Use higher colour depth sprites in D2k.

This commit is contained in:
Paul Chote
2023-12-17 11:55:04 +00:00
committed by Gustas
parent f7f304a2e0
commit 34ff23d030
31 changed files with 2921 additions and 2348 deletions

View File

@@ -4,87 +4,89 @@ explosion:
Tick: 80
ZOffset: 511
piff:
Filename: DATA.R8
Filename: DATA.R16
Start: 3879
Length: 5
BlendMode: Alpha
Alpha: 0.5
piffs:
Filename: DATA.R8
Filename: DATA.R16
Start: 3682
Length: 4
small_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3656
Length: 15
med_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3643
Length: 12
tiny_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3639
Length: 4
nuke:
Filename: DATA.R8
Filename: DATA.R16
Start: 4218
Length: 14
self_destruct:
Filename: DATA.R8
Filename: DATA.R16
Start: 3686
Length: 15
BlendMode: Alpha
building:
Filename: DATA.R8
Filename: DATA.R16
Start: 3701
Length: 22
large_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 4241
Length: 22
small_napalm:
Filename: DATA.R8
Filename: DATA.R16
Start: 3674
Length: 8
rocket_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 3634
Length: 5
BlendMode: Alpha
Alpha: 0.5
shockwave:
Filename: DATA.R8
Filename: DATA.R16
Start: 3940
Length: 6
Tick: 120
deviator:
Filename: DATA.R8
Filename: DATA.R16
Start: 3765
Length: 23
Alpha: 0.5
BlendMode: Alpha
Offset: 12, -10
Tick: 120
Remap: 54F94B
corpse:
Filename: DATA.R8
Filename: DATA.R16
ZOffset: -511
Start: 430
Length: 12
Tick: 1600
wall_explosion:
Filename: DATA.R8
Filename: DATA.R16
Start: 4130
Length: 8
Tick: 120
BlendMode: Alpha
devastator:
Filename: DATA.R8
Filename: DATA.R16
Start: 3947
Length: 17
Tick: 120
large_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4126
Length: 4
Tick: 120
@@ -93,33 +95,36 @@ large_trail:
small_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3988
Length: 4
Tick: 80
BlendMode: Additive
ZOffset: 1023
Alpha: 0.5
small_trail2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3793
Length: 4
Tick: 80
BlendMode: Additive
ZOffset: 1023
Alpha: 0.5
bazooka_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3634
Length: 4
Tick: 80
ZOffset: 1023
Alpha: 0.5
bazooka_trail2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3797
Length: 4
Tick: 80
@@ -128,16 +133,17 @@ bazooka_trail2:
deviator_trail:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3788
Length: 5
Tick: 80
ZOffset: 1023
Alpha: 0.5
Remap: 54F94B
laserfire:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3639
Length: 4
Tick: 80
@@ -160,22 +166,22 @@ sandtrail:
pips:
groups:
Filename: DATA.R8
Filename: DATA.R16
Length: 10
Frames: 18, 19, 20, 21, 22, 23, 24, 25, 26, 17
Offset: 3, 3
pickup-indicator:
Filename: DATA.R8
Filename: DATA.R16
Start: 112
Offset: -9, -9
pip-empty:
Filename: DATA.R8
Filename: DATA.R16
Start: 15
pip-green:
Filename: DATA.R8
Filename: DATA.R16
Start: 16
tag-upgraded:
Filename: DATA.R8
Filename: DATA.R16
Start: 110
Offset: -8,-8
@@ -212,7 +218,7 @@ rank:
overlay:
Defaults:
Filename: DATA.R8
Filename: DATA.R16
Offset: -16,-16
build-valid:
build-unsafe:
@@ -228,7 +234,7 @@ overlay:
editor-overlay:
Defaults:
Filename: DATA.R8
Filename: DATA.R16
Offset: -16,-16
copy:
paste:
@@ -247,7 +253,7 @@ rallypoint:
beacon:
arrow:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 148
Offset: -24,-24
ZOffset: 2535
@@ -258,21 +264,21 @@ beacon:
rpg:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3263
Facings: -32
ZOffset: 1023
120mm:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3262
