Use higher colour depth sprites in D2k.

This commit is contained in:
Paul Chote
2023-12-17 11:55:04 +00:00
committed by Gustas
parent f7f304a2e0
commit 34ff23d030
31 changed files with 2921 additions and 2348 deletions

View File

@@ -1,28 +1,31 @@
carryall:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1923
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4290
Offset: -30,-24
ornithopter:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1955
Facings: -32
Length: 3
Tick: 120
Transpose: true
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4292
Offset: -30,-24
frigate:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2517
Facings: 1
Remap: 54F94B

View File

@@ -1,691 +1,716 @@
light_inf:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 206
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 387, 394, 401, 408, 415, 422, 429, 436
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 388, 395, 402, 409, 416, 423, 430, 437
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 214
Length: 6
Facings: -8
Tick: 110
Transpose: true
shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 254
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 310
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 310
Length: 3
Facings: -8
Transpose: true
Tick: 110
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 334
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454
Length: 12
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455
Length: 12
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456
Length: 12
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457
Length: 12
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4272
Offset: -30,-24
-Remap:
trooper:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 458
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 639, 646, 653, 660, 667, 674, 681, 688
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 640, 647, 654, 661, 668, 675, 682, 689
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 466
Length: 6
Facings: -8
Tick: 120
Transpose: true
shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 506
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 562
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 570
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 554
Facings: -8
Transpose: true
prone-shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 586
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 635, 642, 649, 656, 663, 670, 677, 684
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 636, 643, 650, 657, 664, 671, 678, 685
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 637, 644, 651, 658, 665, 672, 679, 686
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 638, 645, 652, 659, 666, 673, 680, 687
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4273
Offset: -30,-24
-Remap:
engineer:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1166
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1174
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 1262
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1270
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1278
Length: 3
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4274
Offset: -30,-24
-Remap:
thumper:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1402
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1410
Length: 6
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 1462
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1470
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1478
Length: 3
Facings: -8
Transpose: true
Tick: 120
deploy:
Filename: DATA.R8
Filename: DATA.R16
Start: 1458
Length: 5
thump:
Filename: DATA.R8
Filename: DATA.R16
Start: 1458
Length: 5
Tick: 480
thump-sand:
Filename: DATA.R8
Filename: DATA.R16
Frames: 3882, 3883, 3879, 3880, 3881
Length: 5
Tick: 480
BlendMode: Multiply
-Remap:
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4275
Offset: -30,-24
-Remap:
fremen:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 694
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 875, 882, 889, 896, 903, 910, 917, 924
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 876, 883, 890, 897, 904, 911, 918, 925
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 702
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 742
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 798
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 806
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 790
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 822
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 927, 928, 929
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 871, 878, 885, 892, 899, 906, 913, 920
