Let TS deployable units honor emp-disabled.
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@@ -348,6 +348,7 @@ JUGG:
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MoveSequence: walk
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ValidMovementTypes: Horizontal, Turn
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GrantConditionOnDeploy:
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PauseOnCondition: empdisable || being-captured
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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Facing: 96
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@@ -132,6 +132,7 @@ TTNK:
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Image: ttnk
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WithMakeAnimation:
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GrantConditionOnDeploy:
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PauseOnCondition: empdisable || being-captured
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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Facing: 160
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@@ -236,6 +237,7 @@ ART2:
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Image: art2
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WithMakeAnimation:
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GrantConditionOnDeploy:
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PauseOnCondition: empdisable || being-captured
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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Facing: 96
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@@ -29,7 +29,7 @@ GACNST:
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BaseBuilding:
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Transforms:
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RequiresCondition: factundeploy && !build-incomplete
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PauseOnCondition: being-demolished
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PauseOnCondition: empdisable || being-demolished
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IntoActor: mcv
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Offset: 1,1
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Facing: 96
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@@ -18,6 +18,7 @@ MCV:
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Armor:
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Type: Heavy
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Mobile:
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PauseOnCondition: empdisable || being-captured
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Speed: 42
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RevealsShroud:
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RequiresCondition: !inside-tunnel
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@@ -27,6 +28,7 @@ MCV:
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RequiredForShortGame: true
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BaseBuilding:
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Transforms:
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PauseOnCondition: empdisable || being-captured
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IntoActor: gacnst
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Offset: -1,-1
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Facing: 96
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@@ -143,6 +145,7 @@ LPST:
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gdi: lpst.gdi
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nod: lpst.nod
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GrantConditionOnDeploy:
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PauseOnCondition: empdisable || being-captured
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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Facing: 160
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