Make WithVoxelBody upgradable
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@@ -18,11 +18,11 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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{
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[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
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[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
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public class WithVoxelBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
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public class WithVoxelBodyInfo : UpgradableTraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
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{
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{
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public readonly string Sequence = "idle";
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public readonly string Sequence = "idle";
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public object Create(ActorInitializer init) { return new WithVoxelBody(init.Self, this); }
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public override object Create(ActorInitializer init) { return new WithVoxelBody(init.Self, this); }
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
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public IEnumerable<VoxelAnimation> RenderPreviewVoxels(ActorPreviewInitializer init, RenderVoxelsInfo rv, string image, WRot orientation, int facings, PaletteReference p)
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{
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{
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@@ -35,11 +35,12 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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}
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}
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public class WithVoxelBody : IAutoSelectionSize
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public class WithVoxelBody : UpgradableTrait<WithVoxelBodyInfo>, IAutoSelectionSize
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{
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{
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readonly int2 size;
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readonly int2 size;
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public WithVoxelBody(Actor self, WithVoxelBodyInfo info)
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public WithVoxelBody(Actor self, WithVoxelBodyInfo info)
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: base(info)
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{
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{
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var body = self.Trait<IBodyOrientation>();
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var body = self.Trait<IBodyOrientation>();
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var rv = self.Trait<RenderVoxels>();
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var rv = self.Trait<RenderVoxels>();
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@@ -47,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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var voxel = VoxelProvider.GetVoxel(rv.Image, info.Sequence);
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var voxel = VoxelProvider.GetVoxel(rv.Image, info.Sequence);
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rv.Add(new VoxelAnimation(voxel, () => WVec.Zero,
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rv.Add(new VoxelAnimation(voxel, () => WVec.Zero,
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() => new[] { body.QuantizeOrientation(self, self.Orientation) },
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() => new[] { body.QuantizeOrientation(self, self.Orientation) },
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() => false, () => 0));
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() => IsTraitDisabled, () => 0));
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// Selection size
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// Selection size
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var rvi = self.Info.Traits.Get<RenderVoxelsInfo>();
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var rvi = self.Info.Traits.Get<RenderVoxelsInfo>();
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