Use higher colour depth sprites in D2k.

This commit is contained in:
Paul Chote
2023-12-17 11:55:04 +00:00
committed by Gustas
parent f7f304a2e0
commit 34ff23d030
31 changed files with 2921 additions and 2348 deletions

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@@ -1 +0,0 @@
??????>>>===<<<;;;:::999888777666555333222111000///...---,,,+++***)))((('''&&&%%%$$$###"""!!! ? ;! ?! ?$#?'&?*)?,,?//?21?54?774 %7 '; )? +?#-?&/?)1?,3$ $( (, ,0 /4 37 7; ;? ?? ??"??#??%??&??(??)??+??,??.??0??1??3??4??6??7? $ ( , 0 4 7 ; ?##?&&?))?,,?//?11?44?77? (4 )7 *; ,?#.?&0?)2?,4? $$ (( ,, /0 34 77 ;; ?? ??"??#??%??&??(??)??+??,??.??0??1??3??4??6??7?? $! (# ,$ 0% 4& 7( ;) ?*#?,&?/)?1,?3/?51?74?97?: $ ( , 0 4 7 ; ? #?#&?&)?),?,/?/1?24?47?7$" %# '$ (% )& +' ,( -( /) 1+ 3, 4-!4."5.$5/%60&60(71)72*83+83,94-94.:5/:61;62;74<85<86<97=:8>;:????????????????????????::':6':1':,':'':',:'1:'69':4':.':)':'*:'0:'5:'::':4':/':)*:'/:'5:'::' 7??'.5?3)><6)3)>??& ?'?????7??7???????????5$4=%4??+7??7??7)5>(!,05?3)=$4 *5??+>??>??=?+121332:32?32?>5???=%4???

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mods/d2k/bits/shroud.pal Normal file

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@@ -1,5 +1,5 @@
Cursors:
MOUSE.R8: d2k
MOUSE.R16: d2k
scroll-t:
Start: 112
X: 24

