new chrome stuff
This commit is contained in:
47
OpenRa.Game/Chrome.cs
Normal file
47
OpenRa.Game/Chrome.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using OpenRa.Game.Graphics;
|
||||
using OpenRa.Game.Support;
|
||||
using System.Drawing;
|
||||
|
||||
namespace OpenRa.Game
|
||||
{
|
||||
class Chrome
|
||||
{
|
||||
readonly Renderer renderer;
|
||||
readonly Sheet specialBin;
|
||||
readonly SpriteRenderer spriteRenderer;
|
||||
readonly Sprite specialBinSprite;
|
||||
readonly Sprite moneyBinSprite;
|
||||
|
||||
public Chrome(Renderer r)
|
||||
{
|
||||
this.renderer = r;
|
||||
specialBin = new Sheet(renderer, "specialbin.png");
|
||||
spriteRenderer = new SpriteRenderer(renderer, true, renderer.RgbaSpriteShader);
|
||||
specialBinSprite = new Sprite(specialBin, new Rectangle(0, 0, 64, 256), TextureChannel.Alpha);
|
||||
moneyBinSprite = new Sprite(specialBin, new Rectangle(128, 0, 384, 64), TextureChannel.Alpha);
|
||||
}
|
||||
|
||||
public void Draw()
|
||||
{
|
||||
renderer.Device.DisableScissor();
|
||||
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
|
||||
Game.RenderFrame,
|
||||
Game.orderManager.FrameNumber,
|
||||
PerfHistory.items["render"].LastValue,
|
||||
PerfHistory.items["tick_time"].LastValue,
|
||||
Game.LocalPlayer.Cash,
|
||||
Game.LocalPlayer.GetTotalPower()
|
||||
), new int2(140, 5), Color.White);
|
||||
|
||||
PerfHistory.Render(renderer, Game.worldRenderer.lineRenderer);
|
||||
|
||||
spriteRenderer.DrawSprite(specialBinSprite, float2.Zero, 0);
|
||||
spriteRenderer.DrawSprite(moneyBinSprite, new float2( Game.viewport.Width - 384, 0 ), 0);
|
||||
spriteRenderer.Flush();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -24,6 +24,7 @@ namespace OpenRa.Game
|
||||
public static PathFinder PathFinder;
|
||||
public static WorldRenderer worldRenderer;
|
||||
public static Controller controller;
|
||||
public static Chrome chrome;
|
||||
|
||||
public static OrderManager orderManager;
|
||||
|
||||
@@ -86,6 +87,8 @@ namespace OpenRa.Game
|
||||
|
||||
skipMakeAnims = false;
|
||||
PerfHistory.items["render"].hasNormalTick = false;
|
||||
|
||||
chrome = new Chrome(renderer);
|
||||
}
|
||||
|
||||
static void LoadMapBuildings( IniFile mapfile )
|
||||
@@ -174,7 +177,6 @@ namespace OpenRa.Game
|
||||
|
||||
using (new PerfSample("render"))
|
||||
{
|
||||
|
||||
++RenderFrame;
|
||||
viewport.cursor = controller.ChooseCursor();
|
||||
viewport.DrawRegions();
|
||||
|
||||
@@ -10,8 +10,9 @@ namespace OpenRa.Game.Graphics
|
||||
{
|
||||
readonly GraphicsDevice device;
|
||||
Texture[] palettes;
|
||||
public Shader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
public Shader LineShader { get; private set; }
|
||||
public Shader SpriteShader { get; private set; } /* note: shared shader params */
|
||||
public Shader LineShader { get; private set; }
|
||||
public Shader RgbaSpriteShader { get; private set; }
|
||||
|
||||
readonly SpriteHelper sh;
|
||||
readonly FontHelper fhDebug;
|
||||
@@ -34,26 +35,29 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
SpriteShader = new Shader(device, FileSystem.Open("sprite.fx"));
|
||||
