Update native deps to include macOS and Linux arm64 binaries.
This commit is contained in:
9
Makefile
9
Makefile
@@ -58,6 +58,7 @@ RM_RF = $(RM) -rf
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RUNTIME ?= net6
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CONFIGURATION ?= Release
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DOTNET_RID = $(shell ${DOTNET} --info | grep RID: | cut -w -f3)
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# Only for use in target version:
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VERSION := $(shell git name-rev --name-only --tags --no-undefined HEAD 2>/dev/null || (c=$$(git rev-parse --short HEAD 2>/dev/null) && echo git-$$c))
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@@ -67,15 +68,23 @@ ifndef TARGETPLATFORM
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UNAME_S := $(shell uname -s)
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UNAME_M := $(shell uname -m)
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ifeq ($(UNAME_S),Darwin)
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ifeq ($(RUNTIME)-$(DOTNET_RID),net6-osx-arm64)
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TARGETPLATFORM = osx-arm64
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else
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TARGETPLATFORM = osx-x64
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endif
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else
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ifeq ($(UNAME_M),x86_64)
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TARGETPLATFORM = linux-x64
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else
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ifeq ($(UNAME_M),aarch64)
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TARGETPLATFORM = linux-arm64
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else
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TARGETPLATFORM = unix-generic
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endif
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endif
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endif
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endif
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##################### DEVELOPMENT BUILDS AND TESTS #####################
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#
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@@ -8,7 +8,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Linguini.Bundle" Version="0.3.2" />
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<PackageReference Include="OpenRA-Eluant" Version="1.0.18" />
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<PackageReference Include="OpenRA-Eluant" Version="1.0.19" />
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<PackageReference Include="Mono.NAT" Version="3.0.3" />
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<PackageReference Include="SharpZipLib" Version="1.3.3" />
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<PackageReference Include="System.Net.Http" Version="4.3.4" />
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@@ -1,9 +1,9 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
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<PackageReference Include="OpenRA-Freetype6" Version="1.0.4" />
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<PackageReference Include="OpenRA-OpenAL-CS" Version="1.0.16" />
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<PackageReference Include="OpenRA-SDL2-CS" Version="1.0.31" />
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<PackageReference Include="OpenRA-Freetype6" Version="1.0.9" />
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<PackageReference Include="OpenRA-OpenAL-CS" Version="1.0.17" />
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<PackageReference Include="OpenRA-SDL2-CS" Version="1.0.36" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="OpenRA.Platforms.Default.dll.config" Condition="'$(TargetPlatform)' != 'win-x64' And '$(TargetPlatform)' != 'win-x86'">
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@@ -21,7 +21,7 @@
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</AssemblyAttribute>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OpenRA-SDL2-CS" Version="1.0.31" />
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<PackageReference Include="OpenRA-SDL2-CS" Version="1.0.36" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj" />
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@@ -10,7 +10,7 @@
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# Arguments:
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# SRC_PATH: Path to the root OpenRA directory
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# DEST_PATH: Path to the root of the install destination (will be created if necessary)
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# TARGETPLATFORM: Platform type (win-x86, win-x64, osx-x64, linux-x64, unix-generic)
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# TARGETPLATFORM: Platform type (win-x86, win-x64, osx-x64, osx-arm64, linux-x64, linux-arm64, unix-generic)
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# RUNTIME: Runtime type (net6, mono)
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# COPY_GENERIC_LAUNCHER: If set to True the OpenRA.exe will also be copied (True, False)
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# COPY_CNC_DLL: If set to True the OpenRA.Mods.Cnc.dll will also be copied (True, False)
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@@ -68,13 +68,13 @@ install_assemblies() (
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install -m644 "${LIB}" "${DEST_PATH}"
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done
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if [ "${TARGETPLATFORM}" = "linux-x64" ]; then
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if [ "${TARGETPLATFORM}" = "linux-x64" ] || [ "${TARGETPLATFORM}" = "linux-arm64" ]; then
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for LIB in "${SRC_PATH}/bin/"*.so; do
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install -m755 "${LIB}" "${DEST_PATH}"
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done
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fi
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if [ "${TARGETPLATFORM}" = "osx-x64" ]; then
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if [ "${TARGETPLATFORM}" = "osx-x64" ] || [ "${TARGETPLATFORM}" = "osx-arm64" ]; then
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for LIB in "${SRC_PATH}/bin/"*.dylib; do
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install -m755 "${LIB}" "${DEST_PATH}"
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done
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