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@@ -8,335 +8,332 @@ d2k: Dune 2000 (English)
Name: movies
Actions:
Copy: MOVIES
^SupportDir|Content/d2k/v2/Movies/A_BR01_E.VQA: A_BR01_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_BR02_E.VQA: A_BR02_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_BR03_E.VQA: A_BR03_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_BR04_E.VQA: A_BR04_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_BR05_E.VQA: A_BR05_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_BR06_E.VQA: A_BR06_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_BR07_E.VQA: A_BR07_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_BR08_E.VQA: A_BR08_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_BR09_E.VQA: A_BR09_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_FINL_E.VQA: A_FINL_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_LOSE_E.VQA: A_LOSE_E.VQA
^SupportDir|Content/d2k/v2/Movies/A_MNTG_E.VQA: A_MNTG_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR01_E.VQA: H_BR01_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR02_E.VQA: H_BR02_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR03_E.VQA: H_BR03_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR04_E.VQA: H_BR04_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR05_E.VQA: H_BR05_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR06_E.VQA: H_BR06_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR07_E.VQA: H_BR07_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR08_E.VQA: H_BR08_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_BR09_E.VQA: H_BR09_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_FINL_E.VQA: H_FINL_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_LOSE_E.VQA: H_LOSE_E.VQA
^SupportDir|Content/d2k/v2/Movies/H_MNTG_E.VQA: H_MNTG_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR01_E.VQA: O_BR01_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR02_E.VQA: O_BR02_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR03_E.VQA: O_BR03_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR04_E.VQA: O_BR04_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR05_E.VQA: O_BR05_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR06_E.VQA: O_BR06_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR07_E.VQA: O_BR07_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR08_E.VQA: O_BR08_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_BR09_E.VQA: O_BR09_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_FINL_E.VQA: O_FINL_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_LOSE_E.VQA: O_LOSE_E.VQA
^SupportDir|Content/d2k/v2/Movies/O_MNTG_E.VQA: O_MNTG_E.VQA
^SupportDir|Content/d2k/v2/Movies/G_INT1_E.VQA: G_INT1_E.VQA
^SupportDir|Content/d2k/v2/Movies/G_INT2_E.VQA: G_INT2_E.VQA
^SupportDir|Content/d2k/v2/Movies/G_MAPS_E.VQA: G_MAPS_E.VQA
^SupportDir|Content/d2k/v2/Movies/G_PLN2_E.VQA: G_PLN2_E.VQA
^SupportDir|Content/d2k/v2/Movies/G_PLNT_E.VQA: G_PLNT_E.VQA
^SupportDir|Content/d2k/v2/Movies/T_TITL_E.VQA: T_TITL_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR01_E.VQA: A_BR01_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR02_E.VQA: A_BR02_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR03_E.VQA: A_BR03_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR04_E.VQA: A_BR04_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR05_E.VQA: A_BR05_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR06_E.VQA: A_BR06_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR07_E.VQA: A_BR07_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR08_E.VQA: A_BR08_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_BR09_E.VQA: A_BR09_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_FINL_E.VQA: A_FINL_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_LOSE_E.VQA: A_LOSE_E.VQA
^SupportDir|Content/d2k/v3/Movies/A_MNTG_E.VQA: A_MNTG_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR01_E.VQA: H_BR01_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR02_E.VQA: H_BR02_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR03_E.VQA: H_BR03_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR04_E.VQA: H_BR04_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR05_E.VQA: H_BR05_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR06_E.VQA: H_BR06_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR07_E.VQA: H_BR07_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR08_E.VQA: H_BR08_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_BR09_E.VQA: H_BR09_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_FINL_E.VQA: H_FINL_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_LOSE_E.VQA: H_LOSE_E.VQA
^SupportDir|Content/d2k/v3/Movies/H_MNTG_E.VQA: H_MNTG_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR01_E.VQA: O_BR01_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR02_E.VQA: O_BR02_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR03_E.VQA: O_BR03_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR04_E.VQA: O_BR04_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR05_E.VQA: O_BR05_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR06_E.VQA: O_BR06_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR07_E.VQA: O_BR07_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR08_E.VQA: O_BR08_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_BR09_E.VQA: O_BR09_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_FINL_E.VQA: O_FINL_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_LOSE_E.VQA: O_LOSE_E.VQA
^SupportDir|Content/d2k/v3/Movies/O_MNTG_E.VQA: O_MNTG_E.VQA
^SupportDir|Content/d2k/v3/Movies/G_INT1_E.VQA: G_INT1_E.VQA
^SupportDir|Content/d2k/v3/Movies/G_INT2_E.VQA: G_INT2_E.VQA
^SupportDir|Content/d2k/v3/Movies/G_MAPS_E.VQA: G_MAPS_E.VQA
^SupportDir|Content/d2k/v3/Movies/G_PLN2_E.VQA: G_PLN2_E.VQA
^SupportDir|Content/d2k/v3/Movies/G_PLNT_E.VQA: G_PLNT_E.VQA
^SupportDir|Content/d2k/v3/Movies/T_TITL_E.VQA: T_TITL_E.VQA
# Game music (optional):
ContentPackage:
Name: music
Actions:
Copy: MUSIC
^SupportDir|Content/d2k/v2/Music/AMBUSH.AUD: AMBUSH.AUD
^SupportDir|Content/d2k/v2/Music/ARAKATAK.AUD: ARAKATAK.AUD
^SupportDir|Content/d2k/v2/Music/ATREGAIN.AUD: ATREGAIN.AUD
^SupportDir|Content/d2k/v2/Music/ENTORDOS.AUD: ENTORDOS.AUD
^SupportDir|Content/d2k/v2/Music/FIGHTPWR.AUD: FIGHTPWR.AUD
^SupportDir|Content/d2k/v2/Music/FREMEN.AUD: FREMEN.AUD
^SupportDir|Content/d2k/v2/Music/HARK_BAT.AUD: HARK_BAT.AUD
^SupportDir|Content/d2k/v2/Music/LANDSAND.AUD: LANDSAND.AUD
^SupportDir|Content/d2k/v2/Music/OPTIONS.AUD: OPTIONS.AUD
^SupportDir|Content/d2k/v2/Music/PLOTTING.AUD: PLOTTING.AUD
^SupportDir|Content/d2k/v2/Music/RISEHARK.AUD: RISEHARK.AUD
^SupportDir|Content/d2k/v2/Music/ROBOTIX.AUD: ROBOTIX.AUD
^SupportDir|Content/d2k/v2/Music/SCORE.AUD: SCORE.AUD
^SupportDir|Content/d2k/v2/Music/SOLDAPPR.AUD: SOLDAPPR.AUD
^SupportDir|Content/d2k/v2/Music/SPICESCT.AUD: SPICESCT.AUD
^SupportDir|Content/d2k/v2/Music/UNDERCON.AUD: UNDERCON.AUD
^SupportDir|Content/d2k/v2/Music/WAITGAME.AUD: WAITGAME.AUD
^SupportDir|Content/d2k/v3/Music/AMBUSH.AUD: AMBUSH.AUD
^SupportDir|Content/d2k/v3/Music/ARAKATAK.AUD: ARAKATAK.AUD
^SupportDir|Content/d2k/v3/Music/ATREGAIN.AUD: ATREGAIN.AUD
^SupportDir|Content/d2k/v3/Music/ENTORDOS.AUD: ENTORDOS.AUD
^SupportDir|Content/d2k/v3/Music/FIGHTPWR.AUD: FIGHTPWR.AUD
^SupportDir|Content/d2k/v3/Music/FREMEN.AUD: FREMEN.AUD
^SupportDir|Content/d2k/v3/Music/HARK_BAT.AUD: HARK_BAT.AUD
^SupportDir|Content/d2k/v3/Music/LANDSAND.AUD: LANDSAND.AUD
^SupportDir|Content/d2k/v3/Music/OPTIONS.AUD: OPTIONS.AUD
^SupportDir|Content/d2k/v3/Music/PLOTTING.AUD: PLOTTING.AUD
^SupportDir|Content/d2k/v3/Music/RISEHARK.AUD: RISEHARK.AUD
^SupportDir|Content/d2k/v3/Music/ROBOTIX.AUD: ROBOTIX.AUD
^SupportDir|Content/d2k/v3/Music/SCORE.AUD: SCORE.AUD
^SupportDir|Content/d2k/v3/Music/SOLDAPPR.AUD: SOLDAPPR.AUD
^SupportDir|Content/d2k/v3/Music/SPICESCT.AUD: SPICESCT.AUD
^SupportDir|Content/d2k/v3/Music/UNDERCON.AUD: UNDERCON.AUD
^SupportDir|Content/d2k/v3/Music/WAITGAME.AUD: WAITGAME.AUD
# Base game files:
ContentPackage:
Name: base
Actions:
ExtractBlast: SETUP/SETUP.Z
^SupportDir|Content/d2k/v2/BLOXBAT.R8: BLOXBAT.R8
^SupportDir|Content/d2k/v2/BLOXBASE.R8: BLOXBASE.R8
^SupportDir|Content/d2k/v2/BLOXBGBS.R8: BLOXBGBS.R8
^SupportDir|Content/d2k/v2/BLOXICE.R8: BLOXICE.R8
^SupportDir|Content/d2k/v2/BLOXTREE.R8: BLOXTREE.R8
^SupportDir|Content/d2k/v2/BLOXWAST.R8: BLOXWAST.R8
^SupportDir|Content/d2k/v2/MOUSE.R8: MOUSE.R8
^SupportDir|Content/d2k/v2/PALETTE.BIN: PALETTE.BIN
^SupportDir|Content/d2k/v2/FONT.BIN: FONT.BIN
^SupportDir|Content/d2k/v2/FONTCOL.FNT: FONTCOL.FNT
^SupportDir|Content/d2k/v2/FONTCOL.FPL: FONTCOL.FPL
^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF2.AUD: A_ECONF2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF1.AUD: A_ECONF1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF3.AUD: A_ECONF3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL1.AUD: A_ESEL1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL2.AUD: A_ESEL2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL3.AUD: A_ESEL3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF1.AUD: A_FCONF1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF2.AUD: A_FCONF2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF3.AUD: A_FCONF3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_ENEMY.AUD: OI_ENEMY.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_POWER.AUD: AI_POWER.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_PREP.AUD: AI_PREP.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_PRMRY.AUD: AI_PRMRY.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_REINF.AUD: AI_REINF.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_GANEW.AUD: AI_GANEW.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_SPORT.AUD: HI_SPORT.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_GSAVE.AUD: OI_GSAVE.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_GUARD.AUD: OI_GUARD.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP3B.AUD: HI_MAP3B.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP4A.AUD: HI_MAP4A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP5A.AUD: HI_MAP5A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP6A.AUD: HI_MAP6A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF3.AUD: O_ECONF3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_SCONF3.AUD: O_SCONF3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL1.AUD: O_SSEL1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL2.AUD: O_SSEL2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL3.AUD: O_SSEL3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF1.AUD: O_VCONF1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF2.AUD: O_VCONF2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF3.AUD: O_VCONF3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MWIN.AUD: OI_MWIN.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF1.AUD: O_ECONF1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF2.AUD: O_ECONF2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_NROOM.AUD: OI_NROOM.