SpriteShader.Quality = ShaderQuality.Low;
|
||||
LineShader = new Shader(device, FileSystem.Open("line.fx"));
|
||||
LineShader.Quality = ShaderQuality.High;
|
||||
LineShader = new Shader(device, FileSystem.Open("line.fx"));
|
||||
LineShader.Quality = ShaderQuality.High;
|
||||
RgbaSpriteShader = new Shader(device, FileSystem.Open("rgbasprite.fx"));
|
||||
RgbaSpriteShader.Quality = ShaderQuality.High;
|
||||
|
||||
sh = new SpriteHelper(device );
|
||||
fhDebug = new FontHelper(device, "Tahoma", 10, false );
|
||||
sh = new SpriteHelper(device);
|
||||
fhDebug = new FontHelper(device, "Tahoma", 10, false);
|
||||
}
|
||||
|
||||
public GraphicsDevice Device { get { return device; } }
|
||||
|
||||
public static float waterFrame = 0.0f;
|
||||
|
||||
public void BeginFrame( float2 r1, float2 r2, float2 scroll )
|
||||
public void BeginFrame(float2 r1, float2 r2, float2 scroll)
|
||||
{
|
||||
device.Begin();
|
||||
device.Clear(0, Surfaces.Color);
|
||||
|
||||
SpriteShader.SetValue("Palette", palettes[ (int)(waterFrame * palettes.Length) % palettes.Length ]);
|
||||
SpriteShader.SetValue("Palette", palettes[(int)(waterFrame * palettes.Length) % palettes.Length]);
|
||||
SpriteShader.SetValue("Scroll", scroll);
|
||||
SpriteShader.SetValue("r1", r1);
|
||||
SpriteShader.SetValue("r2", r2);
|
||||
SpriteShader.Commit();
|
||||
SpriteShader.Commit();
|
||||
}
|
||||
|
||||
public void EndFrame()
|
||||
@@ -63,7 +67,21 @@ namespace OpenRa.Game.Graphics
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
|
||||
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type)
|
||||
Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
|
||||
where T : struct
|
||||
{
|
||||
shader.SetValue("DiffuseTexture", texture);
|
||||
shader.Commit();
|
||||
|
||||
vertices.Bind(0);
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type,
|
||||
vertexRange, indexRange);
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
|
||||
where T : struct
|
||||
{
|
||||
SpriteShader.SetValue("DiffuseTexture", texture);
|
||||
@@ -73,23 +91,9 @@ namespace OpenRa.Game.Graphics
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type,
|
||||
vertexRange, indexRange);
|
||||
vertexPool, numPrimitives);
|
||||
}
|
||||
|
||||
public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
|
||||
int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
|
||||
where T : struct
|
||||
{
|
||||
SpriteShader.SetValue("DiffuseTexture", texture);
|
||||
SpriteShader.Commit();
|
||||
|
||||
vertices.Bind(0);
|
||||
indices.Bind();
|
||||
|
||||
device.DrawIndexedPrimitives(type,
|
||||
vertexPool, numPrimitives);
|
||||
}
|
||||
|
||||
public void DrawText(string text, int2 pos, Color c)
|
||||
{
|
||||
sh.Begin();
|
||||
@@ -101,5 +105,19 @@ namespace OpenRa.Game.Graphics
|
||||
{
|
||||
return new int2(fhDebug.MeasureText(sh, text));
|
||||
}
|
||||
|
||||
public void DrawTexture(Texture t, int2 pos)
|
||||
{
|
||||
sh.Begin();
|
||||
sh.SetTransform(1,1, pos.X, pos.Y);
|
||||
sh.Draw(t, 0, 0, 256,256, -1);
|
||||
sh.End();
|
||||
}
|
||||
|
||||
public Texture LoadTexture(string filename)
|
||||
{
|
||||
using (var stream = FileSystem.Open(filename))