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 872, 879, 886, 893, 900, 907, 914, 921
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 873, 880, 887, 894, 901, 908, 915, 922
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 874, 881, 888, 895, 902, 909, 916, 923
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4293
Offset: -30,-24
-Remap:
saboteur:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 2149
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2330, 2337, 2344, 2351, 2358, 2365, 2372, 2379
Length: 8
Tick: 80
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2331, 2338, 2345, 2352, 2359, 2366, 2373, 2380
Length: 8
Tick: 80
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 2157
Length: 6
Facings: -8
Transpose: true
Tick: 120
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 2253
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 2261
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 2245
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388
Length: 12
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4295
Offset: -30,-24
-Remap:
sardaukar:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 930
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1111, 1118, 1125, 1132, 1139, 1146, 1153, 1160
Length: 8
Tick: 80
Offset: -1,0
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1112, 1119, 1126, 1133, 1140, 1147, 1154, 1161
Length: 8
Tick: 80
Offset: -1,0
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 938
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 978
Length: 6
Facings: -8
Transpose: true
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 1034
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 1042
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup:
Filename: DATA.R8
Filename: DATA.R16
Start: 1026
Facings: -8
Transpose: true
Tick: 120
prone-shoot:
Filename: DATA.R8
Filename: DATA.R16
Start: 1058
Length: 6
Facings: -8
Transpose: true
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165
Length: 12
Tick: 80
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156
Length: 8
Tick: 80
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157
Length: 8
Tick: 80
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158
Length: 8
Tick: 80
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159
Length: 8
Tick: 800
ZOffset: -511
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4276
Offset: -30,-24
-Remap:
grenadier:
Defaults:
Remap: 54F94B
stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 2606
Facings: -8
Transpose: true
idle1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2700, 2707, 2714, 2721, 2728, 2735, 2742, 2749
Length: 8
idle2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2699, 2706, 2713, 2720, 2727, 2734, 2741, 2748
Length: 8
run:
Filename: DATA.R8
Filename: DATA.R16
Start: 2526
Length: 6
Facings: -8
Transpose: true
Tick: 120
throw:
Filename: DATA.R8
Filename: DATA.R16
Start: 2574
Length: 5
Facings: -8
Transpose: true
Tick: 120
die1:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2694, 2701, 2708, 2715, 2722, 2729, 2736, 2743
Length: 8
die2:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2695, 2702, 2709, 2716, 2723, 2730, 2737, 2744
Length: 8
die3:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2696, 2703, 2710, 2717, 2724, 2731, 2738, 2745
Length: 8
die4:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2697, 2704, 2711, 2718, 2725, 2732, 2738, 2746
Length: 8
die-crushed:
Filename: DATA.R8
Filename: DATA.R16
Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747
Tick: 800
ZOffset: -511
prone-stand:
Filename: DATA.R8
Filename: DATA.R16
Start: 2622
Facings: -8
Transpose: true
prone-run:
Filename: DATA.R8
Filename: DATA.R16
Start: 2622
Length: 4
Facings: -8
Tick: 120
Transpose: true
prone-throw:
Filename: DATA.R8
Filename: DATA.R16
Start: 2654
Length: 5
Facings: -8
Tick: 120
Transpose: true
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4297
Offset: -30,-24
-Remap:
sandworm:
mouth:
Filename: DATA.R8
Filename: DATA.R16
Start: 3802
Length: 15
Tick: 100
sand:
Filename: DATA.R8
Filename: DATA.R16
Start: 3818
Length: 20
Tick: 100
Alpha: 0.5
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 39
lightninga:
Filename: DATA.R8
Filename: DATA.R16
Start: 3844
Length: 5
Tick: 80
BlendMode: Additive
lightningb:
Filename: DATA.R8
Filename: DATA.R16
Start: 3849
Length: 5
Tick: 80
BlendMode: Additive
lightningc:
Filename: DATA.R8
Filename: DATA.R16
Start: 3854
Length: 5
Tick: 80
BlendMode: Additive
lightningd:
Filename: DATA.R8
Filename: DATA.R16
Start: 3859
Length: 5
Tick: 80
BlendMode: Additive
lightninge:
Filename: DATA.R8
Filename: DATA.R16
Start: 3864
Length: 5
Tick: 80
BlendMode: Additive
lightningf:
Filename: DATA.R8
Filename: DATA.R16
Start: 3869
Length: 5
Tick: 80