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL1.AUD: O_ESEL1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL2.AUD: O_ESEL2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL3.AUD: O_ESEL3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF1.AUD: O_ICONF1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF2.AUD: O_ICONF2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF3.AUD: O_ICONF3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP4B.AUD: HI_MAP4B.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_ISEL2.AUD: O_ISEL2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_BLOST.AUD: HI_BLOST.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_BUILD.AUD: HI_BUILD.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP6B.AUD: HI_MAP6B.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP7A.AUD: HI_MAP7A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP9.AUD: HI_MAP9.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_VSEL3.AUD: A_VSEL3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_1MIN.AUD: AI_1MIN.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_2MIN.AUD: AI_2MIN.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_3MIN.AUD: AI_3MIN.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_VSEL1.AUD: O_VSEL1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_RUN.AUD: HI_RUN.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL1.AUD: A_FSEL1.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL2.AUD: A_FSEL2.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL3.AUD: A_FSEL3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL4.AUD: A_FSEL4.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP8A.AUD: OI_MAP8A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP9A.AUD: OI_MAP9A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MEND.AUD: OI_MEND.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MFAIL.AUD: OI_MFAIL.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_4MIN.AUD: AI_4MIN.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_CANCL.AUD: AI_CANCL.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_ULOST.AUD: OI_ULOST.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_UNRDY.AUD: OI_UNRDY.AUD
^SupportDir|Content/d2k/v2/GAMESFX/O_VSEL3.AUD: O_VSEL3.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_1MIN.AUD: OI_1MIN.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP7A.AUD: OI_MAP7A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_TRAIN.AUD: HI_TRAIN.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_ULOST.AUD: HI_ULOST.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_UNRDY.AUD: HI_UNRDY.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP2A.AUD: OI_MAP2A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_REINF.AUD: HI_REINF.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP2C.AUD: OI_MAP2C.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP3A.AUD: OI_MAP3A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP4A.AUD: OI_MAP4A.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_SPORT.AUD: OI_SPORT.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_UPGOP.AUD: OI_UPGOP.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_UPGRD.AUD: OI_UPGRD.AUD
^SupportDir|Content/d2k/v2/GAMESFX/OI_WATTK.AUD: OI_WATTK.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_MONEY.AUD: AI_MONEY.AUD
^SupportDir|Content/d2k/v2/GAMESFX/AI_SELL.AUD: AI_SELL.AUD
^SupportDir|Content/d2k/v2/GAMESFX/HI_NEWOP.AUD: HI_NEWOP.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_1MIN.AUD: OI_1MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP7A.AUD: OI_MAP7A.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP2A.AUD: OI_MAP2A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_REINF.AUD: HI_REINF.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_WATTK.AUD: OI_WATTK.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MONEY.AUD: AI_MONEY.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_SELL.AUD: AI_SELL.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP2B.AUD: OI_MAP2B.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_WSIGN.AUD: HI_WSIGN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_HATTK.AUD: HI_HATTK.AUD
^SupportDir|Content/d2k/v3/GAMESFX/O_SCONF2.AUD: O_SCONF2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_HOLD.AUD: HI_HOLD.AUD
^SupportDir|Content/d2k/v3/GAMESFX/A_VSEL2.AUD: A_VSEL2.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/AI_BUILD.AUD: AI_BUILD.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/HI_PLACE.AUD: HI_PLACE.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_MONEY.AUD: OI_MONEY.AUD
^SupportDir|Content/d2k/v3/GAMESFX/O_ISEL1.AUD: O_ISEL1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_NEWOP.AUD: OI_NEWOP.AUD
^SupportDir|Content/d2k/v3/GAMESFX/A_VCONF3.AUD: A_VCONF3.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_POWER.AUD: OI_POWER.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_PREP.AUD: OI_PREP.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_PRMRY.AUD: OI_PRMRY.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_REINF.AUD: OI_REINF.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_RUN.AUD: OI_RUN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_CAPT.AUD: OI_CAPT.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_ECONF1.AUD: H_ECONF1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/O_VSEL2.AUD: O_VSEL2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_VSEL3.AUD: H_VSEL3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_1MIN.AUD: HI_1MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_2MIN.AUD: HI_2MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_3MIN.AUD: HI_3MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_4MIN.AUD: HI_4MIN.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/HI_NROOM.AUD: HI_NROOM.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_SILOS.AUD: OI_SILOS.AUD
^SupportDir|Content/d2k/v3/GAMESFX/A_FCONF4.AUD: A_FCONF4.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP5A.AUD: OI_MAP5A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP6A.AUD: OI_MAP6A.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/HI_DPLOY.AUD: HI_DPLOY.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_ENEMY.AUD: HI_ENEMY.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_GANEW.AUD: HI_GANEW.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_DHRDY.AUD: OI_DHRDY.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/HI_GUARD.AUD: HI_GUARD.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_ORDER.AUD: OI_ORDER.AUD
^SupportDir|Content/d2k/v3/GAMESFX/G_SCONF1.AUD: G_SCONF1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/G_SCONF2.AUD: G_SCONF2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/G_SCONF3.AUD: G_SCONF3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/G_SSEL1.AUD: G_SSEL1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/G_SSEL2.AUD: G_SSEL2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/G_SSEL3.AUD: G_SSEL3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_SELL.AUD: OI_SELL.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_ECONF2.AUD: H_ECONF2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_ECONF3.AUD: H_ECONF3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_ESEL1.AUD: H_ESEL1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_ESEL2.AUD: H_ESEL2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP2C.AUD: AI_MAP2C.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP3A.AUD: AI_MAP3A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP4A.AUD: AI_MAP4A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP5A.AUD: AI_MAP5A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP6A.AUD: AI_MAP6A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_BDRDY.AUD: HI_BDRDY.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP8A.AUD: AI_MAP8A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP9A.AUD: AI_MAP9A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MEND.AUD: AI_MEND.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/HI_MEND.AUD: HI_MEND.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/HI_MWIN.AUD: HI_MWIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_WATTK.AUD: HI_WATTK.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP1A.AUD: AI_MAP1A.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP2A.AUD: AI_MAP2A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_ABORT.AUD: AI_ABORT.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_ESEL3.AUD: H_ESEL3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_SILOS.AUD: AI_SILOS.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_SPORT.AUD: AI_SPORT.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_TRAIN.AUD: AI_TRAIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_ULOST.AUD: AI_ULOST.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP7A.AUD: AI_MAP7A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_UPGOP.AUD: AI_UPGOP.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_UPGRD.AUD: AI_UPGRD.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_WATTK.AUD: AI_WATTK.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_WSIGN.AUD: AI_WSIGN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MAP2B.AUD: AI_MAP2B.AUD
^SupportDir|Content/d2k/v3/GAMESFX/A_ICONF1.AUD: A_ICONF1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/A_ICONF2.AUD: A_ICONF2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/A_ICONF3.AUD: A_ICONF3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/A_ISEL1.AUD: A_ISEL1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_CANCL.AUD: OI_CANCL.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_ISEL2.AUD: H_ISEL2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_ISEL3.AUD: H_ISEL3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_VCONF1.AUD: H_VCONF1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_VCONF2.AUD: H_VCONF2.AUD
^SupportDir|Content/d2k/v3/GAMESFX/H_VCONF3.AUD: H_VCONF3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_TRAIN.AUD: OI_TRAIN.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_BUILD.AUD: OI_BUILD.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_HOLD.AUD: OI_HOLD.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/A_ISEL2.AUD: A_ISEL2.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP3A.AUD: HI_MAP3A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/O_ISEL3.AUD: O_ISEL3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/O_SCONF1.AUD: O_SCONF1.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_3MIN.AUD: OI_3MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_4MIN.AUD: OI_4MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_5MIN.AUD: OI_5MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_ABORT.AUD: OI_ABORT.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_ATACK.AUD: OI_ATACK.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/AI_PLACE.AUD: AI_PLACE.AUD
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^SupportDir|Content/d2k/v3/GAMESFX/OI_GLOAD.AUD: OI_GLOAD.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MWIN.AUD: AI_MWIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_NEWOP.AUD: AI_NEWOP.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_NROOM.AUD: AI_NROOM.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_ORDER.AUD: AI_ORDER.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_UNRDY.AUD: AI_UNRDY.AUD
^SupportDir|Content/d2k/v3/SOUND.RS: SOUND.RS

