new chrome stuff

This commit is contained in:
Chris Forbes
2009-11-15 20:28:49 +13:00
parent 7f25733176
commit 35f00cbc54
13 changed files with 204 additions and 53 deletions

47
OpenRa.Game/Chrome.cs Normal file
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@@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.Graphics;
using OpenRa.Game.Support;
using System.Drawing;
namespace OpenRa.Game
{
class Chrome
{
readonly Renderer renderer;
readonly Sheet specialBin;
readonly SpriteRenderer spriteRenderer;
readonly Sprite specialBinSprite;
readonly Sprite moneyBinSprite;
public Chrome(Renderer r)
{
this.renderer = r;
specialBin = new Sheet(renderer, "specialbin.png");
spriteRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 64, 256), TextureChannel.Alpha);
moneyBinSprite = new Sprite(specialBin, new Rectangle(128, 0, 384, 64), TextureChannel.Alpha);
}
public void Draw()
{
renderer.Device.DisableScissor();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.Cash,
Game.LocalPlayer.GetTotalPower()
), new int2(140, 5), Color.White);
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
spriteRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
spriteRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 384, 0 ), 0);
spriteRenderer.Flush();
}
}
}

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@@ -24,6 +24,7 @@ namespace OpenRa.Game
public static PathFinder PathFinder;
public static WorldRenderer worldRenderer;
public static Controller controller;
public static Chrome chrome;
public static OrderManager orderManager;
@@ -86,6 +87,8 @@ namespace OpenRa.Game
skipMakeAnims = false;
PerfHistory.items["render"].hasNormalTick = false;
chrome = new Chrome(renderer);
}
static void LoadMapBuildings( IniFile mapfile )
@@ -174,7 +177,6 @@ namespace OpenRa.Game
using (new PerfSample("render"))
{
++RenderFrame;
viewport.cursor = controller.ChooseCursor();
viewport.DrawRegions();

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@@ -12,6 +12,7 @@ namespace OpenRa.Game.Graphics
Texture[] palettes;
public Shader SpriteShader { get; private set; } /* note: shared shader params */
public Shader LineShader { get; private set; }
public Shader RgbaSpriteShader { get; private set; }
readonly SpriteHelper sh;
readonly FontHelper fhDebug;
@@ -36,6 +37,8 @@ namespace OpenRa.Game.Graphics
SpriteShader.Quality = ShaderQuality.Low;
LineShader = new Shader(device, FileSystem.Open("line.fx"));
LineShader.Quality = ShaderQuality.High;
RgbaSpriteShader = new Shader(device, FileSystem.Open("rgbasprite.fx"));
RgbaSpriteShader.Quality = ShaderQuality.High;
sh = new SpriteHelper(device);
fhDebug = new FontHelper(device, "Tahoma", 10, false);
@@ -48,6 +51,7 @@ namespace OpenRa.Game.Graphics
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
{
device.Begin();
device.Clear(0, Surfaces.Color);
SpriteShader.SetValue("Palette", palettes[(int)(waterFrame * palettes.Length) % palettes.Length]);
SpriteShader.SetValue("Scroll", scroll);
@@ -63,11 +67,11 @@ namespace OpenRa.Game.Graphics
}
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type)
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
where T : struct
{
SpriteShader.SetValue("DiffuseTexture", texture);
SpriteShader.Commit();
shader.SetValue("DiffuseTexture", texture);
shader.Commit();
vertices.Bind(0);
indices.Bind();
@@ -101,5 +105,19 @@ namespace OpenRa.Game.Graphics
{
return new int2(fhDebug.MeasureText(sh, text));
}
public void DrawTexture(Texture t, int2 pos)
{
sh.Begin();
sh.SetTransform(1,1, pos.X, pos.Y);
sh.Draw(t, 0, 0, 256,256, -1);
sh.End();
}
public Texture LoadTexture(string filename)
{
using (var stream = FileSystem.Open(filename))
return Texture.Create(stream, device);
}
}
}