View File

@@ -4,87 +4,89 @@ explosion:
Tick: 80
ZOffset: 511
piff:
Filename: DATA.R8
Filename: DATA.R16
Start: 3879
Length: 5
BlendMode: Alpha
Alpha: 0.5
piffs:
Filename: DATA.R8
Filename: DATA.R16
Start: 3682
Length: 4
small_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3656
Length: 15
med_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3643
Length: 12
tiny_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3639
Length: 4
nuke:
Filename: DATA.R8
Filename: DATA.R16
Start: 4218
Length: 14
self_destruct:
Filename: DATA.R8
Filename: DATA.R16
Start: 3686
Length: 15
BlendMode: Alpha
building:
Filename: DATA.R8
Filename: DATA.R16
Start: 3701
Length: 22
large_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 4241
Length: 22
small_napalm:
Filename: DATA.R8
Filename: DATA.R16
Start: 3674
Length: 8
rocket_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3634
Length: 5
BlendMode: Alpha
Alpha: 0.5
shockwave:
Filename: DATA.R8
Filename: DATA.R16
Start: 3940
Length: 6
Tick: 120
deviator:
Filename: DATA.R8
Filename: DATA.R16
Start: 3765
Length: 23
Alpha: 0.5
BlendMode: Alpha
Offset: 12, -10
Tick: 120
Remap: 54F94B
corpse:
Filename: DATA.R8
Filename: DATA.R16
ZOffset: -511
Start: 430
Length: 12
Tick: 1600
wall_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 4130
Length: 8
Tick: 120
BlendMode: Alpha
devastator:
Filename: DATA.R8
Filename: DATA.R16
Start: 3947
Length: 17
Tick: 120
large_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4126
Length: 4
Tick: 120
@@ -93,33 +95,36 @@ large_trail:
small_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3988
Length: 4
Tick: 80
BlendMode: Additive
ZOffset: 1023
Alpha: 0.5
small_trail2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3793
Length: 4
Tick: 80
BlendMode: Additive
ZOffset: 1023
Alpha: 0.5
bazooka_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3634
Length: 4
Tick: 80
ZOffset: 1023
Alpha: 0.5
bazooka_trail2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3797
Length: 4
Tick: 80
@@ -128,16 +133,17 @@ bazooka_trail2:
deviator_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3788
Length: 5
Tick: 80
ZOffset: 1023
Alpha: 0.5
Remap: 54F94B
laserfire:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3639
Length: 4
Tick: 80
@@ -160,22 +166,22 @@ sandtrail:
pips:
groups:
Filename: DATA.R8
Filename: DATA.R16
Length: 10
Frames: 18, 19, 20, 21, 22, 23, 24, 25, 26, 17
Offset: 3, 3
pickup-indicator:
Filename: DATA.R8
Filename: DATA.R16
Start: 112
Offset: -9, -9
pip-empty:
Filename: DATA.R8
Filename: DATA.R16
Start: 15
pip-green:
Filename: DATA.R8
Filename: DATA.R16
Start: 16
tag-upgraded:
Filename: DATA.R8
Filename: DATA.R16
Start: 110
Offset: -8,-8
@@ -212,7 +218,7 @@ rank:
overlay:
Defaults:
Filename: DATA.R8
Filename: DATA.R16
Offset: -16,-16
build-valid:
build-unsafe:
@@ -228,7 +234,7 @@ overlay:
editor-overlay:
Defaults:
Filename: DATA.R8
Filename: DATA.R16
Offset: -16,-16
copy:
paste:
@@ -247,7 +253,7 @@ rallypoint:
beacon:
arrow:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 148
Offset: -24,-24
ZOffset: 2535
@@ -258,21 +264,21 @@ beacon:
rpg:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3263
Facings: -32
ZOffset: 1023
120mm:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3262
BlendMode: Additive
ZOffset: 1023
155mm:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3329
ZOffset: 1023
@@ -280,16 +286,16 @@ crate-effects:
Defaults:
ZOffset: 2047
dollar:
Filename: DATA.R8
Filename: DATA.R16
Start: 3932
Length: 8
reveal-map:
Filename: DATA.R8
Filename: DATA.R16
Start: 4200
Length: 18
Alpha: 0.5
hide-map:
Filename: DATA.R8
Filename: DATA.R16
Frames: 4217, 4216, 4215, 4214, 4213, 4212, 4211, 4210, 4209, 4208, 4207, 4206, 4205, 4204, 4203, 4202, 4201, 4200
Length: 18
levelup:
@@ -297,13 +303,13 @@ crate-effects:
Length: *
Tick: 200
cloak:
Filename: DATA.R8
Filename: DATA.R16
Start: 4164
Length: 36
allyrepair:
repair:
Filename: DATA.R8
Filename: DATA.R16
Frames: 3, 39
Length: 2
Tick: 300
@@ -312,58 +318,58 @@ allyrepair:
missile:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3336
Facings: -32
ZOffset: 1023
missile2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3554
Facings: -32
ZOffset: 1023
deathhand:
up:
Filename: DATA.R8
Filename: DATA.R16
Start: 2147
ZOffset: 1023
Offset: 2,0
down:
Filename: DATA.R8
Filename: DATA.R16
Start: 2148
ZOffset: 1023
Offset: -1,0
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4296
Offset: -30,-24
fire:
1:
Filename: DATA.R8
Filename: DATA.R16
Start: 3965
Length: 10
Offset: 4,-17
ZOffset: 1023
BlendMode: Additive
2:
Filename: DATA.R8
Filename: DATA.R16
Start: 3976
Length: 11
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
3:
Filename: DATA.R8
Filename: DATA.R16
Start: 4138
Length: 13
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
4:
Filename: DATA.R8
Filename: DATA.R16
Start: 3965
Length: 10
Offset: 0,-3
@@ -373,42 +379,39 @@ fire:
smoke_m:
Defaults:
ZOffset: 511
BlendMode: Subtractive
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 2
BlendMode: Additive
loop:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 2