BlendMode: Additive
ZOffset: 1023
155mm:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3329
ZOffset: 1023
@@ -280,16 +286,16 @@ crate-effects:
Defaults:
ZOffset: 2047
dollar:
Filename: DATA.R8
Filename: DATA.R16
Start: 3932
Length: 8
reveal-map:
Filename: DATA.R8
Filename: DATA.R16
Start: 4200
Length: 18
Alpha: 0.5
hide-map:
Filename: DATA.R8
Filename: DATA.R16
Frames: 4217, 4216, 4215, 4214, 4213, 4212, 4211, 4210, 4209, 4208, 4207, 4206, 4205, 4204, 4203, 4202, 4201, 4200
Length: 18
levelup:
@@ -297,13 +303,13 @@ crate-effects:
Length: *
Tick: 200
cloak:
Filename: DATA.R8
Filename: DATA.R16
Start: 4164
Length: 36
allyrepair:
repair:
Filename: DATA.R8
Filename: DATA.R16
Frames: 3, 39
Length: 2
Tick: 300
@@ -312,58 +318,58 @@ allyrepair:
missile:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3336
Facings: -32
ZOffset: 1023
missile2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3554
Facings: -32
ZOffset: 1023
deathhand:
up:
Filename: DATA.R8
Filename: DATA.R16
Start: 2147
ZOffset: 1023
Offset: 2,0
down:
Filename: DATA.R8
Filename: DATA.R16
Start: 2148
ZOffset: 1023
Offset: -1,0
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4296
Offset: -30,-24
fire:
1:
Filename: DATA.R8
Filename: DATA.R16
Start: 3965
Length: 10
Offset: 4,-17
ZOffset: 1023
BlendMode: Additive
2:
Filename: DATA.R8
Filename: DATA.R16
Start: 3976
Length: 11
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
3:
Filename: DATA.R8
Filename: DATA.R16
Start: 4138
Length: 13
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
4:
Filename: DATA.R8
Filename: DATA.R16
Start: 3965
Length: 10
Offset: 0,-3
@@ -373,42 +379,39 @@ fire:
smoke_m:
Defaults:
ZOffset: 511
BlendMode: Subtractive
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 2
BlendMode: Additive
loop:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 2
BlendMode: Additive
end:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 3
BlendMode: Additive
smoke3:
particles:
Filename: DATA.R8
Filename: DATA.R16
ZOffset: 511
Start: 3747
Length: 7
Tick: 120
BlendMode: Subtractive
HasEmbeddedPalette: True
bombs:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3528
Length: 4
ZOffset: 1023
grenade:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3618
Length: 4
Tick: 80
@@ -416,28 +419,28 @@ grenade:
shrapnel:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3538
Length: 4
ZOffset: 1023
shrapnel2:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3542
Length: 1
ZOffset: 1023
shrapnel3:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3543
Length: 8
ZOffset: 1023
shrapnel4:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3551
Length: 1
ZOffset: 1023
@@ -464,13 +467,13 @@ wormspawner:
sietch:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3246
Offset: -32,32
doubleblast:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3527
Facings: -16
BlendMode: Additive
@@ -478,7 +481,7 @@ doubleblast:
doubleblastbullet:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3496
Facings: -16
BlendMode: Additive
@@ -486,56 +489,56 @@ doubleblastbullet:
icon:
ornistrike:
Filename: DATA.R8
Filename: DATA.R16
Start: 4292
Offset: -30,-24
fremen:
Filename: DATA.R8
Filename: DATA.R16
Start: 4293
Offset: -30,-24
saboteur:
Filename: DATA.R8
Filename: DATA.R16
Start: 4295
Offset: -30,-24
deathhand:
Filename: DATA.R8
Filename: DATA.R16
Start: 4296
Offset: -30,-24
crate:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 102