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@@ -1,6 +1,7 @@
using System.Drawing;
using System.IO;
using Ijw.DirectX;
using OpenRa.FileFormats;
namespace OpenRa.Game.Graphics
{
@@ -18,6 +19,12 @@ namespace OpenRa.Game.Graphics
this.bitmap = new Bitmap(size.Width, size.Height);
}
public Sheet(Renderer renderer, string filename)
{
this.renderer = renderer;
this.bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
}
void Resolve()
{
string filename = string.Format("../../../sheet-{0}.png", suffix++);

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@@ -12,6 +12,7 @@ namespace OpenRa.Game.Graphics
FvfVertexBuffer<Vertex> vertexBuffer;
IndexBuffer indexBuffer;
Renderer renderer;
Shader shader;
const int spritesPerBatch = 1024;
@@ -22,9 +23,10 @@ namespace OpenRa.Game.Graphics
ShaderQuality quality;
int nv = 0, ni = 0;
public SpriteRenderer(Renderer renderer, bool allowAlpha)
public SpriteRenderer(Renderer renderer, bool allowAlpha, Shader shader)
{
this.renderer = renderer;
this.shader = shader;
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
@@ -32,19 +34,23 @@ namespace OpenRa.Game.Graphics
quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
}
public SpriteRenderer(Renderer renderer, bool allowAlpha)
: this(renderer, allowAlpha, renderer.SpriteShader) { }
public void Flush()
{
if (sprites > 0)
{
renderer.SpriteShader.Quality = quality;
renderer.SpriteShader.Render(() =>
shader.Quality = quality;
shader.Render(() =>
{
vertexBuffer.SetData(vertices);
indexBuffer.SetData(indices);
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(0, nv),
new Range<int>(0, ni),
currentSheet.Texture, PrimitiveType.TriangleList);
currentSheet.Texture, PrimitiveType.TriangleList,
shader);
});
nv = 0; ni = 0;

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@@ -76,7 +76,7 @@ namespace OpenRa.Game.Graphics
renderer.DrawBatch(vertexBuffer, indexBuffer,
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
terrainSheet.Texture, PrimitiveType.TriangleList));
terrainSheet.Texture, PrimitiveType.TriangleList, renderer.SpriteShader));
overlayRenderer.Draw();
}

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@@ -24,18 +24,19 @@ namespace OpenRa.Game.Graphics
public void Scroll(float2 delta)
{
scrollPosition = ( scrollPosition + delta ).Constrain( scrollLowBounds, scrollHighBounds );
scrollPosition = scrollPosition + delta;// (scrollPosition + delta).Constrain(scrollLowBounds, scrollHighBounds);
}
public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer)
{
this.screenSize = screenSize;
this.scrollLowBounds = Game.CellSize * mapStart;
this.scrollHighBounds = float2.Max( scrollLowBounds, Game.CellSize * mapEnd - ( screenSize - new float2( 128, 0 ) ) );
// this.scrollLowBounds = Game.CellSize * mapStart;
// this.scrollHighBounds = float2.Max( scrollLowBounds, Game.CellSize * mapEnd - ( screenSize /*- new float2( 128, 0 )*/ ) );
this.renderer = renderer;
cursorRenderer = new SpriteRenderer(renderer, true);
this.scrollPosition = scrollLowBounds;
this.scrollPosition = Game.CellSize* mapStart;
// this.scrollPosition = scrollLowBounds;
}
List<Region> regions = new List<Region>();
@@ -52,6 +53,8 @@ namespace OpenRa.Game.Graphics
foreach (Region region in regions)
region.Draw(renderer);
Game.chrome.Draw();
var c = (Game.worldRenderer.region.Contains(mousePos)) ? cursor : Cursor.Default;
cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), 0);
cursorRenderer.Flush();