BlendMode: Additive
end:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 3
BlendMode: Additive
smoke3:
particles:
Filename: DATA.R8
Filename: DATA.R16
ZOffset: 511
Start: 3747
Length: 7
Tick: 120
BlendMode: Subtractive
HasEmbeddedPalette: True
bombs:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3528
Length: 4
ZOffset: 1023
grenade:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3618
Length: 4
Tick: 80
@@ -416,28 +419,28 @@ grenade:
shrapnel:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3538
Length: 4
ZOffset: 1023
shrapnel2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3542
Length: 1
ZOffset: 1023
shrapnel3:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3543
Length: 8
ZOffset: 1023
shrapnel4:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3551
Length: 1
ZOffset: 1023
@@ -464,13 +467,13 @@ wormspawner:
sietch:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3246
Offset: -32,32
doubleblast:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3527
Facings: -16
BlendMode: Additive
@@ -478,7 +481,7 @@ doubleblast:
doubleblastbullet:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3496
Facings: -16
BlendMode: Additive
@@ -486,56 +489,56 @@ doubleblastbullet:
icon:
ornistrike:
Filename: DATA.R8
Filename: DATA.R16
Start: 4292
Offset: -30,-24
fremen:
Filename: DATA.R8
Filename: DATA.R16
Start: 4293
Offset: -30,-24
saboteur:
Filename: DATA.R8
Filename: DATA.R16
Start: 4295
Offset: -30,-24
deathhand:
Filename: DATA.R8
Filename: DATA.R16
Start: 4296
Offset: -30,-24
crate:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 102
ZOffset: -511
Offset: -16,-16
spicebloom:
grow0:
Filename: DATA.R8
Filename: DATA.R16
Start: 106
Length: 1
ZOffset: -1023
Offset: -16,-16
grow1:
Filename: DATA.R8
Filename: DATA.R16
Start: 107
Length: 1
ZOffset: -1023
Offset: -16,-16
grow2:
Filename: DATA.R8
Filename: DATA.R16
Start: 108
Length: 1
ZOffset: -1023
Offset: -16,-16
grow3:
Filename: DATA.R8
Filename: DATA.R16
Start: 109
Length: 1
ZOffset: -1023
Offset: -16,-16
spurt:
Filename: DATA.R8
Filename: DATA.R16
Start: 4233
Length: 8
Tick: 80
@@ -545,7 +548,7 @@ spicebloom:
spicebloom.editor:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 109
Length: 1
ZOffset: -1023
@@ -554,7 +557,7 @@ spicebloom.editor:
moveflsh:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3874
Length: 5
Tick: 80
@@ -563,128 +566,124 @@ moveflsh:
resources:
spicea:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 748, 300, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300
Length: *
Length: 51
Offset: -16,-16
spiceb:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 749, 301, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 301
Length: *
Length: 51
Offset: -16,-16
spicec:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 793, 320, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 320
Length: *
Length: 51
Offset: -16,-16
spiced:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 748, 321, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 321
Length: *
Length: 51
Offset: -16,-16
shroud:
Defaults:
Filename: DATA.R16
BlendMode: Subtractive
UseShadow: false
Offset: -16,-16
Length: 14
shrouda:
Filename: DATA.R8
Start: 40
shroudb:
Filename: DATA.R8
Start: 56
shroudc:
Filename: DATA.R8
Start: 72
shroudd:
Filename: DATA.R8
Start: 88
shroudfull:
Filename: fullshroud.shp
Offset: 0,0
Filename: shroud.png
Length: 1
foga:
Filename: DATA.R8
BlendMode: Multiply
Start: 40
ConvertShroudToFog: true
BlendMode: Multiply
fogb:
Filename: DATA.R8
BlendMode: Multiply
Start: 56
ConvertShroudToFog: true
BlendMode: Multiply
fogc:
Filename: DATA.R8
BlendMode: Multiply
Start: 72
ConvertShroudToFog: true
BlendMode: Multiply
fogd:
Filename: DATA.R8
BlendMode: Multiply
Start: 88
fogfull:
Filename: fullshroud.shp
ConvertShroudToFog: true
BlendMode: Multiply
Offset: 0,0
fogfull:
Filename: fog.png
Length: 1
BlendMode: Multiply
rockcraters:
rockcrater1:
Filename: DATA.R8
Filename: DATA.R16
Start: 114
Length: 16
Offset: -16,-16
rockcrater2:
Filename: DATA.R8
Filename: DATA.R16
Start: 130
Length: 16
Offset: -16,-16
sandcraters:
sandcrater1:
Filename: DATA.R8
Filename: DATA.R16
Start: 146
Length: 16
Offset: -16,-16
sandcrater2:
Filename: DATA.R8
Filename: DATA.R16
Start: 162
Length: 16
Offset: -16,-16
ornidirection:
arrow-t:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 112
Offset: -25, -53, 0
arrow-tr:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 120
Offset: 6, -47, 0
arrow-r:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 128
Offset: 17, -26, 0
arrow-br:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 136
Offset: 6, -1, 0
arrow-b:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 148
Offset: -25, 7, 0
arrow-bl:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 156
Offset: -52, -3, 0
arrow-l:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 164
Offset: -61, -26, 0
arrow-tl:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 172
Offset: -52, -44, 0
null:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3552

