherits: ^Palettes
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ScreenMap:
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ActorMap:
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