|
||||
return Texture.Create(stream, device);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using System.Drawing;
|
||||
using System.IO;
|
||||
using Ijw.DirectX;
|
||||
using OpenRa.FileFormats;
|
||||
|
||||
namespace OpenRa.Game.Graphics
|
||||
{
|
||||
@@ -18,6 +19,12 @@ namespace OpenRa.Game.Graphics
|
||||
this.bitmap = new Bitmap(size.Width, size.Height);
|
||||
}
|
||||
|
||||
public Sheet(Renderer renderer, string filename)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.bitmap = (Bitmap)Image.FromStream(FileSystem.Open(filename));
|
||||
}
|
||||
|
||||
void Resolve()
|
||||
{
|
||||
string filename = string.Format("../../../sheet-{0}.png", suffix++);
|
||||
|
||||
@@ -12,6 +12,7 @@ namespace OpenRa.Game.Graphics
|
||||
FvfVertexBuffer<Vertex> vertexBuffer;
|
||||
IndexBuffer indexBuffer;
|
||||
Renderer renderer;
|
||||
Shader shader;
|
||||
|
||||
const int spritesPerBatch = 1024;
|
||||
|
||||
@@ -22,9 +23,10 @@ namespace OpenRa.Game.Graphics
|
||||
ShaderQuality quality;
|
||||
int nv = 0, ni = 0;
|
||||
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha)
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha, Shader shader)
|
||||
{
|
||||
this.renderer = renderer;
|
||||
this.shader = shader;
|
||||
|
||||
vertexBuffer = new FvfVertexBuffer<Vertex>(renderer.Device, vertices.Length, Vertex.Format);
|
||||
indexBuffer = new IndexBuffer(renderer.Device, indices.Length);
|
||||
@@ -32,19 +34,23 @@ namespace OpenRa.Game.Graphics
|
||||
quality = allowAlpha ? ShaderQuality.High : ShaderQuality.Low;
|
||||
}
|
||||
|
||||
public SpriteRenderer(Renderer renderer, bool allowAlpha)
|
||||
: this(renderer, allowAlpha, renderer.SpriteShader) { }
|
||||
|
||||
public void Flush()
|
||||
{
|
||||
if (sprites > 0)
|
||||
{
|
||||
renderer.SpriteShader.Quality = quality;
|
||||
renderer.SpriteShader.Render(() =>
|
||||
shader.Quality = quality;
|
||||
shader.Render(() =>
|
||||
{
|
||||
vertexBuffer.SetData(vertices);
|
||||
indexBuffer.SetData(indices);
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
new Range<int>(0, nv),
|
||||
new Range<int>(0, ni),
|
||||
currentSheet.Texture, PrimitiveType.TriangleList);
|
||||
currentSheet.Texture, PrimitiveType.TriangleList,
|
||||
shader);
|
||||
});
|
||||
|
||||
nv = 0; ni = 0;
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace OpenRa.Game.Graphics
|
||||
renderer.DrawBatch(vertexBuffer, indexBuffer,
|
||||
new Range<int>(verticesPerRow * firstRow, verticesPerRow * lastRow),
|
||||
new Range<int>(indicesPerRow * firstRow, indicesPerRow * lastRow),
|
||||
terrainSheet.Texture, PrimitiveType.TriangleList));
|
||||
terrainSheet.Texture, PrimitiveType.TriangleList, renderer.SpriteShader));
|
||||
|
||||
overlayRenderer.Draw();
|
||||
}
|
||||
|
||||
@@ -24,18 +24,19 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
public void Scroll(float2 delta)
|
||||
{
|
||||
scrollPosition = ( scrollPosition + delta ).Constrain( scrollLowBounds, scrollHighBounds );
|
||||
scrollPosition = scrollPosition + delta;// (scrollPosition + delta).Constrain(scrollLowBounds, scrollHighBounds);
|
||||
}
|
||||
|
||||
