Update D2K rules.

This commit is contained in:
Paul Chote
2015-06-13 16:11:18 +01:00
parent 983951c290
commit 6dae4da8f1
5 changed files with 15 additions and 0 deletions

View File

@@ -1,4 +1,5 @@
spicebloom:
HiddenUnderShroud:
RenderBuilding:
Building:
Footprint: x

View File

@@ -1,4 +1,5 @@
crate:
HiddenUnderShroud:
Tooltip:
Name: Crate
Crate:
@@ -114,12 +115,14 @@ crate:
CustomBounds: 16,16
mpspawn:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
BodyOrientation:
waypoint:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
@@ -136,6 +139,7 @@ waypoint:
Palette: colorpicker
camera:
AlwaysVisible:
Immobile:
OccupiesSpace: false
Health:
@@ -145,6 +149,7 @@ camera:
BodyOrientation:
wormspawner:
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderEditorOnly:
@@ -152,6 +157,7 @@ wormspawner:
WormSpawner:
upgrade.conyard:
AlwaysVisible:
Tooltip:
Name: Construction Yard Upgrade
Description: Unlocks new construction options
@@ -170,6 +176,7 @@ upgrade.conyard:
ProvidesPrerequisite@upgradename:
upgrade.barracks:
AlwaysVisible:
Tooltip:
Name: Barracks Upgrade
Description: Unlocks additional infantry
@@ -188,6 +195,7 @@ upgrade.barracks:
ProvidesPrerequisite@upgradename:
upgrade.light:
AlwaysVisible:
Tooltip:
Name: Light Factory Upgrade
Description: Unlocks additional light units
@@ -206,6 +214,7 @@ upgrade.light:
ProvidesPrerequisite@upgradename:
upgrade.heavy:
AlwaysVisible:
Tooltip:
Name: Heavy Factory Upgrade
Description: Unlocks advanced technology and heavy weapons
@@ -225,6 +234,7 @@ upgrade.heavy:
ProvidesPrerequisite@upgradename:
upgrade.hightech:
AlwaysVisible:
Tooltip:
Name: High Tech Factory Upgrade
Description: Unlocks the Air Strike superweapon

View File

@@ -1,4 +1,5 @@
Player:
AlwaysVisible:
TechTree:
ClassicProductionQueue@Building:
Type: Building

View File

@@ -1,4 +1,5 @@
^concrete:
AlwaysVisible:
Building:
Adjacent: 4
TerrainTypes: Rock
@@ -493,6 +494,7 @@ starport:
VisualBounds: 96,64
wall:
HiddenUnderShroud:
Buildable:
Queue: Building
Prerequisites: barracks

View File

@@ -1,5 +1,6 @@
^BaseWorld:
Inherits: ^Palettes
AlwaysVisible:
ScreenMap:
ActorMap:
TerrainGeometryOverlay: