Remove DeadBuildingState.

Fixes #3422, #3522, #5136.
This commit is contained in:
Paul Chote
2015-02-15 17:34:24 +00:00
parent 29bf625887
commit f2087de9bd
2 changed files with 0 additions and 51 deletions

View File

@@ -246,7 +246,6 @@
<Compile Include="Traits\Buildings\Building.cs" />
<Compile Include="Traits\Buildings\BuildingInfluence.cs" />
<Compile Include="Traits\Buildings\BuildingUtils.cs" />
<Compile Include="Traits\Buildings\DeadBuildingState.cs" />
<Compile Include="Traits\Buildings\Exit.cs" />
<Compile Include="Traits\Buildings\FootprintUtils.cs" />
<Compile Include="Traits\Buildings\FreeActor.cs" />

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@@ -1,50 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.Effects;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
class DeadBuildingStateInfo : ITraitInfo, Requires<HealthInfo>, Requires<RenderSimpleInfo>
{
public readonly int LingerTime = 20;
public object Create(ActorInitializer init) { return new DeadBuildingState(init.Self, this); }
}
class DeadBuildingState : INotifyKilled
{
DeadBuildingStateInfo info;
RenderSimple rs;
public DeadBuildingState(Actor self, DeadBuildingStateInfo info)
{
this.info = info;
rs = self.Trait<RenderSimple>();
self.Trait<Health>().RemoveOnDeath = !rs.DefaultAnimation.HasSequence("dead");
}
public void Killed(Actor self, AttackInfo e)
{
if (!rs.DefaultAnimation.HasSequence("dead")) return;
if (rs.DefaultAnimation.GetSequence("dead").Length > 1)
rs.DefaultAnimation.Play("dead");
else
rs.DefaultAnimation.PlayRepeating("dead");
self.World.AddFrameEndTask(
w => w.Add(
new DelayedAction(info.LingerTime,
() => self.Destroy())));
}
}
}