public Viewport(float2 screenSize, int2 mapStart, int2 mapEnd, Renderer renderer)
|
||||
{
|
||||
this.screenSize = screenSize;
|
||||
this.scrollLowBounds = Game.CellSize * mapStart;
|
||||
this.scrollHighBounds = float2.Max( scrollLowBounds, Game.CellSize * mapEnd - ( screenSize - new float2( 128, 0 ) ) );
|
||||
// this.scrollLowBounds = Game.CellSize * mapStart;
|
||||
// this.scrollHighBounds = float2.Max( scrollLowBounds, Game.CellSize * mapEnd - ( screenSize /*- new float2( 128, 0 )*/ ) );
|
||||
this.renderer = renderer;
|
||||
cursorRenderer = new SpriteRenderer(renderer, true);
|
||||
|
||||
this.scrollPosition = scrollLowBounds;
|
||||
this.scrollPosition = Game.CellSize* mapStart;
|
||||
// this.scrollPosition = scrollLowBounds;
|
||||
}
|
||||
|
||||
List<Region> regions = new List<Region>();
|
||||
@@ -52,6 +53,8 @@ namespace OpenRa.Game.Graphics
|
||||
foreach (Region region in regions)
|
||||
region.Draw(renderer);
|
||||
|
||||
Game.chrome.Draw();
|
||||
|
||||
var c = (Game.worldRenderer.region.Contains(mousePos)) ? cursor : Cursor.Default;
|
||||
cursorRenderer.DrawSprite(c.GetSprite((int)cursorFrame), mousePos + Location - c.GetHotspot(), 0);
|
||||
cursorRenderer.Flush();
|
||||
|
||||
@@ -5,6 +5,7 @@ using IjwFramework.Types;
|
||||
using System.Collections.Generic;
|
||||
using OpenRa.Game.Traits;
|
||||
using OpenRa.Game.Support;
|
||||
using Ijw.DirectX;
|
||||
|
||||
namespace OpenRa.Game.Graphics
|
||||
{
|
||||
@@ -16,6 +17,7 @@ namespace OpenRa.Game.Graphics
|
||||
public readonly Region region;
|
||||
public readonly UiOverlay uiOverlay;
|
||||
readonly Renderer renderer;
|
||||
readonly Texture specialbin;
|
||||
|
||||
public static bool ShowUnitPaths = false;
|
||||
|
||||
@@ -25,7 +27,7 @@ namespace OpenRa.Game.Graphics
|
||||
|
||||
// TODO: this is layout policy. it belongs at a higher level than this.
|
||||
region = Region.Create(Game.viewport, DockStyle.Left,
|
||||
Game.viewport.Width - 128, Draw,
|
||||
Game.viewport.Width - /*128*/ 0, Draw,
|
||||
Game.controller.HandleMouseInput);
|
||||
|
||||
Game.viewport.AddRegion(region);
|
||||
@@ -34,6 +36,8 @@ namespace OpenRa.Game.Graphics
|
||||
spriteRenderer = new SpriteRenderer(renderer, true);
|
||||
lineRenderer = new LineRenderer(renderer);
|
||||
uiOverlay = new UiOverlay(spriteRenderer);
|
||||
|
||||
specialbin = renderer.LoadTexture("specialbin.png");
|
||||
}
|
||||
|
||||
void DrawSpriteList(RectangleF rect,
|
||||
@@ -67,7 +71,7 @@ namespace OpenRa.Game.Graphics
|
||||
foreach (var a in Game.world.Actors
|
||||
.Where(u => u.traits.Contains<Traits.RenderWarFactory>())
|
||||
.Select(u => u.traits.Get<Traits.RenderWarFactory>()))
|
||||
DrawSpriteList(rect, a.RenderRoof(a.self)); /* RUDE HACK */
|
||||
DrawSpriteList(rect, a.RenderRoof(a.self));
|
||||
|
||||
foreach (IEffect e in Game.world.Effects)
|
||||
DrawSpriteList(rect, e.Render());
|
||||
@@ -98,17 +102,6 @@ namespace OpenRa.Game.Graphics
|
||||
DrawSelectionBox(a, Color.White, true);
|
||||
|
||||
lineRenderer.Flush();
|
||||
|
||||
renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
|
||||
Game.RenderFrame,
|
||||
Game.orderManager.FrameNumber,
|
