Merge pull request #7483 from pchote/deadbuildingstate
Fix missing first animation frame and remove DeadBuildingState.
This commit is contained in:
@@ -246,7 +246,6 @@
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<Compile Include="Traits\Buildings\Building.cs" />
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<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
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<Compile Include="Traits\Buildings\BuildingUtils.cs" />
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<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
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<Compile Include="Traits\Buildings\Exit.cs" />
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<Compile Include="Traits\Buildings\FootprintUtils.cs" />
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<Compile Include="Traits\Buildings\FreeActor.cs" />
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@@ -1,50 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using OpenRA.Effects;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
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{
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public readonly int LingerTime = 20;
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public object Create(ActorInitializer init) { return new DeadBuildingState(init.Self, this); }
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}
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class DeadBuildingState : INotifyKilled
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{
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DeadBuildingStateInfo info;
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RenderSimple rs;
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public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
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{
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this.info = info;
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rs = self.Trait<RenderSimple>();
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self.Trait<Health>().RemoveOnDeath = !rs.DefaultAnimation.HasSequence("dead");
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}
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public void Killed(Actor self, AttackInfo e)
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{
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if (!rs.DefaultAnimation.HasSequence("dead")) return;
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if (rs.DefaultAnimation.GetSequence("dead").Length > 1)
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rs.DefaultAnimation.Play("dead");
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else
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rs.DefaultAnimation.PlayRepeating("dead");
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self.World.AddFrameEndTask(
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w => w.Add(
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new DelayedAction(info.LingerTime,
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() => self.Destroy())));
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}
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}
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}
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@@ -8,6 +8,8 @@
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*/
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#endregion
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using System.Collections.Generic;
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using OpenRA.Effects;
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using OpenRA.Mods.Common.Effects;
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using OpenRA.Traits;
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@@ -19,6 +21,9 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Explosion sequence name to use")]
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public readonly string Sequence = "building";
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[Desc("Delay the explosions by this many ticks.")]
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public readonly int Delay = 0;
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[Desc("Custom palette name")]
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public readonly string Palette = "effect";
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@@ -37,8 +42,18 @@ namespace OpenRA.Mods.Common.Traits
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public void Killed(Actor self, AttackInfo e)
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{
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var buildingInfo = self.Info.Traits.Get<BuildingInfo>();
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FootprintUtils.UnpathableTiles(self.Info.Name, buildingInfo, self.Location).Do(
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t => self.World.AddFrameEndTask(w => w.Add(new Explosion(w, w.Map.CenterOfCell(t), info.Sequence, info.Palette))));
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var cells = FootprintUtils.UnpathableTiles(self.Info.Name, buildingInfo, self.Location);
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if (info.Delay > 0)
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(info.Delay, () => SpawnExplosions(self.World, cells))));
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else
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SpawnExplosions(self.World, cells);
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}
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void SpawnExplosions(World world, IEnumerable<CPos> cells)
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{
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foreach (var c in cells)
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world.AddFrameEndTask(w => w.Add(new Explosion(w, w.Map.CenterOfCell(c), info.Sequence, info.Palette)));
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}
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}
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}
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