File diff suppressed because it is too large Load Diff

View File

@@ -4,300 +4,297 @@ gruntmods: Dune 2000: GruntMods Edition
RegistryKey: Dune 2000: Gruntmods Edition
IDFiles:
Dune 2000/data/BLOXXMAS.R8: afc818feda44f5873e3af07bd2191573ba9965db
Dune 2000/data/DATA.R8: 2b229cf4be47104a6214237039a55329f6c45bc9
Dune 2000/data/DATA.R16: 2471ef70e2ce5ab3514db14b9611a09f188127fa
Install:
# Game music (optional):
ContentPackage:
Name: music
Actions:
Copy: Dune 2000/data/Music
^SupportDir|Content/d2k/v2/Music/AMBUSH.AUD: AMBUSH.AUD
^SupportDir|Content/d2k/v2/Music/ARAKATAK.AUD: ARAKATAK.AUD
^SupportDir|Content/d2k/v2/Music/ATREGAIN.AUD: ATREGAIN.AUD
^SupportDir|Content/d2k/v2/Music/ENTORDOS.AUD: ENTORDOS.AUD
^SupportDir|Content/d2k/v2/Music/FIGHTPWR.AUD: FIGHTPWR.AUD
^SupportDir|Content/d2k/v2/Music/FREMEN.AUD: FREMEN.AUD
^SupportDir|Content/d2k/v2/Music/HARK_BAT.AUD: HARK_BAT.AUD
^SupportDir|Content/d2k/v2/Music/LANDSAND.AUD: LANDSAND.AUD
^SupportDir|Content/d2k/v2/Music/OPTIONS.AUD: OPTIONS.AUD
^SupportDir|Content/d2k/v2/Music/PLOTTING.AUD: PLOTTING.AUD
^SupportDir|Content/d2k/v2/Music/RISEHARK.AUD: RISEHARK.AUD
^SupportDir|Content/d2k/v2/Music/ROBOTIX.AUD: ROBOTIX.AUD
^SupportDir|Content/d2k/v2/Music/SCORE.AUD: SCORE.AUD
^SupportDir|Content/d2k/v2/Music/SOLDAPPR.AUD: SOLDAPPR.AUD
^SupportDir|Content/d2k/v2/Music/SPICESCT.AUD: SPICESCT.AUD
^SupportDir|Content/d2k/v2/Music/UNDERCON.AUD: UNDERCON.AUD
^SupportDir|Content/d2k/v2/Music/WAITGAME.AUD: WAITGAME.AUD
^SupportDir|Content/d2k/v3/Music/AMBUSH.AUD: AMBUSH.AUD
^SupportDir|Content/d2k/v3/Music/ARAKATAK.AUD: ARAKATAK.AUD
^SupportDir|Content/d2k/v3/Music/ATREGAIN.AUD: ATREGAIN.AUD
^SupportDir|Content/d2k/v3/Music/ENTORDOS.AUD: ENTORDOS.AUD
^SupportDir|Content/d2k/v3/Music/FIGHTPWR.AUD: FIGHTPWR.AUD
^SupportDir|Content/d2k/v3/Music/FREMEN.AUD: FREMEN.AUD
^SupportDir|Content/d2k/v3/Music/HARK_BAT.AUD: HARK_BAT.AUD
^SupportDir|Content/d2k/v3/Music/LANDSAND.AUD: LANDSAND.AUD
^SupportDir|Content/d2k/v3/Music/OPTIONS.AUD: OPTIONS.AUD
^SupportDir|Content/d2k/v3/Music/PLOTTING.AUD: PLOTTING.AUD
^SupportDir|Content/d2k/v3/Music/RISEHARK.AUD: RISEHARK.AUD
^SupportDir|Content/d2k/v3/Music/ROBOTIX.AUD: ROBOTIX.AUD
^SupportDir|Content/d2k/v3/Music/SCORE.AUD: SCORE.AUD
^SupportDir|Content/d2k/v3/Music/SOLDAPPR.AUD: SOLDAPPR.AUD
^SupportDir|Content/d2k/v3/Music/SPICESCT.AUD: SPICESCT.AUD
^SupportDir|Content/d2k/v3/Music/UNDERCON.AUD: UNDERCON.AUD
^SupportDir|Content/d2k/v3/Music/WAITGAME.AUD: WAITGAME.AUD
# TODO: DOES THIS NEED TO BE SEPARATED INTO TWO PACKAGES?
# Base game files + 1.06 Patch Content:
ContentPackage:
Name: patch
Actions:
Copy: Dune 2000/data
^SupportDir|Content/d2k/v2/BLOXBAT.R8: BLOXBAT.R8
^SupportDir|Content/d2k/v2/BLOXBASE.R8: BLOXBASE.R8
^SupportDir|Content/d2k/v2/BLOXBGBS.R8: BLOXBGBS.R8
^SupportDir|Content/d2k/v2/BLOXICE.R8: BLOXICE.R8
^SupportDir|Content/d2k/v2/BLOXTREE.R8: BLOXTREE.R8
^SupportDir|Content/d2k/v2/BLOXWAST.R8: BLOXWAST.R8
^SupportDir|Content/d2k/v2/BLOXXMAS.R8: BLOXXMAS.R8
^SupportDir|Content/d2k/v2/DATA.R8: DATA.R8
^SupportDir|Content/d2k/v2/MOUSE.R8: MOUSE.R8
^SupportDir|Content/d2k/v2/FONTCOL.FNT: FONTCOL.FNT
^SupportDir|Content/d2k/v2/FONTCOL.FPL: FONTCOL.FPL
^SupportDir|Content/d2k/v3/BLOXBAT.R16: BLOXBAT.R16
^SupportDir|Content/d2k/v3/BLOXBASE.R16: BLOXBASE.R16
^SupportDir|Content/d2k/v3/BLOXBGBS.R16: BLOXBGBS.R16
^SupportDir|Content/d2k/v3/BLOXICE.R16: BLOXICE.R16
^SupportDir|Content/d2k/v3/BLOXTREE.R16: BLOXTREE.R16
^SupportDir|Content/d2k/v3/BLOXWAST.R16: BLOXWAST.R16
^SupportDir|Content/d2k/v3/BLOXXMAS.R8: BLOXXMAS.R8
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^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP1A.AUD: HI_MAP1A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP1B.AUD: HI_MAP1B.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP1C.AUD: HI_MAP1C.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP2A.AUD: HI_MAP2A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP2B.AUD: HI_MAP2B.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP2C.AUD: HI_MAP2C.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP3A.AUD: HI_MAP3A.AUD
^SupportDir|Content/d2k/v3/GAMESFX/O_ISEL3.AUD: O_ISEL3.AUD
^SupportDir|Content/d2k/v3/GAMESFX/O_SCONF1.AUD: O_SCONF1.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_2MIN.AUD: OI_2MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_3MIN.AUD: OI_3MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_4MIN.AUD: OI_4MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_5MIN.AUD: OI_5MIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_ABORT.AUD: OI_ABORT.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_ATACK.AUD: OI_ATACK.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_BDRDY.AUD: OI_BDRDY.AUD
^SupportDir|Content/d2k/v3/GAMESFX/HI_SELL.AUD: HI_SELL.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_DPLOY.AUD: OI_DPLOY.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_PLACE.AUD: AI_PLACE.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_GANEW.AUD: OI_GANEW.AUD
^SupportDir|Content/d2k/v3/GAMESFX/OI_GLOAD.AUD: OI_GLOAD.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_MWIN.AUD: AI_MWIN.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_NEWOP.AUD: AI_NEWOP.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_NROOM.AUD: AI_NROOM.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_ORDER.AUD: AI_ORDER.AUD
^SupportDir|Content/d2k/v3/GAMESFX/AI_UNRDY.AUD: AI_UNRDY.AUD
^SupportDir|Content/d2k/v3/SOUND.RS: SOUND.RS

