@@ -246,7 +246,6 @@
|
||||
<Compile Include="Traits\Buildings\Building.cs" />
|
||||
<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
|
||||
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
|
||||
<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
|
||||
<Compile Include="Traits\Buildings\Exit.cs" />
|
||||
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
|
||||
<Compile Include="Traits\Buildings\FreeActor.cs" />
|
||||
|
||||
@@ -1,50 +0,0 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
|
||||
{
|
||||
public readonly int LingerTime = 20;
|
||||
|
||||
public object Create(ActorInitializer init) { return new DeadBuildingState(init.Self, this); }
|
||||
}
|
||||
|
||||
class DeadBuildingState : INotifyKilled
|
||||
{
|
||||
DeadBuildingStateInfo info;
|
||||
RenderSimple rs;
|
||||
|
||||
public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
|
||||
{
|
||||
this.info = info;
|
||||
rs = self.Trait<RenderSimple>();
|
||||
self.Trait<Health>().RemoveOnDeath = !rs.DefaultAnimation.HasSequence("dead");
|
||||
}
|
||||
|
||||
public void Killed(Actor self, AttackInfo e)
|
||||
{
|
||||
if (!rs.DefaultAnimation.HasSequence("dead")) return;
|
||||
|
||||
if (rs.DefaultAnimation.GetSequence("dead").Length > 1)
|
||||
rs.DefaultAnimation.Play("dead");
|
||||
else
|
||||
rs.DefaultAnimation.PlayRepeating("dead");
|
||||
|
||||
self.World.AddFrameEndTask(
|
||||
w => w.Add(
|
||||
new DelayedAction(info.LingerTime,
|
||||
() => self.Destroy())));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user