Use higher colour depth sprites in D2k.
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@@ -1,5 +1,6 @@
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^Palettes:
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-PlayerColorPalette:
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-PlayerColorShift:
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IndexedPlayerPalette:
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BasePalette: d2k
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BaseName: player
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@@ -14,3 +15,15 @@
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Mercenaries: 239, 238, 237, 236, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 225, 224
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Neutral: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
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Creeps: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
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FixedPlayerColorShift:
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BasePalette: player
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PlayerIndex:
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Atreides: 0.274, -0.275, 1, 0.32, 0.34
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Harkonnen: -0.329, -0.006, 1, 0.32, 0.34
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Ordos: 0.060, -0.275, 1, 0.32, 0.34
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Corrino: 0.477, 0.075, 1, 0.32, 0.34
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Fremen: -0.333, -0.925, 1, 0.32, 0.34
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Smugglers: -0.318, 0.047, 1, 0.32, 0.34
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Mercenaries: -0.219, 0.067, 1, 0.32, 0.34
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Neutral: -0.277, -0.133, 1, 0.32, 0.34
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Creeps: -0.277, -0.133, 1, 0.32, 0.34
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@@ -258,7 +258,6 @@
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Modifier: 75
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FloatingSpriteEmitter@SMOKE:
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RequiresCondition: heavy-damage
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Palette: smoke3
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Image: smoke3
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Lifetime: 15, 20
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Speed: 3
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@@ -22,25 +22,14 @@
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BasePalette: d2k
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RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
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AllowModifiers: false
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PaletteFromEmbeddedSpritePalette@moveflash:
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Name: moveflash
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Filename: DATA.R8
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Frame: 3874
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AllowModifiers: false
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PaletteFromEmbeddedSpritePalette@shroud:
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Name: shroud
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Filename: DATA.R8
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Frame: 38
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PaletteFromEmbeddedSpritePalette@smoke3:
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Name: smoke3
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Filename: DATA.R8
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Frame: 3747
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PaletteFromFile@fog:
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Name: fog
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Filename: fog.pal
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AllowModifiers: false
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PlayerColorPalette:
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BasePalette: d2k
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RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240
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MenuPostProcessEffect:
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FlashPostProcessEffect:
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ColorPickerColorShift:
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BasePalette: colorpicker
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MinHue: 0.32
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MaxHue: 0.34
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PlayerColorShift:
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BasePalette: player
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@@ -14,10 +14,11 @@
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ShroudRenderer:
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ShroudVariants: shrouda, shroudb, shroudc, shroudd
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FogVariants: foga, fogb, fogc, fogd
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ShroudPalette: d2k
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FogPalette: d2k
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Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10
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OverrideFullShroud: shroudfull
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OverrideFullFog: fogfull
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ShroudBlend: Multiply
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Locomotor@FOOT:
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Name: foot
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Crushes: crate, spicebloom
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@@ -245,7 +246,7 @@ World:
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OrderEffects:
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TerrainFlashImage: moveflsh
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TerrainFlashSequence: idle
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TerrainFlashPalette: moveflash
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TerrainFlashPalette: effect
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EditorWorld:
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Inherits: ^BaseWorld
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