ZOffset: -511
Offset: -16,-16
spicebloom:
grow0:
Filename: DATA.R8
Filename: DATA.R16
Start: 106
Length: 1
ZOffset: -1023
Offset: -16,-16
grow1:
Filename: DATA.R8
Filename: DATA.R16
Start: 107
Length: 1
ZOffset: -1023
Offset: -16,-16
grow2:
Filename: DATA.R8
Filename: DATA.R16
Start: 108
Length: 1
ZOffset: -1023
Offset: -16,-16
grow3:
Filename: DATA.R8
Filename: DATA.R16
Start: 109
Length: 1
ZOffset: -1023
Offset: -16,-16
spurt:
Filename: DATA.R8
Filename: DATA.R16
Start: 4233
Length: 8
Tick: 80
@@ -545,7 +548,7 @@ spicebloom:
spicebloom.editor:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 109
Length: 1
ZOffset: -1023
@@ -554,7 +557,7 @@ spicebloom.editor:
moveflsh:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3874
Length: 5
Tick: 80
@@ -563,128 +566,124 @@ moveflsh:
resources:
spicea:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 748, 300, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300
Length: *
Length: 51
Offset: -16,-16
spiceb:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 749, 301, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 301
Length: *
Length: 51
Offset: -16,-16
spicec:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 793, 320, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 320
Length: *
Length: 51
Offset: -16,-16
spiced:
Filename: BLOXBASE.R8
Filename: BLOXBASE.R16
Frames: 748, 321, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 321
Length: *
Length: 51
Offset: -16,-16
shroud:
Defaults:
Filename: DATA.R16
BlendMode: Subtractive
UseShadow: false
Offset: -16,-16
Length: 14
shrouda:
Filename: DATA.R8
Start: 40
shroudb:
Filename: DATA.R8
Start: 56
shroudc:
Filename: DATA.R8
Start: 72
shroudd:
Filename: DATA.R8
Start: 88
shroudfull:
Filename: fullshroud.shp
Offset: 0,0
Filename: shroud.png
Length: 1
foga:
Filename: DATA.R8
BlendMode: Multiply
Start: 40
ConvertShroudToFog: true
BlendMode: Multiply
fogb:
Filename: DATA.R8
BlendMode: Multiply
Start: 56
ConvertShroudToFog: true
BlendMode: Multiply
fogc:
Filename: DATA.R8
BlendMode: Multiply
Start: 72
ConvertShroudToFog: true
BlendMode: Multiply
fogd:
Filename: DATA.R8
BlendMode: Multiply
Start: 88
fogfull:
Filename: fullshroud.shp
ConvertShroudToFog: true
BlendMode: Multiply
Offset: 0,0
fogfull:
Filename: fog.png
Length: 1
BlendMode: Multiply
rockcraters:
rockcrater1:
Filename: DATA.R8
Filename: DATA.R16
Start: 114
Length: 16
Offset: -16,-16
rockcrater2:
Filename: DATA.R8
Filename: DATA.R16
Start: 130
Length: 16
Offset: -16,-16
sandcraters:
sandcrater1:
Filename: DATA.R8
Filename: DATA.R16
Start: 146
Length: 16
Offset: -16,-16
sandcrater2:
Filename: DATA.R8
Filename: DATA.R16
Start: 162
Length: 16
Offset: -16,-16
ornidirection:
arrow-t:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 112
Offset: -25, -53, 0
arrow-tr:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 120
Offset: 6, -47, 0
arrow-r:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 128
Offset: 17, -26, 0
arrow-br:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 136
Offset: 6, -1, 0
arrow-b:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 148
Offset: -25, 7, 0
arrow-bl:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 156
Offset: -52, -3, 0
arrow-l:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 164
Offset: -61, -26, 0
arrow-tl:
Filename: MOUSE.R8
Filename: MOUSE.R16
Start: 172
Offset: -52, -44, 0
null:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3552