View File

@@ -1,6 +1,6 @@
tile475:
Defaults:
Filename: BLOXWAST.R8
Filename: BLOXWAST.R16
idle:
Start: 706
Offset: -16,-16

View File

@@ -25,6 +25,11 @@ World:
PlayerIndex:
Ordos Main Base: 175, 174, 173, 172, 171, 170, 169, 168, 167, 166, 165, 164, 163, 162, 161, 160
Ordos Small Base: 175, 174, 173, 172, 171, 170, 169, 168, 167, 166, 165, 164, 163, 162, 161, 160
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Ordos Main Base: 0.060, -0.275, 1, 0.32, 0.34
Ordos Small Base: 0.060, -0.275, 1, 0.32, 0.34
carryall.reinforce:
Cargo:

View File

@@ -29,6 +29,15 @@ World:
Smugglers - Enemy to Harkonnen: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
Smugglers - Enemy to Ordos: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
Smugglers - Enemy to Both: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Ordos Main Base: 0.060, -0.275, 1, 0.32, 0.34
Ordos Small Base: 0.060, -0.275, 1, 0.32, 0.34
Smugglers - Neutral: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to Harkonnen: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to Ordos: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to Both: -0.318, 0.047, 1, 0.32, 0.34
carryall.reinforce:
Cargo:

View File

@@ -29,6 +29,15 @@ World:
Smugglers - Enemy to Harkonnen: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
Smugglers - Enemy to Ordos: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
Smugglers - Enemy to Both: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Ordos Main Base: 0.060, -0.275, 1, 0.32, 0.34
Ordos Small Base: 0.060, -0.275, 1, 0.32, 0.34
Smugglers - Neutral: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to Harkonnen: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to Ordos: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to Both: -0.318, 0.047, 1, 0.32, 0.34
carryall.reinforce:
Cargo:

View File

@@ -25,6 +25,11 @@ World:
PlayerIndex:
Atreides Main Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
Atreides Small Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34
Atreides Small Base: 0.274, -0.275, 1, 0.32, 0.34
carryall.reinforce:
Cargo:

View File

@@ -27,6 +27,13 @@ World:
Neutral Atreides: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
Ordos Aligned Mercenaries: 239, 238, 237, 236, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 225, 224
Harkonnen Aligned Mercenaries: 239, 238, 237, 236, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 225, 224
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Ordos Aligned Atreides: 0.274, -0.275, 1, 0.32, 0.34
Neutral Atreides: 0.274, -0.275, 1, 0.32, 0.34
Ordos Aligned Mercenaries: -0.219, 0.067, 1, 0.32, 0.34
Harkonnen Aligned Mercenaries: -0.219, 0.067, 1, 0.32, 0.34
carryall.reinforce:
Cargo:

View File

@@ -28,6 +28,14 @@ World:
Atreides Small Base 2: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
Corrino Main Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176
Corrino Small Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34
Atreides Small Base 1: 0.274, -0.275, 1, 0.32, 0.34
Atreides Small Base 2: 0.274, -0.275, 1, 0.32, 0.34
Corrino Main Base: 0.477, 0.075, 1, 0.32, 0.34
Corrino Small Base: 0.477, 0.075, 1, 0.32, 0.34
carryall.reinforce:
Cargo:

View File

@@ -31,6 +31,17 @@ World:
Smugglers - Enemy to Harkonnen: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
Smugglers - Enemy to AI: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
Smugglers - Enemy to Both: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34
Atreides Small Base: 0.274, -0.275, 1, 0.32, 0.34
Corrino Main Base: 0.477, 0.075, 1, 0.32, 0.34
Corrino Small Base: 0.477, 0.075, 1, 0.32, 0.34
Smugglers - Neutral: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to Harkonnen: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to AI: -0.318, 0.047, 1, 0.32, 0.34
Smugglers - Enemy to Both: -0.318, 0.047, 1, 0.32, 0.34
carryall.reinforce:
Cargo:

View File

@@ -27,6 +27,13 @@ World:
AtreidesSmallBase1: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
AtreidesSmallBase2: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
AtreidesSmallBase3: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
AtreidesMainBase: 0.274, -0.275, 1, 0.32, 0.34
AtreidesSmallBase1: 0.274, -0.275, 1, 0.32, 0.34
AtreidesSmallBase2: 0.274, -0.275, 1, 0.32, 0.34
AtreidesSmallBase3: 0.274, -0.275, 1, 0.32, 0.34
carryall.reinforce:
Cargo:

View File

@@ -8,10 +8,10 @@ Metadata:
PackageFormats: D2kSoundResources
Packages:
~^SupportDir|Content/d2k/v2/
~^SupportDir|Content/d2k/v2/GAMESFX
~^SupportDir|Content/d2k/v2/Movies
~^SupportDir|Content/d2k/v2/Music
~^SupportDir|Content/d2k/v3/
~^SupportDir|Content/d2k/v3/GAMESFX
~^SupportDir|Content/d2k/v3/Movies
~^SupportDir|Content/d2k/v3/Music
^EngineDir
$d2k: d2k
^EngineDir|mods/common: common
@@ -217,16 +217,17 @@ SupportsMapsFrom: d2k
SoundFormats: Aud, Wav
SpriteFormats: R8, ShpTD, TmpRA
SpriteFormats: R8, ShpTD, TmpRA, PngSheet
VideoFormats: Vqa
TerrainFormat: DefaultTerrain
SpriteSequenceFormat: DefaultSpriteSequence
SpriteSequenceFormat: D2kSpriteSequence
IndexedSheetSize: 512
AssetBrowser:
SpriteExtensions: .shp, .r8, .tmp
SpriteExtensions: .shp, .r8, .r16, .tmp, .png
AudioExtensions: .aud, .wav
VideoExtensions: .vqa
@@ -266,26 +267,26 @@ ModContent:
ContentPackage@base:
Title: Base Game Files
Identifier: base
TestFiles: ^SupportDir|Content/d2k/v2/BLOXBASE.R8, ^SupportDir|Content/d2k/v2/BLOXBAT.R8, ^SupportDir|Content/d2k/v2/BLOXBGBS.R8, ^SupportDir|Content/d2k/v2/BLOXICE.R8, ^SupportDir|Content/d2k/v2/BLOXTREE.R8, ^SupportDir|Content/d2k/v2/BLOXWAST.R8, ^SupportDir|Content/d2k/v2/SOUND.RS, ^SupportDir|Content/d2k/v2/PALETTE.BIN, ^SupportDir|Content/d2k/v2/FONT.BIN, ^SupportDir|Content/d2k/v2/FONTCOL.FNT, ^SupportDir|Content/d2k/v2/FONTCOL.FPL
TestFiles: ^SupportDir|Content/d2k/v3/BLOXBASE.R16, ^SupportDir|Content/d2k/v3/BLOXBAT.R16, ^SupportDir|Content/d2k/v3/BLOXBGBS.R16, ^SupportDir|Content/d2k/v3/BLOXICE.R16, ^SupportDir|Content/d2k/v3/BLOXTREE.R16, ^SupportDir|Content/d2k/v3/BLOXWAST.R16, ^SupportDir|Content/d2k/v3/SOUND.RS, ^SupportDir|Content/d2k/v3/PALETTE.BIN
Sources: d2k, gruntmods
Required: true
Download: basefiles
ContentPackage@patch:
Title: 1.06 Patch Content
Identifier: patch
TestFiles: ^SupportDir|Content/d2k/v2/DATA.R8, ^SupportDir|Content/d2k/v2/BLOXXMAS.R8
TestFiles: ^SupportDir|Content/d2k/v3/DATA.R16, ^SupportDir|Content/d2k/v3/BLOXXMAS.R8
Sources: gruntmods
Required: true
Download: patch106
ContentPackage@music:
Title: Game Music
Identifier: music
TestFiles: ^SupportDir|Content/d2k/v2/Music/AMBUSH.AUD, ^SupportDir|Content/d2k/v2/Music/WAITGAME.AUD
TestFiles: ^SupportDir|Content/d2k/v3/Music/AMBUSH.AUD, ^SupportDir|Content/d2k/v3/Music/WAITGAME.AUD
Sources: d2k, gruntmods
ContentPackage@movies:
Title: Campaign Briefings
Identifier: movies
TestFiles: ^SupportDir|Content/d2k/v2/Movies/A_BR01_E.VQA
TestFiles: ^SupportDir|Content/d2k/v3/Movies/A_BR01_E.VQA
Sources: d2k
Downloads:
d2k|installer/downloads.yaml

View File

@@ -1,5 +1,6 @@
^Palettes:
-PlayerColorPalette:
-PlayerColorShift:
IndexedPlayerPalette:
BasePalette: d2k
BaseName: player
@@ -14,3 +15,15 @@
Mercenaries: 239, 238, 237, 236, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 225, 224
Neutral: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
Creeps: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
FixedPlayerColorShift:
BasePalette: player
PlayerIndex:
Atreides: 0.274, -0.275, 1, 0.32, 0.34
Harkonnen: -0.329, -0.006, 1, 0.32, 0.34
Ordos: 0.060, -0.275, 1, 0.32, 0.34
Corrino: 0.477, 0.075, 1, 0.32, 0.34
Fremen: -0.333, -0.925, 1, 0.32, 0.34
Smugglers: -0.318, 0.047, 1, 0.32, 0.34
Mercenaries: -0.219, 0.067, 1, 0.32, 0.34
Neutral: -0.277, -0.133, 1, 0.32, 0.34
Creeps: -0.277, -0.133, 1, 0.32, 0.34

View File

@@ -258,7 +258,6 @@
Modifier: 75
FloatingSpriteEmitter@SMOKE:
RequiresCondition: heavy-damage
Palette: smoke3
Image: smoke3
Lifetime: 15, 20
Speed: 3

View File

@@ -22,25 +22,14 @@
BasePalette: d2k
RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
AllowModifiers: false
PaletteFromEmbeddedSpritePalette@moveflash:
Name: moveflash
Filename: DATA.R8
Frame: 3874
AllowModifiers: false
PaletteFromEmbeddedSpritePalette@shroud:
Name: shroud
Filename: DATA.R8
Frame: 38
PaletteFromEmbeddedSpritePalette@smoke3:
Name: smoke3
Filename: DATA.R8
Frame: 3747
PaletteFromFile@fog:
Name: fog
Filename: fog.pal
AllowModifiers: false
PlayerColorPalette:
BasePalette: d2k
RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
MenuPostProcessEffect:
FlashPostProcessEffect:
ColorPickerColorShift:
BasePalette: colorpicker
MinHue: 0.32
MaxHue: 0.34
PlayerColorShift:
BasePalette: player

View File

@@ -14,10 +14,11 @@
ShroudRenderer:
ShroudVariants: shrouda, shroudb, shroudc, shroudd
FogVariants: foga, fogb, fogc, fogd
ShroudPalette: d2k
FogPalette: d2k
Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10
OverrideFullShroud: shroudfull
OverrideFullFog: fogfull
ShroudBlend: Multiply
Locomotor@FOOT:
Name: foot
Crushes: crate, spicebloom
@@ -245,7 +246,7 @@ World:
OrderEffects:
TerrainFlashImage: moveflsh
TerrainFlashSequence: idle
TerrainFlashPalette: moveflash
TerrainFlashPalette: effect
EditorWorld:
Inherits: ^BaseWorld

View File

@@ -1,28 +1,31 @@
carryall:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1923
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4290
Offset: -30,-24
ornithopter:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1955
Facings: -32
Length: 3
Tick: 120
Transpose: true
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4292
Offset: -30,-24
frigate:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2517
Facings: 1
Remap: 54F94B