File diff suppressed because it is too large Load Diff

View File

@@ -1,27 +1,30 @@
mcv:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1795
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4284
Offset: -30,-24
mcv.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1795
Facings: -32
ZOffset: -1023
Remap: 54F94B
harvester:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1699
Facings: -32
Remap: 54F94B
harvest:
Filename: DATA.R8
Filename: DATA.R16
Start: 3884
Length: 6
Facings: -8
@@ -29,291 +32,322 @@ harvester:
ZOffset: 1
Alpha: 0.5
dock:
Filename: DATA.R8
Filename: DATA.R16
Start: 3623
Length: 10
Remap: 54F94B
dock-loop:
Filename: DATA.R8
Filename: DATA.R16
Start: 3633
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4280
Offset: -30,-24
harvester.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1699
Facings: -32
ZOffset: -512
Remap: 54F94B
trike:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1635
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4092
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4277
Offset: -30,-24
quad:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1667
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4279
Offset: -30,-24
siege_tank:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1763
Facings: -32
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 1891
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 3
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4287
Offset: -30,-24
siege_tank.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1763
Facings: -32
ZOffset: -512
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 1891
Facings: -32
ZOffset: -512
Remap: 54F94B
missile_tank:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1603
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4285
Offset: -30,-24
missile_tank.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1603
Facings: -32
ZOffset: -512
Remap: 54F94B
sonic_tank:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1827
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4288
Offset: -30,-24
sonic_tank.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1827
Facings: -32
ZOffset: -512
Remap: 54F94B
combat_tank_a:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1731
Facings: -32
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 1859
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4281
Offset: -30,-24
combat_tank_a.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1731
Facings: -32
ZOffset: -512
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 1859
Facings: -32
ZOffset: -512
Remap: 54F94B
combat_tank_h:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2051
Facings: -32
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 2115
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4282
Offset: -30,-24
combat_tank_h.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2051
Facings: -32
ZOffset: -512
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 2115
Facings: -32
ZOffset: -512
Remap: 54F94B
combat_tank_o:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2453
Facings: -32
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 2485
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4283
Offset: -30,-24
combat_tank_o.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2453
Facings: -32
ZOffset: -512
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 2485
Facings: -32
ZOffset: -512
Remap: 54F94B
devastator:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2083
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4060
Tick: 80
Facings: -32
BlendMode: Additive
active:
Filename: DATA.R8
Filename: DATA.R16
Start: 3839
Length: 14
Tick: 130
BlendMode: Additive
active-2:
Filename: DATA.R8
Filename: DATA.R16
Start: 4152
Length: 12
Tick: 110
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4289
Offset: -30,-24
devastator.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2083
Facings: -32
ZOffset: -512
Remap: 54F94B
raider:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2421
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3996
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4278
Offset: -30,-24
stealth_raider:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2421
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3996
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4298
Offset: -30,-24
deviator:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2389
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4286
Offset: -30,-24
deviator.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2389
Facings: -32
ZOffset: -512
Remap: 54F94B