Make JamsMissiles conditional

This commit is contained in:
Mustafa Alperen Seki
2019-02-21 12:50:17 +03:00
committed by Paul Chote
parent d592f37617
commit 3672a281d2

View File

@@ -14,7 +14,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor deflects missiles.")]
public class JamsMissilesInfo : ITraitInfo
public class JamsMissilesInfo : ConditionalTraitInfo
{
[Desc("Range of the deflection.")]
public readonly WDist Range = WDist.Zero;
@@ -25,17 +25,16 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Chance of deflecting missiles.")]
public readonly int Chance = 100;
public object Create(ActorInitializer init) { return new JamsMissiles(this); }
public override object Create(ActorInitializer init) { return new JamsMissiles(this); }
}
public class JamsMissiles
public class JamsMissiles : ConditionalTrait<JamsMissilesInfo>
{
readonly JamsMissilesInfo info;
public WDist Range { get { return IsTraitDisabled ? WDist.Zero : Info.Range; } }
public Stance DeflectionStances { get { return Info.DeflectionStances; } }
public int Chance { get { return Info.Chance; } }
public WDist Range { get { return info.Range; } }
public Stance DeflectionStances { get { return info.DeflectionStances; } }
public int Chance { get { return info.Chance; } }
public JamsMissiles(JamsMissilesInfo info) { this.info = info; }
public JamsMissiles(JamsMissilesInfo info)
: base(info) { }
}
}