Merge pull request #7483 from pchote/deadbuildingstate

Fix missing first animation frame and remove DeadBuildingState.
This commit is contained in:
Matthias Mailänder
2015-02-21 14:00:23 +01:00
11 changed files with 90 additions and 67 deletions

View File

@@ -401,6 +401,7 @@
DestroyedSound: crumble.aud
RenderBuilding:
WithBuildingExplosion:
Delay: 1
EmitInfantryOnSell:
ActorTypes: e6,e1
GivesExperience:
@@ -432,7 +433,9 @@
RepairableBuilding:
RepairPercent: 40
RepairStep: 14
DeadBuildingState:
WithDeathAnimation:
DeathSequence: dead
UseDeathTypeSuffix: false
GivesBuildableArea:
EngineerRepairable:
Sellable:
@@ -560,7 +563,6 @@
RelativeToTopLeft: yes
Health:
HP: 500
DeadBuildingState:
Armor:
Type: Wood
AutoTargetIgnore:

View File

@@ -616,7 +616,7 @@ GUN:
WithMuzzleFlash:
AutoTarget:
-RenderBuilding:
-DeadBuildingState:
-WithDeathAnimation:
RenderRangeCircle:
RenderDetectionCircle:
DetectCloaked: