Update TS rules.
This commit is contained in:
@@ -127,6 +127,7 @@
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RequireTilesets: TEMPERAT
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^Crate:
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HiddenUnderShroud:
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Tooltip:
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Name: Crate
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Crate:
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@@ -140,6 +141,7 @@
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CustomBounds: 24,24
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^Wall:
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HiddenUnderShroud:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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@@ -184,6 +186,7 @@
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MustBeDestroyed:
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^BuildingPlug:
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AlwaysVisible:
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Building:
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BuildSounds: place2.aud
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KillsSelf:
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@@ -534,6 +537,7 @@
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WithActiveAnimation:
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^Tree:
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HiddenUnderShroud:
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RenderBuilding:
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Palette: terrain
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Building:
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@@ -545,6 +549,7 @@
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Name: Tree
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^Rock:
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HiddenUnderShroud:
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RenderBuilding:
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Palette: terrain
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Building:
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@@ -556,6 +561,7 @@
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Name: Rock
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^Veinhole:
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HiddenUnderShroud:
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RadarColorFromTerrain:
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Terrain: Tiberium
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RenderBuilding:
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@@ -1,10 +1,12 @@
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mpspawn:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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BodyOrientation:
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waypoint:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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RenderEditorOnly:
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@@ -26,6 +28,7 @@ waypoint:
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Palette: colorpicker
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CAMERA:
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AlwaysVisible:
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Immobile:
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OccupiesSpace: false
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Health:
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@@ -1,4 +1,5 @@
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Player:
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AlwaysVisible:
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TechTree:
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ClassicProductionQueue@Building:
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Type: Building
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@@ -137,26 +137,31 @@ GASILO:
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VisualBounds: 80, 48, -5, 0
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ANYPOWER:
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AlwaysVisible:
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Tooltip:
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Name: Power Plant
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Description: Power Plant
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BARRACKS:
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AlwaysVisible:
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Tooltip:
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Name: Infantry Production
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Description: Infantry Production
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FACTORY:
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AlwaysVisible:
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Tooltip:
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Name: Vehicle Production
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Description: Vehicle Production
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RADAR:
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AlwaysVisible:
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Tooltip:
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Name: Radar
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Description: Radar
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TECH:
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AlwaysVisible:
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Tooltip:
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Name: Tech Center
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Description: Tech Center
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@@ -1,5 +1,6 @@
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^BaseWorld:
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Inherits: ^Palettes
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AlwaysVisible:
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ScreenMap:
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ActorMap:
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LoadWidgetAtGameStart:
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