View File

@@ -1,691 +1,716 @@
light_inf:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 206
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 387, 394, 401, 408, 415, 422, 429, 436
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 388, 395, 402, 409, 416, 423, 430, 437
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 214
Length: 6
Facings: -8
Tick: 110
Transpose: true
shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 254
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 310
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 310
Length: 3
Facings: -8
Transpose: true
Tick: 110
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 334
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
Length: 12
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
Length: 12
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
Length: 12
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
Length: 12
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4272
Offset: -30,-24
-Remap:
trooper:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 458
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 639, 646, 653, 660, 667, 674, 681, 688
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 640, 647, 654, 661, 668, 675, 682, 689
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 466
Length: 6
Facings: -8
Tick: 120
Transpose: true
shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 506
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 562
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 570
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 554
Facings: -8
Transpose: true
prone-shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 586
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 635, 642, 649, 656, 663, 670, 677, 684
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 636, 643, 650, 657, 664, 671, 678, 685
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 637, 644, 651, 658, 665, 672, 679, 686
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 638, 645, 652, 659, 666, 673, 680, 687
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4273
Offset: -30,-24
-Remap:
engineer:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1166
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1174
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 1262
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1270
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1278
Length: 3
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4274
Offset: -30,-24
-Remap:
thumper:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1402
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1410
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 1462
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1470
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1478
Length: 3
Facings: -8
Transpose: true
Tick: 120
deploy:
Filename: DATA.R8
Filename: DATA.R16
Start: 1458
Length: 5
thump:
Filename: DATA.R8
Filename: DATA.R16
Start: 1458
Length: 5
Tick: 480
thump-sand:
Filename: DATA.R8
Filename: DATA.R16
Frames: 3882, 3883, 3879, 3880, 3881
Length: 5
Tick: 480
BlendMode: Multiply
-Remap:
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4275
Offset: -30,-24
-Remap:
fremen:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 694
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 875, 882, 889, 896, 903, 910, 917, 924
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 876, 883, 890, 897, 904, 911, 918, 925
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 702
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 742
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 798
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 806
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 790
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 822
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 927, 928, 929
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 871, 878, 885, 892, 899, 906, 913, 920
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 872, 879, 886, 893, 900, 907, 914, 921
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 873, 880, 887, 894, 901, 908, 915, 922
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 874, 881, 888, 895, 902, 909, 916, 923
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4293
Offset: -30,-24
-Remap:
saboteur:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 2149
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2330, 2337, 2344, 2351, 2358, 2365, 2372, 2379
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2331, 2338, 2345, 2352, 2359, 2366, 2373, 2380
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 2157
Length: 6
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 2253
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 2261
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 2245
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388
Length: 12
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4295
Offset: -30,-24
-Remap:
sardaukar:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 930
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1111, 1118, 1125, 1132, 1139, 1146, 1153, 1160
Length: 8
Tick: 80
Offset: -1,0
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1112, 1119, 1126, 1133, 1140, 1147, 1154, 1161
Length: 8
Tick: 80
Offset: -1,0
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 938
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 978
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1034
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1042
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 1026
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 1058
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4276
Offset: -30,-24
-Remap:
grenadier:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 2606
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2700, 2707, 2714, 2721, 2728, 2735, 2742, 2749
Length: 8
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2699, 2706, 2713, 2720, 2727, 2734, 2741, 2748
Length: 8
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 2526
Length: 6
Facings: -8
Transpose: true
Tick: 120
throw:
Filename: DATA.R8
Filename: DATA.R16
Start: 2574
Length: 5
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2694, 2701, 2708, 2715, 2722, 2729, 2736, 2743
Length: 8
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2695, 2702, 2709, 2716, 2723, 2730, 2737, 2744
Length: 8
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2696, 2703, 2710, 2717, 2724, 2731, 2738, 2745
Length: 8
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2697, 2704, 2711, 2718, 2725, 2732, 2738, 2746
Length: 8
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
Tick: 800
ZOffset: -511
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 2622
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 2622
Length: 4
Facings: -8
Tick: 120
Transpose: true
prone-throw:
Filename: DATA.R8
Filename: DATA.R16
Start: 2654
Length: 5
Facings: -8
Tick: 120
Transpose: true
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4297
Offset: -30,-24
-Remap:
sandworm:
mouth:
Filename: DATA.R8
Filename: DATA.R16
Start: 3802
Length: 15
Tick: 100
sand:
Filename: DATA.R8
Filename: DATA.R16
Start: 3818
Length: 20
Tick: 100
Alpha: 0.5
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 39
lightninga:
Filename: DATA.R8
Filename: DATA.R16
Start: 3844
Length: 5
Tick: 80
BlendMode: Additive
lightningb:
Filename: DATA.R8
Filename: DATA.R16
Start: 3849
Length: 5
Tick: 80
BlendMode: Additive
lightningc:
Filename: DATA.R8
Filename: DATA.R16
Start: 3854
Length: 5
Tick: 80
BlendMode: Additive
lightningd:
Filename: DATA.R8
Filename: DATA.R16
Start: 3859
Length: 5
Tick: 80
BlendMode: Additive
lightninge:
Filename: DATA.R8
Filename: DATA.R16
Start: 3864
Length: 5
Tick: 80
BlendMode: Additive
lightningf:
Filename: DATA.R8
Filename: DATA.R16
Start: 3869
Length: 5
Tick: 80

