Update D2K rules.
This commit is contained in:
@@ -1,4 +1,5 @@
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spicebloom:
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HiddenUnderShroud:
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RenderBuilding:
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Building:
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Footprint: x
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@@ -1,4 +1,5 @@
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crate:
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HiddenUnderShroud:
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Tooltip:
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Name: Crate
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Crate:
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@@ -114,12 +115,14 @@ crate:
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CustomBounds: 16,16
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mpspawn:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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@@ -136,6 +139,7 @@ waypoint:
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Palette: colorpicker
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camera:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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Health:
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@@ -145,6 +149,7 @@ camera:
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BodyOrientation:
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wormspawner:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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@@ -152,6 +157,7 @@ wormspawner:
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WormSpawner:
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upgrade.conyard:
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AlwaysVisible:
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Tooltip:
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Name: Construction Yard Upgrade
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Description: Unlocks new construction options
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@@ -170,6 +176,7 @@ upgrade.conyard:
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ProvidesPrerequisite@upgradename:
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upgrade.barracks:
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AlwaysVisible:
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Tooltip:
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Name: Barracks Upgrade
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Description: Unlocks additional infantry
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@@ -188,6 +195,7 @@ upgrade.barracks:
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ProvidesPrerequisite@upgradename:
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upgrade.light:
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AlwaysVisible:
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Tooltip:
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Name: Light Factory Upgrade
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Description: Unlocks additional light units
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@@ -206,6 +214,7 @@ upgrade.light:
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ProvidesPrerequisite@upgradename:
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upgrade.heavy:
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AlwaysVisible:
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Tooltip:
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Name: Heavy Factory Upgrade
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Description: Unlocks advanced technology and heavy weapons
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@@ -225,6 +234,7 @@ upgrade.heavy:
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ProvidesPrerequisite@upgradename:
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upgrade.hightech:
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AlwaysVisible:
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Tooltip:
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Name: High Tech Factory Upgrade
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Description: Unlocks the Air Strike superweapon
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@@ -1,4 +1,5 @@
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Player:
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AlwaysVisible:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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@@ -1,4 +1,5 @@
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^concrete:
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AlwaysVisible:
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Building:
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Adjacent: 4
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TerrainTypes: Rock
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@@ -493,6 +494,7 @@ starport:
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VisualBounds: 96,64
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wall:
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HiddenUnderShroud:
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Buildable:
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Queue: Building
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Prerequisites: barracks
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@@ -1,5 +1,6 @@
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^BaseWorld:
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Inherits: ^Palettes
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AlwaysVisible:
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ScreenMap:
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ActorMap:
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TerrainGeometryOverlay:
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