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@@ -5,6 +5,7 @@ using IjwFramework.Types;
using System.Collections.Generic;
using OpenRa.Game.Traits;
using OpenRa.Game.Support;
using Ijw.DirectX;
namespace OpenRa.Game.Graphics
{
@@ -16,6 +17,7 @@ namespace OpenRa.Game.Graphics
public readonly Region region;
public readonly UiOverlay uiOverlay;
readonly Renderer renderer;
readonly Texture specialbin;
public static bool ShowUnitPaths = false;
@@ -25,7 +27,7 @@ namespace OpenRa.Game.Graphics
// TODO: this is layout policy. it belongs at a higher level than this.
region = Region.Create(Game.viewport, DockStyle.Left,
Game.viewport.Width - 128, Draw,
Game.viewport.Width - /*128*/ 0, Draw,
Game.controller.HandleMouseInput);
Game.viewport.AddRegion(region);
@@ -34,6 +36,8 @@ namespace OpenRa.Game.Graphics
spriteRenderer = new SpriteRenderer(renderer, true);
lineRenderer = new LineRenderer(renderer);
uiOverlay = new UiOverlay(spriteRenderer);
specialbin = renderer.LoadTexture("specialbin.png");
}
void DrawSpriteList(RectangleF rect,
@@ -67,7 +71,7 @@ namespace OpenRa.Game.Graphics
foreach (var a in Game.world.Actors
.Where(u => u.traits.Contains<Traits.RenderWarFactory>())
.Select(u => u.traits.Get<Traits.RenderWarFactory>()))
DrawSpriteList(rect, a.RenderRoof(a.self)); /* RUDE HACK */
DrawSpriteList(rect, a.RenderRoof(a.self));
foreach (IEffect e in Game.world.Effects)
DrawSpriteList(rect, e.Render());
@@ -98,17 +102,6 @@ namespace OpenRa.Game.Graphics
DrawSelectionBox(a, Color.White, true);
lineRenderer.Flush();
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
Game.RenderFrame,
Game.orderManager.FrameNumber,
PerfHistory.items["render"].LastValue,
PerfHistory.items["tick_time"].LastValue,
Game.LocalPlayer.Cash,
Game.LocalPlayer.GetTotalPower()
), new int2(5, 5), Color.White);
PerfHistory.Render(renderer, lineRenderer);
}
void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)

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@@ -75,6 +75,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Chrome.cs" />
<Compile Include="GameRules\GeneralInfo.cs" />
<Compile Include="GameRules\TechTree.cs" />
<Compile Include="OrderManager.cs" />

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@@ -37,7 +37,7 @@ namespace OpenRa.Game
{
this.player = player;
this.renderer = renderer;
region = GRegion.Create(Game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
region = GRegion.Create(Game.viewport, DockStyle.Right, /*128*/0, Paint, MouseHandler);
region.UseScissor = false;
region.AlwaysWantMovement = true;
Game.viewport.AddRegion( region );

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74
rgbasprite.fx Normal file
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@@ -0,0 +1,74 @@
// OpenRA ui shader for non-SHP sprites (mostly just chrome)
// Author: C. Forbes
//--------------------------------------------------------
shared texture DiffuseTexture;
shared float2 r1, r2; // matrix elements
sampler s_DiffuseTexture = sampler_state {
Texture = <DiffuseTexture>;
MinFilter = None;
MagFilter = None;
MipFilter = None;
AddressU = Wrap;
AddressV = Wrap;
AddressW = Wrap;
};
struct VertexIn {
float4 Position: POSITION;
float2 Tex0: TEXCOORD0;
float2 Tex1: TEXCOORD1;
};
struct VertexOut {
float4 Position: POSITION;
float2 Tex0: TEXCOORD0;
};
struct FragmentIn {
float2 Tex0: TEXCOORD0;
};
VertexOut Simple_vp(VertexIn v) {
VertexOut o;
float2 p = v.Position.xy * r1 + r2;
o.Position = float4(p.x,p.y,0,1);
o.Tex0 = v.Tex0;
return o;
}
float4 Simple_fp(FragmentIn f) : COLOR0 {
float4 r = tex2D(s_DiffuseTexture, f.Tex0.xy);
return r;
}
/*
technique low_quality {
pass p0 {
AlphaBlendEnable = false;
ZWriteEnable = false;
ZEnable = false;
CullMode = None;
FillMode = Solid;
VertexShader = compile vs_2_0 Simple_vp();
PixelShader = compile ps_2_0 Simple_fp();
}
}
*/
technique high_quality {
pass p0 {
AlphaBlendEnable = true;
ZWriteEnable = false;
ZEnable = false;
CullMode = None;
FillMode = Solid;
VertexShader = compile vs_2_0 Simple_vp();
PixelShader = compile ps_2_0 Simple_fp();
SrcBlend = SrcAlpha;
DestBlend = InvSrcAlpha;
}
}

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