View File

@@ -4,87 +4,89 @@ explosion:
Tick: 80
ZOffset: 511
piff:
Filename: DATA.R8
Filename: DATA.R16
Start: 3879
Length: 5
BlendMode: Alpha
Alpha: 0.5
piffs:
Filename: DATA.R8
Filename: DATA.R16
Start: 3682
Length: 4
small_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3656
Length: 15
med_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3643
Length: 12
tiny_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3639
Length: 4
nuke:
Filename: DATA.R8
Filename: DATA.R16
Start: 4218
Length: 14
self_destruct:
Filename: DATA.R8
Filename: DATA.R16
Start: 3686
Length: 15
BlendMode: Alpha
building:
Filename: DATA.R8
Filename: DATA.R16
Start: 3701
Length: 22
large_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 4241
Length: 22
small_napalm:
Filename: DATA.R8
Filename: DATA.R16
Start: 3674
Length: 8
rocket_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3634
Length: 5
BlendMode: Alpha
Alpha: 0.5
shockwave:
Filename: DATA.R8
Filename: DATA.R16
Start: 3940
Length: 6
Tick: 120
deviator:
Filename: DATA.R8
Filename: DATA.R16
Start: 3765
Length: 23
Alpha: 0.5
BlendMode: Alpha
Offset: 12, -10
Tick: 120
Remap: 54F94B
corpse:
Filename: DATA.R8
Filename: DATA.R16
ZOffset: -511
Start: 430
Length: 12
Tick: 1600
wall_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 4130
Length: 8
Tick: 120
BlendMode: Alpha
devastator:
Filename: DATA.R8
Filename: DATA.R16
Start: 3947
Length: 17
Tick: 120
large_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4126
Length: 4
Tick: 120
@@ -93,33 +95,36 @@ large_trail:
small_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3988
Length: 4
Tick: 80
BlendMode: Additive
ZOffset: 1023
Alpha: 0.5
small_trail2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3793
Length: 4
Tick: 80
BlendMode: Additive
ZOffset: 1023
Alpha: 0.5
bazooka_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3634
Length: 4
Tick: 80
ZOffset: 1023
Alpha: 0.5
bazooka_trail2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3797
Length: 4
Tick: 80
@@ -128,16 +133,17 @@ bazooka_trail2:
deviator_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3788
Length: 5
Tick: 80
ZOffset: 1023
Alpha: 0.5
Remap: 54F94B
laserfire:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3639
Length: 4
Tick: 80
@@ -160,22 +166,22 @@ sandtrail:
pips:
groups:
Filename: DATA.R8
Filename: DATA.R16
Length: 10
Frames: 18, 19, 20, 21, 22, 23, 24, 25, 26, 17
Offset: 3, 3
pickup-indicator:
Filename: DATA.R8
Filename: DATA.R16
Start: 112
Offset: -9, -9
pip-empty:
Filename: DATA.R8
Filename: DATA.R16
Start: 15
pip-green:
Filename: DATA.R8
Filename: DATA.R16
Start: 16
tag-upgraded:
Filename: DATA.R8
Filename: DATA.R16
Start: 110
Offset: -8,-8
@@ -212,7 +218,7 @@ rank:
overlay:
Defaults:
Filename: DATA.R8
Filename: DATA.R16
Offset: -16,-16
build-valid:
build-unsafe:
@@ -228,7 +234,7 @@ overlay:
editor-overlay:
Defaults:
Filename: DATA.R8
Filename: DATA.R16
Offset: -16,-16
copy:
paste:
@@ -247,7 +253,7 @@ rallypoint:
beacon:
arrow:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 148
Offset: -24,-24
ZOffset: 2535
@@ -258,21 +264,21 @@ beacon:
rpg:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3263
Facings: -32
ZOffset: 1023
120mm:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3262
BlendMode: Additive
ZOffset: 1023
155mm:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3329
ZOffset: 1023
@@ -280,16 +286,16 @@ crate-effects:
Defaults:
ZOffset: 2047
dollar:
Filename: DATA.R8
Filename: DATA.R16
Start: 3932
Length: 8
reveal-map:
Filename: DATA.R8
Filename: DATA.R16
Start: 4200
Length: 18
Alpha: 0.5
hide-map:
Filename: DATA.R8
Filename: DATA.R16
Frames: 4217, 4216, 4215, 4214, 4213, 4212, 4211, 4210, 4209, 4208, 4207, 4206, 4205, 4204, 4203, 4202, 4201, 4200
Length: 18
levelup:
@@ -297,13 +303,13 @@ crate-effects:
Length: *
Tick: 200
cloak:
Filename: DATA.R8
Filename: DATA.R16
Start: 4164
Length: 36
allyrepair:
repair:
Filename: DATA.R8
Filename: DATA.R16
Frames: 3, 39
Length: 2
Tick: 300
@@ -312,58 +318,58 @@ allyrepair:
missile:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3336
Facings: -32
ZOffset: 1023
missile2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3554
Facings: -32
ZOffset: 1023
deathhand:
up:
Filename: DATA.R8
Filename: DATA.R16
Start: 2147
ZOffset: 1023
Offset: 2,0
down:
Filename: DATA.R8
Filename: DATA.R16
Start: 2148
ZOffset: 1023
Offset: -1,0
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4296
Offset: -30,-24
fire:
1:
Filename: DATA.R8
Filename: DATA.R16
Start: 3965
Length: 10
Offset: 4,-17
ZOffset: 1023
BlendMode: Additive
2:
Filename: DATA.R8
Filename: DATA.R16
Start: 3976
Length: 11
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
3:
Filename: DATA.R8
Filename: DATA.R16
Start: 4138
Length: 13
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
4:
Filename: DATA.R8
Filename: DATA.R16
Start: 3965
Length: 10
Offset: 0,-3
@@ -373,42 +379,39 @@ fire:
smoke_m:
Defaults:
ZOffset: 511
BlendMode: Subtractive
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 2
BlendMode: Additive
loop:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 2
BlendMode: Additive
end:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 3
BlendMode: Additive
smoke3:
particles:
Filename: DATA.R8
Filename: DATA.R16
ZOffset: 511
Start: 3747
Length: 7
Tick: 120
BlendMode: Subtractive
HasEmbeddedPalette: True
bombs:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3528
Length: 4
ZOffset: 1023
grenade:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3618
Length: 4
Tick: 80
@@ -416,28 +419,28 @@ grenade:
shrapnel:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3538
Length: 4
ZOffset: 1023
shrapnel2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3542
Length: 1
ZOffset: 1023
shrapnel3:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3543
Length: 8
ZOffset: 1023
shrapnel4:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3551
Length: 1
ZOffset: 1023
@@ -464,13 +467,13 @@ wormspawner:
sietch:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3246
Offset: -32,32
doubleblast:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3527
Facings: -16
BlendMode: Additive
@@ -478,7 +481,7 @@ doubleblast:
doubleblastbullet:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3496
Facings: -16
BlendMode: Additive
@@ -486,56 +489,56 @@ doubleblastbullet:
icon:
ornistrike:
Filename: DATA.R8
Filename: DATA.R16
Start: 4292
Offset: -30,-24
fremen:
Filename: DATA.R8
Filename: DATA.R16
Start: 4293
Offset: -30,-24
saboteur:
Filename: DATA.R8
Filename: DATA.R16
Start: 4295
Offset: -30,-24
deathhand:
Filename: DATA.R8
Filename: DATA.R16
Start: 4296
Offset: -30,-24
crate:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 102
ZOffset: -511
Offset: -16,-16
spicebloom:
grow0:
Filename: DATA.R8
Filename: DATA.R16
Start: 106
Length: 1
ZOffset: -1023
Offset: -16,-16
grow1:
Filename: DATA.R8
Filename: DATA.R16
Start: 107
Length: 1
ZOffset: -1023
Offset: -16,-16
grow2:
Filename: DATA.R8
Filename: DATA.R16
Start: 108
Length: 1
ZOffset: -1023
Offset: -16,-16
grow3:
Filename: DATA.R8
Filename: DATA.R16
Start: 109
Length: 1
ZOffset: -1023
Offset: -16,-16
spurt:
Filename: DATA.R8
Filename: DATA.R16
Start: 4233
Length: 8
Tick: 80
@@ -545,7 +548,7 @@ spicebloom:
spicebloom.editor:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 109
Length: 1
ZOffset: -1023
@@ -554,7 +557,7 @@ spicebloom.editor:
moveflsh:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3874
Length: 5
Tick: 80
@@ -563,128 +566,124 @@ moveflsh:
resources:
spicea:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 748, 300, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300
Length: *
Length: 51
Offset: -16,-16
spiceb:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
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File diff suppressed because it is too large Load Diff