||||
PerfHistory.items["render"].LastValue,
|
||||
PerfHistory.items["tick_time"].LastValue,
|
||||
Game.LocalPlayer.Cash,
|
||||
Game.LocalPlayer.GetTotalPower()
|
||||
), new int2(5, 5), Color.White);
|
||||
|
||||
PerfHistory.Render(renderer, lineRenderer);
|
||||
}
|
||||
|
||||
void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
|
||||
|
||||
@@ -75,6 +75,7 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Chrome.cs" />
|
||||
<Compile Include="GameRules\GeneralInfo.cs" />
|
||||
<Compile Include="GameRules\TechTree.cs" />
|
||||
<Compile Include="OrderManager.cs" />
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace OpenRa.Game
|
||||
{
|
||||
this.player = player;
|
||||
this.renderer = renderer;
|
||||
region = GRegion.Create(Game.viewport, DockStyle.Right, 128, Paint, MouseHandler);
|
||||
region = GRegion.Create(Game.viewport, DockStyle.Right, /*128*/0, Paint, MouseHandler);
|
||||
region.UseScissor = false;
|
||||
region.AlwaysWantMovement = true;
|
||||
Game.viewport.AddRegion( region );
|
||||
|
||||
74
rgbasprite.fx
Normal file
74
rgbasprite.fx
Normal file
@@ -0,0 +1,74 @@
|
||||
// OpenRA ui shader for non-SHP sprites (mostly just chrome)
|
||||
// Author: C. Forbes
|
||||
//--------------------------------------------------------
|
||||
|
||||
shared texture DiffuseTexture;
|
||||
shared float2 r1, r2; // matrix elements
|
||||
|
||||
sampler s_DiffuseTexture = sampler_state {
|
||||
Texture = <DiffuseTexture>;
|
||||
MinFilter = None;
|
||||
MagFilter = None;
|
||||
MipFilter = None;
|
||||
|
||||
AddressU = Wrap;
|
||||
AddressV = Wrap;
|
||||
AddressW = Wrap;
|
||||
};
|
||||
|
||||
struct VertexIn {
|
||||
float4 Position: POSITION;
|
||||
float2 Tex0: TEXCOORD0;
|
||||
float2 Tex1: TEXCOORD1;
|
||||
};
|
||||
|
||||
struct VertexOut {
|
||||
float4 Position: POSITION;
|
||||
float2 Tex0: TEXCOORD0;
|
||||
};
|
||||
|
||||
struct FragmentIn {
|
||||
float2 Tex0: TEXCOORD0;
|
||||
};
|
||||
|
||||
VertexOut Simple_vp(VertexIn v) {
|
||||
VertexOut o;
|
||||
float2 p = v.Position.xy * r1 + r2;
|
||||
o.Position = float4(p.x,p.y,0,1);
|
||||
o.Tex0 = v.Tex0;
|
||||
return o;
|
||||
}
|
||||
|
||||
float4 Simple_fp(FragmentIn f) : COLOR0 {
|
||||
float4 r = tex2D(s_DiffuseTexture, f.Tex0.xy);
|
||||
return r;
|
||||
}
|
||||
|
||||
/*
|
||||
technique low_quality {
|
||||
pass p0 {
|
||||
AlphaBlendEnable = false;
|
||||
ZWriteEnable = false;
|
||||
ZEnable = false;
|
||||
CullMode = None;
|
||||
FillMode = Solid;
|
||||
VertexShader = compile vs_2_0 Simple_vp();
|
||||
PixelShader = compile ps_2_0 Simple_fp();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
technique high_quality {
|
||||
pass p0 {
|
||||
AlphaBlendEnable = true;
|
||||
ZWriteEnable = false;
|
||||
ZEnable = false;
|
||||
CullMode = None;
|
||||
FillMode = Solid;
|
||||
VertexShader = compile vs_2_0 Simple_vp();
|
||||
PixelShader = compile ps_2_0 Simple_fp();
|
||||
|
||||
SrcBlend = SrcAlpha;
|
||||
DestBlend = InvSrcAlpha;
|
||||
}
|
||||
}
|
||||
BIN
specialbin.png
Normal file
BIN
specialbin.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 17 KiB |
Reference in New Issue
Block a user