Use higher colour depth sprites in D2k.

This commit is contained in:
Paul Chote
2023-12-17 11:55:04 +00:00
committed by Gustas
parent f7f304a2e0
commit 34ff23d030
31 changed files with 2921 additions and 2348 deletions

View File

@@ -1,27 +1,30 @@
mcv:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1795
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4284
Offset: -30,-24
mcv.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1795
Facings: -32
ZOffset: -1023
Remap: 54F94B
harvester:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1699
Facings: -32
Remap: 54F94B
harvest:
Filename: DATA.R8
Filename: DATA.R16
Start: 3884
Length: 6
Facings: -8
@@ -29,291 +32,322 @@ harvester:
ZOffset: 1
Alpha: 0.5
dock:
Filename: DATA.R8
Filename: DATA.R16
Start: 3623
Length: 10
Remap: 54F94B
dock-loop:
Filename: DATA.R8
Filename: DATA.R16
Start: 3633
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4280
Offset: -30,-24
harvester.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1699
Facings: -32
ZOffset: -512
Remap: 54F94B
trike:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1635
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4092
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4277
Offset: -30,-24
quad:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1667
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4279
Offset: -30,-24
siege_tank:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1763
Facings: -32
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 1891
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3671
Length: 3
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4287
Offset: -30,-24
siege_tank.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1763
Facings: -32
ZOffset: -512
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 1891
Facings: -32
ZOffset: -512
Remap: 54F94B
missile_tank:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1603
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4285
Offset: -30,-24
missile_tank.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1603
Facings: -32
ZOffset: -512
Remap: 54F94B
sonic_tank:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1827
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4288
Offset: -30,-24
sonic_tank.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1827
Facings: -32
ZOffset: -512
Remap: 54F94B
combat_tank_a:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1731
Facings: -32
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 1859
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4281
Offset: -30,-24
combat_tank_a.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 1731
Facings: -32
ZOffset: -512
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 1859
Facings: -32
ZOffset: -512
Remap: 54F94B
combat_tank_h:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2051
Facings: -32
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 2115
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4282
Offset: -30,-24
combat_tank_h.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2051
Facings: -32
ZOffset: -512
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 2115
Facings: -32
ZOffset: -512
Remap: 54F94B
combat_tank_o:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2453
Facings: -32
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 2485
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4028
Tick: 60
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4283
Offset: -30,-24
combat_tank_o.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2453
Facings: -32
ZOffset: -512
Remap: 54F94B
turret:
Filename: DATA.R8
Filename: DATA.R16
Start: 2485
Facings: -32
ZOffset: -512
Remap: 54F94B
devastator:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2083
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 4060
Tick: 80
Facings: -32
BlendMode: Additive
active:
Filename: DATA.R8
Filename: DATA.R16
Start: 3839
Length: 14
Tick: 130
BlendMode: Additive
active-2:
Filename: DATA.R8
Filename: DATA.R16
Start: 4152
Length: 12
Tick: 110
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4289
Offset: -30,-24
devastator.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2083
Facings: -32
ZOffset: -512
Remap: 54F94B
raider:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2421
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3996
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4278
Offset: -30,-24
stealth_raider:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2421
Facings: -32
Remap: 54F94B
muzzle:
Filename: DATA.R8
Filename: DATA.R16
Start: 3996
Tick: 50
Facings: -32
BlendMode: Additive
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4298
Offset: -30,-24
deviator:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2389
Facings: -32
Remap: 54F94B
icon:
Filename: DATA.R8
Filename: DATA.R16
Start: 4286
Offset: -30,-24
deviator.husk:
idle:
Filename: DATA.R8
Filename: DATA.R16
Start: 2389
Facings: -32
ZOffset: -512
Remap: 54F94B